dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
https://m.youtube.com/watch?v=EIsmvB9lvIQ
I only use trollking, i think blocking isnt the way to go for stam sorc - as u said, DK would be better for that.
On topic:
I can just aggree, way to easy to survive multiple people if u want to, reason i always try to fighg back (like in the Video).
FloppyTouch wrote: »I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
https://m.youtube.com/watch?v=EIsmvB9lvIQ
I only use trollking, i think blocking isnt the way to go for stam sorc - as u said, DK would be better for that.
On topic:
I can just aggree, way to easy to survive multiple people if u want to, reason i always try to fighg back (like in the Video).
Dat siege shield though OP pls nerf. You know ur fighting a bunch of Zerg bad potatoes when one of those gets dropped in the middle of an open world fight XD
CatchMeTrolling wrote: »dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
No they shouldn't, there will always be better player's in any game but these day's since everyone feels entitled to be on par with the actual good player's game's are catering to casuals, ESO is one of the biggest examples ironically. Removing skill and counter play, plus adding proc sets & poisons to appease the casual player's.
Everyone has the same tools, doesn't mean everyone is going to use them the same. That's the difference between theory crafting and copying cookie cutter builds.
CatchMeTrolling wrote: »dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
No they shouldn't, there will always be better player's in any game but these day's since everyone feels entitled to be on par with the actual good player's game's are catering to casuals, ESO is one of the biggest examples ironically. Removing skill and counter play, plus adding proc sets & poisons to appease the casual player's.
Everyone has the same tools, doesn't mean everyone is going to use them the same. That's the difference between theory crafting and copying cookie cutter builds.
I don't think you understand what it means to be a "better player" ... "in any game these days" players are on relatively equal terms in regards to damage and protection (save a few limited bonus items that deplete, generally located on the map). A powerful build doesn't make you a better player. It gives you an advantage not typical to PvP games. Better players are skilful at executing play style, timing and precision on relatively equal grounds of play.
*Oh and to say "everyon has the same tools" is complete BS... everyone knows how difficult it is to obtain these "tools" in ESO... and much by chance and pain staking amounts of time searching, crafting and grinding... nothing associated with being a better player.
Some guys I target actually take zero damage due to all the crit resistance they have... since my crit chance is nearly 70% all of my attacks do nothing to them. I think that is a tad absurd.
FragileNinja wrote: »Some guys I target actually take zero damage due to all the crit resistance they have... since my crit chance is nearly 70% all of my attacks do nothing to them. I think that is a tad absurd.
That's not how critical resistance works. Critical resistance reduces the critical modifier applied to the attack, but it can never go below what a normal hit would have done. With max everything in critical resistance, you'll take what would have been a 150% critical modifier down to around 110%, which is still slightly more than a normal hit.
CatchMeTrolling wrote: »dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
No they shouldn't, there will always be better player's in any game but these day's since everyone feels entitled to be on par with the actual good player's game's are catering to casuals, ESO is one of the biggest examples ironically. Removing skill and counter play, plus adding proc sets & poisons to appease the casual player's.
Everyone has the same tools, doesn't mean everyone is going to use them the same. That's the difference between theory crafting and copying cookie cutter builds.
I don't think you understand what it means to be a "better player" ... "in any game these days" players are on relatively equal terms in regards to damage and protection (save a few limited bonus items that deplete, generally located on the map). A powerful build doesn't make you a better player. It gives you an advantage not typical to PvP games. Better players are skilful at executing play style, timing and precision on relatively equal grounds of play.
*Oh and to say "everyon has the same tools" is complete BS... everyone knows how difficult it is to obtain these "tools" in ESO... and much by chance and pain staking amounts of time searching, crafting and grinding... nothing associated with being a better player.
In mmos being a "better player" always revolvedpartly around having better knowledge of the game.
Any game that allows for character customisation in terms of gear and skills will create a scenario where having/creating a powerful build IS actually part of being a better player.
The resources to create a build in eso (apart from a few unneeded ones like maelstrom weapons for example) are the same for everyone.
The timesink required in eso is not much different from what i´ve experienced in other games. Except for the hilarious task of getting undaunted shoulders.
The other part of being a better player is putting a good build to the test in practice.
CatchMeTrolling wrote: »dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
No they shouldn't, there will always be better player's in any game but these day's since everyone feels entitled to be on par with the actual good player's game's are catering to casuals, ESO is one of the biggest examples ironically. Removing skill and counter play, plus adding proc sets & poisons to appease the casual player's.
Everyone has the same tools, doesn't mean everyone is going to use them the same. That's the difference between theory crafting and copying cookie cutter builds.
