CatchMeTrolling... what I'm suggesting is not the reason, the devs and designers making bad decisions on how to solve an existing problem is the reason.
I never said people shouldn't be able to maximize their stats or make more efficient play out of good builds!
Its very simple. Caps and limits in PvP. No new armor sets, no debuffs on already existing skills, no new anything. Just don't allow a player to exploit build designs in PvP ...to do that you simply apply proper caps and limits so that everything functions properly and fairly in PvP situations. A major improvement would be making heals more powerful but having a cool down time in between being healed. That alone would change the dynamic in a huge way. (Note: Those caps in limits only need apply while in Cyrodiil. For PvE content there is obviously no need for stats to be capped.)
I don't think caps will work... I mean if the only purpose for adding them is to stop characters being too good at one thing - then instead, they will just be as good as they can be at that one thing - but good at other stuff too with all the leftover stats.
CP's kind of does this already by forcing you to spend an equal number of points in each tree - This is how we get builds that have everything.
I think the problem is that one stat increases both offence AND defence.... Magica affects strength of dmg/heals/shields... Stamina affects strength of dmg/heals(+dodge/block resources).. There is no tradeoff.. I think there needs to be a third stat for defence/heals - so you either boost your dmg stat OR your healing stat.. But its probably too late in the game for that now.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
I don't think caps will work... I mean if the only purpose for adding them is to stop characters being too good at one thing - then instead, they will just be as good as they can be at that one thing - but good at other stuff too with all the leftover stats.
CP's kind of does this already by forcing you to spend an equal number of points in each tree - This is how we get builds that have everything.
I think the problem is that one stat increases both offence AND defence.... Magica affects strength of dmg/heals/shields... Stamina affects strength of dmg/heals(+dodge/block resources).. There is no tradeoff.. I think there needs to be a third stat for defence/heals - so you either boost your dmg stat OR your healing stat.. But its probably too late in the game for that now.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)
CatchMeTrolling wrote: »...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)
Was waiting for this, there we have it, this is usually the bias opinion people have. No you shouldn't automatically die because 6 guy's are hitting you if they're bad. You speak of equal playing field & not having an advantage yet you feel a player SHOULDN'T have a chance to fight back just because. God forbid one player has a fighting chance when they are clearly better than the 6 they're up against, god forbid that one guy shows them they still need to L2P. You want the game to cater to bad players, you don't want skill or an even playing field. And I'll assume you're against 1vxing for the most part.
Always the same argument, everyone should have a fighting chance EXCEPT the guy that's outnumbered.
CatchMeTrolling wrote: »...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)
Was waiting for this, there we have it, this is usually the bias opinion people have. No you shouldn't automatically die because 6 guy's are hitting you if they're bad. You speak of equal playing field & not having an advantage yet you feel a player SHOULDN'T have a chance to fight back just because. God forbid one player has a fighting chance when they are clearly better than the 6 they're up against, god forbid that one guy shows them they still need to L2P. You want the game to cater to bad players, you don't want skill or an even playing field. And I'll assume you're against 1vxing for the most part.
Always the same argument, everyone should have a fighting chance EXCEPT the guy that's outnumbered.
It's not biased... its basic player versus player combat game common sense... you can fight back... but you shouldn't also be so tanky that you automatically beat the odds. Fight back, duck behind a rock, stealth, fleeeeee.... anything you like, all those things are cool... but really, if you think the kind of play style where you can heal endlessly and take very little damage is balanced???
Get your head out of the sand!
It's that kind of thinking that is actually breaking the game.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)
Was waiting for this, there we have it, this is usually the bias opinion people have. No you shouldn't automatically die because 6 guy's are hitting you if they're bad. You speak of equal playing field & not having an advantage yet you feel a player SHOULDN'T have a chance to fight back just because. God forbid one player has a fighting chance when they are clearly better than the 6 they're up against, god forbid that one guy shows them they still need to L2P. You want the game to cater to bad players, you don't want skill or an even playing field. And I'll assume you're against 1vxing for the most part.
Always the same argument, everyone should have a fighting chance EXCEPT the guy that's outnumbered.
It's not biased... its basic player versus player combat game common sense... you can fight back... but you shouldn't also be so tanky that you automatically beat the odds. Fight back, duck behind a rock, stealth, fleeeeee.... anything you like, all those things are cool... but really, if you think the kind of play style where you can heal endlessly and take very little damage is balanced???
