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An increase in "invincible" builds?

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Lokey0024 wrote: »
    I understand exactly what you are all saying. If you want to kill one of these guys you need a few things on top of just the gear traits I mentioned.

    - You need to run an ultimate other than the destro ult. Everyone runs the destro ult. Good players know how to avoid it. Uber tanks eat it up. Personally I use soul assault if I have line of sight into a radiant oppression. 99% of players cannot survive this. If they can, just move along because that person, as you stated, really cannot be killed but conversely they won't be able to do anything offensively. Ice comet works when there is limited LoS because it also knocks them down. And ... yes, yes, I know ... Ice Comet can be blocked. Well sorry to break it to you forum people, 90% of people still panic and don't block it.
    - While I am not unkillable, I am very hard to kill. Of my 9 abilities (one is double slotted) only 2 are purely for offense. I have breath of life, harness magicka, mist form, retreating manuevers, the Templar magic recovery circle thingy, and inner light. The only non ult offense I have is pokey sticks, radiant oppression and structured entropy (double slotted) to make them hit harder but really for the 8% health bonus. Really that's for defense in a way too. Throw in immovable potions that give me health and magicka back and I'll frequently be the last person alive in a keep.

    Here is what I'm saying. Very, very few people are virtually unkillable if you have offensive gear and strong ultimates like soul assault. If someone can survive those then they cannot hurt you and should be ignored. That said, if you are not gearing yourself for offense then you really cannot complain about unkillable players because most of them are.

    TLDR: Get your offensive potential from gear and your defense from abilities instead of vice versa.

    Note: I do this in heavy armor 5-1-1. With the Templar circle thingy active my resists are both 30k, health (in PVP) 27K, magic 49K, 3.4K spell power (in combat) and my crit resist is above 1000 which is more than enough via CP. I'm not squishy.

    This how retardedly OP BoL is. With those defensive stats you should be taking heavy damage that no class but templar can survive. And im almost positive you have 3 or 4 minions running around you dividing the damage.

    Im telling you impen is only worthwhile investment in pvp.

    I wish I had minions. Haha.

    Nah .. usually I'm solo unless someone needs help. Then I'm in a 24 man Zerg like everyone else.

    Also, yes, BoL is retardedly OP. I can't disagree there. I'd still say it's second in retardedly OPishness to Mist Form but, whatever. I use every tool available to me.
    Edited by THEDKEXPERIENCE on 30 March 2017 11:22
  • Durham
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    PactMender wrote: »
    xskinzcity wrote: »
    That's the point of the build. Extremely high survivability but no dps. It's a trade off.

    trade off? youre on xbox skin you should know better! OP is right damn near all of AD DC who are stam builds are fengrush fanboy orc stam sorcs posers who wear 5 or 6 or 7 heavy armor and they also have stupid high dps every one wants their cake and eat it too, like mag sorcerer ive seen these near invincible stam builds have mobility with damage and survivability. there are no trade offs. every update from thieves guild on up pvp balance has gotten worse.

    OP these builds hurt pvp.

    They sacrifice DPS tho... I have no problem with these builds just do not engage them until last .... Just CC them until they have no resources.. Im refering to the stam tanks.. A stam tank that has invested in survivability will lose DPS .. Can they still kill you yes they can ... but they still have very low DPS
    Edited by Durham on 30 March 2017 14:43
    PVP DEADWAIT
    PVP The Unguildables
  • thankyourat
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    BoxFoxx wrote: »
    ...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)

    Why should you die if the six players don't know how to confirm kills yet. Every time I have ever 1vX 5 or 6 people it's always been because they don't combo attacks and they aren't using CCs properly. Being able too actually get kills is a skill in ESO. If I win a 1vX it's no reason for the X to be upset. Instead of being upset they should realize what they did wrong and try something different the next time.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    BoxFoxx wrote: »
    ...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)

    Why should you die if the six players don't know how to confirm kills yet. Every time I have ever 1vX 5 or 6 people it's always been because they don't combo attacks and they aren't using CCs properly. Being able too actually get kills is a skill in ESO. If I win a 1vX it's no reason for the X to be upset. Instead of being upset they should realize what they did wrong and try something different the next time.

    This reminds me of the hundreds of times I've been at the front of a Zerg, fighting dozens of other players while wondering why they don't just overwhelm me instead of dying like stupid ninjas one at a time.
  • thankyourat
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    BoxFoxx wrote: »
    BoxFoxx wrote: »
    BoxFoxx wrote: »
    ...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)

    Was waiting for this, there we have it, this is usually the bias opinion people have. No you shouldn't automatically die because 6 guy's are hitting you if they're bad. You speak of equal playing field & not having an advantage yet you feel a player SHOULDN'T have a chance to fight back just because. God forbid one player has a fighting chance when they are clearly better than the 6 they're up against, god forbid that one guy shows them they still need to L2P. You want the game to cater to bad players, you don't want skill or an even playing field. And I'll assume you're against 1vxing for the most part.

    Always the same argument, everyone should have a fighting chance EXCEPT the guy that's outnumbered.

    It's not biased... its basic player versus player combat game common sense... you can fight back... but you shouldn't also be so tanky that you automatically beat the odds. Fight back, duck behind a rock, stealth, fleeeeee.... anything you like, all those things are cool... but really, if you think the kind of play style where you can heal endlessly and take very little damage is balanced???

    Get your head out of the sand!

    It's that kind of thinking that is actually breaking the game.

    Stop twisting what I say, I'm saying bad players should die because they're bad. You're saying just because it's 6 people you should die for that reason alone, no you SHOULD die because it's 6 people & they're GOOD ENOUGH to kill you not because it's simply 6 of you. You SHOULD get punished for BAD PLAY...

    But your level of thinking is exactly what ZOS wants so I don't get what you're complaining about. This "Numbers should automatically win" mentality has been getting put in place patch after patch.

    Well there obviously must be reason for that should there.

    I'm not twisting what you say man, you are just misunderstanding the concept of balanced gameplay. You are talking about bad players getting punished and nonsense like that. You have no concern for a game to be what it's meant to be... fun for everyone.

    A truly good player can probably kill 6 players if they're skilled enough even with my suggestions. The issue your outlook has, is that you're blaming the imbalance on those 6 players being "bad"... in fact, most of the time they're not bad, you're just most likely overpowered so they look bad. Even the field a bit... then judge their skill level.

    It's not that a player is overpowered, most of the time players are just bad or not very experienced. A good player can exploit both of those. During no CP week I actually felt more god mode than when I have CP. If you even the playing field those 6 players will have a even harder time fighting a skilled player because the 6 don't know how to manage their resources and they will instantly​ die. If you make combat more skilled base it's not the solo players who would be affected.
  • SneaK
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    I just posted this in another thread, but again, I'm still trying to form this thought....

    Think about, what if CP only affected gear traits/sets/bonuses/attributes/resistances/everything, based on a tier system with the type of gear you run. I'm terrible at math, but essentially what I'm trying to say is each color in the CP tree (red/blue/green) scaled differently with the type of armor. So, lets say in 5 LA, you'd only receive 40% bonus of the red constellations, but in 7 HA, you'd receive 100% of the benefits they put out, ie. resistances etc.

    I honestly think if they did this, correctly, it would very much put some balance into the game, and it would put more emphasis on LA/MA/HA, and the role they play. I do however think if they did it they would need to do something about shields, perhaps make them crit-able. Bastion is in the red tree though.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
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