Please, if anyone can, be more specific how you are burning these crystals, because it isn't just dots gonna do it.
What Mundas? Lover or apprentice?
What skills for a pet sorc work here?
I'm using liquid lightning, blockade of storms, harness magicka, vol familiar, ele drain (which I've tested on skeleton and it really adds a lot of free dps, even using Lover stone) hardened Ward, power surge, and crushing shock only for interrupt. Boundelsss storm.
Joy_Division wrote: »@Locriana
It sounds like to me that for whatever reason, you are not being efficient with your time at the Crystals. If you up there for a third time, then something can be done better with the approach if you have max CP.
OK that 300 CP Dragonknight isn't speced out for max damage and it kills the three crystals in one go. I look at the footage again and I am using 5 DoTS (Ash Cloud, Wall of Elements, Burning Embers, Burning Breath, Flames of Oblivion), I do not chase walls (so I am always DPSing rather than sprinting/moving), and not a single second is wasted doing things like looking at boss, unnecessary movement, etc. It's instinctual so it's not going to be easy for an inexperienced player to replicate, but it can be done.
First, thank you for your thoughtful reply.
Having more dots is obviously a good thing. (Can't wait to get my Magblade up there. But she's having trouble on the ice flows. For some reason that's the tough one, so far, for her.)
Everyone tells me to keep camera focused on the boss up top in the final round. Not that I do that, there is too much going on. It's tough enough avoiding the circles and not getting snared. How do you not move when a comet circle is under your feet and you must? Do you stay around one crystal? I guess not if you are putting dots on them all, unless they are ranged dots. I know the wall pretty much comes close to that first crystal on the left. I generally throw a dot and ele drain on the first crystal to the left, then proceed counter-clockwise to the next one and do the same with my other dot. Sparky (the familar) goes after whichever one I heavy attack of course. His choice if I don't do that.
That long paragraph was a confusing mix of two things, sorry.
Pretty much all the preliminary rounds of the final stage are not bad for me to get through anymore, except round 4 is a beast. It was round 4 with the summoners of the bone colossus, which I felt was representative of the dps problem.
I simply do not understand how anyone gets all the Dremora Narkynaz (summoners) down fast enough. I was at the point last night where I knew exactly where they would spawn (and Sparky and/or infernal guardian can be a help there too, to catch them early) and I still could barely kill them before they start summoning. Inevitably a point comes when I must pay attention to the CG who is breathing down my neck, so to speak, and one summoner slips by and has been summoning a sec or two before I can get to them. It literally only takes one to summon that bone colossus. I have to kill the Bone Collosus every time. And not every time is a success.
Tonight I returned and guess what? The summoner spawn points were not the same. Only the first one was. So I have to re-learn them every time? Talking about round 4 here, still. Is this normal?
Considering that even if I do somehow manage to ever burn the crystals, the fact that I will have to come back down to another round of summoners I can't kill all of before the bone colossus, while dealing with all the boss mechanics, can you see how this looks impossible to me?
And thank you for pointing out the limitations for pet sorcs in Maelstrom. It's real.
Actually, I do like that advice, though it's more a philosophy of play style than advice, and I share it.
I do skeleton parses, because it helps me understand which skills combine well with others, timing, and sequencing, and is good for my fingers getting used to where things are. And helps me test what happens if I change one aspect of my build, all other things being equal.
But I completely agree that actual in-game experience is being able to respond to circumstances as they arise. I reeeaaaly don't like the min-maxing style of play. I've played with plenty guys who go for the dummy parse to get 40k+ dps, then they are so squishy even with great healers that they are dead half the time. That's really 20k+ dps. Plus whatever his fellow deepser had to not do, in order to res him. I like to play a good, survivable build with enough dps for the content.
Efficient dps is what I'm after here as well, and really what I'm asking about. Along with whether there have been changes in the game, like more hit points for some of these 'adds'. Like the summoners.
Is the bone colossus really supposed to be able to spawn when only one summoner gets a few seconds to summon? One video I saw, and it was from a good source that has been helpful, said you only have to kill one of the summoners who are currently summoning in the center of the arena, but that is SO not true. At least not now.
I do have a mag DK, my first character, that I dusted off for Summerset, I may try her out with this. I'd love to replicate what you do, or at least learn from it, but I can't play that video. Apparently it's too long a chunk. If I scroll to the end it just churns forever and never plays. I'd have to watch all , what, 3 hours to get to the end, and that's not gonna work. I have a good connection so I don't know what's up with that. I've never seen it happen before. I'd really love to see what you do with the final stage.