Get your head out of the sand!
It's that kind of thinking that is actually breaking the game.
Stop twisting what I say, I'm saying bad players should die because they're bad. You're saying just because it's 6 people you should die for that reason alone, no you SHOULD die because it's 6 people & they're GOOD ENOUGH to kill you not because it's simply 6 of you. You SHOULD get punished for BAD PLAY...
But your level of thinking is exactly what ZOS wants so I don't get what you're complaining about. This "Numbers should automatically win" mentality has been getting put in place patch after patch.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
A truly good player can probably kill 6 players if their skilled enough even with my suggestions. The issue your outlook has, is that you're blaming the imbalance on those 6 players being "bad"... in fact, most of the time they're not bad, you're just most likely overpowered so they look bad. Even the field a bit... then judge their skill level.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
I don´t see why.
They can not kill quick because they are inept.
That can´t be fixed with gamemechanics.
It´s like saying 6 archers missing all their arrows because they´re too dumb to shoot should still beat one skilled shooter simply because they´re 6.
Does not make any sense to me. I´m sorry.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
I don´t see why.
They can not kill quick because they are inept.
That can´t be fixed with gamemechanics.
It´s like saying 6 archers missing all their arrows because they´re too dumb to shoot should still beat one skilled shooter simply because they´re 6.
Does not make any sense to me. I´m sorry.
None of those reference are actually the reality that were talking about here. If players are that bad and they die then so be it. So maybe not ANYONE... but the cases of 1xVing should be more difficult for a solo player and take more skill than it currently does. If you win in a 1vX situation it should take actual skill in play not in being a juggernaut. Most of the time in actuality the situation has nothing to do with those players being inept and everything to do with the other player being overpowered and nearly invincible.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.... (*gasp* god forbid there be certain death if I'm outnumbered in a combat game... Jesus!)
Was waiting for this, there we have it, this is usually the bias opinion people have. No you shouldn't automatically die because 6 guy's are hitting you if they're bad. You speak of equal playing field & not having an advantage yet you feel a player SHOULDN'T have a chance to fight back just because. God forbid one player has a fighting chance when they are clearly better than the 6 they're up against, god forbid that one guy shows them they still need to L2P. You want the game to cater to bad players, you don't want skill or an even playing field. And I'll assume you're against 1vxing for the most part.
Always the same argument, everyone should have a fighting chance EXCEPT the guy that's outnumbered.
It's not biased... its basic player versus player combat game common sense... you can fight back... but you shouldn't also be so tanky that you automatically beat the odds. Fight back, duck behind a rock, stealth, fleeeeee.... anything you like, all those things are cool... but really, if you think the kind of play style where you can heal endlessly and take very little damage is balanced???
Get your head out of the sand!
It's that kind of thinking that is actually breaking the game.
Stop twisting what I say, I'm saying bad players should die because they're bad. You're saying just because it's 6 people you should die for that reason alone, no you SHOULD die because it's 6 people & they're GOOD ENOUGH to kill you not because it's simply 6 of you. You SHOULD get punished for BAD PLAY...
But your level of thinking is exactly what ZOS wants so I don't get what you're complaining about. This "Numbers should automatically win" mentality has been getting put in place patch after patch.
Well there obviously must be reason for that should there.
I'm not twisting what you say man, you are just misunderstanding the concept of balanced gameplay. You are talking about bad players getting punished and nonsense like that. You have no concern for a game to be what it's meant to be... fun for everyone.
A truly good player can probably kill 6 players if their skilled enough even with my suggestions. The issue your outlook has, is that you're blaming the imbalance on those 6 players being "bad"... in fact, most of the time they're not bad, you're just most likely overpowered so they look bad. Even the field a bit... then judge their skill level.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
I don´t see why.
They can not kill quick because they are inept.
That can´t be fixed with gamemechanics.
It´s like saying 6 archers missing all their arrows because they´re too dumb to shoot should still beat one skilled shooter simply because they´re 6.
Does not make any sense to me. I´m sorry.
None of those reference are actually the reality that were talking about here. If players are that bad and they die then so be it. So maybe not ANYONE... but the cases of 1xVing should be more difficult for a solo player and take more skill than it currently does. If you win in a 1vX situation it should take actual skill in play not in being a juggernaut. Most of the time in actuality the situation has nothing to do with those players being inept and everything to do with the other player being overpowered and nearly invincible.
