THEDKEXPERIENCE wrote: »How many of you who complain about not being able to kill players 10 on 1 are also using a bunch of impen gear and have thousands into recovery?
If you want to kill "unkillable" players then you need to spec for damage. Going with infused/divines and a max stat will give you just enough extra damage to be the guy who walks up to these tree runners and casually melts them.
THEDKEXPERIENCE wrote: »How many of you who complain about not being able to kill players 10 on 1 are also using a bunch of impen gear and have thousands into recovery?
If you want to kill "unkillable" players then you need to spec for damage. Going with infused/divines and a max stat will give you just enough extra damage to be the guy who walks up to these tree runners and casually melts them.
Quite possibly the dumbest, or smartest if you trying to trick people, thing I've read in a while.
In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »How many of you who complain about not being able to kill players 10 on 1 are also using a bunch of impen gear and have thousands into recovery?
If you want to kill "unkillable" players then you need to spec for damage. Going with infused/divines and a max stat will give you just enough extra damage to be the guy who walks up to these tree runners and casually melts them.
Quite possibly the dumbest, or smartest if you trying to trick people, thing I've read in a while.
I'm not trying to trick anyone. It's completely true and accurate. If you add just a little more DPS via your gear trait then you will have enough in Cyrodiil to put your head above water against these players. If course you'll be a squishier character but that's the trade off.
Try it before you dismiss it. Works great. But what do I know, I only have 30,000 kills.
CatchMeTrolling wrote: »THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »How many of you who complain about not being able to kill players 10 on 1 are also using a bunch of impen gear and have thousands into recovery?
If you want to kill "unkillable" players then you need to spec for damage. Going with infused/divines and a max stat will give you just enough extra damage to be the guy who walks up to these tree runners and casually melts them.
Quite possibly the dumbest, or smartest if you trying to trick people, thing I've read in a while.
I'm not trying to trick anyone. It's completely true and accurate. If you add just a little more DPS via your gear trait then you will have enough in Cyrodiil to put your head above water against these players. If course you'll be a squishier character but that's the trade off.
Try it before you dismiss it. Works great. But what do I know, I only have 30,000 kills.
I wouldn't recommend anyone go glass cannon outside of gank builds to be honest, unless you're running in groups. If someone has a Jack of all trades build 9 out of 10 they know what they're doing so typically builds like that doesn't work on them simply because they know how to mitigate damage. Aren't you a Templar, it's like the easiest damage to mitigate in this meta as well.
And as for kills I'm pretty sure I was top 3 or 5 on Xbox with almost 200k and that was in December, so does that mean I know more?
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
In recent weeks, I feel like we're seeing more and more invincible builds...the players who get cornered by 10-20 other players, run in a circle around a tree or rock casting endless heals and wards, and who take forever to take down in a long, boring battle with no real reward.
So, for discussion:
1. Does it seem like these builds are really on the rise? (Or am I running into the same three guys over and over).
2. Is there something off with a player being able to endlessly survive attacks from 10+ other players?
3. Do these builds enhance or hurt pvp? (I find them tedious, but I'm open-minded to other opinions. The way I can accept that, sure, someone out there loves Paulette Shore films).
dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
@THEDKEXPERIENCE
I can't speak for everyone, but my main pvp-er is a stamblade configured for dps. The idea of simply increasing damage output is problematic for several reasons:
1. He's pretty maxxed as it is, running the meta health, divines, BIS gear, all passives, etc. There's not a lot to upgrade.
2. Increasing his damage offsets his survivability. If invincible builds requires a whole class of super squishy dps builds to kill them, pvp will be completely imbalanced.
3. In my OP, I wasn't talking about strong players, I was referencing god-like players. Players where my strongest hits, which usually do 10k damage even against a good build, hit for 3k, with half missing and another quarter doing mysteriously low damage of like 150. These builds have infinite resources, heal through what damage can hit them, and take 10-15 players to bring them down.
If someone can 1x6 that's awesome...I've seen the best players do it. But if someone can 1x15 without dying, something is off. We've been here before...I think it was update 4 or 5, a looooong time ago. Changes create a class of invincible Dragonknights. They're back...so be wary, DKs...when the pvp reports at ZOS start showing this behavior it'll mean a massive nerf to all DKs. Which is unfortunate...it's going to hurt them in PVE.
In recent weeks, I feel like we're seeing more and more invincible builds...the players who get cornered by 10-20 other players, run in a circle around a tree or rock casting endless heals and wards, and who take forever to take down in a long, boring battle with no real reward.
So, for discussion:
1. Does it seem like these builds are really on the rise? (Or am I running into the same three guys over and over).
2. Is there something off with a player being able to endlessly survive attacks from 10+ other players?
3. Do these builds enhance or hurt pvp? (I find them tedious, but I'm open-minded to other opinions. The way I can accept that, sure, someone out there loves Paulette Shore films).
1. No, this has been happening since the dawn of time. It's called kiting and using the environment.
2. No, theres something off with the 10+ players attacking them.
3. Don't know, don't care. People can build how they want, i'll find a way to kill/counter them. Unless its a tankDK, they can stand there holding right click all night if that's whats fun for them, i'll just leave them be.