I don't think you understand what it means to be a "better player" ... "in any game these days" players are on relatively equal terms in regards to damage and protection (save a few limited bonus items that deplete, generally located on the map). A powerful build doesn't make you a better player. It gives you an advantage not typical to PvP games. Better players are skilful at executing play style, timing and precision on relatively equal grounds of play.
*Oh and to say "everyon has the same tools" is complete BS... everyone knows how difficult it is to obtain these "tools" in ESO... and much by chance and pain staking amounts of time searching, crafting and grinding... nothing associated with being a better player.
In mmos being a "better player" always revolvedpartly around having better knowledge of the game.
Any game that allows for character customisation in terms of gear and skills will create a scenario where having/creating a powerful build IS actually part of being a better player.
The resources to create a build in eso (apart from a few unneeded ones like maelstrom weapons for example) are the same for everyone.
The timesink required in eso is not much different from what i´ve experienced in other games. Except for the hilarious task of getting undaunted shoulders.
The other part of being a better player is putting a good build to the test in practice.
Yes... but not in PvP... this is why people are getting so frustrated playing PvP... you can't apply those kind of rules of role playing to PvP. Those concepts are meant for PvE... for PvP to be fun, the playing field must be relatively level... if the PvP game wants to maintain population this is absolutely necessary. Otherwise you'll be stuck with just a few hardcore gamers and PvP will slowly die.
CatchMeTrolling wrote: »
This isn't Overwatch this is an MMO that revolves around character builds, so yes whether you like it or not player's will have the same setups or they'll have completely different setups. The only advantage they have is knowing more about the game than others. Also the better player is still going to win even if some average player is running the same build regardless. I don't know if you noticed but generally most of the pvp community runs the same thing & you're silly if you're under the impression that giving someone a good build suddenly makes them perform well.
Better player's know more and they know how to perform with these setups better, who do you think set the meta, fotm & start these broken builds? Cause it's not bad players for sure.
And as for your last part that sounds like entitlement, again it's an mmo so working for all those things comes with the territory, it's not going to be handed to you. Albeit, right now no one should be complaining because they're practically handing things out now.
If you think it's difficult to obtain things you should see other mmo's.
CatchMeTrolling wrote: »
This isn't Overwatch this is an MMO that revolves around character builds, so yes whether you like it or not player's will have the same setups or they'll have completely different setups. The only advantage they have is knowing more about the game than others. Also the better player is still going to win even if some average player is running the same build regardless. I don't know if you noticed but generally most of the pvp community runs the same thing & you're silly if you're under the impression that giving someone a good build suddenly makes them perform well.
Better player's know more and they know how to perform with these setups better, who do you think set the meta, fotm & start these broken builds? Cause it's not bad players for sure.
And as for your last part that sounds like entitlement, again it's an mmo so working for all those things comes with the territory, it's not going to be handed to you. Albeit, right now no one should be complaining because they're practically handing things out now.
If you think it's difficult to obtain things you should see other mmo's.
You guys keep talking about how MMOs are "supposed" to work!? Really? So now we are forfeiting genuine PvP fun and competition for some sort of status quo?
All I'm saying is, if you want PvP to be fun for everyone, you cannot apply the same rules and typical builds that are being used in PvE. While yes there should be some advantage for creating a superior build, complete domination is utterly absurd. Unless you want the game (PvP aspect) to slowly die off you need to make it fun for everyone and that means leveling the playing field to the point where any player has a decent chance at defeating another.
The rise of tank builds is more of a symptom of the problem that comes from the combination of champion points, high amounts of resource regeneration + high amounts of damage, the way damage is increased from stealth attacks, and the way some item sets function. Which created only two extremes A: Player gets killed in two hits, but can kill most other players in two hits. Or B: Player tanks up and has more time to counter attack, but takes longer to kill most other players.
Bro I've noticed all the trolley builds too. Dead ass, we need soft caps sooo bad like you shouldn't be able to even get 50k health even 40k and max resistance is enough to tank god damit. Like the most frustrating thing is when I'm wrecking some kids and these solo players with 60k debuff builds just run up and just negate tf outta me. Even if I outsmart them and I'm clearly a better player they can just Xv1 me down and send me a message telling me to get my dps up. Literally these kids feel like gods when you can't kill them. It's like they love to get beat on it makes them feel good
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
My issue is these people thinking they're good for being able to do it. As I said it's just plain easy to make a build capable of runnig around a tower all day and night. Doesn't make you a good player.
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
My issue is these people thinking they're good for being able to do it. As I said it's just plain easy to make a build capable of runnig around a tower all day and night. Doesn't make you a good player.
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
My issue is these people thinking they're good for being able to do it. As I said it's just plain easy to make a build capable of runnig around a tower all day and night. Doesn't make you a good player.