@gnarlyvandal , are you talking about the skull throw, the channeled attack (Necrotic Swarm?), or the large point blank?gnarlyvandal wrote: »For the guy that was stuck on stage 3 - just run under the boss dps-ing as much as possible until fire phase, where you run and shield whole time, then back under the boss. Easiest round once you know it can’t hurt you whilst under.
Also for anyone stuck on vMA Stage 9.. I only realised last night after searching endless forums that the boss’ ridicu-spell that he casts twice, once before crystals and once after, can be interrupted... found this out after 3 hours of attempts, getting to the final phase, and then shutting my comp down.
Reckon I can complete it tonight with relative ease thanks to this info and I’m planning on recording it if anyone would like the link.
Merlin13KAGL wrote: »I've always intended to ask this, to see if there's a legit mechanic or if it's just perception on my end.
In Spiral Shadows last boss, sometimes it feels to me as if the boss's mitigation increases as its health goes lower?
Has anyone else experienced this? Is it related to webbed totems, spider side-kick, or does it just feel that way because there is more focus on survival and less concentrated DPS?@gnarlyvandal , are you talking about the skull throw, the channeled attack (Necrotic Swarm?), or the large point blank?gnarlyvandal wrote: »For the guy that was stuck on stage 3 - just run under the boss dps-ing as much as possible until fire phase, where you run and shield whole time, then back under the boss. Easiest round once you know it can’t hurt you whilst under.
Also for anyone stuck on vMA Stage 9.. I only realised last night after searching endless forums that the boss’ ridicu-spell that he casts twice, once before crystals and once after, can be interrupted... found this out after 3 hours of attempts, getting to the final phase, and then shutting my comp down.
Reckon I can complete it tonight with relative ease thanks to this info and I’m planning on recording it if anyone would like the link.
We'd be happy to have the link. It's always good to see other people's methods.
Also @Joy_Division , I don't recall if it's been mentioned yet, but the strike-three, you're-dead ring o' fire that the boss does in the next to last stage will actually have some gaps in between if you can manage to get far enough away from it.
Ideally it never gets to that point, but with Ults not firing, etc, just know that there is a small chance of recovery, even if you don't get her burnt in the normal timeframe. (The fire wave is on a timer after that, so expect it again while you're clearing totems.)
gnarlyvandal wrote: »Been running crushing shock but haven’t actually used it on the boss! Just assumed the stun wouldn’t work :’) was simply trying to work out a method to delay grabbing the defensive sigil until after crystal phase, as I don’t want to run double shield (using ele drain instead of harness magicka) and cant stay alive with a single shield going, even if I don’t run out of magicka.
Knowing I can use crushing shock / bash just makes me feel like I can complete first try.. the reality will probs be a little different but I can hope at least ;P
Ty @Merlin13KAGL
So I'm not crazy, just really lucky.Joy_Division wrote: »Merlin13KAGL wrote: »I've always intended to ask this, to see if there's a legit mechanic or if it's just perception on my end.
In Spiral Shadows last boss, sometimes it feels to me as if the boss's mitigation increases as its health goes lower?
Has anyone else experienced this? Is it related to webbed totems, spider side-kick, or does it just feel that way because there is more focus on survival and less concentrated DPS?@gnarlyvandal , are you talking about the skull throw, the channeled attack (Necrotic Swarm?), or the large point blank?gnarlyvandal wrote: »For the guy that was stuck on stage 3 - just run under the boss dps-ing as much as possible until fire phase, where you run and shield whole time, then back under the boss. Easiest round once you know it can’t hurt you whilst under.
Also for anyone stuck on vMA Stage 9.. I only realised last night after searching endless forums that the boss’ ridicu-spell that he casts twice, once before crystals and once after, can be interrupted... found this out after 3 hours of attempts, getting to the final phase, and then shutting my comp down.
Reckon I can complete it tonight with relative ease thanks to this info and I’m planning on recording it if anyone would like the link.
We'd be happy to have the link. It's always good to see other people's methods.
Also @Joy_Division , I don't recall if it's been mentioned yet, but the strike-three, you're-dead ring o' fire that the boss does in the next to last stage will actually have some gaps in between if you can manage to get far enough away from it.
Ideally it never gets to that point, but with Ults not firing, etc, just know that there is a small chance of recovery, even if you don't get her burnt in the normal timeframe. (The fire wave is on a timer after that, so expect it again while you're clearing totems.)
