It's really become a boring way to play. Everyone stacks on each other in a brawler style until someone finally dies which could take minutes. It's just not fun anymore.
InvictusApollo wrote: »It's really become a boring way to play. Everyone stacks on each other in a brawler style until someone finally dies which could take minutes. It's just not fun anymore.
Now imagine that instead of 4 players stacking on each other, you and your team of random players, have to fight a 24 pplayer premade that has at least 4 healers making everyone else completely and totally invulnerable. Everyone in that group is wearing on tanky set. And everyone else is stacked for damage because stamina/magicka sustain is being taken for by synergies provided by healers.
And that my friend is what it's like in Cyrodill when you meet a ballgroup.
Joy_Division wrote: »I wonder how many people think 4 good players are "premades".
As much as people like to think ESO caters to "noobs," the combat is not forgiving at all. The better and more experienced player almost always wins.
thoughtseize wrote: »At this point I sit in queue more than I actually play this game. With the way mmr is now, separating queues would make it so some people would hardly ever get into a bg. The whack mmr system is the issue not the premade groups.
bigelle.x3_ESO wrote: »It's not the premades, it's their healers. Healing is overturned. I imagine if you have an immortal templar that knows what he's doing on your pug team you could beat a premade of 4 dps.
bigelle.x3_ESO wrote: »It's not the premades, it's their healers. Healing is overturned. I imagine if you have an immortal templar that knows what he's doing on your pug team you could beat a premade of 4 dps.
bigelle.x3_ESO wrote: »It's not the premades, it's their healers. Healing is overturned. I imagine if you have an immortal templar that knows what he's doing on your pug team you could beat a premade of 4 dps.
Healing’s not overtuned. There’s also no such thing as an immortal Templar, even if they have tether.
Healing’s actually weaker in this game then others and people have more self healing in this game then most.
Issue is moreso the level of your average pvper is still low. People want to go off and do their own thing and be rewarded for it, but it’s never going to happen. It has nothing to do with game design too, basic mathematics disagrees it’s effective.
bigelle.x3_ESO wrote: »Healing's not overturned he says. Resto ult carries games. Dont even need spell power to heal, but it's not overtuned.
Oh i'm sorry for not pouring my heart and soul into a game that was decided before it even started. Masochism isn't my thing. I see a premade and i'll just alt+tab and do something else.
Oh i'm sorry for not pouring my heart and soul into a game that was decided before it even started. Masochism isn't my thing. I see a premade and i'll just alt+tab and do something else.
I tend to set a smaller goal than winning the battleground in such cases, for example I create my own goal of killing one of them that has the worst name. Or killstealing their kills then escaping death as often as I can. But I won't stop trying. Different mindset I suppose.
Ugg, as a solo queuer I beat premades all the time. Not every time, but enough so it’s competitive.
Some games we start losing but then later on in the game we get a 4th and have to play catch up. Never give up! If you discouraged try something else for a bit.