Its about give and take.
To give benefits of completing Cyrodiil stuff to people without them having to beat the content there (that content being surviving other players), you'd have to offer the same to people like myself....: PVPers who don't do trials or the harder dungeons.. Let me do them without having to beat the content - Empty all the bosses out, let me walk through them and give me the loot in a chest at the end - not to mention the titles, achievements and Undaunted levels etc...
Sounds a bit silly, doesn't it?
phaneub17_ESO wrote: »Its about give and take.
To give benefits of completing Cyrodiil stuff to people without them having to beat the content there (that content being surviving other players), you'd have to offer the same to people like myself....: PVPers who don't do trials or the harder dungeons.. Let me do them without having to beat the content - Empty all the bosses out, let me walk through them and give me the loot in a chest at the end - not to mention the titles, achievements and Undaunted levels etc...
Sounds a bit silly, doesn't it?
You're okay that we join in only to collect stuff like Sky Shards, Delve achievements, daily quests, and complete anchors. We make ZERO contributions to help defend or capture key locations and we take up extra numbers on the queue limit that could have gone to someone else who wants to PvP.
phaneub17_ESO wrote: »Raise the difficulty of the mobs to "Adventure zone" like what Craglorn used to be, give the mobs buttloads of health and damage, they can even add more NPC packs that would be PvP areas to simulate getting smacked around by a large crowd. Some of the more difficult areas would require us to form parties or even raid groups to accomplish what most players cannot solo.
"It wouldn't have a single effect on pvp players".
And we wouldn't mind at all. Just give us the trial sets, skill points, mage guild books, monster helmets other than infused/impenetrable, undaunted passives, dungeon sets and dye colors without having to deal with PvE.
This is the same circle jerk that always comes up if this topic is raised. There's always two sides to a coin and I have no effin clue how the people asking for pve cyro don't have the capacity to see the other side.
"It wouldn't have a single effect on pvp players".
And we wouldn't mind at all. Just give us the trial sets, skill points, mage guild books, monster helmets other than infused/impenetrable, undaunted passives, dungeon sets and dye colors without having to deal with PvE.
This is the same circle jerk that always comes up if this topic is raised. There's always two sides to a coin and I have no effin clue how the people asking for pve cyro don't have the capacity to see the other side.
Its really not the same. A lot of pvers work hard trying to complete objectives and quest. We don't mind running across a map killing mobs fighting bosses and gathering. But what a majority of people do mind is having it interrupted by a ganker or roaming zerg. Just because its a pvp zone. Pvp in this game is a broken joke. It really should have never been implemented.
"It wouldn't have a single effect on pvp players".
And we wouldn't mind at all. Just give us the trial sets, skill points, mage guild books, monster helmets other than infused/impenetrable, undaunted passives, dungeon sets and dye colors without having to deal with PvE.
This is the same circle jerk that always comes up if this topic is raised. There's always two sides to a coin and I have no effin clue how the people asking for pve cyro don't have the capacity to see the other side.
Its really not the same. A lot of pvers work hard trying to complete objectives and quest. We don't mind running across a map killing mobs fighting bosses and gathering. But what a majority of people do mind is having it interrupted by a ganker or roaming zerg. Just because its a pvp zone. Pvp in this game is a broken joke. It really should have never been implemented.
No, its not really the same. A lot of PVPers work hard at their skills and builds so they can defeat those gankers. We don't mind running across a map fighting players and gathering, but what the majority of PVPers do mind is having to interrupt their PVP for weeks on end to farm PVE zones/dungeons just to get the gear they need.
PVP is not a broken joke and is the preferred playstyle for a substantial part of the playerbase - in fact it was the main selling point of the game for many people when it first came out. If it hadn't been implemented, then it may not have had the initial uptake required to make the game successful.
Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...
If you're gonna lynch me... Remember I'm only sharing my opinions
@Anne_Firehawk That's why I said maybe a campaign that's designed for that so it don't interfere with the pvp... You only go in there if you don't want to do pvp