There have been times I've come across the spider boss (Stage 6) and super damage mitigation. It may be intended she gets a little extra mit, but I know there hae been sometimes she hardly took any damage from executes. This is most certainly just a fluky bug of some sort as it is uncommon.
gnarlyvandal wrote: »So, it took me a LOT longer than I thought it would to beat the boss first time. Spent a good couple hours before I got it.
I’ve done it another two time’s since ^^
lightning stave hasn’t dropped yet, but I’ve got infernal precise and ice charged so far.
Honestly found bashing the last boss easier than using crushing shock, but that interrupt is a huge help!
Managed to get my whole 3rd clear recorded, although I converted the video ‘optimise for web’ in XSplit and I’m not sure if it works anymore -_-
I’ll try and record another run
Joy_Division wrote: »gnarlyvandal wrote: »So, it took me a LOT longer than I thought it would to beat the boss first time. Spent a good couple hours before I got it.
I’ve done it another two time’s since ^^
lightning stave hasn’t dropped yet, but I’ve got infernal precise and ice charged so far.
Honestly found bashing the last boss easier than using crushing shock, but that interrupt is a huge help!
Managed to get my whole 3rd clear recorded, although I converted the video ‘optimise for web’ in XSplit and I’m not sure if it works anymore -_-
I’ll try and record another run
Perfectly normal about the whole "LOT" longer.
Gets much easier once you've beat him. You'll get that Lightning staff soon enough (and now don;t have to farm the right trait).
Merlin13KAGL wrote: »Gratz and well done!
Nirn'd seems to drop quite often from there, it seems, compared to finding the resource in overland, anyway.
So which stages give you the most grief? It's usually Spiral Shadows for me, with Frozen coming in a close second.
I used to use that method - my RNG is different, it seems. The one by the lava near the shield stone usually channels first for me. I'm not sure if the trigger is dynamic, based on a timer, distance, or some other hidden ZOS vodoo.gnarlyvandal wrote: »I had a lot of problems with stage 8 and the flame casters, being a vamp and all!
Their spawn times are pretty predictable though once you learn the rhythm. With stage 4, I found the first two flame casters a huge pain. Trick is to stand right next to the one on the left and burst him. At the start of the fight position yourself on the slight left of him so you can see the other flame caster on the right, as well as the other adds that spawn on that side. If you do this, can guarantee you the flame caster farthest away from you will channel first, interrupt it, burst that one down, whilst keeping the first flame caster in view. Interrupt it when it starts channeling and then finish them off. If you get the hang of it, it’s easy to interrupt the healers early as well.
You sure about that? In my experience, the only thing that disrupts the summoners once they've begun channeling is death.And yeah crushing shock is the way to go for simple stuns. Works on the stage 9’s summoners as well
Merlin13KAGL wrote: »I used to use that method - my RNG is different, it seems. The one by the lava near the shield stone usually channels first for me. I'm not sure if the trigger is dynamic, based on a timer, distance, or some other hidden ZOS vodoo.gnarlyvandal wrote: »I had a lot of problems with stage 8 and the flame casters, being a vamp and all!
Their spawn times are pretty predictable though once you learn the rhythm. With stage 4, I found the first two flame casters a huge pain. Trick is to stand right next to the one on the left and burst him. At the start of the fight position yourself on the slight left of him so you can see the other flame caster on the right, as well as the other adds that spawn on that side. If you do this, can guarantee you the flame caster farthest away from you will channel first, interrupt it, burst that one down, whilst keeping the first flame caster in view. Interrupt it when it starts channeling and then finish them off. If you get the hang of it, it’s easy to interrupt the healers early as well.You sure about that? In my experience, the only thing that disrupts the summoners once they've begun channeling is death.And yeah crushing shock is the way to go for simple stuns. Works on the stage 9’s summoners as well
LadyLethalla wrote: »@Joy_Division Wanted to say a HUGE thanks - got through VMA finally this morning!!!! Got a sharp Ice staff, perfect for my PVP character.
That ugly SOB Behemoth bust now takes pride of place in my house
@Joy_Division Get an awesome! Very in depth guide & really helpful.
Managed to get to the ice stage no death on my first run & then died like 20 times in a row trying to just DPS the boss down, hence why I'm here Going to give it another go later but taking it slowly & holding out the ultimates until 30%(ish).