The maintenance is complete, and the PTS is now back online. Update 48 (v11.2.0) is now available for testing on the PTS!
Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

PTS Patch Notes v4.1.4

  • ak_pvp
    ak_pvp
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    Rune is still unblockable. It won't be ran by most since it's dodgable and NBs are meta, but its a showcase of dev team bias since the strongest class in game gets a free pass but the weaker tankier ones don't. Same with sloads.

    Remove smart healing, so healbots can't as easily keep people alive since now the defile can be purged easily. Or maybe just a flat reduction on non self heals. A normal tank can be ignored, a healtank can't.
    Edited by ak_pvp on 6 August 2018 16:20
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • arkansas_ESO
    arkansas_ESO
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    The defile meta was pretty terrible, but I'm not looking forward to going back to the "everybody spams heals and nobody dies" meta that came before it.


    Grand Overlord 25/8/17
  • Dracane
    Dracane
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    Feanor wrote: »
    Wow Wizards was over-nerfed. Now it requires DIRECT critical damage AND it had it's time reduced by 66%. All for a set that wasnt in any of the best builds.

    Well, you can wear a crappy 5pc now to get your minor maim. Or be a Nightblade and just cast Dark Image. Choose wisely.

    Or use that fail coded Elemental weapons. It has like a 70% chance to proc chill and only a 20% chance to proc burning and 10% to proc concussion. This is not made up, elemental weapon almost exclusively procs the frost effects. Which is why it's so trashy from a dps perspective.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • casparian
    casparian
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    Quantum_V wrote: »
    Really like the changes. Good work on the changes to Duroks and Wizard's Riposte.

    @Quantum_V can you share with us why you like the Riposte change? Since it now procs only for a very short time and only on direct damage, this is now no longer a reliable defensive set for light armor, meaning at this point it's either Impregnable or heavy for magplars and (I would think) magDKs. In your opinion, is Riposte still a reliable defensive set after the change? It seems to me as though there is now very little reason to run the set at all, and that losing it heavily incentivizes me to take my magplar to heavy armor, meaning I'll need to build in more proc damage in order to get back to something like the offensive potential I currently have in light. What do you see in the change?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • paulsimonps
    paulsimonps
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    The change to Wizards will basically do nothing :tongue: People crit often enough in PvP that it will have a near 100% uptime anyway. Still though, this gives at least some breathing room for intentionally low crit builds. Duroks went from OP to useless though, unless you are in a 1v1 its useless and even then its low up time, expecting people will drop this set fast after this change.

    Also, please like others have said, add back the mount speed for Ward of Cyrodiil somewhere
  • templesus
    templesus
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    RIP Solar Barrage. ZOS had a chance at making magplar DD competitive, so long that idea I guess.
  • Baz
    Baz
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    Sorcerer
    • Dark Magic
      • Rune Cage: This ability and its morphs can now be dodged.

    StamNB rolly polly god mode now, gg zos.
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Quantum_V
    Quantum_V
    Class Representative
    casparian wrote: »
    Quantum_V wrote: »
    Really like the changes. Good work on the changes to Duroks and Wizard's Riposte.

    @Quantum_V can you share with us why you like the Riposte change? Since it now procs only for a very short time and only on direct damage, this is now no longer a reliable defensive set for light armor, meaning at this point it's either Impregnable or heavy for magplars and (I would think) magDKs. In your opinion, is Riposte still a reliable defensive set after the change? It seems to me as though there is now very little reason to run the set at all, and that losing it heavily incentivizes me to take my magplar to heavy armor, meaning I'll need to build in more proc damage in order to get back to something like the offensive potential I currently have in light. What do you see in the change?

    Yeah sure!

    The set still seems viable, what this change really did was make it so that the set is no longer reliable to be used on one bar only. It's common for people to backbar riposte and front bar another set like willpower - this will no longer be as reliable as it was due to the fact that the debuff duration was reduced.

