VirtualElizabeth wrote: »Great thread...I have yet to beat vMA but it's still on my to do list. Do you foresee any changes to your suggestions after the Summerset update? Thanks!
Joy_Division wrote: »VirtualElizabeth wrote: »Great thread...I have yet to beat vMA but it's still on my to do list. Do you foresee any changes to your suggestions after the Summerset update? Thanks!
@VirtualElizabeth -
Yep. I will try and update this when I can. Busy atm though!
LadyLethalla wrote: »@Joy_Division
I've completed VMA 11-12 times now, but I don't seem to be getting any better at it (quite the contrary).
I can get through the first 4 arenas with no deaths (unless I'm careless); I can (usually) get through the first rounds of stage 5 with no deaths. Then I hit the boss round. The main issue for me is when I get to the second island (with the heal sigil). When the adds spawn, I can't seem to stay alive no matter what I do.... except for the one odd round where RNG seems to be on my side.
Now, I have gotten up to stage 9 with 2 Vitality Bonus left - and got through stage 5 with only one or two deaths on the boss fight. The average seems to be about 10 for me.
Any specific advice? Even if I use the heal sigil and pop an Immov pot when the adds spawn, I seem to be getting hit with everything at once - feared, upper cut, shots from the Chillbane and Nereid and trying to deal with the troll.
Then there's round 7... seem to have the same issue with regards to getting hit by adds and things like the boss' Bite at the same time. Plus the damn poison plants. But that's RNG of course.
Those two are the rounds I still have the most trouble on, but I'd say stage 5 is the one I need to improve on, most, atm.
Thanks in advance
Well, you don't have to make your life harder. Resurrect at the shrine, jump to your house or guildhall or friends house, hit some skeleton, fill your ulti, then return to MA. Normally you lose one minute and the alternative is to be killed 2-3 times until you fill your ultimate fighting that nasty Crematorium Guard.It works great … until you die, have to start over without any ultimate, which means you don’t get him down to 70% and thus have to deal with a Crematorium Guard.
jimmulvaney wrote: »I am so lost as to where my 650 CP should go. I am a DK Nord, who usually Tanks so DPS is very new to me. I looked around at a lot of mDK builds but they all hinge on dual destro staff and Dunmer race. Any help in rounding it out for Destro/ Resto would be appreciated.
I might actually change my char to Dunmer too if needed.
Still no viable way for a tank to farm vet Maelstrom hunh? So much for "play your way" - zos.
Great thread, congrats
You wroteWell, you don't have to make your life harder. Resurrect at the shrine, jump to your house or guildhall or friends house, hit some skeleton, fill your ulti, then return to MA. Normally you lose one minute and the alternative is to be killed 2-3 times until you fill your ultimate fighting that nasty Crematorium Guard.It works great … until you die, have to start over without any ultimate, which means you don’t get him down to 70% and thus have to deal with a Crematorium Guard.
For me this works and is a must, especially in the final round.
Many thanks for the 'jump down' strategy for the final round - that's how I made it. BTW it's not necessary to kill the guard - just fight him near the portal and if you kill the clanfear you will be able to climb up even if the daedroth is still chasing you.
I made it with petsorc, inspired by the video clip showing how vMA can be made with only one weapon (link). Some things about Summerset update:
- You can start with three full sets now (5 + 5 + 2) as the staff is counted as two items. I used Necro + Spinner + Grothdarr.
- You can use Mage Mundus instead of e.g. Lover as you have penetration bonus from the second 5-pieces set.
- If you die too much put some (10-15-20) attributes on health. 22k life buffed is *much* better than 18k and you can survive with 300-500 hit points in the situations where normally you just die.
- If you feel you are too slow transmute some jewelry to Swift. With my 2 Necropotence rings transmuted the final round was much easier. And still I had about 50K magicka.
Feel free to like this post
Nebula_DooM wrote: »For Magblades who struggle with sustain step away from crippling grasp and try Debilitate. When an enemy is affected by debilitate and dies, you restore the cost of it. Huge sustain for when you really need to push for high dps on bosses or need to shield up from damage the immobilization and extra damage from crippling grasp does not compare to the sustain that Debilitate gives
Cannot beat last boss on countless tries with pet mag sorc. Tried the one bar build but DPS is low and I guess it's less effective with the new nerfs to heavy attack
you leave the Maelstrom area you have to begin the stage over again. There is no leaving and filling up your ulti on a test dummy and coming back to the final round of any stage.
Never mind...today I went back to one of my standard skill setups, and it wasn't too hard. Focus on dps-ing the boss the whole time was key for me. Only two domes to get through was a lot better! Moral of story: Trust your dps when you have it!
