Regarding skillsSnipe is (unfortunately) the main spammable on bow builds. Warden is the only class that can use different skill (Cutting Dive). For all other classes you have choice of two morphs. Stam Sorc should always pick Focused Aim. Generally Focused Aim will always be better in situations without any other source of Minor Fracture and Lethal Arrow in rest. Pick what you prefer and what your usual group composition is.
Then there is Acid Spray, this skill will always be damage gain if you use it once per rotation and can sustain him. It is not worth to move down a tier (of sustaining tools) for it in single target fights, but will be huge DPS gain in fights with many mobs or more bosses to a point where it may be worth it to use it every 6sec even if the price is more heavy attacking.
As for the Lightweight trap. It is another problem that double dibs on ranged punishment (it is significantly worse because it is ranged, yet using bow is already worse itself). You can use the melee morph, but if you spend all the fights in melee range just to use the trap, there is no need to play bow builds. Now there are 3 usages of trap. Twice per rotation in some cases offers most DPS (but only if no sustain changes are needed), but makes rotation awkward and glitching. One per rotation is the golden standard, giving you around 60% of Minor Force uptime and pretty solid DoT (even better on stam sorc). Third option is to not use trap at all. This is very situational and is rarely worth it (but definitely try it if you have sustain problems, it may be better for DPS to drop it than to go down a tier).
Last, but most important part. Always have endless hail on bar with Maelstrom bow and Poison Injection on bar with Master bow.
Regarding skillsSnipe is (unfortunately) the main spammable on bow builds. Warden is the only class that can use different skill (Cutting Dive). For all other classes you have choice of two morphs. Stam Sorc should always pick Focused Aim. Generally Focused Aim will always be better in situations without any other source of Minor Fracture and Lethal Arrow in rest. Pick what you prefer and what your usual group composition is.
Then there is Acid Spray, this skill will always be damage gain if you use it once per rotation and can sustain him. It is not worth to move down a tier (of sustaining tools) for it in single target fights, but will be huge DPS gain in fights with many mobs or more bosses to a point where it may be worth it to use it every 6sec even if the price is more heavy attacking.
As for the Lightweight trap. It is another problem that double dibs on ranged punishment (it is significantly worse because it is ranged, yet using bow is already worse itself). You can use the melee morph, but if you spend all the fights in melee range just to use the trap, there is no need to play bow builds. Now there are 3 usages of trap. Twice per rotation in some cases offers most DPS (but only if no sustain changes are needed), but makes rotation awkward and glitching. One per rotation is the golden standard, giving you around 60% of Minor Force uptime and pretty solid DoT (even better on stam sorc). Third option is to not use trap at all. This is very situational and is rarely worth it (but definitely try it if you have sustain problems, it may be better for DPS to drop it than to go down a tier).
Last, but most important part. Always have endless hail on bar with Maelstrom bow and Poison Injection on bar with Master bow.
What would you think about falout swapping Trap Beast with Hidden Dagger, making Hidden Dagger fall under the Fighters Guild tree and making it able to be selected as spammable (providing Major Brutality)? Seeing as Hidden Dagger is a ranged ability (weird for the DW tree) it seems more fitting next to Evil Hunter/Silver Bolts, whilst Trap Beast is mainly a close range ability for DW users (keep the Lightweight Trap morph for ranged DPS though). Trap Beast on the DW bar would also force a Bow/Bow user to either choose for a Bow Frontbar/DW (Cloak & Trap) backbar or choose for Bow/Bow without Minor Force accessible.
Having Hidden Dagger on a Bow Bar would enable you to choose between longer range or AoE dmg for spammable (either fitting well with Bow).
Still, I would much more prefer they reduce Snipe cast time to instant cast & reducing the damage aswell.
I stopped reading when I saw "Dark Deal" being listed. No, for real this skill is utterly useless in PvE, better take more regen if you really need to.
It starts with 161 damage bonus per tick and after each tick it increases by 56. It ticks around 20-22 times.
That, if my math is correct, is 15141 bonus damage per target. So thats ~1500 more DPS per target before any buffs (and mitigation). It is around 3k more DPS fully buffed. Per one target.
