@ToRelax
Well, yes, it is not needed to rip the CC off of Frags. But to me, personally, if I have to pay the new Rune Cage with Frag CC, I gladly do it.
gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
If you´re getting rekt by sorcs in bgs you still have a lot to learn. The class is apart from execute spam not really shining in a nonCP environment.
The execute is only relevant bc of the scoring system.
gammelscroll wrote: »gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
If you´re getting rekt by sorcs in bgs you still have a lot to learn. The class is apart from execute spam not really shining in a nonCP environment.
The execute is only relevant bc of the scoring system.
Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
gammelscroll wrote: »gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
If you´re getting rekt by sorcs in bgs you still have a lot to learn. The class is apart from execute spam not really shining in a nonCP environment.
The execute is only relevant bc of the scoring system.
Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
gammelscroll wrote: »@gammelscroll
Dude, you should grey out the names on screenshots. Naming and shaming is a big deal on these forums.
Overload impact is more or less as powerful as Meteor impact. But activating it takes time. Weaving is impossible. It is highly telegraphed and travels slowly, can be reflected and dodged.
There have been niche Overload gank builds since... Quite some time. Something with Queen's Elegance and Kena and Alchemist. They have never been top tier, thanks to the downsides. As a gank, it's vastly inferior to anything stam can do, especially Nightblades.
You got ganked, that's it. An extremely niche build that sometimes works even on moderately good players. This does not reflect balancing in the slightest, or how many Overload sorcs do you see on top of the leaderboard?
this wasnt a gank. was in BG- like battlegrounds if you know what that is
gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
@gammelscroll
So they should nerf sorc cause you have been kiled by one of the single overload man in Bg's ? Morgannor is the only one i have seen in battleground using this since Morrowind ... and it's also the one which hit you , Maybe he have big damage but this mean that he play with damage mundus ( not atronach ) + damage set ( elegant set / alchimist ) and probably have one of the worst sorc sustain in the game and bad sustain ... you have just been killed by a ganker ... and the fact that it's not a NB this time doesn't mean sorc is OP.
gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
Its an interesting paradox. Against bad players, sorc is incredibly strong. As it is in general open world PvP. In even match ups between players of similar ability or in confined spaces, sorc is one of the weaker classes. Makes the class hard to balance. But personally, I don't think anything should be balanced around the lowest common denominator. If you think shields are really that strong, or that sorc damage is so off the chart, I encourage you to make a sorc and duel a competent stamina player or attempt to 1vX and then report back on how it went. You'll quickly discover how often your frags miss and how expensive it is to maintain shields vs competent opponents.
It's not as easy as it looks, and until you get some perspective from the other side, you wont have an accurate idea of how strong the class is or isnt.
gammelscroll wrote: »gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
Its an interesting paradox. Against bad players, sorc is incredibly strong. As it is in general open world PvP. In even match ups between players of similar ability or in confined spaces, sorc is one of the weaker classes. Makes the class hard to balance. But personally, I don't think anything should be balanced around the lowest common denominator. If you think shields are really that strong, or that sorc damage is so off the chart, I encourage you to make a sorc and duel a competent stamina player or attempt to 1vX and then report back on how it went. You'll quickly discover how often your frags miss and how expensive it is to maintain shields vs competent opponents.
It's not as easy as it looks, and until you get some perspective from the other side, you wont have an accurate idea of how strong the class is or isnt.
so you think a class should be balanced around a *** broken CP system? l2p
gammelscroll wrote: »gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
Its an interesting paradox. Against bad players, sorc is incredibly strong. As it is in general open world PvP. In even match ups between players of similar ability or in confined spaces, sorc is one of the weaker classes. Makes the class hard to balance. But personally, I don't think anything should be balanced around the lowest common denominator. If you think shields are really that strong, or that sorc damage is so off the chart, I encourage you to make a sorc and duel a competent stamina player or attempt to 1vX and then report back on how it went. You'll quickly discover how often your frags miss and how expensive it is to maintain shields vs competent opponents.
It's not as easy as it looks, and until you get some perspective from the other side, you wont have an accurate idea of how strong the class is or isnt.
so you think a class should be balanced around a *** broken CP system? l2p
usually the term " l2p " is used when someone is saying that something is too hard or that something deserve a nerf. and certainly not when someone is trying to argue against someone who just throw a death recap and say that sorc are OP.
gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the ass. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
gammelscroll wrote: »gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
Its an interesting paradox. Against bad players, sorc is incredibly strong. As it is in general open world PvP. In even match ups between players of similar ability or in confined spaces, sorc is one of the weaker classes. Makes the class hard to balance. But personally, I don't think anything should be balanced around the lowest common denominator. If you think shields are really that strong, or that sorc damage is so off the chart, I encourage you to make a sorc and duel a competent stamina player or attempt to 1vX and then report back on how it went. You'll quickly discover how often your frags miss and how expensive it is to maintain shields vs competent opponents.
