olivesforge wrote: »Its really not the same. A lot of pvpers work hard trying to complete objectives and quest. We don't mind running across a map killing zergs fighting tanks and gathering. But what a majority of people do mind is having it interrupted by a one-shot or roaming Rakkhat. Just because its a pve zone. PVP in this game is a broken joke. It really should have never been implemented.
I would be VERY interested in a PvE version of Cyrodil and Imperial City. Lots of lore and sights to see or do in a COOPERATIVE mode.
Its about give and take.
To give benefits of completing Cyrodiil stuff to people without them having to beat the content there (that content being surviving other players), you'd have to offer the same to people like myself....: PVPers who don't do trials or the harder dungeons.. Let me do them without having to beat the content - Empty all the bosses out, let me walk through them and give me the loot in a chest at the end - not to mention the titles, achievements and Undaunted levels etc...
Sounds a bit silly, doesn't it?
What they are asking for is a PvE version of a PvP zone. The mirror for you would be to fill a trial with other players attacking you (getting PvP in a PvE zone). Dungeons have predictable mechanics, while players are a bit harder to plan ahead for everything that needs to be done. You're comparing apples to oranges. The OP is asking to turn a PvP zone into a PvE zone in a different instance, you are asking for the best free loot.
It boggles my mind how people fail to understand something so simple as this. PvPers have absolutely nothing to lose with this. We'll get out of their queues and they'll have a PvP zone filled with PvPers only. The only people against this are the people that can only gain AP by ganking PvErs trying to do their PvE things. Real PvPers should have no problem at all with this.
At the base level I have to agree with this. But I wouldn't be against something that altered the risk perception factor.Absolut_Turkey wrote: »Sorry kids. No risk, no reward. If you're too scared to step into Cryodiil, then you don't deserve to have the rewards that come with Cryodiil.
Medics are not non-combatants. They get targeted and killed a lot. And if you want to be a medic, go join the fray as a healer. What you are asking to be isn't a medic, it's a deserter.
TequilaFire wrote: »The crux of the matter is there is no difference between getting killed by a player or a Daedra programmed to hunt and gank you. Or is it PvE players are so used to easily defeating PvE NPCs they never die in PvE?
Just stop worrying about being killed and you will be fine.
It doesn't hurt a bit and you lose nothing, you can't even be looted.
You don't even talk to the player that kills you and he will not even remember you 2 minutes later.
Never seen such lack of backbone in a game before.
It boggles my mind how people fail to understand something so simple as this. PvPers have absolutely nothing to lose with this. We'll get out of their queues and they'll have a PvP zone filled with PvPers only. The only people against this are the people that can only gain AP by ganking PvErs trying to do their PvE things. Real PvPers should have no problem at all with this.
Because it's not about us losing free kills, that's the part you have to understand. It's about not giving in to whiny PVE'ers who can't be bothered to even spend a few hours in a PVP zone. The zone was designed with PVP in mind. I don't want the developers to spend even 1minute retrofitting it so cowards can get their skyshards without worry...no...just no. I will say it again...because I know you will forget.....THIS IS NOT ABOUT WANTING FREE KILLS IN CYRODIIL. IT'S ABOUT YOU GUYS BEING SO CHICKEN **** THAT YOU REFUSE TO EVER STEP FOOT INSIDE A PVP ZONE.
#NoSafeSpaceInCyrodiil
You keep saying this but you also fail to see their side of things. PvP players really do not like PvE. They tolerate it to reach their goals in PvP. They do not see why they should have to tolerate your world to advance in their world if you get a pass visiting their world. On a side note I took a crafter through all of Cyrodiil for the achievements and he was so bad I had to hide near some of the delve bosses and wait for help because he couldn't at that time solo them. It took a lot of time (especially the fishing) but he got it done. Most of the time the PvP crowd left me alone.
And that brings me to my next point. The reason most PvP players left me alone is because they gained nothing by killing me. PvP players are not ganking PvE for AP. A PvE player isn't worth enough for the trouble. Good chance you are getting jumped by other people who are also there for the PvE content. Could also be people new to PvP just trying to figure things out. The serious PvP crowd will ignore you simply because you are not worth the jumping off a horse and killing.
I understand my healer is never going to get through vet Maelstrom without serious changes. Doesn't mean I am going to demand Maelstrom be changed just so I can get the achievement. Eventually I may shift her build learn a DPS rotation and give it a try. Not all content is meant for my characters and play style. I realize this and wouldn't want it changed for me because there are others out there that enjoy it as it is. I'm sure I do things in the game they would rather not do.
And yeah it may seem selfish that they don't want to give you the easy way out but in truth keeping Cyrodiil as is in respect to being PvP only is actually good for the game.