Nothing in this game gives DPS so cheeply. Most abilities deal actually less than 3k DPS. Best sets in this game like TFS needs 5 pieces and boost all your damage abilities while you already dealing good DPS (around 30k) to get 3k out of them.
AverageJo3Gam3r wrote: »I don't think that bow/bow in vet trials is necessary forbidden. One of my buddies is in my progression guild and runs bow/bow. We've completed all craglorn trials and HM vSO. We're starting on HM vHRC when we come back from the holidays. He hasn't died more than anyone else so far even though he lacks blade cloak and shields. Maybe the harder trials will be different. Running a major armor buff is necessary, IMO, though, to compensate.
AcadianPaladin wrote: »Must say I've been enjoying this thread since it started. Much of it is beyond my goals but there is certainly loads of helpful info. Thanks!
Though my primary character and passion is a healplar, I run a modest bow/bow stamsorc Bosmer as well. Her gear is simple but effective (Hundingsx5, SprigsX5, Selenesx1). She can comfortably solo all quests, delves, public dungeons and even very carefully solo a dark anchor. WB's are beyond her ability to solo and she cannot quite solo the 7 group delves in Craglorn. She is a blast to play though. She packs very strong opening damage and sustained damage for a short time. She also has superb crowd control. Her limits are her crowd controls are useless vs most bosses and sustain limits quickly drop her dps off a cliff if a fight lasts very long. The main thing is that I consider her a very fun but limited character if taken beyond her 'scout/sniper' niche. I would never advertise her as 'group dps'. In fact I prefer to solo her and only group rarely with friends who know what she can (and cannot) do. As you can see, she's not in the same league as some of the setups discussed here.
Hmm, I get 31k self buffed on my bowden using vo, agility and stormfist with a vma and vdsa bow. I have these skills on my bars.
vma bar: lightweight trap, hail, caltrops, ice fortress, mushrooms, bear
vdsa bar: beetles, birds, poison injection, green lotus, netch, bear. can swap vdsa bar bear with fdb, and vma bear with ballista
@exiars10
Some PVP sets are good, some ok and some bad. Morag Tong is definitely one of the best (and imo most interesting) when you go acid spray, lethal arrow, poison enchant, poison injection route.
Kyne kiss is underrated set. It procs even on bow light attack, which many people do not know. It is still just sustain set so nobody would ever want it in PVE (and too unreliable in PVP), but yes you can use it and get something out of it.
And Hawk eye is pretty solid set. Not better than hunding or spriggan at all (but neither are the 2 other), gives little damage, little sustain. No harm in using it in the easier ingame content
But vicecannon is overall bad. I mean sneaking overall is bad in pve, but even if you use it then its bad. Most enemies dont even live that long.
@SodanTok
I've been looking to swap my magsorc to be a bow/bow sorc, and do half decent dps with. I don't have the VMA or Master's bow yet, so what sets would be best to use for dps without the vma/master's bow? Twice fanged, hundings, and krag hlem? Or something different?
exiars10
Some PVP sets are good, some ok and some bad. Morag Tong is definitely one of the best (and imo most interesting) when you go acid spray, lethal arrow, poison enchant, poison injection route.
Kyne kiss is underrated set. It procs even on bow light attack, which many people do not know. It is still just sustain set so nobody would ever want it in PVE (and too unreliable in PVP), but yes you can use it and get something out of it.
And Hawk eye is pretty solid set. Not better than hunding or spriggan at all (but neither are the 2 other), gives little damage, little sustain. No harm in using it in the easier ingame content
But vicecannon is overall bad. I mean sneaking overall is bad in pve, but even if you use it then its bad. Most enemies dont even live that long.
hawk eye seems like a great set as it buffs your hail, injection and potentially snipe damage, is it because it is missing crit that it is problemmatic?
exiars10
Some PVP sets are good, some ok and some bad. Morag Tong is definitely one of the best (and imo most interesting) when you go acid spray, lethal arrow, poison enchant, poison injection route.
Kyne kiss is underrated set. It procs even on bow light attack, which many people do not know. It is still just sustain set so nobody would ever want it in PVE (and too unreliable in PVP), but yes you can use it and get something out of it.
