I am kinda glad it is only 5%... and not 50 or something. ZOS tends to be heavy-handed sometimes lolxI_The_Owl_Ix wrote: »
Thank you ZoS for nerfing this overperfoming skill! Finally!!!!! :clown:
master_vanargand wrote: »Need change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
And Drain Power, Sap Essence, Power Extraction needs to be redesigned.
[My idea]
Change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
Change Minor Cowardice of Power Extraction to Drain Power.
Adds an effect to Power Extraction that "the more enemies hit, the more damage Power Extraction do".
(It's like the Titanic Cleave of the Master Weapon set for two-handed skill)
The summary is as follows.
Drain Power
AoE damage + Minor Cowardice
Power Extraction (Stamina Morph)
AoE damage + Minor Cowardice + "the more enemies hit, the more damage Power Extraction do"
Sap Essence (Magicka Morph)
AoE damage + Minor Cowardice + "Same heal effect as before"
Siphoning Strikes
Major Brutality and Major Sorcery + "Same effect as before"
2. For mag pvp build, the fact that you pretty much HAVE to use a healing staff in your 2nd weapon slot.
master_vanargand wrote: »Reaper's Mark need buff.
I want increase the duration of Major Berserk.
It would be even better if Major Berserk was given to the whole group.
Honestly I would really just like stealth to work properly. Its got to the point where you may as well not bother what with broken detect pots that light you up permanently, getting dragged out by your own caltrops hitting, pets popping you and sentry having basically unlimited range....
Ken_Koerperich wrote: »I feel our block is is junk...
Or maybe it's just me...
PvE, fighting mobs, see an arrow/shuriken/knife coming...Hit block and still take the damage.
I've gotten used to not even using it anymore. If I'm going to take damage anyway, I'll just keep light attacking instead...
Stealth, I can't seem to get it to work at all...Haven't gotten a stealth kill ever since I started playing....
Could be doing it wrong, but I don't think so....
I'll add more once I get to a higher level/more skills....
Lv26 currently...
Tommy_The_Gun wrote: »I do hope that upcoming changes will make cloak more reliable without making it useless. Because it may be the case 🤔
If it happens (cloak becomes useless), NB class is dead.
Well it was fun playing this game occasionally some 4 years but my god this PVP team couldn't balance an egg on a spoon!
Going into the patch notes I expected no buffs for night blades and also we got are massive [snip] nerfs. It's literally like the people deciding things dont play. We were promised in the pre-notes that stealth and cloak would be more realiable (cause you know it is THE most inconsistent skill in the game EVERYTHING breaks it including your own abilities).
Yet all's I'm seeing is that its going to be working LESS. And there is a buff to 3 skills that work AGAINST us and increased damage to vampires which nearly all night blades are!
No mention to nerf unkillable werewolves, reduce the amount of self healing some classes have, nerf over tuned skills like streak and leap.
Yet our CORE class identifying skill takes another hit.
master_vanargand wrote: »Need change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
And Drain Power, Sap Essence, Power Extraction needs to be redesigned.
[My idea]
Change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
Change Minor Cowardice of Power Extraction to Drain Power.
Adds an effect to Power Extraction that "the more enemies hit, the more damage Power Extraction do".
(It's like the Titanic Cleave of the Master Weapon set for two-handed skill)
The summary is as follows.
Drain Power
AoE damage + Minor Cowardice
Power Extraction (Stamina Morph)
AoE damage + Minor Cowardice + "the more enemies hit, the more damage Power Extraction do"
Sap Essence (Magicka Morph)
AoE damage + Minor Cowardice + "Same heal effect as before"
Siphoning Strikes
Major Brutality and Major Sorcery + "Same effect as before"
master_vanargand wrote: »Need change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
And Drain Power, Sap Essence, Power Extraction needs to be redesigned.
[My idea]
Change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
Change Minor Cowardice of Power Extraction to Drain Power.
Adds an effect to Power Extraction that "the more enemies hit, the more damage Power Extraction do".
(It's like the Titanic Cleave of the Master Weapon set for two-handed skill)
The summary is as follows.
Drain Power
AoE damage + Minor Cowardice
Power Extraction (Stamina Morph)
AoE damage + Minor Cowardice + "the more enemies hit, the more damage Power Extraction do"
Sap Essence (Magicka Morph)
AoE damage + Minor Cowardice + "Same heal effect as before"
Siphoning Strikes
Major Brutality and Major Sorcery + "Same effect as before"
and increased damage to vampires which nearly all night blades are!
IronWooshu wrote: »Malevolent Offering is absolutely terrible, the implementation and idea behind it was horrible from the day it came into existence. It even makes you scratch your head even when you see all the heals every other class gets. It's time to bring Nightblades into the future, Malevoent Offering should be a burst heal for Nightblade.
Cripple, needs a rework, I would suggest adding a heal over time option to it which heals for a portion of the damage ticks
Drain Power is absolute garbage tier, there are so many better ways to get access to Major Brutality and or Major Sorcery, putting these on the morphs for Siphoning Strikes makes sense. This allows you to rework the skill completely. What really irks me about this skill is that Dragonknight gets the same skill in 'Inhale' which its morph actually heals for 147% of the damage done while the Nightblade heals for 205 plus 20% for each enemy hit.
Asides I worry about update 32 with the crit cap, Nightblades are excelling right now because of how high we can get our crit. This is absolutely going to demolish Nightblades in PVP especially with crit mitigation being so easy to get and everyone running it.
Refreshing path/twisting path needs a synergy for each morph, twisting could add debuff since it already deal damage and refreshing could either be a burst heal with ressource gain or apply some good defensive/regen buff
Grim focus is getting nerfed/sidegraded in U32 as you loose 10% crit damage done and crit healing taken for just +5% damage at max stack
Drain power and its morphs are by far the worst skill in the NB kit, being forced to hit enemies in melee range to get the major damage buffs that any other class can cast out of combat and can last even much longer with better utility attached to them
Major sorcery/savagery needs to be given to another skill and change essence extraction due to the short range not really making the skill benefit anyone but a melee/tank in the middle of a blob of enemies since healers can't afford to stand in the middle of the fight in harder content