You keep saying this but you also fail to see their side of things. PvP players really do not like PvE. They tolerate it to reach their goals in PvP. They do not see why they should have to tolerate your world to advance in their world if you get a pass visiting their world. On a side note I took a crafter through all of Cyrodiil for the achievements and he was so bad I had to hide near some of the delve bosses and wait for help because he couldn't at that time solo them. It took a lot of time (especially the fishing) but he got it done. Most of the time the PvP crowd left me alone.
And that brings me to my next point. The reason most PvP players left me alone is because they gained nothing by killing me. PvP players are not ganking PvE for AP. A PvE player isn't worth enough for the trouble. Good chance you are getting jumped by other people who are also there for the PvE content. Could also be people new to PvP just trying to figure things out. The serious PvP crowd will ignore you simply because you are not worth the jumping off a horse and killing.
I understand my healer is never going to get through vet Maelstrom without serious changes. Doesn't mean I am going to demand Maelstrom be changed just so I can get the achievement. Eventually I may shift her build learn a DPS rotation and give it a try. Not all content is meant for my characters and play style. I realize this and wouldn't want it changed for me because there are others out there that enjoy it as it is. I'm sure I do things in the game they would rather not do.
And yeah it may seem selfish that they don't want to give you the easy way out but in truth keeping Cyrodiil as is in respect to being PvP only is actually good for the game.
If PvE is something you people donb't want to have to deal with, petition ZOS for a PvP way to get the armor you need for PvP. Someone suggested a dungeon filled with players somewhere. And that's just one idea.
And no, the PvErs are not ganking other PvErs. There's a lot of people that specificaly wait in delves and other PvE spots to kill PvErs just for fun. And all the PvErs accounts on the matter when they were in Cyrodil atest to that. I'm sure there are a lot of honorable PvPers that don't do that, but the idiots hunting and killing PvErs are numerous enough to be a problem. And that's why we're petitioning ZOS for a completely separate PvE Cyrodil campaing.
And yes, being against this is selfish in the extreme. Specially when it'd not detract from anyone's game. Except the gankers. And anyone defending those scum cannot say they're honorable PvPers.
Like we've been saying again and again and again and again, having us out of your queues so you can battle only PvPers that'll give you a challenge while we're free to complete the PvE portion of Cyrodil in peace only benefits both groups.
I do both so I'm not "you people". Doing both I realize each have aspects that are good/bad depending on point of view. Again I wouldn't want to change a part of the game I don't like if it would impact those who might like that part of the game as is. I get through it and move on if it is something I feel I must do. I also like different challenges. It does make me a bit sad they made most the PvE content a cake walk. I can change three skills on my healer and do many or the world bosses even with the latest bump they got. Personally I think if you try to solo a world boss it should one shot you just on general principle but that is a different topic for another day. My point being Cyrodiil offers a unique challenge when visiting the delves there. That uniqueness should not be taken away just for simplicity of completing the task.
The people attesting to being jumped by PvP'rs in delves are they sending a questionnaire to those that pop them? You originally said PvP'rs were hunting for AP. They are not. There isn't good AP popping people trying to do delves or find skyshards. You get better AP fixing keep walls. Sure there could be players just sitting on a delve trolling, they are not the typical PvP'r not by a long shot. And as others have mentioned if you say in guild chat hey EP is ganking at whatever delve the problem is usually solved in short order. I disagree with your selfish assessment. Keeping Cyrodiil PvP only is good for the game. It brings people to PvP that might otherwise not try it. Some of those people end up enjoying PvP and stick around. People sticking around playing the game is what benefits everyone. Just like keeping some skills or armor sets PvP only or PvE only is good for the game. Makes people play more content or repeat content which means more game time.
And I doubt people running the delves have any real impact on the queues. People running the sewers or the city for keys and telvar stones, they do impact the queue but again different topic for a different day.
Doing both I realize each have aspects that are good/bad depending on point of view. Again I wouldn't want to change a part of the game I don't like if it would impact those who might like that part of the game as is. I get through it and move on if it is something I feel I must do. I also like different challenges.
The people attesting to being jumped by PvP'rs in delves are they sending a questionnaire to those that pop them? You originally said PvP'rs were hunting for AP. They are not. There isn't good AP popping people trying to do delves or find skyshards. You get better AP fixing keep walls. Sure there could be players just sitting on a delve trolling, they are not the typical PvP'r not by a long shot.
Keeping Cyrodiil PvP only is good for the game. It brings people to PvP that might otherwise not try it.
@Menegroth I don't think you or the OP has yet addressed the fact that Cyrodiil's PvE content was specifically designed to be PvE content in a PvP zone. Removing half of that would be not playing the content as designed. What's your take on that?
