Merlin13KAGL wrote: »
Regarding Pet aggro, go into your Controls and (re)bind Command Pet. You can always hold this key and Left click a target and your pets will go after the one of your choosing. Use this in circumstances where you have time to redirect them without using a heavy attack. I rebind this to Caps Lock, as it's in easy reach from the movement keys and my hand never has to shift. Pick a key that works best for you. (You can also Right Click and Command Pet to recall them for certain fights, but you won't need to worry about that here.) Use Command Pet in addition to the Heavy attack aggro, not just as a replacement for.
Well... Yeah, I give kudos to all console types. I suppose part of it comes down to what you're used to, but I don't want to think how fumbley I'd be if I ever tried to switch platforms. (Let's just say you'd feel a whole lot better real quick, I'm sure.)Merlin13KAGL wrote: »
Regarding Pet aggro, go into your Controls and (re)bind Command Pet. You can always hold this key and Left click a target and your pets will go after the one of your choosing. Use this in circumstances where you have time to redirect them without using a heavy attack. I rebind this to Caps Lock, as it's in easy reach from the movement keys and my hand never has to shift. Pick a key that works best for you. (You can also Right Click and Command Pet to recall them for certain fights, but you won't need to worry about that here.) Use Command Pet in addition to the Heavy attack aggro, not just as a replacement for.
@Merlin13KAGL first, thanks for all the tips on the crystals. I’ll go over it several times I’m sure. Maybe post a video where I’m going wrong, I have plenty of them!
Second, oh wow. You’re obviously not on Xbox if you have Command Pet and can bind it to a keyboard!!!. I’m flipping out right about now. You computer eso guys have it SO much better than We Who Use Controllers.... if you could only see the struggle... ha ha ha...oh wait, it isn’t funnny...it’s awwwwwffffuuullll. But then I don’t like to sit in front of a computer so there’s that. But um, if there are any Xbox folks who know something no one I hav ever play with knows, as in is there something called Command Pet we can use and if so how (besides heavy attack of course), -lease let me know!
Thanks for all the friendly advice though, from everyone. The timings and such are really useful to hear, though a bit hard to get a handle on unless I see them.. I have a good bar setup now I think , and a respectable burn, which is what makes for survivability for me. I just need the timing down on the crystals, and I am definitely not there yet because I get knocked down too much and that is just too exhausting after awhile to make for a good clear head upstairs. I get the feeling that if I could be transported in fresh to the final boss with a ready ulti to get upstairs fast as soon as I get in there, I could do this thing.
But also, the lag is so real lately that my liquid lightning circle won’t go down and runs around with me. And I have it set to instant ground cast.
Joy_Division wrote: »@Raraaku - You shouldn't have to turtle the big argonian boss. Sure, he'll chomp and stomp, which takes away a bunch of your health, but between Swallow Soul and Refreshing path, within a few seconds you should be up to 100%. If you realy low, a single cast of healing ward and go right back to DPSing. It sounds like you are playing to conservatively. A Mageblade big advantage is the multiple HoTs going that should allow for aggressive play.
I'd only opt for crushing shock on rounds which you need a ranged interrupt (not stage 7). Use Cripple for the extra Dot and speed.
@Locriana
Well, I made it with petsorc with 2 pets after Summerset.
Necro + Spinner + Grothdarr, all gold, all divines, for the final round nirn front and sharpened backbar, both lightning Spinner staves.
Mage Mundus
About 20 attributes on health, blue food, about 22k health and 49-50k magicka. Purple jewelry, two rings transmuted to Swift (definitely much more comfort in the pillars stage, it's almost as if you have Haste Sigil). All armor and jewelry with Magicka enchants, staves with Lightning.
Skills:
Front: Elemental Blockade, Empowered ward, Volatile Familiar, Twilight Matriarch, Inner Light + Elemental Rage
Back: Liquid Lightning, Daedric Prey (or Elemental Susceptibility for rounds 7-8), Volatile Familiar, Twilight Matriarch, Power Surge + Storm Atronach (never use this one in vMA).
The final round:
if your ulti is full:
1. Call 2 pets, Power Surge, Elemental Blockade, Liquid Lightning, pulse, (the boss appears in the middle), Daedric Prey, ward, heavy attack and block the skull.
if not: rez at shrine, fill the ulti, return, you already have the pets, go on with Power surge.
2. Boss teleports: bash, ulti (with 22k and ward you don't have to go away from the boss' DoT circle), pulse, some AoE, circle around the Guard. Boss is 65-70% and goes up, Crema Guard is dead.
3. Go near a glowing portal and kill the daedroth. If there are healers can kill them too. But if you are too slow the Crema Guard will appear.
