Someone maybe took a look on the Hunt Leader Set for a Bow/Bow Warden? I am nor quite sure if the sustain it offers is as good as it sounds or if it is crap if you calculate it properly in comparison to other sustain possibilities...
MerlinPendragon wrote: »Incredible guide!
SodanTok
Did you see reports from famous players at ZOS HQ? Your initial impressions?
Huge changes incoming for bow/bow players, too. Just some my quick thoughts...
1) Jewelry crafting is going to be pretty big with new traits.
I would say one jewelry piece with stamina reduction & Infused trait is going to pretty much solve sustain for non-Red Guard races. You lose a bit of DPS, but gain massive stamina sustain.
Bloodthirsty is very interesting... with Killer's Blade.
2) Big nerf to NMG. I don't use it and neither play trials, but as everybody else said it's huge blow.
3) I created Warden last night, and now I see Subterranean Assault is going to get big nerf as I understand rightly?
4) Bows (and other 2H weapons) as 2 set piece. Finally! I watched Gilliam video and he said it's minor thing for bow/bow players. Well I agree if you have special bows, but for the rest of us plebs who don't have them, I would say it's big change. 5/5/2 or 5/4/3 are going to be possible. This opens a lot of new gear combos.
For my example, this mean it's possible to run full process combo set i.e. 2x Stormfist/Spawn of Mephala/Velidreth + 5x Shadow of Red Mountain + 5x Unfathomable Darkness.
All in all, for players who like to play differently I would say most of changes are good with some unneccessary nerfs and changes.
@SodanTok
Another change relevant to bow users is that light/heavy attack damage will scale with stat pool the same as how skills scale with stat pool. This is a huge buff to light attacks: before it was something like 100 (I think not sure) stat points = 1 WD, now it will be 10.45 = 1wd. Light attacks are a big part of bow dps so this is a big change.
Regarding 2handers counting as 2 set bonus, the correct comparison is agility set + master's vs 5pc VO (or some other 5 PC). It's pretty close. VO is really good though so yeah it will win but I don't think it will make as big a difference as you think. The light attack change will be bigger.
Toc de Malsvi wrote: »@SodanTok
The problem I see is that not many sets will work as seamlessly with VMA bow as the VDSA bow does, specifically for single target. If we compare say VDSA bow + Agility in a slot comparison it is only around 18% behind on one set bonus, which is still 95% of the overall value of another set.
Agility is roughly equivalent to 132% of a stamina set bonus, and 150% of a weapon damage set bonus. Considering 2, 3, and 4 set bonuses. While VDSA bow offers essentially the same weapon damage as Hundings without having to be on that bar.
We can have 100% uptime on both VDSA and VMA if desired. Thus if the VMA bow + 3 set, still outperforms 5 sets then the VDSA bow is still very desirable in many situations.
The best thing about this change is that it opens up more options and helps bring the floor up so to speak.
Whereabouts can I find these potential changes coming in the next update?
Whereabouts can I find these potential changes coming in the next update?
AcadianPaladin wrote: »This thread has been going for quite some time and have been following it closely its entirety. Though I’m not in the same league as the OP or many of the skilled bow/bow players here, I have learned/improved a great deal and my bow/bow stamsorc has made wonderful strides that I had previously assumed were well beyond her.
I had thought that clearing public dungeons would be her limit. I’m pleased to report now that she can (slowly) solo dolmen and rather elegantly solo over half of the alliance WBs. She just runs simple gear (Hundingsx5, Spriggansx5, Selenex1) and does not do group dungeons at this point. Most of her damage comes from Hail + Caltrops and she finds that Surge + Hurricane help allow her to safely maneuver to keep big foes inside the radius of her AoE killing zone.
Just for grins, we ran a basic target dummy test and I was amazed that she quite capably exceeded 15K – that is a big deal for me though I know is not impressive compared to higher end players. Still – enough that she no longer feels apologetic for being a bow/bowgirl.
Don’t feel I can really contribute much to this thread except to share my appreciation for the inspiration it has and continues to provide me and my little bowgirl.
Kinda wonder how pve bow builds will be like...
Kinda wonder how pve bow builds will be like...
Without testing anything or seeing any ability (like psijic) perform? More damage from light attacks and less damage from heavy attacks means everyone has to be redguard with VO. Obviously everyone will use monster set which will still favor sustain and range of stormfist (but velidreth will have better place). And given loss of penetration 2nd set will probably be always TFS unless sharpened/lover will be more beneficial now. If that happens then it is War Machine on warden, Hunding or even Acuity on everyone else (possibly automaton on stamsorc)
Kinda wonder how pve bow builds will be like...
Without testing anything or seeing any ability (like psijic) perform? More damage from light attacks and less damage from heavy attacks means everyone has to be redguard with VO. Obviously everyone will use monster set which will still favor sustain and range of stormfist (but velidreth will have better place). And given loss of penetration 2nd set will probably be always TFS unless sharpened/lover will be more beneficial now. If that happens then it is War Machine on warden, Hunding or even Acuity on everyone else (possibly automaton on stamsorc)
In the case for warden, would it be wm and acuity/hundings?
@SodanTok
In terms of DK, does Combustion passive applies to all sources of poisoned or simply DK skills? If all, stamDK could be an interesting choice for double bow. Particularly with the possible upcoming Combustion buff in terms of sustain.
Havent tested anything but it should all. So yes, something like lethal arrow would be guaranteed proc.
Havent tested anything but it should all. So yes, something like lethal arrow would be guaranteed proc.
I'm leveling a stamDK right now, he's the typical DW/Bow, but I'll play around with a double bow set-up and see how it feels. I don't have access to a test dummy, but if it subjectively feels like an avenue to explore, I'll post an update in this thread for better equipped/experienced players to do actual testing.
Does toxic barrage also apply the poisoned status or is it just poison DoT? And does the damage increase on poison injection occur after an enemy's health falls below 50% or does it need to be cast once their health has fallen below 50%?
Single target damage is great AoE seems a bit limited. I am interested in testing empowering chains with the new empower changes along with chains granting two charges of empower as well.