Would the issue be reduced if it was potentially easier to get around the map? I had a suggestion a while back wherein the 21 Ayleid Ruins on the map were turned into capturable fast travel points. Then it would be easier to get back to where you were if someone kills you.
You don't need the lorebooks to reach level 10 in the mage's guild skill line.
You don't need the skyshards to complete the story line.
You don't need the delves to complete any of your adventure zone's missions.
You want those skyshards, lorebooks and delve achievements.
There's a way to get them, come to Cyrodiil.
Achievements are made to be challenging. You want the challenge removed for the sake of I don't even know what.
Completely irrelevant to the case of having a PvE Cyrodil or not. What does it matter to you if a player that doesn't want to take part in your gank fest can get the PvE elements of Cyrodil done in a completely separate instance of the map, earning no AP or helping any faction? If you're so honorable that you'd never-ever attack PvErs like you said in previous pages, why are you so against letting those same players that add absolutely nothing to your game getting their own map to do their PvE things? Unless, of course, all you really want is the easy AP ganking PvErs gets you. Otherwise, all you're doing is crying about something that doesn't affect you at all but that could make a lot of other players happy.
It would make no sense to ask for a mob-free vMoL so you can get the skin, why are you people asking for the same exact thing?
Density is strong on this one. Again, because PvE achievements are locked behind a PvP zone, which doesn't interest me whatsoever. But for some seriously skewed reason, you people think is ok to force me into that cesspool to complete what should have been PvE.
As for organizing events, are you daft ? I, as a player, have to make sure a part of the game can function properly ? It would be like asking you, as a PvE player, to make an event to get people to play into an alliance rather than another. It's not your job.
See? Even you can make sense sometimes. That's PRECISELY our point! Why do you people expect us PvErs to work for your entertainment? It's not our job to fix your godamned PvP! Either take it up on yourselves to solve the problem and do as I suggested or, hell, even come up with your own ideas to make it stop bleeding players. Have you thought about that? Just like we are doing by asking a PvE Cyrodil map so we don't have to deal with PvP.
As for gankers land, I'm happy that you guys are so knowledgeable about a side of the game you don't even want to come close for fear of getting some disease, really happy.
If you've payed attention to my first post on this thread you'll see I posted videos of people doing exactly that: ganking PvErs and newbies. I know it's convenient to forget the proof you asked has been posted, but here's a reminder:
https://forums.elderscrollsonline.com/en/discussion/comment/4375365/#Comment_4375365
So far you're throwing assumptions about PvP, like that the majority of the population is made of griefers, and there are people actively hunting you for some unknown reason, or that the moment you step into cyrodiil you get ganked.
Like I said in the original post, I found these videos within 3 minutes of searching for "elder scrolls online ganking noobs". here's another reminder: https://forums.elderscrollsonline.com/en/discussion/comment/4375365/#Comment_4375365
And don't forget the countless accounts of PvE players in this very thread about their own experiences with trying to complet the PvE content in Cyrodil.
When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
While I'm not arguing in favor of or against OPs idea, if that were true then there wouldn't be fishing holes. Unless we are also at war with fish. Are we at war with fish? The server kept crashing and I can't help but wonder if the fish were responsible. Can something be done, a PVFish campaign?When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
While I'm not arguing in favor of or against OPs idea, if that were true then there wouldn't be fishing holes. Unless we are also at war with fish. Are we at war with fish? The server kept crashing and I can't help but wonder if the fish were responsible. Can something be done, a PVFish campaign?When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
No, that's most certainly not what I'm looking for. Keep transit is tied down to the Transitus Network, and is completely useless for getting across the map as you have to have an unbroken chain from the border gate. Conversely, you would be able to travel to any controlled Ayleid Ruin from any other, which would allow a lot more freedom.i believe the word you are looking for is keeps. they already exist.Would the issue be reduced if it was potentially easier to get around the map? I had a suggestion a while back wherein the 21 Ayleid Ruins on the map were turned into capturable fast travel points. Then it would be easier to get back to where you were if someone kills you.
No, that's most certainly not what I'm looking for. Keep transit is tied down to the Transitus Network, and is completely useless for getting across the map as you have to have an unbroken chain from the border gate. Conversely, you would be able to travel to any controlled Ayleid Ruin from any other, which would allow a lot more freedom.i believe the word you are looking for is keeps. they already exist.Would the issue be reduced if it was potentially easier to get around the map? I had a suggestion a while back wherein the 21 Ayleid Ruins on the map were turned into capturable fast travel points. Then it would be easier to get back to where you were if someone kills you.
Its about give and take.
To give benefits of completing Cyrodiil stuff to people without them having to beat the content there (that content being surviving other players), you'd have to offer the same to people like myself....: PVPers who don't do trials or the harder dungeons.. Let me do them without having to beat the content - Empty all the bosses out, let me walk through them and give me the loot in a chest at the end - not to mention the titles, achievements and Undaunted levels etc...
Sounds a bit silly, doesn't it?