It's not as easy as it looks, and until you get some perspective from the other side, you wont have an accurate idea of how strong the class is or isnt.
so you think a class should be balanced around a *** broken CP system? l2p
If they nerf frags' stun, they really need to un-nerf its damage. Or else it will become totally useless
As long as they put back the damage, I'm fine with them removing the stun, but otherwise it will make it not even worth slotting.
If they nerf frags' stun, they really need to un-nerf its damage. Or else it will become totally useless
As long as they put back the damage, I'm fine with them removing the stun, but otherwise it will make it not even worth slotting.
That's not likely to happen since they gave another stun (Rune Prison) in exchange for taking one away from the Frags. Not that anyone asked for any of this mind you, but that's another matter.
Plus ZOS don't really have a history of going back on their nerfs once they make it to live. They just go and tweak something else.
gammelscroll wrote: »gammelscroll wrote: »Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
Its an interesting paradox. Against bad players, sorc is incredibly strong. As it is in general open world PvP. In even match ups between players of similar ability or in confined spaces, sorc is one of the weaker classes. Makes the class hard to balance. But personally, I don't think anything should be balanced around the lowest common denominator. If you think shields are really that strong, or that sorc damage is so off the chart, I encourage you to make a sorc and duel a competent stamina player or attempt to 1vX and then report back on how it went. You'll quickly discover how often your frags miss and how expensive it is to maintain shields vs competent opponents.
It's not as easy as it looks, and until you get some perspective from the other side, you wont have an accurate idea of how strong the class is or isnt.
so you think a class should be balanced around a *** broken CP system? l2p
usually the term " l2p " is used when someone is saying that something is too hard or that something deserve a nerf. and certainly not when someone is trying to argue against someone who just throw a death recap and say that sorc are OP.
Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
Maj/min shield system, shield defile. Replace implosion with a proc dot that can proc any time and deals either phys/shock damage. Name hemorrhage/lingering static. Give DK implosion. (Albiet nerfed) That makes the burst too easily avoidable, like someone could quick block curse then roll both frags+fury and make sorc do nothing
Buff streak by making it cheaper but have some limit that isn't cost and lower cost mines. Stamfrags or even air atro ulti. Unnerf frags, unbuff cage.
Maj/min shield system, shield defile. Replace implosion with a proc dot that can proc any time and deals either phys/shock damage. Name hemorrhage/lingering static. Give DK implosion. (Albiet nerfed) That makes the burst too easily avoidable, like someone could quick block curse then roll both frags+fury and make sorc do nothing
Buff streak by making it cheaper but have some limit that isn't cost and lower cost mines. Stamfrags or even air atro ulti. Unnerf frags, unbuff cage.
maj/min shields with a shield defile would absolutely kill sorcs. While shield stacking is overtuned, it isn't overpowered. If it was op it would be the best in every situation, which it isn't. A double nerf like this would be over the top. They only need to hit shields in one aspect, and it should be fine if done right.
I agree with the rest of your post. Tuning down the cost increase of Streak should be fine. Or have it only increase in cost if there is no enemy within 20 meters of you. Im indifferent on frag/cage changes. I'd prefer the old versions but idc if it goes live or not as is.
Maj/min shield system, shield defile. Replace implosion with a proc dot that can proc any time and deals either phys/shock damage. Name hemorrhage/lingering static. Give DK implosion. (Albiet nerfed) That makes the burst too easily avoidable, like someone could quick block curse then roll both frags+fury and make sorc do nothing
Buff streak by making it cheaper but have some limit that isn't cost and lower cost mines. Stamfrags or even air atro ulti. Unnerf frags, unbuff cage.
maj/min shields with a shield defile would absolutely kill sorcs. While shield stacking is overtuned, it isn't overpowered. If it was op it would be the best in every situation, which it isn't. A double nerf like this would be over the top. They only need to hit shields in one aspect, and it should be fine if done right.
I agree with the rest of your post. Tuning down the cost increase of Streak should be fine. Or have it only increase in cost if there is no enemy within 20 meters of you. Im indifferent on frag/cage changes. I'd prefer the old versions but idc if it goes live or not as is.
The first two were either or. Both would definitely be too weak.* Especially in noCP.
Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!