This guide is like, beautiful. EXECTLY what I've been looking for. I'm about 3 hours into trying to complete the spider stage (6) and it is driving me crazy - you describe the emotions perfectly but the advice you have given in the guide is just whatI'm looking for. A couple of quick questions:
- It's actually possivble to log out and the game will make sure you are on the same stage when you return - is this supposed to happen?I I hope so lol! I logged out earlier to take a break. Logged onto my crafter to do my writs and then logged back on to my Maelstrom char and they were still abel to continue the stage they were at.
- The grenades on stage six - where do they come from? is it the same thing tha the horvors' drop that you use to deweb the obelisks?
Many thanks for a great guide! Bara
jimmulvaney wrote: »I am so lost as to where my 650 CP should go. I am a DK Nord, who usually Tanks so DPS is very new to me. I looked around at a lot of mDK builds but they all hinge on dual destro staff and Dunmer race. Any help in rounding it out for Destro/ Resto would be appreciated.
I might actually change my char to Dunmer too if needed.
Still no viable way for a tank to farm vet Maelstrom hunh? So much for "play your way" - zos.
Joy_Division wrote: »Don't need to change your race. I did this on a Nord. There are better races (namely all of them), but the difference is not enough that it's going to make or break you. ...
@Joy_Division Hey mate
I know you mentioned Stamblade wasn't your forte as such but just wanted to see if there is anything else I can do to survive voluntarily jumping down from the crystal phase.
I can consistently get upstairs with 90% of my stamina now but I do need to use the heal sigil as I can't quite burn him to 70 to prevent the CG spawning (I have once but it hurts my resources).
So I make it up ok and manage to stay on top of the soul churn and destroy 2 crystals. Can do this most times now but as you mentioned this is stamina intensive and the one time I destroyed all crystals and made it back down I got owned due to lack of stamina.
So next step was to jump down to reset the churn and gather resources but I seriously can't seem to survive to initial fight with the CG, clannfear and lich crystals. I even prefire vigor and collect the defence sigil but still get nailed consistently. For some reason there seems to be more incoming dmg than the first CG fight.
I'm running VO and am a redguard so I feel my stamina shouldn't have been the issue but alas. Maybe the more prudent question is how to burn crystals, dodge skulls, hit vigor every rotation while retaining enough stamina to continue the struggle hah.
Will post a video tonight if I get a chance and figure out how to get it off my ps4.
howdy mate,
first of all thanks for your guide. thanks to it and my guild mate (howdy Gus) i have been able to get to the last boss of vMA with my StamSorc. it was a looong and perilous journey and i haven't been able to finish it (yet), but one day, man, one day...
anyways, i started the journey again, this time with my MagSorc. sets that i use - 1x Illambris, 5x Necropotence and 5x Withered Hand. sustain/health issues? never heard of them. anyways, this is where i need your (and/or anyone's) advice..
1) is it possible to somehow shield through her "spit" (enrage) mechanic (by stacking Hardened Ward, Harness Magicka, Bound Aegis and such)?
2) would it be possible to reflect the "spit" (enrage) mechanic? with the shield/reflect sigil or DK's Reflective Scale (and morphs) skill? i have both Mag and Stam DKs, will try to clear the vMA with the Stam one too. one day..
I have heard that too. Cannot confrim.3) i have heard it from several different sources that throwing the hoarvor grenade on the boss will (should?) prevent her from being enraged. is it true?
4) do those hoarvors spawn in the same place/at the same time or is it just random? and if i miss one will there be enough hoarvors to de-web all the obelisks before the boss enrages and ultimately kills me (again...)?
Well, you have me sold .... to put these encounters on the back burner and move on. Was reading your comments on encounter #7. I saw a lot of 'easy' and "easy peasy' comments. Since I am having a very difficult time with that encounter, it tells me I don't stand a chance for the harder ones.
Well, you have me sold .... to put these encounters on the back burner and move on. Was reading your comments on encounter #7. I saw a lot of 'easy' and "easy peasy' comments. Since I am having a very difficult time with that encounter, it tells me I don't stand a chance for the harder ones.
I have a question about your advice on the Spider Daedra phase. You recommend putting down dots on the boss while you kill the webspinners and coax the hoarvors over to the webbed pillars. Problem is the hoarvors have such low health, I think my blockade of storms must be killing them, because I never see enough hoarvors. Even a light attack to coax them takes a dangerous amount of health to bring them over. Often by the time I see them, they are dyin, or I just find the poison sacs they leave behind. Aiming those things is very hard with everything else going on.
I have a pet build. Yes, pet might be killing them too, but heavy attack on boss can correct that.
Any idea here how to keep the dots from killing the hoarvors or damaging them too much to light attack them?
Lack of hoarvors has been my biggest obstacle to clearing this phase. I'm stuck there!
Thanks for this guide, it's really helpful!
Joy_Division wrote: »
In an ideal situation of course. The reality is, as you point out, sometimes the horvors will walk by the boss or get caught in the crossfire. You've got to grab the grenade sack and throw it at a webbed totem. You have no choice. Just take precautions because the process takes some time and you can't defend yourself while doing it.
Something is happening in stage 5 boss that doesn't track with what anyone has said, and it happened also the last time I tried to do Maelstrom, though eventually I got through this stage, and I don't really know how...which isn't helpful, I'd rather know so that I could learn and it would be repeatable.
It is said that the boss turns red and breaks the island at 70%, the second island at 30%. You keep from dpsing her down too far and kill the adds, dps to 70 % when ready. Well that's not what happens in my game, ever. She breaks that island at around 83%, the next one at about 60%, which makes it nearly impossible to kill her on the last island before she breaks it. Like I said, I did once, but I really have no idea how. I understand the mechanics, it's just that they don't go that way, at those percentages whenever I try it.
Could it be that she breaks the island as soon as you've taken care of the adds? That seems to be more like what happens, so if I kill them while she is at 83%, then she breaks it, etc. or is my game hopelessly glitched?. That seems unlikely because it works about that way every time. I've never seen her get to that last island at Below 60%. Which sucks, because everyone is saying is goes differently than what I'm seeing. So I kill trolls, archers, etc, still she breaks the damn islands too fast. So I cannot pace this myself, as you indicate, it's a nearly impossible dps race at the end. If I get there, because I try to go by the percentages and get caught in the smash often too.
What could be happening here? Am I missing something?