Up:
1. Power Surge (can be done before climbing too), Elemental Blockade, ward, step aside from the comet and block. Don't have to look at the boss. Can start pulse too, depends how away you have to go to escape the comet circle.
2. Liquid Lightning, Daedric Prey, pulse and go here and there trying to use Grothdarr damage. Can cast some Heavy attack, but escaping the comet circles is the first priority. Renew Blockade, ward, pulse and Liquid lightning, it takes 20-30 secs per crystal to break. Just escape from comets and reapply dots, pulse and ward. Of course, take care for the wall and hide behind it. Behind it you can still use Liquid Lightning, pulse and Daedric Prey.
3. After 1st wall run to the second crystal, you'll have to block the boss twice, so after the first block just look at the boss, escape the comets and block him for the second time. Then the same - apply Power Surge, ward, DoTs and pulse.
4. Normally here I fall down, kill a daedroth (if you are fighting near a portal and the daedroth dies you can climb even if the Guard is still alive) and then take the last clystal, have to block one skull and the wall moves slow.
Back down:
2. Ward, return to the ground, Power Surge, get the Defence and Power Sigils.
3. Attack the boss, take care for the gold ghosts only if they are around the boss and can raise his defenses. Don't care about the walkers.
4. Wait the boss to teleport and throw your ulti and everything you have. Here Defense Sigyl helps a lot, can do this without Power too. Here the important thing is to throw the ulti just after the teleport, if you are too slow the boss will teleport and your Elemental Rage will fall in the empty ground. If needed wait for him to teleport again (this time I think the Crema Guard apperas too), this is not a problem, you have 30secs for the Defense and Power sigils and the boss is dead in 10secs if he is under your ultimate.
5. This is enough, the boss is dead.
Made 5-6 runs, the first was with Elemental Susceptibility only, now I use only Daedric Prey and only nirn staff. Got nice Maelstrom Inferno infused staff and now it is on my backbar, elem blockade and Liquid Lightning are switched. No other changes.
With this setup I make about 25K on the dummy while filling my ulti (displayed as 20-22k after the battle because I just run away when my ulti is full and additional 10secs are added to the time).
You are more experienced than me, I have never tried vet trial.
With 49.8k magicka I have 24k ward, my familiar reports 4.1k damage in the popup of the skill and I can do 22-23k damage on dummy when filling my ulti (hitting more than 23k is really hard, but for filling the ultimate this is not needed). 1985 Spell damage, 41.9% spell crit.Is high magicka from Mage Mundas for shields? Is it equivalent to apprentice for damage? Pets still scale off it right? So, basically your damage is coming all from magicka? This is interesting..
Nope, nothing on stamina. 10.1k stamina, 616 stam recovery. If you really struggle for stamina maybe you can use tri-stat potions.Do you have attributes in stamina to be able to use blue food? What is your stam pool?
Yep. Sorry for not expressing myself clear enough. Just checked - two mag recovery and one spell damage. 1233 mag recovery and the poor 376 Health recovery.Wait, how do you get magicka enchants on rings? You mean magicka recovery?
It stays there from the previous setup, I don't use this slot, only destro ultimate.Okay wait a minute...you list storm atro as what you use and then say never use it in vMA, which is what this is, so I don’t understand...
From heavy attacks, however in the final round this is clearly not enough, but magicka restore potions do help (the simplest ones, which are looted from dead bodies).How are you getting magicka recovery or do you not need it because of high magicka pool? (interesting concept really)
It helps in the whole round:Is this where the 18% extra speed from Swift helps you?
Blue: 81 Thaumaturge, 49 Staff expert, 65 Elem expert, 35 Spell erosion, 20 Elfborn.Can you please list what your champion points look like?
No, I made it for soloing normal dungeons because it take at least hour to form a group if you want to farm specific ones. For vMA I only transmuted the jewelry. Currently farming Automation set (swords and divines armor) for my Stamblade. Much easier now because vMA learned me to keep my ward always up.This is obviously a character crafted for vet Maelstrom.
I switch to front bar as soon as possible, just cast the skill and go back to front.Just a note, don’t know if you noticed but on your back bar you don’t have a destro skill so you won’t get any of the destro staff passives.
Just an idea: the summoners move really slow so what will happen if you slow them down a bit more using Blockade of Frost? Theoretically the one in the ice blockade will practically stop and you will have enough time to deal with the other one if any, or just to finish him. I mean ice destro staff for the back bar. You run two destro staves, don't you?I do prefer a flex spot for this stage, as I need rune cage on round 4 for the summoners (makes all the difference for me), and switch to Crushing Shock for final round.
