Just gonna post an agree with @Derra. He has covered all of the main points.
Invisibility should be the advantage in an of itself. If anything, you should get a damage decrease when attacking from stealth.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.
What nonsense? Where do i cry?
I simply point out a fact. That the counterskill argument is not a valid argument because the counterskill does counter the gank - but makes your build otherwise useless.
It´s the equivalent of hacking of your own foot to avoid getting drafted - not a smart move.
Also it´s a shame that you´re mentioning daoc and eso in the same context of ganking. In daoc ganking hat actual counterplay and no oneshots.
I bolded the nonsense part-
You lose 5%magicka and 10% crit vs 12m of 50% sneak damage reduction and immunity to stealth crits (for ALL within the radius)
It's a choice, neither will make or break a build or render one ineffective. To say that it does is a gross overstatement.
As to the crying- That was a generalized statement, not targeted at you. Rather at anyone who complains but refuses to use the counters.
Like you, massive amounts of players undervalue Radiant Magelight and my ganker hopes they continue to do so.
*Edit- Forgot to address the DAoC statement. DAoC utilized perma cc chains for stealth combat (melee) which resulted in 2-3 shots with the same results, inability to control your toon before you died. Unless you meant scouts, in which case it was 2 shots
Ok so removing 20% of your active skills to slot a skill twice that only passively counters instant deaths from invisibility and offers no additional functionality not accessible otherwise is not severely reducing your builds efficiency?
I guess we have a different view on how important two other active skills that are usefull in every sitiuation are in a game only allowing you to access ten of those.
I have to ask if you´re serious at this point - because i can´t imagine you are (see it´s not competing with inner light - i need inner light for pve AND i use two other active skills for pvp - that is what radiant competes against).
It´s not the point that i undervalue radiant magelight. It´s that it´s a skill i don´t need EVER apart from the circumstance of getting ganked.
That´s the core problem of all anti gank and stealth mechanics. They add nothing to a build apart from countering stealth and ganks.
In eso where basically every skill is universially usefull or multi purpose the mechanics to counter stealth and ganking are unique in a way that these skills are single purpose and useless at doing anything but that. I think that´s a flaw in the core design of those abilities.
In daoc you could avoid getting ganked simply by moving correctly (as it required positional styles).
In daoc you had an active counter with purge.
In daoc you could not get ganked in groups because heals effectively hardcountered it flatout.
None of this is true with the possibility to instantly die in eso. It offers no counterplay (execept for using an otherwise useless skill which reduces your overall effectiveness by 20%).
No wonder why you think it gimps a spec. You seem to think it's required on both bars!
It's no longer a toggle and most people have a combat bar and a healing/buff bar. You only need it slotted on the bar you mostly use.
And I was wrong about the crit. So these days the only thing you lose by using radiant is the +5% magicka. Which is not desperately needed in pvp, but is in pve, however you can always respect for a whopping 900 gold (275 skill points) which is nothing.
You must have played DAoC a lot later than I did, I only played release to Atlantis and there was no counter to it whatsoever. As for positional, it wasn't hard to get in front of an ememy and perf artery, cc chain and dead lol. Or unless you were a scout then it was 2-3 shots while they were still looking for you lol.
Just gonna post an agree with @Derra. He has covered all of the main points.
Invisibility should be the advantage in an of itself. If anything, you should get a damage decrease when attacking from stealth.
thankyourat wrote: »Just gonna post an agree with @Derra. He has covered all of the main points.
Invisibility should be the advantage in an of itself. If anything, you should get a damage decrease when attacking from stealth.
Those stealth changes would be some pretty hefty nerfs to some class defining skills and passives for a class that's not really over performing at the moment. I do find invisibility to be over powered when you are fighting outnumbered but 1v1 it's not really a problem and very manageable to deal with. I don't think something can be nerfed because it's strong Xv1 if that was the case this whole game would need to be nerfed lol. especially templars they would need a whole rework.
In my healer (spellcure, transmutation) i aktuell survived the hit (20k), it was the following incp what killed me lol. But i have cap crit resistance so that might explain it.RinaldoGandolphi wrote: »https://www.youtube.com/watch?v=t4dyYJo9FXg
This is NOT a dig on Sypher, i think Sypher puts out entertaining content. He is just showcasing how broken this is.
I thought Incapacitating Strike was bad, but it has NOTHING on this.
I was testing this the other day, trying to come up with a counter but there really isn't one.
Even with Radiant Magelight slotted good luck surviving it.
It ignores ALL your Armor no matter what type your using.
It can be empowered with Magelight from Stealth
It gets the Stealth Damage multiplier
If you kill someone it refunds the full ultimate cost(meaning its right back up)
So you can roam around Cyrodiil right now:
1. in Cloak,
2. Toggle Magelight, (For Empower)
3. push one button.(Ultimate Button for Onslaught)
4. Insta-kill
I had a few Nightblades do this to me, i just laugh about it. there is literally nothing you can do. Your hit once for 30-35k no need for even a light attack. (on a light armored mag sorc with 2.2k crit resist) and thats that.
This really ought to be changed with an incremental patch. one hit KO's are lame, and they discourage people from playing.
I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.
TheBonesXXX wrote: »Its already been stated to lower the damage ceiling and raise the damage floor, not sure why the devs ignore this proposition.
Theres one way to do that effectively.
Separate Stats/Variables for Player vs Player.
I do not mind the ganking, as long as there is ability to react..
but the devs made Nightblades one-shot-no-shot like you have said.