Need help with crystals on last boss. I die every time up there. Just cannot get them down without dying to soul churn. Even tried using restro staff to heal a bit - I survive longer but DPS is too low. Tried jumping down method but can't do cream guard and clanfear at same time. 900 CP magsorc
Joy_Division wrote: »
DoTs DoTS DoTs. Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such.
Joy_Division wrote: »
DoTs DoTS DoTs. Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such.
Joy. Final boss. I put dots on the crystals, I ele drain the crystals. I heavy attack the crystals, I pet pulse. I don't use force pulse. I get up there a THIRD time afte fighting three daedroths, and there is VERY little damage on those crystals. WTF does it take???
Obviously, you can only put one dot on each of 2 crystals (sorc), as putting the same dot on two takes it off the first.
I have 81 points in Thaumaturge.
So im not sure what you mean by "enough dots". I re-apply. Theyre on two.
I'm max cp. My dps is crap due to all your suggestions (I understand why you make those suggestions, I'm just saying, this is the result). Purple food, no inner light, but necessary skills. Still I manage to stay alive and kill daedrothds and bone creatures summoned by Narkynaz I can't kill enough of because if even ONE gets to summon for more than a couple seconds while daedroths are chasing me, the Bone monster spawns. I know where they spawn now (on round 4). It doesn't help because it requires killing them ALL before they get to the spawn point or you have to deal with the bone monster.
Is is SO HARD, even after MUCH practice to get up top even once, though I can usually do it if I have an ulti and sometimes even when I cant. there is just no way to practice up there and see what works on these crystals.
It is so discouraging to get up there a third time and see so little damage I've done to them.
Even more so when you say "Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such."
How do you know this?
Because that is NOT the case with me. My main attack is dots.
But the advice you give here for the crystals does not work. How long has it been since you've done this? Have they upped the difficulty level? Because that sure seems to be the case based on your guide here.
I use necro, gold staves. I have infused ones with fire, shock, spell damage. I have nirnhoned. Tried them all. I have every monster mask. Different ones work better on different stages and rounds. Usually I use illambris or infernal guardian. Grothhdarr at times. Valkyn Skoria. I have tried with mother's sorrow, torugs pact, twice born star...I have nearly every armor set available to me. nothing works to improve my dps. I'm experienced in vet trials. I don't bother with trials armor because it has bonuses for bosses, and the hardest things to kill in Maelstrom seem to be the hard-hitting adds.
My spell damage is terrible, considering I have to enchant one ring with cost reduction, and take off all my usual dps enhancing skills. And use lover Mundas.
Please don't tell me it's all mechanics. It's also how you deal with the mechanics, not just knowing them. You say kill things quick, when the other dps-reducing advice given makes that impossible.
I know you are good, you did this at 300cp on a dragonknight. I did hear you. And somehow magically you get great dps out of nothing, as do some others here. I'd just like to known HOW you all manage that.
Please, if anyone can, be more specific how you are burning these crystals, because it isn't just dots gonna do it.
What Mundas? Lover or apprentice?
What skills for a pet sorc work here?
I'm using liquid lightning, blockade of storms, harness magicka, vol familiar, ele drain (which I've tested on skeleton and it really adds a lot of free dps, even using Lover stone) hardened Ward, power surge, and crushing shock only for interrupt. Boundelsss storm.
Everyone says if I can get through the other stages I can do this, but not if I have to go up and down this thing 20 times to kill those crystals, coming back down to firebreathing daedroth every time. Nobody has that kind of stamina IRL.
So, please, how does a pet sorc kill the crystals quickly. One, two or even three passes? While avoiding comets, snares, skulls and jumping down due to the dot up top. I even got to two walls on my trips upstairs. It's just ridiculous how little damage I did on them doing it this way...
So discouraging.
I know you are good, you did this at 300cp on a dragonknight. I did hear you. And somehow magically you get great dps out of nothing, as do some others here. I'd just like to known HOW you all manage that.
Joy_Division wrote: »@Locriana
It sounds like to me that for whatever reason, you are not being efficient with your time at the Crystals. If you up there for a third time, then something can be done better with the approach if you have max CP.
OK that 300 CP Dragonknight isn't speced out for max damage and it kills the three crystals in one go. I look at the footage again and I am using 5 DoTS (Ash Cloud, Wall of Elements, Burning Embers, Burning Breath, Flames of Oblivion), I do not chase walls (so I am always DPSing rather than sprinting/moving), and not a single second is wasted doing things like looking at boss, unnecessary movement, etc. It's instinctual so it's not going to be easy for an inexperienced player to replicate, but it can be done.