Given we´re talking about a nonCP situation here.
What makes a player OP there. Everybody is fighting on even ground except for gear - which is easily obtained.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
I don´t see why.
They can not kill quick because they are inept.
That can´t be fixed with gamemechanics.
It´s like saying 6 archers missing all their arrows because they´re too dumb to shoot should still beat one skilled shooter simply because they´re 6.
Does not make any sense to me. I´m sorry.
None of those reference are actually the reality that were talking about here. If players are that bad and they die then so be it. So maybe not ANYONE... but the cases of 1xVing should be more difficult for a solo player and take more skill than it currently does. If you win in a 1vX situation it should take actual skill in play not in being a juggernaut. Most of the time in actuality the situation has nothing to do with those players being inept and everything to do with the other player being overpowered and nearly invincible.
Given we´re talking about a nonCP situation here.
What makes a player OP there. Everybody is fighting on even ground except for gear - which is easily obtained.
I'm addressing with CP more directly. Caps should hardly change a nonCP campaign. However, certain combinations of buffs and healing abilities can still make some players OP... at least in PvP situation, in PvE you could never survive group dungeons with out it.
But you can't carry over those stats to PvP because it makes it unbalanced. You're taking the build tank power and healing stats to defeat a group dungeon boss and applying to a player versus player situation on a field with a wide variety of classes. It simply doesn't apply. So to make combat more balanced you need caps. Balance equals more fun for everyone.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
I don´t see why.
They can not kill quick because they are inept.
That can´t be fixed with gamemechanics.
It´s like saying 6 archers missing all their arrows because they´re too dumb to shoot should still beat one skilled shooter simply because they´re 6.
Does not make any sense to me. I´m sorry.
None of those reference are actually the reality that were talking about here. If players are that bad and they die then so be it. So maybe not ANYONE... but the cases of 1xVing should be more difficult for a solo player and take more skill than it currently does. If you win in a 1vX situation it should take actual skill in play not in being a juggernaut. Most of the time in actuality the situation has nothing to do with those players being inept and everything to do with the other player being overpowered and nearly invincible.
Given we´re talking about a nonCP situation here.
What makes a player OP there. Everybody is fighting on even ground except for gear - which is easily obtained.
I'm addressing with CP more directly. Caps should hardly change a nonCP campaign. However, certain combinations of buffs and healing abilities can still make some players OP... at least in PvP situation, in PvE you could never survive group dungeons with out it.
But you can't carry over those stats to PvP because it makes it unbalanced. You're taking the build tank power and healing stats to defeat a group dungeon boss and applying to a player versus player situation on a field with a wide variety of classes. It simply doesn't apply. So to make combat more balanced you need caps. Balance equals more fun for everyone.
I´m going to be bold and state:
Every unkillable tankbuild is in some way related to: Pirate, bloodspawn, harness or blocking mechanics.
Work on those 4 and the discussions vanish.
xskinzcity wrote: »That's the point of the build. Extremely high survivability but no dps. It's a trade off.
PactMender wrote: »xskinzcity wrote: »That's the point of the build. Extremely high survivability but no dps. It's a trade off.
trade off? youre on xbox skin you should know better! OP is right damn near all of AD DC who are stam builds are fengrush fanboy orc stam sorcs posers who wear 5 or 6 or 7 heavy armor and they also have stupid high dps every one wants their cake and eat it too, like mag sorcerer ive seen these near invincible stam builds have mobility with damage and survivability. there are no trade offs. every update from thieves guild on up pvp balance has gotten worse.
OP these builds hurt pvp.
Waffennacht wrote: »How can you possibly make it where in this game a "good" player can deafeat six "bad" players and yet still have that same player with that same build not be insanely OP in 1v1?
I do not believe this game has the mechanics capable (nor any game for that matter) to have such a sliding scale based purely on skill.
When all it takes is a cross hair and a press of a button, I do not see how skill can make the difference between surviving x6 attacks per sec and still lose to x1 attack per sec.
The rise of tank builds is more of a symptom of the problem that comes from the combination of champion points, high amounts of resource regeneration + high amounts of damage, the way damage is increased from stealth attacks, and the way some item sets function. Which created only two extremes A: Player gets killed in two hits, but can kill most other players in two hits. Or B: Player tanks up and has more time to counter attack, but takes longer to kill most other players.