TheStealthDude wrote: »Wow Wizards was over-nerfed. Now it requires DIRECT critical damage AND it had it's time reduced by 66%. All for a set that wasnt in any of the best builds.
Well, you can wear a crappy 5pc now to get your minor maim. Or be a Nightblade and just cast Dark Image. Choose wisely.
Really like the changes. Good work on the changes to Duroks and Wizard's Riposte.
ZOS_GinaBruno wrote: »Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
Really like the changes. Good work on the changes to Duroks and Wizard's Riposte.
@Quantum_V can you share with us why you like the Riposte change? Since it now procs only for a very short time and only on direct damage, this is now no longer a reliable defensive set for light armor, meaning at this point it's either Impregnable or heavy for magplars and (I would think) magDKs. In your opinion, is Riposte still a reliable defensive set after the change? It seems to me as though there is now very little reason to run the set at all, and that losing it heavily incentivizes me to take my magplar to heavy armor, meaning I'll need to build in more proc damage in order to get back to something like the offensive potential I currently have in light. What do you see in the change?
paulsimonps wrote: »The change to Wizards will basically do nothingPeople crit often enough in PvP that it will have a near 100% uptime anyway. Still though, this gives at least some breathing room for intentionally low crit builds. Duroks went from OP to useless though, unless you are in a 1v1 its useless and even then its low up time, expecting people will drop this set fast after this change.
Also, please like others have said, add back the mount speed for Ward of Cyrodiil somewhere
The_Last_Titan wrote: »Well the new Durok's does say "per enemy" so it would still have the same defile vs groups identity
TheStealthDude wrote: »Wow Wizards was over-nerfed. Now it requires DIRECT critical damage AND it had it's time reduced by 66%. All for a set that wasnt in any of the best builds.
Well, you can wear a crappy 5pc now to get your minor maim. Or be a Nightblade and just cast Dark Image. Choose wisely.
Or use that fail coded Elemental weapons. It has like a 70% chance to proc chill and only a 20% chance to proc burning and 10% to proc concussion. This is not made up, elemental weapon almost exclusively procs the frost effects. Which is why it's so trashy from a dps perspective.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The Riposte nerf has me worried. This is just going to push more light armor players back into heavy armor. Being in heavy means we are going to need to rely more on procs to get our damage, since we lose penetration and crit and have to build more sustain. This is just another example of a well-intentioned change to a source of defense that was considered to be overperforming, whose end result will simply be even more tanky players getting kills with Sload's/Caluurion's/Skoria/etc. Great job ZOS.
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
The Riposte nerf has me worried. This is just going to push more light armor players back into heavy armor. Being in heavy means we are going to need to rely more on procs to get our damage, since we lose penetration and crit and have to build more sustain. This is just another example of a well-intentioned change to a source of defense that was considered to be overperforming, whose end result will simply be even more tanky players getting kills with Sload's/Caluurion's/Skoria/etc. Great job ZOS.
Except for 90% of the players using reposte are heavy armour mag DKs or Magplars. Heavy plus reposte. Invalid argument
Ragnarock41 wrote: »All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
Beam? That's only mag. Jabs you have to just side step
Disappointing. But I didn’t expect more, after 4.1.3 expectations weren’t high. Brace yourself for further nerfs with Update 20 while the proc set meta in noCP goes on for another 3 to 4 months. Time to play a Caluurion - Zaan mageBlade or something.