Play on low pop server and preferable not in prime time and is few issues.You can still do those things while pvp is turned on. Just adjust your build, be aware of your surroundings, etc. Or just you know.....ignore that part of the game and don't fret if you don't get the achievments from pvp land.
The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...
If you're gonna lynch me... Remember I'm only sharing my opinions
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases...
sudaki_eso wrote: »Hmm, i kinda like the idea but i dont think its necessary - even tho i would prefer a non-pvp cyrodil. I havent been to cyrodil often, in fact only 3 times - for the tutorial, to check out imperial city and yesterday, well just for the event.
I managed to to more then 30 quest (3 cities done, 2 more to go), did a couple of dwelves and some anchors. Saw one enemy in 3h and it seemed that he also wanted to be left alone, we didnt fight just went our way. Now i am hooked and will be hunting skyshard, dwelves and quest again tonight. Pick a campaign thats not too busy and you can do all these things without dealing with pvp.
So you would put up deny duel then you traveled from keep to siege deep into enemy area.TheRealPotoroo wrote: »The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...
If you're gonna lynch me... Remember I'm only sharing my opinions
phaneub17_ESO wrote: »Raise the difficulty of the mobs to "Adventure zone" like what Craglorn used to be, give the mobs buttloads of health and damage, they can even add more NPC packs that would be PvP areas to simulate getting smacked around by a large crowd. Some of the more difficult areas would require us to form parties or even raid groups to accomplish what most players cannot solo.
Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...
If you're gonna lynch me... Remember I'm only sharing my opinions
TheRealPotoroo wrote: »The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...
If you're gonna lynch me... Remember I'm only sharing my opinions
For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
- So Roleplayers would have a giant playeground for Roleplay battles
- Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
- PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
- Social players could organise fun events
For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
- So Roleplayers would have a giant playeground for Roleplay battles
- Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
- PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
- Social players could organise fun events
For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
- So Roleplayers would have a giant playeground for Roleplay battles
- Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
- PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
- Social players could organise fun events
Unfortunately, for a lot of the PvP gankers, it is not about the AP rewards it is about ruining someone's game. Now they will come back with the old excuses about L2P or it is a PvP zone, but the truth is, they enjoy ruining the game. So they hang around quest spots nd doorways, just waiting to get a jump on someone.
@Its_Alexis that's exactly what I'm talking about... It wouldn't have a single bit of effect on the pvp players at all
TheRealPotoroo wrote: »No, that's the exact opposite of enjoyment. We're trying to do PvE stuff. We are not trying to do PvP stuff, we don't want to do PvP stuff, we just want to be left alone to do the mode we do enjoy.Anne_Firehawk wrote: »If you want to enjoy Cyrodiil, take the risk of having to PVP while doing PVE. It's a PVP-Zone, the Roleplayers wouldn't like it if suddenly the war was paused there.
Personally, I don't think there's anything wrong with having the option of a PvPvE style. I wouldn't personally do it or want to be forced into that playstyle myself, though. I can't speak for the OP, but in my opinion, just as I support a separate Cyrodiil Campaign for non-PVPers, I think people that like the PvP aspect would enjoy having some aspects in the rest of Tamriel (in a way that wouldn't force those changes on people that want pure PvE)But, hey, here's an idea.
We could do that, and also make so that when a player is caught stealing in a PvE zone, or killing an NPC, basically any illicit activity that warrant a bounty, we can kill them...
Oh, wait, no, that we can't, because as long as we're talking about a PvP zone turned into a PvE zone, it's all fine and dandy, but bringing PvP into a PvE zone... no, that's not cool.
But it's ok, I'm just sharing my opinion, go ahead and tell me why I'm wrong.
I don't think that's the real goal for everyone, and thanks to group achievements, it's not JUST "achievements from Cyrodiil". And for anyone on console, there are actual achievements/trophies relating to them, so it's not even JUST ESO in-game achievements.If you don't want to do any pvp or deal with potential gankers you will not be getting the achievments from Cyrodil. simple.
Its_Alexis wrote: »Korah_Eaglecry wrote: »@Anne_Firehawk That's why I said maybe a campaign that's designed for that so it don't interfere with the pvp... You only go in there if you don't want to do pvp
This discussion has been had time and again and at no point has anyone brought any new ideas or opinions to the table. You have the vast majority of the map to PvE in without the threat of being killed. Dont want to get killed while PvEing? Dont go to Cyrodiil and stop trying to take what little PvPers do have in this game. PvP is suffering enough as it is.
What we want is just that little PvE content that is stuck behind PvP area. Tamriel Skyshard Hunter, Explorer title, Savior of Nirn title. Most of the stuff is in PvE but just that little bit is behind cyrodill.