xskinzcity wrote: »That's the point of the build. Extremely high survivability but no dps. It's a trade off.
I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
pjwb16_ESO wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Ye right give everything the streak treatment, dont let the door hit you on my way out
pjwb16_ESO wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Ye right give everything the streak treatment, dont let the door hit you on my way out
Coming from someone who probably lives on this kind of playing
I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
PactMender wrote: »xskinzcity wrote: »That's the point of the build. Extremely high survivability but no dps. It's a trade off.
trade off? youre on xbox skin you should know better! OP is right damn near all of AD DC who are stam builds are fengrush fanboy orc stam sorcs posers who wear 5 or 6 or 7 heavy armor and they also have stupid high dps every one wants their cake and eat it too, like mag sorcerer ive seen these near invincible stam builds have mobility with damage and survivability. there are no trade offs. every update from thieves guild on up pvp balance has gotten worse.
OP these builds hurt pvp.
I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
https://m.youtube.com/watch?v=EIsmvB9lvIQ
I only use trollking, i think blocking isnt the way to go for stam sorc - as u said, DK would be better for that.
On topic:
I can just aggree, way to easy to survive multiple people if u want to, reason i always try to fighg back (like in the Video).
I tried making a nigh-on invincible build. for my stamsorc. Still dies really quick. Guess I just need to l2p it (or roll DK)..
I don't really know whats wrong with it..Feels like it should be ok in theory... plenty into block cost reduction, yet runs out of stam really quick while blocking. Loads of health recov (5k when troll king/orgnums procs) - and crit-surge heals - and vigour.. I think its mostly a l2p issue since I'm used to ranged/dmg shields - but I dunno how these permablock builds work...
https://m.youtube.com/watch?v=EIsmvB9lvIQ
I only use trollking, i think blocking isnt the way to go for stam sorc - as u said, DK would be better for that.
On topic:
I can just aggree, way to easy to survive multiple people if u want to, reason i always try to fighg back (like in the Video).
Yeah, I guess you're right.. When I think about it, Stamsorc has more mobility tools - I should just use those better to minimise the number of attackers. And I need to get used to using the 1h/s ulti much more for a bit of free blocking.. I've only tried this setup for an hour or so in PVP so far - still have much to learn!
DeviousCat wrote: »Yes, I think there is more than meets the eye going on in Cyrodill, Yes it's toxic and on the rise and Zos should really fit it.
"run in a circle around a tree or rock casting endless heals and wards"
There's your answer right there. People kite when facing multiple players, they aren't invincible, people are just dumb enough keep running in circle's behind the player. If I see someone kiting 10 dudes around a tree I'll just wait until he comes back around and throw a cc. Group catches up because of that and all of a sudden party's over.PactMender wrote: »xskinzcity wrote: »That's the point of the build. Extremely high survivability but no dps. It's a trade off.
trade off? youre on xbox skin you should know better! OP is right damn near all of AD DC who are stam builds are fengrush fanboy orc stam sorcs posers who wear 5 or 6 or 7 heavy armor and they also have stupid high dps every one wants their cake and eat it too, like mag sorcerer ive seen these near invincible stam builds have mobility with damage and survivability. there are no trade offs. every update from thieves guild on up pvp balance has gotten worse.
OP these builds hurt pvp.
I haven't noticed alot of stam sorcs, although it does seem like most do wear heavy armor. There's issues with heavy armor though, you loose burst potential and mobility. There are heavy armor sets that allow you to get pretty high burst, and pairing heavy with proc sets helps as well. If you wear medium and run into a heavy armor user 1v1 it's pretty easy to get them to just waste resources then burst them down.
I don't see how these builds hurt pvp, they aren't unkillable, there is counterplay to heavy armor. It's not like if you wear heavy armor all of a sudden you are god mode with unlimited resources and defend keeps by yourself against two 24 man groups.
I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
What I'd like to see Is people *really* using their environment... kiting around a tree? pull back a branch on the way to spring back in the chasers face - lol.
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
What I'd like to see Is people *really* using their environment... kiting around a tree? pull back a branch on the way to spring back in the chasers face - lol.
dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
CatchMeTrolling wrote: »I think there definitely needs to be a way around it for sure. I had this happen in Azuras the other day, even without cp, and the sorc just ran around a tower for 10 min with 6 of us focusing them I was even using drain mag and stam poisons. It's absurd. Of course they die eventually, they can't actually do anything. I called bs on them after and they got back to me saying they were actually good for being able to 1v5. IMO being able 1v5 means you take them all down or at least take 1-2 of us with you. Anyone can make a build that can run around spamming heals and shields. In light of both spamming abilities and constantly running around trees, i think it would be interesting to have something implemented where spamming causes abilities to cost exponentially more after a while. Although idk how you tell the difference between someone pulling this kind of bs and someone actually fighting to stay alive/fight back.
Your issue is someone kiting & using their environment? Lol
What I'd like to see Is people *really* using their environment... kiting around a tree? pull back a branch on the way to spring back in the chasers face - lol.
CatchMeTrolling wrote: »dwemer_paleologist wrote: »everyone should be on the same level and equal in pvp. but in eso they're not and it ruins pvp.
No they shouldn't, there will always be better player's in any game but these day's since everyone feels entitled to be on par with the actual good player's game's are catering to casuals, ESO is one of the biggest examples ironically. Removing skill and counter play, plus adding proc sets & poisons to appease the casual player's.
Everyone has the same tools, doesn't mean everyone is going to use them the same. That's the difference between theory crafting and copying cookie cutter builds.