What you describe can be done on a level 10 if the people chasing them are silly enough. Stop chasing their tail and corner them properly, chasing their tail will have you forever LoS when its around a tree or rock. I have ran a half zerg around a tree for 10 minutes, I have been blown up by 4 players when attempting to kite them around the tree in under 30 seconds.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
How hard is it to understand, that a 6v1 is a fast kill, as long as the 6 people know what zhey are doing.
Let me fighten vs 6 potatoes ans I kill them in 30 seconds - thats how it should be.
Listen bro, even in a 2v1 I have 0 chance if the guys are good and will die, ur Mimi is just an excuse for missing game knowledge...
Most of this imbalance revolves around the CP system. Play on the non-CP campaign and you will see the difference.
While there are good players that make use of LOS etc.to survive against groups you will not see any player standing in the open and endlessly survive being pounded by 10+ players like the CP campaign. In fact, most cannot even tank 5+ players for any length of time with the exception of a few MagSorcs with their shield stacking but even that ends in a reasonable amount of time or they streak away.
Also siege actually hurts and you wont see players standing in the open and tanking multiple siege shots with ease.
1vX exists but takes more skill and zero mistakes by you or some mistakes by your opponents to pull it off.
Overall I've found Non-CP to be much more enjoyable and balanced. I've also learned how much sloppy play the CP system let me get away with so you will have to manage your resources/moves/skill rotation more skillfully
The hard truth is that the CP system needs an across the board reduction in effectiveness by at least 50% and some need complete removal/replacement.
Late on the thread but here is my 2 cents.
I am not an uber PvP'er, and while some may say that can discount me, it means I am more like the majority of players in Cyrodiil, maybe slightly above average.
I do not have a problem with the "tank builds" that cannot be killed easy. They do trade off the ability to make kills. In the end, they do not seem able to kill anyone themselves. It really IS a trade off. You may not like them, I don't, but it is a build that DOES NOT need nerfing. Just because we do not like something does not mean the devs have to step in. I will fight them for a moment until I see there have endless blocks/shields/heals, and then leave them alone. If you feel a need to chase these guys that cannot hurt a fly, then go for it, but dont blame them.
I remember one was sieging solo, so I attacked him. Did little damage. I finally just burned his siege. He then focused on me, attacked me......and he did no more damage to me than I did to him, and I was all dps! Another player came up and we both attacked and did little damage, but again, he could not harm us. Eventually he was killed when a big group showed up.
My point though is this. Why is it okay to have these glass cannons but not okay to have these rubber weapon tanks? I dont think there really is more and more of them, but it is the same ones you are running into over and over, with just enough to be a pain in the rear, and to make it appear there are more.
In their defense, it is a valid build, especially with a group. They lure inexperienced players into breaking from a group fight, weakening their group.
Boring? Yes. Needs to be "fixed'? No.
As has been shown above, there are just some that are excellent and get kills as well, but that is just very experienced players. You dont dev that, you accept it. THEY are not near as common, but do exist.
@davey1107 I hope the changes aren't too dramatic. I hope the cost of abilities CP passives stay, they're extremely helpful. Personally I feel it's just as simple as limiting healing in PvP along with stat caps while in Cyrodiil. That's the single most outstanding thing I've noticed that makes the gameplay out of balance. I don't like the idea of constantly moving things around, adding and taking away, nerfing and buffing.Most of this imbalance revolves around the CP system. Play on the non-CP campaign and you will see the difference.
While there are good players that make use of LOS etc.to survive against groups you will not see any player standing in the open and endlessly survive being pounded by 10+ players like the CP campaign. In fact, most cannot even tank 5+ players for any length of time with the exception of a few MagSorcs with their shield stacking but even that ends in a reasonable amount of time or they streak away.
Also siege actually hurts and you wont see players standing in the open and tanking multiple siege shots with ease.
1vX exists but takes more skill and zero mistakes by you or some mistakes by your opponents to pull it off.
Overall I've found Non-CP to be much more enjoyable and balanced. I've also learned how much sloppy play the CP system let me get away with so you will have to manage your resources/moves/skill rotation more skillfully
The hard truth is that the CP system needs an across the board reduction in effectiveness by at least 50% and some need complete removal/replacement.
You're not the first to mention going to Azuras Star. Hopefully it becomes more populated with people getting sick of Scourge.
I don't want the CP system to take a hit. The boost in effectiveness helps a ton in dungeons and trials. If they want to limit CP effectiveness strictly in PvP, Scourge in particular, then so be it. More desirably a new campaign midway between AZ and Scourge with stat caps and cool down times receiving heals.
THEDKEXPERIENCE wrote: »I understand exactly what you are all saying. If you want to kill one of these guys you need a few things on top of just the gear traits I mentioned.