You can only spawn at a keep if you die in PvP, which is useless to the PvE players. Say a DC character dies to one of the bandits at the Gray Viper Outpost near Roebeck. Even if DC owns Roebeck, that character can only respawn at the DC Border Gate. If DC doesn't own Nickel, that character then can't get back to Roebeck or the Gray Viper Outpost quickly, and instead has to cross half of Cyrodiil again. Conversely, if DC owned Sardavar Leed, the character would be able to respawn there and would be back at the Gray Viper Outpost very quickly, and would be able to stay away from the PvP hotspots as well.well, yeh, actually. you wanted capturable points you can use as spawn points. thats a keep. i dont think they need more.No, that's most certainly not what I'm looking for. Keep transit is tied down to the Transitus Network, and is completely useless for getting across the map as you have to have an unbroken chain from the border gate. Conversely, you would be able to travel to any controlled Ayleid Ruin from any other, which would allow a lot more freedom.i believe the word you are looking for is keeps. they already exist.Would the issue be reduced if it was potentially easier to get around the map? I had a suggestion a while back wherein the 21 Ayleid Ruins on the map were turned into capturable fast travel points. Then it would be easier to get back to where you were if someone kills you.
Wait until your faction is in control over lots of keeps to go for the skyshards in enemy zone.No, that's most certainly not what I'm looking for. Keep transit is tied down to the Transitus Network, and is completely useless for getting across the map as you have to have an unbroken chain from the border gate. Conversely, you would be able to travel to any controlled Ayleid Ruin from any other, which would allow a lot more freedom.i believe the word you are looking for is keeps. they already exist.Would the issue be reduced if it was potentially easier to get around the map? I had a suggestion a while back wherein the 21 Ayleid Ruins on the map were turned into capturable fast travel points. Then it would be easier to get back to where you were if someone kills you.
Its about give and take.
To give benefits of completing Cyrodiil stuff to people without them having to beat the content there (that content being surviving other players), you'd have to offer the same to people like myself....: PVPers who don't do trials or the harder dungeons.. Let me do them without having to beat the content - Empty all the bosses out, let me walk through them and give me the loot in a chest at the end - not to mention the titles, achievements and Undaunted levels etc...
Sounds a bit silly, doesn't it?
What they are asking for is a PvE version of a PvP zone. The mirror for you would be to fill a trial with other players attacking you (getting PvP in a PvE zone). Dungeons have predictable mechanics, while players are a bit harder to plan ahead for everything that needs to be done. You're comparing apples to oranges. The OP is asking to turn a PvP zone into a PvE zone in a different instance, you are asking for the best free loot.
When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
And since we're not willing to be "soldiers" to any factions, a completely separated PvE Cyrodil has absolutely no impact in the gameplay of you people. Oh, sorry. No impact in the soldier's gameplay.
As we've been saying all this time, we'll get off your queues and you people wiull have a PvP Cyrodil filled with people that want to PvP and will provide you with a challenge, while we become free to complete the PvE content that was locked behind a PvP zone.
Simple and everyone benefits.
When you enter Cyrodiil you become a soldier for your faction. If you are unwilling to fight for your faction you have no business being in Cyrodiil.
And since we're not willing to be "soldiers" to any factions, a completely separated PvE Cyrodil has absolutely no impact in the gameplay of you people. Oh, sorry. No impact in the soldier's gameplay.
As we've been saying all this time, we'll get off your queues and you people wiull have a PvP Cyrodil filled with people that want to PvP and will provide you with a challenge, while we become free to complete the PvE content that was locked behind a PvP zone.
Simple and everyone benefits.
Nah its actually a fact lady.
Its also a fact that you do not need a separate instance. I'm in Cryodiil almost everyday. You know where im not at? Everywhere that isn't a keep or resource around a keep. I'm DC and Chorrol is a stones throw away from Rayles. I haven't been in Chorrol since the anniversary event. I actually can't remember the last time I was in Cheydinhal. I very rarely go into a delve to get the AP buff and 9/10 times no one is delve. I play in Vivec the most active campaign.
I do not feel I'm unique. None of my pvp friends hang out in towns or near skyshards, they are all at the fights with me. I also have no interest in fighting people who don't know how to fight back. There is nothing fun about that.
And people arguing that a pve cyrodiil does nothing to pvpers, when I first started this game I had NO interest in pvp. I went into Cyrodiil on a skyshard run with a guild. When we exited a delve there was a siege going on at a keep near us and we went over to see what was happening. I have been an avid pvper since that day. SO you tell me. If that had been a pve version of Cyrodiil would I still be a pvper? How many others went in for skyshards or something else and came out loving pvp?
You don't need a pve cyrodiil
It boggles my mind how people fail to understand something so simple as this. PvPers have absolutely nothing to lose with this. We'll get out of their queues and they'll have a PvP zone filled with PvPers only. The only people against this are the people that can only gain AP by ganking PvErs trying to do their PvE things. Real PvPers should have no problem at all with this.
It boggles my mind how people fail to understand something so simple as this. PvPers have absolutely nothing to lose with this. We'll get out of their queues and they'll have a PvP zone filled with PvPers only. The only people against this are the people that can only gain AP by ganking PvErs trying to do their PvE things. Real PvPers should have no problem at all with this.
Because it's not about us losing free kills, that's the part you have to understand. It's about not giving in to whiny PVE'ers who can't be bothered to even spend a few hours in a PVP zone. The zone was designed with PVP in mind. I don't want the developers to spend even 1minute retrofitting it so cowards can get their skyshards without worry...no...just no. I will say it again...because I know you will forget.....THIS IS NOT ABOUT WANTING FREE KILLS IN CYRODIIL. IT'S ABOUT YOU GUYS BEING SO CHICKEN **** THAT YOU REFUSE TO EVER STEP FOOT INSIDE A PVP ZONE.
#NoSafeSpaceInCyrodiil
@Anne_Firehawk That's why I said maybe a campaign that's designed for that so it don't interfere with the pvp... You only go in there if you don't want to do pvp