@ZOS
Separate Stats for PVP, cause that's the design. Stat Compression, for sucks fake.
RinaldoGandolphi wrote: »https://www.youtube.com/watch?v=t4dyYJo9FXg
This is NOT a dig on Sypher, i think Sypher puts out entertaining content. He is just showcasing how broken this is.
I thought Incapacitating Strike was bad, but it has NOTHING on this.
I was testing this the other day, trying to come up with a counter but there really isn't one.
Even with Radiant Magelight slotted good luck surviving it.
It ignores ALL your Armor no matter what type your using.
It can be empowered with Magelight from Stealth
It gets the Stealth Damage multiplier
If you kill someone it refunds the full ultimate cost(meaning its right back up)
So you can roam around Cyrodiil right now:
1. in Cloak,
2. Toggle Magelight, (For Empower)
3. push one button.(Ultimate Button for Onslaught)
4. Insta-kill
I had a few Nightblades do this to me, i just laugh about it. there is literally nothing you can do. Your hit once for 30-35k no need for even a light attack. (on a light armored mag sorc with 2.2k crit resist) and thats that.
This really ought to be changed with an incremental patch. one hit KO's are lame, and they discourage people from playing.
I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.
arkansas_ESO wrote: »The build you've linked can't do anything against shields or high crit resist. Try looking into running Transmutation or just making sure you don't let your shields drop.
On that note, I think this build highlights a big issue with Cloak: most of it's counters are reactive, not proactive. You don't cast Magelight or pop a detect pot unless you know a NB is nearby. Once you do counter Cloak, though, the NB might as well already be dead, which encourages NBs to try and kill you before you can react (ganking), and, at the same time, punishes them for trying fight normally using Cloak as a re-positioning tool like Streak or Mist Form. This pigeonholes NBs into being gankers and not much else, as Cloak is too important for the NB to let it get countered.
This isn't as simple of a fix as just removing the stealth modifier from Onslaught (because then NBs will just start using something else)—Cloak itself needs to be reworked to where it can be used as something other than a buff to your stealth opener.
thankyourat wrote: »If your want to have counter play to ganking you have to lower the overall damage in the game. it's way too high. I hit someone with a 17k crystal frag before. And I've hit people with 25k plus assassins will. Not to mention I can hit people with 10k plus heavy attacks. As long as damage is so high counterplay will be very low. Ganking is just a bi-product of all this damage. Why can I one shot a player from stealth with a heavy attack soul harvest on my magblade and I'm not even built as a ganker. Is it because stealth is broken? No, it's because damage is broken. Last patch on my stam dk I one shot a player in a duel using double proc sets and poisons. You are always one laggy cc break away from death while playing this game. I just think of it as this game isn't competitive cause it's not. I think people put to much emphasis on stealth and not enough on why damage is so high in the first place, my 17k crystal frag is just as toxic as my 14k incaps. And they just keep giving us more CP to use and more damage boost
Have no fear, this is no longer an issue.
To compensate all the baddies that cried and complained about being ganked they have removed ALL stealth attack modifiers from the game.
So now folks are free to continue to not learn to properly gear or counter in pvp.
RinaldoGandolphi wrote: »I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.
RinaldoGandolphi wrote: »https://www.youtube.com/watch?v=t4dyYJo9FXg
This is NOT a dig on Sypher, i think Sypher puts out entertaining content. He is just showcasing how broken this is.
I thought Incapacitating Strike was bad, but it has NOTHING on this.
I was testing this the other day, trying to come up with a counter but there really isn't one.
Even with Radiant Magelight slotted good luck surviving it.
It ignores ALL your Armor no matter what type your using.
It can be empowered with Magelight from Stealth
It gets the Stealth Damage multiplier
If you kill someone it refunds the full ultimate cost(meaning its right back up)
So you can roam around Cyrodiil right now:
1. in Cloak,
2. Toggle Magelight, (For Empower)
3. push one button.(Ultimate Button for Onslaught)
4. Insta-kill
I had a few Nightblades do this to me, i just laugh about it. there is literally nothing you can do. Your hit once for 30-35k no need for even a light attack. (on a light armored mag sorc with 2.2k crit resist) and thats that.
This really ought to be changed with an incremental patch. one hit KO's are lame, and they discourage people from playing.
I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.
RinaldoGandolphi wrote: »https://www.youtube.com/watch?v=t4dyYJo9FXg
This is NOT a dig on Sypher, i think Sypher puts out entertaining content. He is just showcasing how broken this is.
I thought Incapacitating Strike was bad, but it has NOTHING on this.
I was testing this the other day, trying to come up with a counter but there really isn't one.
Even with Radiant Magelight slotted good luck surviving it.
It ignores ALL your Armor no matter what type your using.
It can be empowered with Magelight from Stealth
It gets the Stealth Damage multiplier
If you kill someone it refunds the full ultimate cost(meaning its right back up)
So you can roam around Cyrodiil right now:
1. in Cloak,
2. Toggle Magelight, (For Empower)
3. push one button.(Ultimate Button for Onslaught)
4. Insta-kill
I had a few Nightblades do this to me, i just laugh about it. there is literally nothing you can do. Your hit once for 30-35k no need for even a light attack. (on a light armored mag sorc with 2.2k crit resist) and thats that.
This really ought to be changed with an incremental patch. one hit KO's are lame, and they discourage people from playing.
I am Ok with getting hit for 10-12k but 30k? watch the video...Sypher gets off quite a few 35k hits....thats broken...i don't even know what else to say about that.
until then i'll just laugh about it, not much else you can do.