- You need to run an ultimate other than the destro ult. Everyone runs the destro ult. Good players know how to avoid it. Uber tanks eat it up. Personally I use soul assault if I have line of sight into a radiant oppression. 99% of players cannot survive this. If they can, just move along because that person, as you stated, really cannot be killed but conversely they won't be able to do anything offensively. Ice comet works when there is limited LoS because it also knocks them down. And ... yes, yes, I know ... Ice Comet can be blocked. Well sorry to break it to you forum people, 90% of people still panic and don't block it.
- While I am not unkillable, I am very hard to kill. Of my 9 abilities (one is double slotted) only 2 are purely for offense. I have breath of life, harness magicka, mist form, retreating manuevers, the Templar magic recovery circle thingy, and inner light. The only non ult offense I have is pokey sticks, radiant oppression and structured entropy (double slotted) to make them hit harder but really for the 8% health bonus. Really that's for defense in a way too. Throw in immovable potions that give me health and magicka back and I'll frequently be the last person alive in a keep.
Here is what I'm saying. Very, very few people are virtually unkillable if you have offensive gear and strong ultimates like soul assault. If someone can survive those then they cannot hurt you and should be ignored. That said, if you are not gearing yourself for offense then you really cannot complain about unkillable players because most of them are.
TLDR: Get your offensive potential from gear and your defense from abilities instead of vice versa.
Note: I do this in heavy armor 5-1-1. With the Templar circle thingy active my resists are both 30k, health (in PVP) 27K, magic 49K, 3.4K spell power (in combat) and my crit resist is above 1000 which is more than enough via CP. I'm not squishy.
THEDKEXPERIENCE wrote: »I understand exactly what you are all saying. If you want to kill one of these guys you need a few things on top of just the gear traits I mentioned.
- You need to run an ultimate other than the destro ult. Everyone runs the destro ult. Good players know how to avoid it. Uber tanks eat it up. Personally I use soul assault if I have line of sight into a radiant oppression. 99% of players cannot survive this. If they can, just move along because that person, as you stated, really cannot be killed but conversely they won't be able to do anything offensively. Ice comet works when there is limited LoS because it also knocks them down. And ... yes, yes, I know ... Ice Comet can be blocked. Well sorry to break it to you forum people, 90% of people still panic and don't block it.
- While I am not unkillable, I am very hard to kill. Of my 9 abilities (one is double slotted) only 2 are purely for offense. I have breath of life, harness magicka, mist form, retreating manuevers, the Templar magic recovery circle thingy, and inner light. The only non ult offense I have is pokey sticks, radiant oppression and structured entropy (double slotted) to make them hit harder but really for the 8% health bonus. Really that's for defense in a way too. Throw in immovable potions that give me health and magicka back and I'll frequently be the last person alive in a keep.
Here is what I'm saying. Very, very few people are virtually unkillable if you have offensive gear and strong ultimates like soul assault. If someone can survive those then they cannot hurt you and should be ignored. That said, if you are not gearing yourself for offense then you really cannot complain about unkillable players because most of them are.
TLDR: Get your offensive potential from gear and your defense from abilities instead of vice versa.
Note: I do this in heavy armor 5-1-1. With the Templar circle thingy active my resists are both 30k, health (in PVP) 27K, magic 49K, 3.4K spell power (in combat) and my crit resist is above 1000 which is more than enough via CP. I'm not squishy.
This how retardedly OP BoL is. With those defensive stats you should be taking heavy damage that no class but templar can survive. And im almost positive you have 3 or 4 minions running around you dividing the damage.
Im telling you impen is only worthwhile investment in pvp.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
How hard is it to understand, that a 6v1 is a fast kill, as long as the 6 people know what zhey are doing.
Let me fighten vs 6 potatoes ans I kill them in 30 seconds - thats how it should be.
Listen bro, even in a 2v1 I have 0 chance if the guys are good and will die, ur Mimi is just an excuse for missing game knowledge...
You're not listening to the whole conversation here man, just like many of you being so quick to respond.
The topic is not about good players versus bad players. The topic is about certain players being nearly invincible where even 6 good players have difficulty killing them, if at all.
...and if you're getting smacked by 6 guys CatchMeTrolling you SHOULD die. Exactly my point that you're missing. Those six guys should be pissed that they can't kill one.
The problem is: 6 People that know what they´re doing will kill a sorc quickly. Very quickly. If they can´t it´s a user error.
So what do you think those guys should be angry about?
A 6 on 1 scenario should be a quick kill for ANYONE!
How hard is that to understand?
How hard is it to understand, that a 6v1 is a fast kill, as long as the 6 people know what zhey are doing.
Let me fighten vs 6 potatoes ans I kill them in 30 seconds - thats how it should be.
Listen bro, even in a 2v1 I have 0 chance if the guys are good and will die, ur Mimi is just an excuse for missing game knowledge...
You're not listening to the whole conversation here man, just like many of you being so quick to respond.
The topic is not about good players versus bad players. The topic is about certain players being nearly invincible where even 6 good players have difficulty killing them, if at all.
Well, u did write: "6 player should kill ANYONE".
Cant see where u did the difference between good and bad ones, was exlusively responding to that part because I disagree.