I Think that the sets are by design.
Hear me out on this....
50 y/o old dog=Me. Can never compete against nubile, 18 y/o super fast twitch gaming monster who can pound out animation cancelling like a champ.
So....how do I ever win? Well maybe if we have OP sets I can.
You think that Cows ever eat cheese?
50 y/o old dog=Me. Can never compete against nubile, 18 y/o super fast twitch gaming monster who can pound out animation cancelling like a champ.
So....how do I ever win? Well maybe if we have OP sets I can.
I don't know what you guys are all up in arms about.
This game will never be a balanced pvp game, ever. Its not possible. No GCD ensures that. Hence OP sets to "spread" the death around.
Animation cancelling is the albatross of this game. They destroyed pvp before it ever got going. You do realize that animations are a huge part of counter play in numerous other games, right?
Hang up your pvp gear and join the pve train. If one day they add global CDs , then you can ask for balance, until then its pointless.
FearlessOne_2014 wrote: »I honestly think ESO needs more of this. It'll give solo players and outcasts a ways of having fun in PvP.
There were two of them and one of me. Who was the lone wolf?
The problem with insta-kill mechanics is not that someone dies (because that happens a LOT in Cyrodiil), it's that only one party is having fun and only one party is even getting to play the game at that point. There's a reason why there was a successful Deerhunter video game, but not one where you play a deer.
I can think of one other time that I've been successfully solo ganked in the past year (sribes). This romanticized story of the solo ganker just doesn't hold water, they run in packs so if the gank fails they face no consequences.
RinaldoGandolphi wrote: »FearlessOne_2014 wrote: »I honestly think ESO needs more of this. It'll give solo players and outcasts a ways of having fun in PvP.
There were two of them and one of me. Who was the lone wolf?
The problem with insta-kill mechanics is not that someone dies (because that happens a LOT in Cyrodiil), it's that only one party is having fun and only one party is even getting to play the game at that point. There's a reason why there was a successful Deerhunter video game, but not one where you play a deer.
I can think of one other time that I've been successfully solo ganked in the past year (sribes). This romanticized story of the solo ganker just doesn't hold water, they run in packs so if the gank fails they face no consequences.
This is not to mention most of these ganks will take place when you are already fighting 2-3 other people to begin with.
The zergs also uses these same gank one shot mechanics to kill outnumbered players, it happens everyday.
One shot mechanics do not belong in this game.
Even in Call of Duty you cna be shot 3-4 times beofre you die, I mean this is an MMO not a twitch shooter...one shot mechanics have no place here.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.
What nonsense? Where do i cry?
I simply point out a fact. That the counterskill argument is not a valid argument because the counterskill does counter the gank - but makes your build otherwise useless.
It´s the equivalent of hacking of your own foot to avoid getting drafted - not a smart move.
Also it´s a shame that you´re mentioning daoc and eso in the same context of ganking. In daoc ganking hat actual counterplay and no oneshots.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.
What nonsense? Where do i cry?
I simply point out a fact. That the counterskill argument is not a valid argument because the counterskill does counter the gank - but makes your build otherwise useless.
It´s the equivalent of hacking of your own foot to avoid getting drafted - not a smart move.
Also it´s a shame that you´re mentioning daoc and eso in the same context of ganking. In daoc ganking hat actual counterplay and no oneshots.
I bolded the nonsense part-
You lose 5%magicka and 10% crit vs 12m of 50% sneak damage reduction and immunity to stealth crits (for ALL within the radius)
It's a choice, neither will make or break a build or render one ineffective. To say that it does is a gross overstatement.
As to the crying- That was a generalized statement, not targeted at you. Rather at anyone who complains but refuses to use the counters.
Like you, massive amounts of players undervalue Radiant Magelight and my ganker hopes they continue to do so.
*Edit- Forgot to address the DAoC statement. DAoC utilized perma cc chains for stealth combat (melee) which resulted in 2-3 shots with the same results, inability to control your toon before you died. Unless you meant scouts, in which case it was 2 shots
Knootewoot wrote: »Knootewoot wrote: »I also want fair fight. I want my vampire magblade to have fun and fight toe to toe with a fully buffed DK. But I can't. I can't do damage and he just lava whips me to death in a few secs.
You want WHAT?
It's farfetched, but I want class balance. But it will never happen. So instead of being able to "fight fair" I have to gank. I have to kill people who are off-guard, unbuffed and probably AFK.
