Consumming darkness + morph needs a rework too, the skill is completely useless and NEVER used by anyone since major protection got nerfed from 30 down to 10% mitigation
The entire skill can't compete to soul syphon wich can burst heal you back to 100% along with any ally nearby
Major protection as only gain for a 200 cost ult is abysmall when necro get +30k hp + AOE lifesteal and DK 10s god mod for it.
Also the synergy ask allies to go next to a tank : the last place you would want anyone to go near to heal or use a synergy
Warden ult increase enemy crit damage taken, snare, sometime freeze, give major protection but also has triple the range
Consumming Darkness is as tiny AOE with a big snare that only grant 1 buff with a counter intuitive synergy im actually amazed how this skill went from very good to completely useless and no one thought of rebalancing it to make it a relevent tank skill again
I feel I’m lacking a decent AoE and would like Mark Target to mark multiple targets AoE style even if the duration is reduced. Sure caltrops but I’m a Nightblade.
master_vanargand wrote: »I feel I’m lacking a decent AoE and would like Mark Target to mark multiple targets AoE style even if the duration is reduced. Sure caltrops but I’m a Nightblade.
Certainly Mark Target feels outdated.
I think the Piercing Mark "you can see the target if they use stealth or invisibility" is unnecessary.
I think it is strange as a game balance that NB suffers from NB.
Also, Reaper's Mark's "When a marked enemy dies, you gain Major Berserk" is difficult to use.
For example, what if Reaper's Mark's Major Berserk was synergy?
Or what if the Piercing Mark was AoE taunt?
I don't know if these are good ideas.
But I feel it should change.
If you are talking about useless abilities that need reworking.. may i add in the middle tree ult, can't even think of the name because its never been good enough to use
Consumming darkness + morph needs a rework too, the skill is completely useless and NEVER used by anyone since major protection got nerfed from 30 down to 10% mitigation
The entire skill can't compete to soul syphon wich can burst heal you back to 100% along with any ally nearby
Major protection as only gain for a 200 cost ult is abysmall when necro get +30k hp + AOE lifesteal and DK 10s god mod for it.
Also the synergy ask allies to go next to a tank : the last place you would want anyone to go near to heal or use a synergy
Warden ult increase enemy crit damage taken, snare, sometime freeze, give major protection but also has triple the range
Consumming Darkness is as tiny AOE with a big snare that only grant 1 buff with a counter intuitive synergy im actually amazed how this skill went from very good to completely useless and no one thought of rebalancing it to make it a relevent tank skill again
Personally, I love the recent changes of Malevolent Offering, but I would love to see it tooltip based on the highest offensive stat rather than only magika, like twisting path
Shuffling around some of the affects of Siphoning Strikes & Morphs and Drain Power & Morphs could help a bit.
For example:
Siphoning Strikes
- Now grants Major Brutality and Sorcery (moved from Drain Power)
- Leeching Strikes
- No longer restores Stamina on ability end (moved to Drain Power)
- Double the amount of Stamina restore from 106 to 212
- Siphoning Attacks
- No longer restores Magicka on ability end (moved to Drain Power)
- Double the amount of Magicka restore from 106 to 212
Now the ability is a self-buff and more "consistent" resource return
Drain Power
- No longer grants Major Brutality and Sorcery (moved to Siphoning Strikes)
- Now restores Magicka and Stamina to you (and allies?) per enemy hit (moved from Siphoning Strikes)
- Power Extraction
- No change
- Sap Essence
- No change
This is just an idea of how it could work.
Main key is that Brutality and Sorcery should be on the buff skill, rather than dependent on melee AoE damage.
master_vanargand wrote: »
I main NB, but I also play magicka templar, stamina templar, stamina sorc, and recently have been playing stam dk and a hybrid warden.
My biggest issue overall with nightblade (other than individual skills being useless) is that the class seems to be focused on high single target damage, yet I don't feel like I deal any more single target damage than my other characters, and my other characters cleave better too. I don't feel like I have any specific advantage dealing damage on a nightblade.
It's frustrating... my templars can deal way more aoe damage in a huge radius, and still kill bosses just as fast as my nightblade which is seemingly supposed to excel at single target damage.
Me trying to figure out how people don't think NB isn't the most loaded class in PVP. Only being trailed by Necromancer which is vastly held back by it's burst ability and lack of class spammables, That plus nightblade can choose to disengage from any fight they want to at any time. Plus having access to crazy penetration and damage from class passives and abilities. Sounds like they only thing they're lacking is defense, which they can build into since their class already has so much innate damage in it.
Me trying to figure out how people don't think NB isn't the most loaded class in PVP. Only being trailed by Necromancer which is vastly held back by it's burst ability and lack of class spammables, That plus nightblade can choose to disengage from any fight they want to at any time. Plus having access to crazy penetration and damage from class passives and abilities. Sounds like they only thing they're lacking is defense, which they can build into since their class already has so much innate damage in it.