Yes, I do need hardened Ward. Or empowered Ward, which is what I usually run because it lasts just long enough to res someone and it provides and extra 10% magicka regen. And with necro and a pet, hardened Ward is a huge shield, as it scales with magicka. Also it protects the pet. Sparky hardly ever dies if I'm using it. It also procs infernal guardian like crazy. I should probably remorph it back to empowered again...for the extra regen.
I've never talked to a sorc who didn't run Ward in Maelstrom, in vet raids, or any difficult content. Not one who survived. Lol.
I use harness magicka on back bar so I have a shield on each bar.
Tried your backbar resto idea, nirnhoned and golded it, it just doesn't work as well as Ward, harness, and power surge (which I also need to have any dps at all). Though I do think that's a pretty brilliant idea, to nirnhone a resto star, in order to give back some power to the dps skills on the bar.
Even leveled it just for this!
I'm quite dedicated to finishing this. It's become a thing for me.
But yes I think I do need daedric prey back on the bar. Boundless storm goes. Costs too much anyway. Someone suggested it for getting around up top.
Honestly, I've changed up skills and monster sets on all the harder boss rounds and have found that makes a big difference, because the mechanics of each stage benefit from different setups. At least for those who are struggling with it.
Thank you and I will try to do that. I have a lot of videos of old epic failures, but managed to get through those stages by reviewing them myself. This one may call for more expert critique.
I'm glad to hear that three times should not have to happen because it's grueling and disheartening.
But I really think they must've upped the hit points on those crystals. I hope instead it's just something I'm doing wrong.
Not a pet build at the moment, decided to try using Julianos with Destruction Mastery (from dragon star). I gives you 2316 magicka (purple) on #5 with destro staves equipped, and one each of mag,icka crit, and spell damage. An all-round good balance with Julianos. With still over 40k magicka to power the Ward.
Not a pet build at the moment, decided to try using Julianos with Destruction Mastery (from dragon star). I gives you 2316 magicka (purple) on #5 with destro staves equipped, and one each of mag,icka crit, and spell damage. An all-round good balance with Julianos. With still over 40k magicka to power the Ward.
@Locriana
I started two pets build when I watched that 1-bar vMA video (this one). It looks so easy there, and you have ward, attacking and healing pet, and no rotation at all, so you can concentrate on the action. In the real life it's a bit harder, but I made it using this thread and the video above. With two destro staves and more skills, because ele blockade and ward (plus two pets and Inner Rage) is a bit extreme for me
Now I almost don't use healing from the Matriarch if I keep the ward and Surge up so maybe I will remove it and use some other skills next time.
PS. IMO for petsorc is easier to make it - you put ele blockade, liq lightning and pulse, plus daedric prey, then run away from the comets and let the pets and DoTs do the work for you.
It's a timing thing. The more you do it, the more 'normal' it will feel. The telegraph for the throw is pretty typical.I don’t find I’m able to keep an eye on the boss as much as some suggest, so knowing the timing and sequence here would be helpful. When to get behind the wall and when it’s blockable skulls. Which one does he do first? What’s the telegraph for each (if I manage to glance at him)?
Starting left is good, as it's right there when you go up. Lay down your DoTs, do the roll dodge towards the crystal and chip away.I notice that if I stay around the first crystal to the left, the wall come by there at some point while I’m dodging comets and dps-ing the crystal. Is that when I should get behind it? There have been times I have burned the crystal before that happens, and times that it still needs work. Seems a waste of time to follow the wall when I don’t need to yet.
Any DoT you don't replace downstairs (recast of Wall of Elements, for instance) will continue to do damage on the crystal upstairs, even if you get knocked off. In fact, when the last crystal is close to breaking, you can actually DoT it up and jump down to a position of your choosing instead of getting knocked back into the lava. If you do this method, just understand that you may still have to contend with a Crem guard for a second or two, or if you've estimated wrong and the crystal does not break, you may have to go up one more time to finish it off.
Is it a good idea to use shooting star up there on another crystal?
I’ve tried overload up there on the crystals and when it crits it packs a punch. Also recharges some magicka. But it seems maybe just dropping a shooting star would be quicker than the light attacks you do with overload. Thing is, I’d I get knocked off top while shooting star is active up there, I’m not sure it’s still doing damage...