(no offence to the people I murdered yesterday, but you guys really sucked. I'm a melee magblade for fox ake. The laughingstock of ESO)
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.
What nonsense? Where do i cry?
I simply point out a fact. That the counterskill argument is not a valid argument because the counterskill does counter the gank - but makes your build otherwise useless.
It´s the equivalent of hacking of your own foot to avoid getting drafted - not a smart move.
Also it´s a shame that you´re mentioning daoc and eso in the same context of ganking. In daoc ganking hat actual counterplay and no oneshots.
I bolded the nonsense part-
You lose 5%magicka and 10% crit vs 12m of 50% sneak damage reduction and immunity to stealth crits (for ALL within the radius)
It's a choice, neither will make or break a build or render one ineffective. To say that it does is a gross overstatement.
As to the crying- That was a generalized statement, not targeted at you. Rather at anyone who complains but refuses to use the counters.
Like you, massive amounts of players undervalue Radiant Magelight and my ganker hopes they continue to do so.
*Edit- Forgot to address the DAoC statement. DAoC utilized perma cc chains for stealth combat (melee) which resulted in 2-3 shots with the same results, inability to control your toon before you died. Unless you meant scouts, in which case it was 2 shots
I got 1-shotted twice last night. And I do mean 1-shot - not a heavy attack combined with ability - just one hit - 24k dmg. Never happened before, but the same person did it twice. I'm fine with that. I'm a sorc with light armour and no impen. If I get caught with shields down, I should be gankable. My usual defence - defensive rune did not help.
It was from range. Couldn't even tell where it came from. I'm not sure I'm ok with that - no risk, instant kill.. hmm..
The 2nd time he 1-shotted me AND another guy (he hit the guy at the back first and after hearing the shot, by the time I turned around, saw him dead and got off my horse - I was dead too. Still couldn't see where the shot came from. Still no risk for him.
Now at the moment, I'm sort of ok with it because its very very rare - and the guy that did it has obviously come up with a unique build to do that - and only that. The point where I won't be ok with it is if he posts up that build and suddenly cyrodiil is awash with gankers with the ability to 1-shot like this. That would be bad. Very bad. I'd be switching builds just for travelling to full impen/heavy armour, 30k health setups.. I hate to have to switch builds to meet the circumstances.
RinaldoGandolphi wrote: »https://www.youtube.com/watch?v=t4dyYJo9FXg
This is NOT a dig on Sypher, i think Sypher puts out entertaining content. He is just showcasing how broken this is.
I thought Incapacitating Strike was bad, but it has NOTHING on this.
I was testing this the other day, trying to come up with a counter but there really isn't one.
Even with Radiant Magelight slotted good luck surviving it.
It ignores ALL your Armor no matter what type your using.
It can be empowered with Magelight from Stealth
It gets the Stealth Damage multiplier
If you kill someone it refunds the full ultimate cost(meaning its right back up)
So you can roam around Cyrodiil right now:
1. in Cloak,
2. Toggle Magelight, (For Empower)
3. push one button.(Ultimate Button for Onslaught)
4. Insta-kill
I had a few Nightblades do this to me, i just laugh about it. there is literally nothing you can do. Your hit once for 30-35k no need for even a light attack. (on a light armored mag sorc with 2.2k crit resist) and thats that.
This really ought to be changed with an incremental patch. one hit KO's are lame, and they discourage people from playing.
I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.
I got 1-shotted twice last night. And I do mean 1-shot - not a heavy attack combined with ability - just one hit - 24k dmg. Never happened before, but the same person did it twice. I'm fine with that. I'm a sorc with light armour and no impen. If I get caught with shields down, I should be gankable. My usual defence - defensive rune did not help.
It was from range. Couldn't even tell where it came from. I'm not sure I'm ok with that - no risk, instant kill.. hmm..
The 2nd time he 1-shotted me AND another guy (he hit the guy at the back first and after hearing the shot, by the time I turned around, saw him dead and got off my horse - I was dead too. Still couldn't see where the shot came from. Still no risk for him.
Now at the moment, I'm sort of ok with it because its very very rare - and the guy that did it has obviously come up with a unique build to do that - and only that. The point where I won't be ok with it is if he posts up that build and suddenly cyrodiil is awash with gankers with the ability to 1-shot like this. That would be bad. Very bad. I'd be switching builds just for travelling to full impen/heavy armour, 30k health setups.. I hate to have to switch builds to meet the circumstances.