If you have any ideas for that please let me know.
Maybe you are right, I selected them myself so as I said maybe they are not distributed perfectly. Got enough sustain for vMA and to solo normal dungeons which I made this build for.You sure have a different take on CP than I do
Heavy attacks, I run Lightning staff on my front bar and I don't attack with my back bar.Are you relying a lot on light and heavy attacks? That could explain why this works.
All my skills are AoE/DoTs so I place them and put some heavy attacks between renewing. The nastiest target for this build is a world or dungeon boss (1.8 - 2M HP) which moves really fast and makes my ele blockade and liq lightning almost unusable. And if he is an uppercutter too I have real troubles jumping here and there and blocking and rolling. Doable, but boring. Someone like High Kinlord Rilis (Banished Cells I) or Uulgarg from Wayrest sewers. Snapjaw is an uncomfortable target too with all that stuns while the Nestmother in Auridon (and Bone Grappler in Malabar Tor, and that spider in Rivenspire, Aesar) is a piece of cake.Also, usually people put more into arcanist, less into tenacity , then you only need one recovery glyph.
Computer. But isn't Light attack enough to send the pet to the right target? On that video I posted (1bar petsorc) there are some moments in the icy round - the guy there attacks with LA the troll, then stops attacking to get to the island where the troll is to bash him and then finish him, and the pet headed directly to the troll because he was the last one attacked. Think that in Round 8 (fire round) there were some LA moments too, pets got dizzy from all that broken pillars there.One more important question...Are you on Computer or Xbox (console)? As there seems to be a ‘command pet’ that one can bind to a key on computer and we console users have nothing like that....
coplannb16_ESO wrote: »congrats, healing staff is actually quiet good. helps with sustain, also useful in pvp for that reason (on my DK Iam always resource starved, other classes probably not so much). 2H is okay, could use some buff, but at least works reliable in difference to dual wield weapons. 2nd run will go much smoother/faster.
btw, if you got a projectile reflect skill (defensive sigil, dk wings, s/b ulti) you can also reflect the channeled attack from the final boss (it doesnt work in round 8 versus fire-casters, but works in round 9, at least it did when I ran it the last time). so if you can maintain the reflect you do not need to interrupt/bash him, just kill the healer+CG, keep evading the skulls and pressure the boss from afar). ofc Ulti+burn to 70% is the fastest way, easiest maybe too IF you manage to get him to 70%, e.g. your dps is good enough. I for my part usually avoid this and just take it slow (even waiting for the 2nd CG and killing it before going up). As a DK the Ult it also part of my sustain, so I tend to keep it for when I need it for sustain, not to boost my damage mainly.
Yes, and when you are able to constantly go up and destroy at least one pillar your ulti will be full, so even if you die it will be easier on the next try.I got so used to being thrown off and fighting CGs that it became routine
One question: When a portal appear I can place LL, and ele blockade. When do they take damage? When the boss appears or even before it, when they are placed on the portal? In some cases the boss started not on 100% but 99% or 98%, but I am not sure when exactly he took the damage. Can anyone clarify this?he does teleport pretty quickly
Well, my familiar never dies, obviously my ward is enough to protect him. My Martiarch dies from time to time and this is one more reason to try with only one pet.Whatever Sparky was doing worked eventually, if I could keep alive.
Whatever Sparky was doing worked eventually, if I could keep alive.
Well, my familiar never dies, obviously my ward is enough to protect him. My Martiarch dies from time to time and this is one more reason to try with only one pet.
I recall the familiar only on Round 6 (I think this is some bug, pets are gone when you start the round) and on Round 7, when the boss screams. They just jump/fly here and there producing sounds that are sometimes funny and sometimes awful
Just beat vet Mealstrom for the first time a couple hours ago, don't think I would have been able to make it without this great guide to help my along, it's been absolutely invaluable!
I went in with my stamblade, and despite me internally freaking-out about how I'm going to actually do this, I managed to get through most of the early stages with only a few deaths and without much headache. Stages 5 and 6 had me worried for a few runs, but managed to eventually get through them.
Stage 7 was def a tough one for me, and not just for the poison plants. Had trouble dealing with the boss' piling on bleed damage and the adds spawning and attack at once, often had me going from near full health to critical, died quite a few times there, especially with that damn stomp cc and bite it does.
And stage 9 was hell for me, I felt like I had to focus on so much at the same time, I had the keep healed, check my resources, burn any deadroths that spawned, keep an eye on the boss, block/interrupt his attacks. And up top with having to dodge aoe, block the skulls, get behind the walls, all while keeping health up and dpsing the closest crystal... What really got me thru in the end was slotting Blood Craze instead of Blade Cloak. Survive and dps got much easier with it, and managed to clear it on the next attempt Felt SOOO good!