    When double baring riposte it will still have close to 100% uptime for sure. Differently than what was done to duroks - it still has no cooldown, and considering the average crit chance of a player in PvP, you're almost guaranteed a riposte proc within the 5s window if your opponent is playing aggressively enough (and if they're not, then the 15% damage reduction wont do you that good anyways)

    We also need to keep in mind that minor maim is a point out of a curve when it comes to debuffs - minor maim would have to be an 8% damage reduction for it to be coherent with the rest of the debuff/buffs pair (in this case with Minor Berserk) - but it is 15%, that's huge mitigation. Plus, Wizards riposte has amazing group utility when compared to impreg, so there's definitely still room for it and I still see it being very viable for most classes, specially considering the 2-4 piece bonuses which are very good for magicka users.

    Realistically, we'll have to wait and see how it performs when the patch comes live. I'll still be running it on a handful of builds to test its performance next patch.
    Edited by Quantum_V on 6 August 2018 18:51
    Quantum - Magicka DK

    Youtube Channel

  • Minno
    Minno
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    The change to Wizards will basically do nothing :tongue: People crit often enough in PvP that it will have a near 100% uptime anyway. Still though, this gives at least some breathing room for intentionally low crit builds. Duroks went from OP to useless though, unless you are in a 1v1 its useless and even then its low up time, expecting people will drop this set fast after this change.

    Also, please like others have said, add back the mount speed for Ward of Cyrodiil somewhere

    Something tells me they agree that duroks is intended to be a tank debuff set and not replace spamable major defile sources.
    Currently, it had such a high uptime, you could replace all of your major defile sources for your entire team without much thought.

    This patch note change looks good for that set, and I don't think it will be dropped by tankier specs looking to add major defile for their team in BG settings.

    Same for wizard. 15 seconds might have been too long for how easy that set was able to proc, and thus I agree with you mag specs will have no issue adjusting to the changes.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • The_Last_Titan
    The_Last_Titan
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    Well the new Durok's does say "per enemy" so it would still have the same defile vs groups identity
  • paulsimonps
    paulsimonps
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    Well the new Durok's does say "per enemy" so it would still have the same defile vs groups identity

    ah, did miss that part
  • Ragnarock41
    Ragnarock41
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    All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.
    Edited by Ragnarock41 on 6 August 2018 16:55
  • RMerlin
    RMerlin
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    I`ll miss the good old Oil + VD + Selitrix combo :(

    Business as usual for zergballs I guess, we just lost one of our potential defense against that plague.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    There's a lot to like in these Natch Potes. Given the changes to defile and snares this PTS cycle, hitting Durok's was always potentially on the cards, but that they hit that and the Wizard's change makes me happy.

    The making defensive rune dodgeable is strange but right on for rune cage being given that is a victory for counterplay. No more queuing 30k+ of damage and then making sure it all hits with a rune cage without counterplay.
    Edited by OneKhajiitCrimeWave on 6 August 2018 17:01
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Jeezye
    Jeezye
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    Dracane wrote: »
    Feanor wrote: »
    Wow Wizards was over-nerfed. Now it requires DIRECT critical damage AND it had it's time reduced by 66%. All for a set that wasnt in any of the best builds.

    Well, you can wear a crappy 5pc now to get your minor maim. Or be a Nightblade and just cast Dark Image. Choose wisely.

    Or use that fail coded Elemental weapons. It has like a 70% chance to proc chill and only a 20% chance to proc burning and 10% to proc concussion. This is not made up, elemental weapon almost exclusively procs the frost effects. Which is why it's so trashy from a dps perspective.

    @Dracane did you test this? This would actually make it very interesting for my frostmage build and root uptime!
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    R.I.P. Wizards as backbar set
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Hutch679
    Hutch679
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    All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.

    Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?
  • Zer0oo
    Zer0oo
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    You will be missed old cyro ward.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • jrgray93
    jrgray93
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    So.... still gutting Solar Barrage by 40%, making it nearly useless? :(
    EP: Slania Isara : Harambe Was an Inside Job
  • Barbaran
    Barbaran
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    casparian wrote: »
    The Riposte nerf has me worried. This is just going to push more light armor players back into heavy armor. Being in heavy means we are going to need to rely more on procs to get our damage, since we lose penetration and crit and have to build more sustain. This is just another example of a well-intentioned change to a source of defense that was considered to be overperforming, whose end result will simply be even more tanky players getting kills with Sload's/Caluurion's/Skoria/etc. Great job ZOS.

    Except for 90% of the players using reposte are heavy armour mag DKs or Magplars. Heavy plus reposte. Invalid argument
  • Fischblut
    Fischblut
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    Another patch with nerfs, no surprises :/ Hopeless to protest against them...
    So I just want to add: do not remove +15% mounted speed from Cyrodiil Ward please. It's unique and awesome effect, I've used 3 jewelry pieces for my main character since more than a year in most of her adventures, and it's hard to imagine this bonus removed :/ Or really, I agree with previous poster: add it as additional effect for Adept Rider 3 piece - it would make this crafted set very desirable for adventuring - and "shamelessly" promote purchase of Summerset/jewelry crafting.
    Edited by Fischblut on 6 August 2018 17:16
  • JobooAGS
    JobooAGS
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    Hutch679 wrote: »
    All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.

    Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?

    Beam? That's only mag. Jabs you have to just side step
  • Joy_Division
    Joy_Division
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    Barbaran wrote: »
    casparian wrote: »
    The Riposte nerf has me worried. This is just going to push more light armor players back into heavy armor. Being in heavy means we are going to need to rely more on procs to get our damage, since we lose penetration and crit and have to build more sustain. This is just another example of a well-intentioned change to a source of defense that was considered to be overperforming, whose end result will simply be even more tanky players getting kills with Sload's/Caluurion's/Skoria/etc. Great job ZOS.

    Except for 90% of the players using reposte are heavy armour mag DKs or Magplars. Heavy plus reposte. Invalid argument

    I can assure you than more than 10% of Wiz Riposte users were in fact light armor specs, which include a fair number of Sorcs and NBs.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • olsborg
    olsborg
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    Oh yes those set changes are sweet. Bye duroks.

    PC EU
    PvP only
  • Baz
    Baz
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    Riposte procs on crit direct damage sounds a bit too much as a nerf to me... 5sec on crit damage would be fair.
    If i'ts not changed like this when the patch goes live, 80% of light armor magplar will go back to heavy
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Starlight_Knight
    Starlight_Knight
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    Great Magden changes ... Oh wait
  • Hutch679
    Hutch679
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    JobooAGS wrote: »
    Hutch679 wrote: »
    All very good changes this patch. Though sadly the overall class balance is still a sad mess, and stamDK/stamplar are still in their sad, broken state , sitting right where you guys left them back in morrowind.

    Idk about stamplar being broken. Dw bleed, power of the light, jab, dawnbreaker beam seems to be over performing... but idk maybe I'm wrong?

    Beam? That's only mag. Jabs you have to just side step

    So steel tornado which is aoe undodgable then.
  • Millz
    Millz
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    Feanor wrote: »
    Disappointing. But I didn’t expect more, after 4.1.3 expectations weren’t high. Brace yourself for further nerfs with Update 20 while the proc set meta in noCP goes on for another 3 to 4 months. Time to play a Caluurion - Zaan mageBlade or something.

    oof so true gg zos lolol let me damage proc sets and shields do the work for me
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • olsborg
    olsborg
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    Honestly tho. You should reduce how the defile cp scale. You can stack too much % compared to healing cp

    PC EU
    PvP only
  • RMerlin
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    I see no mention that the invisible/broken walls/doors in Cyro has been fixed yet. 3+ months to resolve a trivially easy to exploit issue is frustrating.
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