What platform and campaign do u play on?
I got 1-shotted twice last night. And I do mean 1-shot - not a heavy attack combined with ability - just one hit - 24k dmg. Never happened before, but the same person did it twice. I'm fine with that. I'm a sorc with light armour and no impen. If I get caught with shields down, I should be gankable. My usual defence - defensive rune did not help.
It was from range. Couldn't even tell where it came from. I'm not sure I'm ok with that - no risk, instant kill.. hmm..
The 2nd time he 1-shotted me AND another guy (he hit the guy at the back first and after hearing the shot, by the time I turned around, saw him dead and got off my horse - I was dead too. Still couldn't see where the shot came from. Still no risk for him.
Now at the moment, I'm sort of ok with it because its very very rare - and the guy that did it has obviously come up with a unique build to do that - and only that. The point where I won't be ok with it is if he posts up that build and suddenly cyrodiil is awash with gankers with the ability to 1-shot like this. That would be bad. Very bad. I'd be switching builds just for travelling to full impen/heavy armour, 30k health setups.. I hate to have to switch builds to meet the circumstances.
What platform and campaign do u play on?
There it is..
PC EU Megaserver
Notadorf - Stamsorc - DC - Trueflame
Aidee - Magsorc - DC - Trueflame
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?...That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?...That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
This has been a really interesting discussion, and I can see there are valid points on both sides so I'm not meaning to argue with anyone, but I wanted to mention one thing.
Having to slot an almost useless skill to prevent a gank is 10-20% of your possible skills gone. Building a ganker means 80-100% of your skills are going to be almost useless for everything but ganking. While I'm not sure which side of this argument I agree with, it does feel like gankers are sacrificing a lot more to be good at just one thing, and everyone seems to agree that gankers are no threat if you take away their ability to gank.
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?...That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
This has been a really interesting discussion, and I can see there are valid points on both sides so I'm not meaning to argue with anyone, but I wanted to mention one thing.
Having to slot an almost useless skill to prevent a gank is 10-20% of your possible skills gone. Building a ganker means 80-100% of your skills are going to be almost useless for everything but ganking. While I'm not sure which side of this argument I agree with, it does feel like gankers are sacrificing a lot more to be good at just one thing, and everyone seems to agree that gankers are no threat if you take away their ability to gank.
I´m not invisible.
The ganker is.
Which results in your point being moot. They never engage into a fight they don´t want to (where their build would unarguably at a disatvantage). But they have a build where 100% of their skills are always useful because they only engage in fights on their terms.
There is no sacrifice being made. It´s a strawman argument. There can only be a sacrifice if there was the possibility of being engaged not on your terms - which can basically never happen with permanent invisibility.
I fight all people attacking me.
I have a build that can either instantly die - or has to sacrifice 20% of my abilities to not instantly die.
thankyourat wrote: »
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?...That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
This has been a really interesting discussion, and I can see there are valid points on both sides so I'm not meaning to argue with anyone, but I wanted to mention one thing.
Having to slot an almost useless skill to prevent a gank is 10-20% of your possible skills gone. Building a ganker means 80-100% of your skills are going to be almost useless for everything but ganking. While I'm not sure which side of this argument I agree with, it does feel like gankers are sacrificing a lot more to be good at just one thing, and everyone seems to agree that gankers are no threat if you take away their ability to gank.
I´m not invisible.
The ganker is.
Which results in your point being moot. They never engage into a fight they don´t want to (where their build would unarguably at a disatvantage). But they have a build where 100% of their skills are always useful because they only engage in fights on their terms.
There is no sacrifice being made. It´s a strawman argument. There can only be a sacrifice if there was the possibility of being engaged not on your terms - which can basically never happen with permanent invisibility.
I fight all people attacking me.
I have a build that can either instantly die - or has to sacrifice 20% of my abilities to not instantly die.
I think it kind of depends if the gank fails then they are basically out of luck because all their skills are now useless. Also on Xbox (I don't know how it is on other platforms) heavy attacks from stealth as well as casting magelight have very noticeable audio ques so 9 times out of 10 if it's just me and a solo ganker and he tries to gank me it will fail because I'll block the heavy attack and pop a detect, immovable pot, and at this point he is pretty much dead because he has no crit resist and no spammable dps. The only problem is what you brought up, they often fight you when you are already engaged in combat with multiple other people. I don't even consider them gankers though just annoying Xv1 nightblades.