Thanks again for your hard work on maintaining this guide, you can count me as another happy customer! Now i'll have to try for a second run soon...
Just beat vet Mealstrom for the first time a couple hours ago, don't think I would have been able to make it without this great guide to help my along, it's been absolutely invaluable!
I went in with my stamblade, and despite me internally freaking-out about how I'm going to actually do this, I managed to get through most of the early stages with only a few deaths and without much headache. Stages 5 and 6 had me worried for a few runs, but managed to eventually get through them.
Stage 7 was def a tough one for me, and not just for the poison plants. Had trouble dealing with the boss' piling on bleed damage and the adds spawning and attack at once, often had me going from near full health to critical, died quite a few times there, especially with that damn stomp cc and bite it does.
And stage 9 was hell for me, I felt like I had to focus on so much at the same time, I had the keep healed, check my resources, burn any deadroths that spawned, keep an eye on the boss, block/interrupt his attacks. And up top with having to dodge aoe, block the skulls, get behind the walls, all while keeping health up and dpsing the closest crystal... What really got me thru in the end was slotting Blood Craze instead of Blade Cloak. Survive and dps got much easier with it, and managed to clear it on the next attempt Felt SOOO good!
Thanks again for your hard work on maintaining this guide, you can count me as another happy customer! Now i'll have to try for a second run soon...
What was your setup? How did you stay alive? I'm trying to run it with my stamblade and I'm stuck. Most of the help that I find out there is geared toward magicka users, so it would be good to find out what it took on the class that I'm actually using.
@kerp , they'll start taking damage a couple seconds before they actually visually spawn in, but they'll be immune prior to that. For your regular AoE's, it doesn't hurt anything to place them early and get a head start. If you're using ult, you want to be a little more precise, but remember, Destro Ult has a 2 second wind up anyway, so that will help with not losing any damage from it.@Locriana
Congrats!Yes, and when you are able to constantly go up and destroy at least one pillar your ulti will be full, so even if you die it will be easier on the next try.I got so used to being thrown off and fighting CGs that it became routineOne question: When a portal appear I can place LL, and ele blockade. When do they take damage? When the boss appears or even before it, when they are placed on the portal? In some cases the boss started not on 100% but 99% or 98%, but I am not sure when exactly he took the damage. Can anyone clarify this?he does teleport pretty quickly
Never tried to place the ulti so early, i.e. tried it once, when the boss has appeared, and the result was not good - he was about 75% and I had to fight the Crema Guard avoiding his necro attacks.
[EDIT]
Just noticed this:Well, my familiar never dies, obviously my ward is enough to protect him. My Martiarch dies from time to time and this is one more reason to try with only one pet.Whatever Sparky was doing worked eventually, if I could keep alive.
I recall the familiar only on Round 6 (I think this is some bug, pets are gone when you start the round) and on Round 7, when the boss screams. They just jump/fly here and there producing sounds that are sometimes funny and sometimes awful
Koovster, brave soul starting out on a stam character, but it comes down to what you're most comfortable with. I haven't gone in on Stamden or StamNB yet myself.Just beat vet Mealstrom for the first time a couple hours ago, don't think I would have been able to make it without this great guide to help my along, it's been absolutely invaluable!
I went in with my stamblade, and despite me internally freaking-out about how I'm going to actually do this, I managed to get through most of the early stages with only a few deaths and without much headache. Stages 5 and 6 had me worried for a few runs, but managed to eventually get through them.
Stage 7 was def a tough one for me, and not just for the poison plants. Had trouble dealing with the boss' piling on bleed damage and the adds spawning and attack at once, often had me going from near full health to critical, died quite a few times there, especially with that damn stomp cc and bite it does.
And stage 9 was hell for me, I felt like I had to focus on so much at the same time, I had the keep healed, check my resources, burn any deadroths that spawned, keep an eye on the boss, block/interrupt his attacks. And up top with having to dodge aoe, block the skulls, get behind the walls, all while keeping health up and dpsing the closest crystal... What really got me thru in the end was slotting Blood Craze instead of Blade Cloak. Survive and dps got much easier with it, and managed to clear it on the next attempt Felt SOOO good!
Thanks again for your hard work on maintaining this guide, you can count me as another happy customer! Now i'll have to try for a second run soon...
What was your setup? How did you stay alive? I'm trying to run it with my stamblade and I'm stuck. Most of the help that I find out there is geared toward magicka users, so it would be good to find out what it took on the class that I'm actually using.