tbh i still believe this is all a precursor to them dropping mac support. If they really are putting a lot of resources towards fixing this, but can't, then I have no doubt they'll come back with an announcement about dropping mac support due to resource drain. That's what happened with STO. They were putting resources towards trying to fix and maintain their mac client until they decided it wasn't worth the resources they thought they were wasting.
This has all the same marking of that. like i said before, I won't be surprised if at some point soon, they announce dropping mac support because they "don't have the resources"
zarnon_akoni wrote: »Hell, I'd even consider getting a new Mac if I was confident you were committed for the long term.
You would be better off getting a gaming PC..
chipotle42 wrote: »I have given up now. Game unplayable and not enjoying the experience anymore. Have cancelled my subscription deleted my characters and the game.
deleted and completely re-downloaded the game. Also documents folder.
Reinstalled all addons as well.
Open world 100 fps (v-sync on, 100 Hz Monitor) and light drops in cities.
In full screen mode I also have graphics errors and when I close the game a crash, but otherwise it goes very well.
Better than before murkmire.
@Wodinn - Had you previously used a workaround for multi-core to prevent the crash? If so, you can try this:I'm not sure what has happened. I just re-downloaded the game to try and get my Usersettings.txt file back. It is still not there and the game is back to immediately quitting itself. What do I need to do to get that file back?
1. Open "Terminal.app"
2. Copy/paste this to the command line and hit return:
echo 'SET MaxCoresToUse.4 "4" ' > ~/Documents/"Elder Scrolls Online"/live/UserSettings.txt
3. Run the game
zarnon_akoni wrote: »Hell, I'd even consider getting a new Mac if I was confident you were committed for the long term.
You would be better off getting a gaming PC..
deleted and completely re-downloaded the game. Also documents folder.
Reinstalled all addons as well.
Open world 100 fps (v-sync on, 100 Hz Monitor) and light drops in cities.
In full screen mode I also have graphics errors and when I close the game a crash, but otherwise it goes very well.
Better than before murkmire.
I just did this and my screen is blinking black, and the game auto quits itself again. So now I have to do the Usersettings.txt work around again... yay
ZOS_AlexTardif wrote: »Hello everyone, we have some updates on the Mac client issues:
The flickering bug has been fixed internally and is currently in testing. It's mostly a timing issue on our side with the new API, which is why changing your video settings can impact whether or not you experience it.
We have some crash fixes as well, including the crash you can encounter when exiting the game.
We also have additional performance improvements in testing, which should help those of you running at higher graphics settings.
All of the above will be pushed in a future incremental after they've been vetted.
We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
ZOS_AlexTardif wrote: »We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
ZOS_AlexTardif wrote: »Hello everyone, we have some updates on the Mac client issues:
The flickering bug has been fixed internally and is currently in testing. It's mostly a timing issue on our side with the new API, which is why changing your video settings can impact whether or not you experience it.
We have some crash fixes as well, including the crash you can encounter when exiting the game.
We also have additional performance improvements in testing, which should help those of you running at higher graphics settings.
All of the above will be pushed in a future incremental after they've been vetted.
We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
ZOS_AlexTardif wrote: »We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
On the tactical front: What are the chances that we're going to see all of those three fixes out on 26th of Nov? 3rd of Dec? 10th of Dec?
ZOS_AlexTardif wrote: »Hello everyone, we have some updates on the Mac client issues:
The flickering bug has been fixed internally and is currently in testing. It's mostly a timing issue on our side with the new API, which is why changing your video settings can impact whether or not you experience it.
We have some crash fixes as well, including the crash you can encounter when exiting the game.
We also have additional performance improvements in testing, which should help those of you running at higher graphics settings.
All of the above will be pushed in a future incremental after they've been vetted.
We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
ZOS_AlexTardif wrote: »Hello everyone, we have some updates on the Mac client issues:
The flickering bug has been fixed internally and is currently in testing. It's mostly a timing issue on our side with the new API, which is why changing your video settings can impact whether or not you experience it.
We have some crash fixes as well, including the crash you can encounter when exiting the game.
We also have additional performance improvements in testing, which should help those of you running at higher graphics settings.
All of the above will be pushed in a future incremental after they've been vetted.
We would also like to clear up some of the concerns in your comments here about future Mac support for ESO. We intend to continue supporting ESO on the Mac, and this is why we made the switch to Metal via MoltenVK. This way we could ensure that, whenever the time comes that OpenGL is phased out on the Mac completely, we're ahead of it and you can continue to play the game. We recognize the missteps in this initial implementation, but we're committed to working on improving the Mac experience until the issues are resolved. To that end, we're also in discussions with support from Apple on how we can better leverage their API to improve the game. In the meantime, thank you everyone for your patience while we've been working through these new issues.
Oh man, FPS have improved a bit but it's still unplayable - it's simply no fun anymore. I'm really not sure what's going on - perhaps it's a combination of random stutter/unreliable FPS with some subtle change in visuals due to the new API, but the game is absolutely different (worse).
For example, in some areas, game runs more or less at 30-40 fps which is well, ok, (before it was +60 fps), but as soon as there're some characters in the screen or a combat, then randomness occur, FPS fluctuates, some enemies suddenly die, game loses continuity .. it's simply no fun anymore.
Currently ESO looks and feels like back in alpha stage, not even beta.
chipotle42 wrote: »I have given up now. Game unplayable and not enjoying the experience anymore. Have cancelled my subscription deleted my characters and the game.
wtf, all you have to do is cancel your + sub.
ethernut60 wrote: »Read it again.... it's a Mac Pro, not a Hackintosh. Mac Pro's have replaceable video cards.
It was introduced on the PTS. For example:Why wasn't the switch to Molten made via the PTS rather than live?