If I save ulti for when I get kicked off, at least it’s available right away when I die and respawn. Otherwise I have to spend a life running around and recharging my ulti...
I grab the healing sigil before I go up if I can. I find I can stay up there awhile with power surge either way as long as I avoid getting knocked off.
When knocked off and you’ve maybe burned down one crystal, is it advisable to take the shield sigil then? Or will you be sorry later...
A lot of questions I know but maybe helpful to everyone struggling to answer these. Especially sorcs.
A couple things here. First, your shield will eat a tick or two of this attack, so you have time to briefly sprint if you need to. You can also use Lightning Form for the little speed boost.I really don’t see how you get along without crushing shock. Sometimes I just can’t get to the caster fast enough to bash. And no power surge or inner light? My dps goes to crap and I can’t burn things fast enough, plus then Matriarch is a must on both bars for heals. I don’t make a dent in the crystals without these skills, and there is more danger from crem. Guards because they hang around longer. Wasn’t working for me, even though pet sorc has been my main character since the beginning. Maybe your luck is better, but I don’t need them running after the low-priority adds when I need them on high priority targets. And I don’t always have time for a heavy attack to direct them, or want to have to watch out for what the heck they are doing.
Changing bars is much less a problem for me than relying on only pets and blockade. If you have a video I’d love to see your technique there. Maybe it’ll inspire me to try again.
Please my post above for my current final boss questions, if you have time. You probably know some of the answers since you’ve got through this. And thanks very much for your advice here.
Merlin13KAGL wrote: »@FrancisCrawford it can. It depends on if you get a feel for if you'll be able to finish them off in one go or not.
Mag pet sorc. Either running out of stamina so I miss a block/roll dodge or the soul churn dot kills me.
Feels like I'm too slow killing the crystals compared to the numerous videos I've watched but I just cannot get them down any quicker. 950 CP with everything gold, necro, IA and skoria. Their mundus and lightening staves.
I've tried jumping down after killing a crystal but the fall damage, crem guard and the clanfear with its 10k head but is just too much to take.
If you're running out of stamina, you're probably doing some stam based things before you need to. It's also why Joy recommends tri-stat food while you're getting used to things. You won't lose that much health or magicka, but that extra stam can be a life saver (literally). You can also use trash stam pots if you need to, to replenish your pool.Mag pet sorc. Either running out of stamina so I miss a block/roll dodge or the soul churn dot kills me.
Feels like I'm too slow killing the crystals compared to the numerous videos I've watched but I just cannot get them down any quicker. 950 CP with everything gold, necro, IA and skoria. Their mundus and lightening staves.
I've tried jumping down after killing a crystal but the fall damage, crem guard and the clanfear with its 10k head but is just too much to take.
FrancisCrawford wrote: »I have a simple, practical question: I just took a character there for the first time and can't figure out how to get into vet mode. (The group finder is just giving me the "normal" option, and I can't think of how else to toggle it.) Does one have to do it once on normal mode on any given character before doing it in vet mode, or something like that? Or is my problem likely something completely different?
Joy_Division wrote: »FrancisCrawford wrote: »I have a simple, practical question: I just took a character there for the first time and can't figure out how to get into vet mode. (The group finder is just giving me the "normal" option, and I can't think of how else to toggle it.) Does one have to do it once on normal mode on any given character before doing it in vet mode, or something like that? Or is my problem likely something completely different?
You do not have to do it on normal mode. Should be able to toggle the normal/vet option before going into the arena.
Finally did it - got 4 cruel flurry weapons due to the event. Thank you all for your help, especially the excellent post from @Merlin13KAGL above
@Joy_Division
I just want to extend my thanks to you for your guide. Along with encouragement from my guild, and the added incentive of the double drops, I was finally able to clear vMA.
Not only that, but because I was so stoked after my first clear, I went on to clear it a second time, over just 3 days instead of the 8+ months my first run took (so much rage lol)
And this afternoon, after finishing my second clear, I was again so stoked, I went through and cleared everything including Voriak and was rewarded with my Maelstrom Bow I was hoping for.
I don't really do alts, and my main is a Stamden. So I wasn't really making this any easier for myself, but on each run, on each boss, I had your guide open and I could never have done it without your helpful, clear, and thoughtful suggestions and strategies.
So thank you for your time and effort in posting and maintaining this guide. Friendly encouragement is awesome, but a resource like this is what got me there in the end, and I wanted to extend my deepest appreciation.