Why does a change have to effect me directly in order for my opinion to be valid? I would argue that those who stand to benefit the most from a change are more likely to have a strong bias towards the pros and ignore and minimize the cons.
If someone suggested that all group content in the game should be opened to full 24 person groups I wouldnt be in support of that change for the same reasons I dont support this one. Opening up group content would certainly make my pve experiences a lot easier, but being objective about game design means you put the integrity of the game above your own adjenda.
Do I really care which way this suggestion goes? No, Im just sharing my opinions on the subject. Opinions that might also be held by the people making these decisions. But go ahead and dismiss me as a troll...if you think that will help you get your way.
Please, people, understand this once and for all:
- We're NOT asking to transform Cyrodil in a PvE map. We want a SEPARATE PvE campaing that would earn us NO AP and won't help any faction.
- Regardless of what you believe the impact of PvErs pursuing achievments have on your queues, you'll simply not have to worry about us AT ALL. All the slots will be filled by people that WANT to PvP, be them veterans or newbies.
My PvP Cyrodiil? Are you thinking I'm a PvPer? Certainly not. I may dabble occasionally, but I don't enjoy the current meta and stay out of it at the moment. Just like you, I would love to be able to get around Cyrodiil and do my PvE content in peace. But I also understand that in order to do my PvE content in Cyrodiil, I must respect the way that PvE is designed in Cyrodiil, and that design involves being susceptible to PvP. What would a PvE-only Cyrodiil even have in it? Without the PvP objectives, there's basically nothing there, it's just an empty zone sparsely populated with enemies. No real challenge worthy of all those skyshards and lorebooks that you're after, as you'd just be able to pick them all up without putting in any effort. And why does it matter to me? Because it reduces the number of PvE players that I can complete Cyrodiil content with, not to mention giving all of them completely free and unrestricted access to something those of us who have already done it had to carefully orchestrate over a few days so as to not cross the PvP blackspots.Again, your PvP Cyrodil will still exist the way it is and you people will still be free to join it with your alts and complete it while dealing with the other factions trying to stop you.Menegroth I don't think you or the OP has yet addressed the fact that Cyrodiil's PvE content was specifically designed to be PvE content in a PvP zone. Removing half of that would be not playing the content as designed. What's your take on that?
My take on Cyrodil having being designed to to have PvE content in a PvP zone is simple: so what? We know how it is now and how it was deisgned. Our point here is that it doesn't appeal to us the way it is now. That's why we're petitioning for a change. What does it matter to you if someone that don't want to have anything to do with PvP completed their skyshards, delves and lorebooks achievements in a completely separate PvE instance of Cyrodil? Unless you're a ganker that either farm PvErs for fun and/or AP, absolutely nothing will change for you.
Well, the fact that there'll be no PvErs clogging your queues and, from that point on, everyone in a PvP campaing will be there because they want to PvP, providing a much better experience for true PvPers that want the challenge. While we PvErs will be free to get our PvE achievements without having to partake in content that we don't want to do. Everyone profits.
My PvP Cyrodiil? Are you thinking I'm a PvPer? Certainly not. I may dabble occasionally, but I don't enjoy the current meta and stay out of it at the moment. Just like you, I would love to be able to get around Cyrodiil and do my PvE content in peace. But I also understand that in order to do my PvE content in Cyrodiil, I must respect the way that PvE is designed in Cyrodiil, and that design involves being susceptible to PvP. What would a PvE-only Cyrodiil even have in it? Without the PvP objectives, there's basically nothing there, it's just an empty zone sparsely populated with enemies. No real challenge worthy of all those skyshards and lorebooks that you're after, as you'd just be able to pick them all up without putting in any effort. And why does it matter to me? Because it reduces the number of PvE players that I can complete Cyrodiil content with, not to mention giving all of them completely free and unrestricted access to something those of us who have already done it had to carefully orchestrate over a few days so as to not cross the PvP blackspots.
That's why my suggestion is to keep the PvEers in Cyrodiil, but to make it easier for them to express no interest in PvP. For the gankers, who are only out to kill you, this probably would make no difference, but for the decent PvPers who want a good fight, having an indicator that you won't provide that fight (or any AP) is more likely to encourage them to leave you alone.
Takes-No-Prisoner wrote: »I completed all of the PvE achievements for Cyrodiil[not including Imperial City]. You say 'force', no one is forcing you here sweetheart. If asked, I can give you a pretty nicely detailed guide as to how to take advantage Cyrodiil's map to complete the PvE portion, without engaging a single target. I've done it before myself, but it took time, planning and very careful game play from myself to get through the whole map without being singled out.
I didn't mention anything about singling out PvERs. But, Cyrodiil is, and always will be a war zone. I'm not wishing for it to get anything else-- other then PvP.