I got 1-shotted twice last night. And I do mean 1-shot - not a heavy attack combined with ability - just one hit - 24k dmg. Never happened before, but the same person did it twice. I'm fine with that. I'm a sorc with light armour and no impen. If I get caught with shields down, I should be gankable. My usual defence - defensive rune did not help.
It was from range. Couldn't even tell where it came from. I'm not sure I'm ok with that - no risk, instant kill.. hmm..
The 2nd time he 1-shotted me AND another guy (he hit the guy at the back first and after hearing the shot, by the time I turned around, saw him dead and got off my horse - I was dead too. Still couldn't see where the shot came from. Still no risk for him.
Now at the moment, I'm sort of ok with it because its very very rare - and the guy that did it has obviously come up with a unique build to do that - and only that. The point where I won't be ok with it is if he posts up that build and suddenly cyrodiil is awash with gankers with the ability to 1-shot like this. That would be bad. Very bad. I'd be switching builds just for travelling to full impen/heavy armour, 30k health setups.. I hate to have to switch builds to meet the circumstances.
What platform and campaign do u play on?
There it is..
PC EU Megaserver
Notadorf - Stamsorc - DC - Trueflame
Aidee - Magsorc - DC - Trueflame
Lol okay cool, wasn't me, I'm on PS4 EU thornblade.
TIP: slot radiant magelight in your overload bar with defensive rune and travel like that. Goodluck!
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.
What nonsense? Where do i cry?
I simply point out a fact. That the counterskill argument is not a valid argument because the counterskill does counter the gank - but makes your build otherwise useless.
It´s the equivalent of hacking of your own foot to avoid getting drafted - not a smart move.
Also it´s a shame that you´re mentioning daoc and eso in the same context of ganking. In daoc ganking hat actual counterplay and no oneshots.
I bolded the nonsense part-
You lose 5%magicka and 10% crit vs 12m of 50% sneak damage reduction and immunity to stealth crits (for ALL within the radius)
It's a choice, neither will make or break a build or render one ineffective. To say that it does is a gross overstatement.
As to the crying- That was a generalized statement, not targeted at you. Rather at anyone who complains but refuses to use the counters.
Like you, massive amounts of players undervalue Radiant Magelight and my ganker hopes they continue to do so.
*Edit- Forgot to address the DAoC statement. DAoC utilized perma cc chains for stealth combat (melee) which resulted in 2-3 shots with the same results, inability to control your toon before you died. Unless you meant scouts, in which case it was 2 shots
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?
I guess we have a different view on how important two other active skills that are usefull in every sitiuation are in a game only allowing you to access ten of those.
I have to ask if you´re serious at this point - because i can´t imagine you are (see it´s not competing with inner light - i need inner light for pve AND i use two other active skills for pvp - that is what radiant competes against).
It´s not the point that i undervalue radiant magelight. It´s that it´s a skill i don´t need EVER apart from the circumstance of getting ganked.
That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
In eso where basically every skill is universially usefull or multi purpose the mechanics to counter stealth and ganking are unique in a way that these skills are single purpose and useless at doing anything but that. I think that´s a flaw in the core design of those abilities.
In daoc you could avoid getting ganked simply by moving correctly (as it required positional styles).
In daoc you had an active counter with purge.
In daoc you could not get ganked in groups because heals effectively hardcountered it flatout.
None of this is true with the possibility to instantly die in eso. It offers no counterplay (execept for using an otherwise useless skill which reduces your overall effectiveness by 20%).
No wonder why you think it gimps a spec. You seem to think it's required on both bars!
It's no longer a toggle and most people have a combat bar and a healing/buff bar. You only need it slotted on the bar you mostly use.
No wonder why you think it gimps a spec. You seem to think it's required on both bars!
It's no longer a toggle and most people have a combat bar and a healing/buff bar. You only need it slotted on the bar you mostly use.
For it to be useful, you actually do need to have it on both bars. Because if you are being watched by an invisible ganker, they can see if you have RML on, and if you bar swap for a second -- to cast buffs or whatever -- they know exactly when it's safe to strike.
Which opens up another issue: why can we see enemy players' buffs in the first place? That information shouldn't be accessible in the API.