I emphasize DoTs because the most common mistake I see with inexperienced players when I run with them is they rely on spammables rather than DoTs for damage. Magplars in generally have terrible DPS, but the crystal phase is a cinch for them because Blazing Spear, Wall of Elements, Reflective Light, Ritual of Retribution almost passively kills stuff and Puncturing Sweeps heals them through soul Churn damage
As a sorcerer, well, this is the class everyone parrots is "easy" for vMA, but now you figuring out that people just say things to sound smart rather than give an analysis. You tell me which spec might be more useful dealing with this round: One with 5 Dots, a simultaneous strong heal+DPS, an innate 10% damage amp, passive resource regeneration, etc, or one that has only 2 DoTs, an extra shield, and a pet that is hard to control that occupies two bar spaces? As for all the other rounds in the arena. how convenient do you think completely ignoring all the ranged attacks is ... think stage 5 on the Ice Flows for example? DK might not get the highest score by people who can do the arena blindfolded (and thus class weaknesses no longer matter) but it has more useful tools for learning how to do the arena.
If you feel my advice is taking your DPS to the point that it's preventing you from killing the stuff, that part of my advice is something you should not follow. In general, I feel it is always best to play what and how people feel most comfortable.
It's not easy to see exactly where you are struggling because the long paragraph seems to suggest getting up to the Crystals on the top and Bone creature summons (what happens after the Crystals) so I'm not really sure what's going on.
You aren't going to like the advice I am going to give you, but I've always been of the opinion that telling me something I do not want to hear that probably is true is better than telling me something I want to hear that probably isn't true.I know you are good, you did this at 300cp on a dragonknight. I did hear you. And somehow magically you get great dps out of nothing, as do some others here. I'd just like to known HOW you all manage that.
That DK doesn't have great DPS by any means whatsoever. It didn't. Not a single character I have ever played in this game at any time in any aspect was min-maxed by what is generally considered top DPS standards. Part of the reason is I'm lazy and do not respect my champion points, change mundas, switch morphs, race change, do 300 runs to farm that single piece of gear, etc., I do not do any of that. Another reason is that the difference between doing stuff like that, say switching from Apprentice to Lover, is not going to make that big of a difference because Apprentice is still quite good. To a perfectionist: a DPS parse of 45,000 might sound like a lot over 44,100, but to me it's too much trouble.
But mostly, it is because playing a build that does not have max DPS allows me to put out strong practical DPS in actual combat scenarios. What I mean, is because I run a backbar restoration staff and use Burning embers as a quasi spammable, I don't have to kite things like the crematorium guards (and thus do zero DPS). Instead I can be reasonable confident I can stand toe-to-toe with them in their dumb fire breath attack and still kill them. Anothr thing I dislike about max specced DPS builds is that I feel constantly strained for resources, which means I have to play more cautiously (and thus less DPS) to avoid getting in trouble. In short, the DK may *look* like it does great DPS, but in fact it is pretty much always doing *efficient* DPS, which is the key to any solo content. That is why it kills the crystals on one pass. Not because it's great on a target dummy - it isn't - but because it's a very efficient build.
As for how to kill the crystals on a pet sorc, I'm not sure what to say. In my opinion every other spec in the game would have an easier time of it because they have more access to passive DoT DPS. Obviously there are a lot of 575K+ pet sorcs that do it quite easy, so it *can* be done. I would not use Boundless Storm though. It's been a long time since I've done this on a sorcerer, but I do just fine on other magicka classes without Hardened ward - do you really need this skill? Slotting Curse instead gives you and your pet more damage. I feel I'd want that over Boundless at the least. I also find Endless Fury on a sorcerer incredibly convenient.
If you're having to go up there a third time...something just isn't right. That should not be happening, no matter what the build is. If you could post a video, you'd get more specific advice.
@Locriana , I'm far from pro, by any means, but I think I see a few things that might help you out.Everyone tells me to keep camera focused on the boss up top in the final round. Not that I do that, there is too much going on. It's tough enough avoiding the circles and not getting snared. How do you not move when a comet circle is under your feet and you must? Do you stay around one crystal? I guess not if you are putting dots on them all, unless they are ranged dots. I know the wall pretty much comes close to that first crystal on the left. I generally throw a dot and ele drain on the first crystal to the left, then proceed counter-clockwise to the next one and do the same with my other dot. Sparky (the familar) goes after whichever one I heavy attack of course. His choice if I don't do that.