How does sorc turn out better than warden?
WrathOfInnos wrote: »@SodanTok Very interesting, thanks for the detailed response. I did not know all the details about natures gift, since I typically only use lotus for VMA. Now I'm curious if leeching vines can proc natures gift. And also if there is a cooldown on natures gift. That combo looks like it could give a massive amount of stamina return, if you can get the vines onto the tank. Might even be worth the slight DPS loss for the group healing (assuming nobody else has minor life steal).
Lightspeedflashb14_ESO wrote: »Source on green lotus needing to heal *other* players to get the resource back? As far as I have seen, it just needs to actually heal, as in you don't get the 250 back if you are at 100% but you do if you heal yourself at less then 100% .
Also Leaching only gives resources back on the 10 second heal, not the 10 seconds of minor health steal, as that is not actually a green balance heal, it is a generic debuff. Unless you have evidence to contradict everything I have seen, lotus is still the best way to activate the passive.
I've been messing around a lot with Bow/Bow too (mostly to annoy my guild mates)
I have a khajiit stam-blade and I'm currently getting solid 30k on the skelly at any range.
I'm using briarheart and TFS with master on the front, maelstrom on the back, no monster set, no slayer set.
I made sure I could complete vMA and parse > 30k before inflicting it on my guild, and even then we all regard it as a bit of a joke build.
Lightspeedflashb14_ESO wrote: »@SodanTok what I mean by that is when I check my combat metric after a fight and see how my resourses were coming in. I will pay closer attention in the future. Also, I am open to having my mind changed so no need to be offended (https://www.urbandictionary.com/define.php?term=What do you mean), it was not my intention to imply you had no idea what you were talking about. I use leeching vines extensively on my tank and know for sure that the minor lifesteal does not proc the passive.
I also have to ask what makes you not use bird of prey? It removes the need to be in combat prayers range, allowing you to be further away, the minor berzerk also lasts for 14 seconds now.
Lightspeedflashb14_ESO wrote: »@SodanTok you still seem a little defensive, maybe I am reading too much into what you are writing.
I have just got my master bow transmutated to a good dps trait, so my Stam warden is now going to be full bow/bow, she was the standard dw/bow. My question is what exactly does your warden bars look like to get the example rotation that you have there. The way my bars are set up, your rotation wouldn't work.
Also in the parses that you have there, light attacks are doing 8-11% of your dps. I use a controller and can get light attacks barely do 2% of my dps. I know I am not the best dps, will likely never be because I can't weave like that but I still get 25-30k dps with dw/bow and around 20-25k with bow/bow. I see you getting over 35k and then saying bow/bow dps is a joke and I just am like that is crazy, though you do list out really good reasons why. Most of the dps I run into are barely hitting 15k, so if I could get a bow/bow build in my group that can do 35k dps, I would in a heartbeat.
Lightspeedflashb14_ESO wrote: »@SodanTok I am aware of why light attacks are so high but there is no chance that I will ever see light attacks in my top three, I am a PC player but I use an xbox controller and just can not light attack weave to save my life. I also main a healer, so doing 20k+ dps is a win for me when I play on my dpses. My little bosmer bowden will never be in a vet trial, so 20k dps is fine, your write up is probably the best I have seen on here, so thank you for it.
On lotus heal giving that passive on yourself, I finally got home and played a bit and reviewed the combat log, it never did and I think that passive ought to be changed to healing yourself too. Also now that I read the passive description, it clearly states that only healing an ally will give you the resources. Really crappy.
FYI my build Bow Bow Baggins
Lightspeedflashb14_ESO You really are stuffed with out the light attacks on a bow/bow build, especially with a night blade. the hawk eye passive matters a lot and leeching strikes requires you to keep up those light attacks for the sustain.
Add to that the relentless focus procs and you're in big trouble.
SodanTok Yeah, I use that against people. If I pull a higher % of damage on the boss, then wtf are they doing?
Also I suck at magi DPS so when we have too many melee range DPS I can use this guy :P
I might look at slotting Mirage to see if that can address the lack of blade cloak some-what, though honestly not standing right next to the boss and having medium armour mobility seems to make up for a lot anyway.