And Hawk eye is pretty solid set. Not better than hunding or spriggan at all (but neither are the 2 other), gives little damage, little sustain. No harm in using it in the easier ingame content
But vicecannon is overall bad. I mean sneaking overall is bad in pve, but even if you use it then its bad. Most enemies dont even live that long.
hawk eye seems like a great set as it buffs your hail, injection and potentially snipe damage, is it because it is missing crit that it is problemmatic?
It is because it has 5% damage. Which is additive with everything else (like 25% from passive, or x% from CP), so in reality it buffs your damage by like 3%.
Ollowaiin2 wrote: »Hi,
I was looking for copper and found Gold. Since there will be a nerf to Off Balance in the next patch, maybe magicka DDs are going to become unnecessary. That will put Bow-Bow builds in a much better position. A normal stam DD can simply Switch to Bow-Bow in the following situations: the mage, vMoL 1st boss, Mantikora (spear Group), maybe Sanctorium is an exception. 1 Healer can Switch to Infallible Aether Set instead of worm.
Without dps testing so far, I think about stam NB and stam Warden as viable Options, due to their good sustain. Maybe run 5xHundings, 5xVO, Master-Maelstrom Bow?
I am curious what you think about that Topic.
Cheers
That's what I mean. 8 melee stam DDs whenever it is possible. 4 Switch to BowBow build in certain situations.I dont think much changes regarding this. Most of the time the DPS is worth the 'problem' of melee. Often the melee ones are even better at surviving than ranged bow/bow would. For example on mage, it would probably be worth it if 4 out of 8 melee DD switch to ranged setup, but such groups does not exist, they will already take max 4 melee dd I assume (not really experienced raider) and its fine with that.
stamNB will pull the best numbers definitely. Next patch favors it even more because of the grim focus changes (at least for me, it was very difficult even to get 2 arrow shots in single cast). Also snipe goes from 50% snare to 25%, which will make it much more desirable in very mobile fights.
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VO may be slightly overkill sustain wise (on NB). If there is no place for support set like NMG and also enough penetration so TFS is obsolete, then yes if going for 5/5/1 that will be fine. It also makes changing from dw/bow to bow/bow much easier.
Ollowaiin2 wrote: »Hi SodanTok ,That's what I mean. 8 melee stam DDs whenever it is possible. 4 Switch to BowBow build in certain situations.I dont think much changes regarding this. Most of the time the DPS is worth the 'problem' of melee. Often the melee ones are even better at surviving than ranged bow/bow would. For example on mage, it would probably be worth it if 4 out of 8 melee DD switch to ranged setup, but such groups does not exist, they will already take max 4 melee dd I assume (not really experienced raider) and its fine with that.
Usually raids adjust their setup really fast, as soon ad they see Something is doing more dps.
We still have to test, if stam DDs are suffering from heavy attack dps loss due to off balance nerf and now the mag nb is doing.stamNB will pull the best numbers definitely. Next patch favors it even more because of the grim focus changes (at least for me, it was very difficult even to get 2 arrow shots in single cast). Also snipe goes from 50% snare to 25%, which will make it much more desirable in very mobile fights.
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Ok, good to know that. IVO may be slightly overkill sustain wise (on NB). If there is no place for support set like NMG and also enough penetration so TFS is obsolete, then yes if going for 5/5/1 that will be fine. It also makes changing from dw/bow to bow/bow much easier.
The bowbow rangers could wear support setups and allow the melee camp to wear full dps setups.
As much as I'd like bow/bow to work, there are two main problems. The first is pretty basic and clear: lack of a good stamina ranged spammable. Snipe's agonizingly long cycle makes it a poor choice and everything else is magicka based if it's ranged.
The second problem is the same problem faced by every other non-meta build: there's just no place for it.
Content is either so easy (normal non-DLC, vet non-DLC, and normal DLC) that virtually any build (or no real build at all will work) or hard enough (vet DLCs, vet trials) that someone doing suboptimal DPS is either a detriment to the group or being carried by someone with over-optimal DPS.
It's a shame that the bow isn't the stamina equivalent to the staff. I'm personally tired of entering a trial and seeing 10 staff users, a tank, and me. This game really has become Elder Staves Online.