I will say this again, there is a way to complete PvE achievements without engaging anyone. All it requires is a few simple rules to follow and careful planning. The honest to Akatosh hard part of it is the how much the map flips different colors, where to be--where not to be. That is where a PvPer's valued perspective comes into play.
A round of applause for you for completing the PvE achievements in Cyrodil, baby doll. But we're not discussing if it's possible or not. What we're asking is for a PvE instance of Cyrodil completely separate from your PvP Holy Land. Understand this: some people hate PvP and don't want to have nothing to do with it whatsoever.
With the new PvE instance, PvErs will get out of your queues and you'll have a PvP zone filled only with PvPers that will give you a challenge. And the skyshards and lorfebooks will still be there in your PvP zone if you wantg to collect them again with another character.
As we've been saying again and again, you people have absolutely nothing to lose from this. Both groups have only to gain.
"Because, well... It doesn't affect you"
Actually it does and I have said why.
This game survives on players playing the game. It needs not only new players but players that will be around for a long time. When it comes to PvE new content and repeated content through RNG helps keep people around. Back to topic though...
The way the game works now people who prefer PvP find they sometimes want/need to PvE. People who prefer PvE find sometimes they want/need to go into the PvP zones. Some people dislike one or the other and go back to what they enjoy as soon as they can. Others though find they actually enjoy the content they were avoiding and that leads to them playing the game longer. I know many people in the guilds I am in were reluctant to PvP but once we got them out there doing it (sometimes through helping with PvE stuff in Cyradiil) they found they enjoyed it. Some were even thinking of leaving the game but PvP became their reason to stay. And that is why creating a PvE only Cyrodiil potentially affects PvP players. This idea would decrease the player base affecting the entire game.
Same thing really with RNG. Sure it sucks (for some) having to run the same dungeon twenty times for gear but it keeps them playing the game. If they get the gear first run the end result is they run out of things to do in game sooner causing a drop in player base. People hate RNG but it is needed.
Please, people, understand this once and for all:
- We're NOT asking to transform Cyrodil in a PvE map. We want a SEPARATE PvE campaing that would earn us NO AP and won't help any faction.
- Regardless of what you believe the impact of PvErs pursuing achievments have on your queues, you'll simply not have to worry about us AT ALL. All the slots will be filled by people that WANT to PvP, be them veterans or newbies.Keeping Cyrodiil PvP only is good for the game. It brings people to PvP that might otherwise not try it.
Loads of people try PvP as soon as they hit lvl 10. What makes you think a, have to repeat this so you people understand, COMPLETELY SEPARATE PvE instance of Cyrodil will diminish the number of people trying PvP? Your PvP Cyrodil WILL STILL BE THERE for you and everyone the WANT to do it. If anything, after they're done with their PvE achievements, they might even try it just for the sake of trying something new in the game. Some guilds already do runs with newbies and there's no reason for that to stop if this is implemented.
As we've been saying and are already getting tired of repeating, this can only benefit both groups.
And people arguing that a pve cyrodiil does nothing to pvpers, when I first started this game I had NO interest in pvp. I went into Cyrodiil on a skyshard run with a guild. When we exited a delve there was a siege going on at a keep near us and we went over to see what was happening. I have been an avid pvper since that day. SO you tell me. If that had been a pve version of Cyrodiil would I still be a pvper? How many others went in for skyshards or something else and came out loving pvp?
And yes, PvE Cyrodil does not affect you people at all. Concentrate and read because this is not hard to understand, I guarantee.
- The PvP Cyrodil will not cease to exist
- PvErs will get out of your queues
- Cyrodil will be filled with PvPers only, providing you the challenge you desire
- Players in the PvE Cyrodil campaing won't earn any AP or help any factions
- Again, the PvP Cyrodil will still exist the way it is today
So, yes, you'd still be a PvPer since you and yourr guild would still be able to run newbies through it and get people hooked in the battle. What won't help either PvPers nor PvErs is trying force people that have absolutely no interest in PvP in there so they can complete their PvE achievements.
As we've been saying again and again, both groups have only to gain from this. The only group that will lose are the people that seek and farm PvErs in order to gain AP, since they lack the ability to actually fight other PvPers for it.
So, if you really not one of those, you should have no problem at all with a completely separate PvE Cyrodil campaing.
You repeating what has already been said does nothing. It didn't address my statement the first time and still doesn't. Your idea is bad for the entire game and that means it is bad for PvP. Nothing you have posted disputes that let alone proves it not true.
And you also failed to address the different challenge Cyrodiil represents to the PvE players. A challenge many found interesting. You have posted no good reason for the change other than you don't want to do it as is.
It is good for the game for crossover activity. It is what helps keep the game alive.