WrathOfInnos wrote: »Nearly 37k on a pure bow build is very impressive. Now I need to try stormfist. I see you paired it with TFS, and I'm guessing 3 VO?
As for race, you mention that Bosmer is not worth it. Are these parses on a Khajiit then? What are your thoughts on imperial. The 10% stamina should result in about 4-4.5% DPS (same as Redguard), but imperial also benefits from 12% health (much needed with Dubious Camoran, and lack of defensive passives, shields, or blade cloak).
Khajiit on the other hand gets 8% crit chance. Assuming 50% crit from gear and non-racial passives, this brings crit up to 58%. With 20% crit damage from CPs and 10% from minor force the Khajiit passive is 4.6% DPS, so very similar to Imperial. If you also had 1/3 uptime on Major Force from Warhorn this goes up to 4.8% DPS.
Basically the trade off would be 12% health vs 10% stamina regen and <1% DPS.
Lightspeedflashb14_ESO wrote: »Dude, @SodanTok I am in aw that you stood at a 26 million dummy for that parse. You are a machine. You must be really bored of actually playing the game.
I also really hate that light attacks are your second highest dps source, it is really stupid that light attacks are so necessary for top end dps. As I have said before I will never hit those numbers simply because of that and that weaving on a controller is so much more of a pain then on a kb/m setup.
I made some calculations and I think there is possibility of agility jewelry on bow (redguard) warden (any class) performing better or as good as Minor Slayer. But that was just from math. PTS does not have agility jewelry and live server does not offer very clean testing environment. So take it with a grain of salt.
There is plenty of reasons this is wrong, maybe I made some bad assumptions. But with 27% damage from CP, 31-37% from bow passive (but only half effective because only half of DPS is bow on warden), Minor Berserk (8%) and 5% (average) from Warden passive I figured the Minor Slayer is worth only 3.2% DPS increase. Assuming I use War machine for easier calculations (so it increases stamina not crit on 1st bonus) I reach at just 5.3% from the whole 3piece. That is with golden jewelry. With purple agility jewelry I am calculating 6.25% damage bonus.
//edit: Forgot to mention that I did not even account for light attacks in these calculations. They take 10-20% of your DPS and are boosted much more from agility than other skills are.Lightspeedflashb14_ESO wrote: »Dude, @SodanTok I am in aw that you stood at a 26 million dummy for that parse. You are a machine. You must be really bored of actually playing the game.
I also really hate that light attacks are your second highest dps source, it is really stupid that light attacks are so necessary for top end dps. As I have said before I will never hit those numbers simply because of that and that weaving on a controller is so much more of a pain then on a kb/m setup.
Not bored at all, just enjoy pushing the limits bow/bow can do plus I am really starting to enjoy warden even in PVE (the DPS ceiling of that class is still very low, but I am pretty much fine with 30k DPS for everything I do) and I dont have yet PVE warden on live (played PVP for most of the part since Morrowind and my PVP CP is like total reverse of PVE CP)
Bow light attacks are 2nd most damaging light attack in the game (other is 2H) and they scale with bow passives making them the best light attacks in the game. So not utilizing them will unfortunately really hurt you on any build, but on bow the most.
Lightspeedflashb14_ESO wrote: »Dude, @SodanTok I am in aw that you stood at a 26 million dummy for that parse. You are a machine. You must be really bored of actually playing the game.
I also really hate that light attacks are your second highest dps source, it is really stupid that light attacks are so necessary for top end dps. As I have said before I will never hit those numbers simply because of that and that weaving on a controller is so much more of a pain then on a kb/m setup.
@WrathOfInnos I agree that Warden in AoE fight outperforms NB (not just NB, with Acid Spray Warden outperforms every possible bow build). But AoE fights are usually the domain of Magicka builds anyway (and Warden cant even compare to them) so single target is imo better metrics to compare bow builds.
StamSorc has this unique advantage that staying in range without hurricane and in closer range with hurricane keeps DPS pretty same while someone like Nightblade loses more by moving from long range to mid-short range. Active skills arent really required.
If just compare the passives then
- NB: gets crit from slotting abilities, Minor Savagery from slotting one ability, 10% crit damage from slotting one ability, 15% (s/m/g) regen for nothing, 20ult every 45s for nothing, 2 ult every recast of Leeching Strikes,
- Sorc: gets cost reduction for nothing, ultimate reduction for nothing, 20% s/h recovery for slotting one ability (tho twice), +5% to phys damage for nothing, random execute for nothing, % weapon damage from slotting (any class) abilities
- Warden: gets 4ultimate every 8sec for using abilities, 12% s/m recovery from slotting one ability, +2% damage per slotted ability (common combat scenario is 6%)
Now there is probably no confusion that damage wise the NB passives are superior to warden in any way. So no need to explain that. With Sorc it is different. He has just 5% to phys damage (usually 80% of your DPS) while Warden will often have 6% to everything. In that, warden wins (for a cost of slotting 3 abilities while sorc pays nothing), but with the execute passive sorc can easily match in just damage to what warden does.
The ultimate gain is connected to damage output and NB gets ~0.5 ultimate every second, same as warden (without shimmering) and Sorc gets cost reduction that performs better on expensive ultimates and worse on cheaper, but if the target is ballista (175 or 150 on sorc) they will all reach it at same time.
Sustain wise, NB wins and the other two arent even close. You compared Leeching strikes to Netch, but that is too not even close. WIth Leeching strikes, Minor Endurance and 15% stam regen, NB can sustain full 6M parse without every doing heavy attack. Warden has to do one nearly every rotation for same result (sorc too). You probably think Netch is good for sustain (like most people) hence the idea they are comparable.
Leeching strikes restore 106 stamina every light attack and 4270 stamina at the end for price of 792 stamina on full medium setup. That is 173 stamina every second not counting the light attack bonus. Lets simplify it to light attack every 2 seconds given cast time of abilities like snipe and the result is 226 stamina every second. Warden Netch gives 160 stamina every second. So it is instantly worse than simply casting Leeching and not doing anything. The only small advantage for DD is the damage increase (usually from backbar), but no need to explain how little that is and how often than not recasting Netch feels like DPS loss even if bar swapping.
Now the 15% regen NB gets is obviously, but insignificantly better than 12% warden gets. One thing to note here is that warden needs to actually slot ability to have it and the passive actually lies in the only damage tree warden has, while NB gets the 15% even to health and it has no requirements and even lies in a tree we would not be using anything from, leaving space in the main DPS tree for actually DPS passives (mentioned before).
One thing to note is Nature's Gift passive on warden and its interaction with Lotus, which is 20sec ability like Leeching, offering same health as Leeching (for caster), but also for group. In theory this passive with lotus would supplement warden with 250 stamina every second, outperforming Leeching strikes. In reality, healing yourself does not restore anything. Casting Lotus alone (as only magicka ability) will cost you enough magicka to force this passive to restore your magicka instead of stamina for 1/3 of its buff. But if you manage to keep yourself fully healthy (so Lotus heals others not you) and melee DD in front of you are failing at that (so they always need your heal) it can in theory perform as good as Leeching light attack. Before I simplified light attacks to every 2sec on NB but from parses it is usually every 1.7s. In theory that is 101 stamina every second and Lotus+Nature'sGift would be 187/s in absolutely perfect scenario where warden does absolutely no high attack and every light attack restores resource. I have yet to see such scenario.
Anyway, it got too long so short on sorc. They have just 20% regen from costly skill (as is, wastes 2 slots), but which also boost your damage significantly (more than Netch would) and 5% cost reduction. Calculate the advantage of this passive more difficult, but If I just use my example of rotation on sorc I will save 1157-1319 stamina every rotation (10s) so 115-131 stamina every sec. On simply setup (no regen other than dubious) the 8% more regen than warden will be around 33/s, add that all together warden without Nature's Gift procs and Sorc are pretty much same sustain. Except Sorc does not need to cast anything for it.
tldr;
NB has superior damage passives both for himself and for group. NB has superior sustain in normal scenario over both Warden and Sorc. Sorc and Warden (with bear) perform about the same both sustain wise and damage wise. Warden has advantage of better mobility (but disadvantage in bear), while Sorc is limited to Snipe, but gains increased survivability from pretty good dps skill in Hurricane.