Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
Because RML is the nightblade forum warrior's favorite straw-man. And Nobody actually uses it for reasons you've already pointed out.
All you can really do is visit the nightblade tear-fest threads about curse and say... "slot purge!" Sadly the irony is lost on the special little treasures.
I get that you didn't like my answer and contradicted your narrative but when I proved you incorrect you should have just said I don't want to run an ability that prevents me from getting ganked on the low possibility I will get ganked. Got it, say no more.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
arkansas_ESO wrote: »The build you've linked can't do anything against shields or high crit resist. Try looking into running Transmutation or just making sure you don't let your shields drop.
On that note, I think this build highlights a big issue with Cloak: most of it's counters are reactive, not proactive. You don't cast Magelight or pop a detect pot unless you know a NB is nearby. Once you do counter Cloak, though, the NB might as well already be dead, which encourages NBs to try and kill you before you can react (ganking), and, at the same time, punishes them for trying fight normally using Cloak as a re-positioning tool like Streak or Mist Form. This pigeonholes NBs into being gankers and not much else, as Cloak is too important for the NB to let it get countered.
This isn't as simple of a fix as just removing the stealth modifier from Onslaught—Cloak itself needs to be reworked to where it can be used as something other than a buff to your stealth opener.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
You have been using this same nonsense for over 2 years.
Simple fact: If you want to avoid instagibbing, use it. If folks choose not to, don't come crying here. If you want to counter something you need to sacrifice elsewhere.arkansas_ESO wrote: »The build you've linked can't do anything against shields or high crit resist. Try looking into running Transmutation or just making sure you don't let your shields drop.
On that note, I think this build highlights a big issue with Cloak: most of it's counters are reactive, not proactive. You don't cast Magelight or pop a detect pot unless you know a NB is nearby. Once you do counter Cloak, though, the NB might as well already be dead, which encourages NBs to try and kill you before you can react (ganking), and, at the same time, punishes them for trying fight normally using Cloak as a re-positioning tool like Streak or Mist Form. This pigeonholes NBs into being gankers and not much else, as Cloak is too important for the NB to let it get countered.
This isn't as simple of a fix as just removing the stealth modifier from Onslaught—Cloak itself needs to be reworked to where it can be used as something other than a buff to your stealth opener.
^ This is full of all kinds of wrong. While I can appreciate your opinion, cloak isn't used to buff a stealth opener.
And yes, removing this abilities stealth modifier will solve the issue.
I don't gank on my NB because he's not effective in any other spec, I gank because it's been my preferred playstyle in MMO's since 2001, in DaoC.
It makes the game no fun for the players, and hell on the devs trying to 'balance' things.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
Because RML is the nightblade forum warrior's favorite straw-man. And Nobody actually uses it for reasons you've already pointed out.
All you can really do is visit the nightblade tear-fest threads about curse and say... "slot purge!" Sadly the irony is lost on the special little treasures.
It makes the game no fun for the players, and hell on the devs trying to 'balance' things.
It makes it no fun for bad players who cant keep up.
I imagine that all the people who cry about power creep and demand caps are probably sympathetic to communism, and I hate lazy entitled whining communists.
It makes the game no fun for the players, and hell on the devs trying to 'balance' things.
It makes it no fun for bad players who cant keep up.
I imagine that all the people who cry about power creep and demand caps are probably sympathetic to communism, and I hate lazy entitled whining communists.
It makes the game no fun for the players, and hell on the devs trying to 'balance' things.
It makes it no fun for bad players who cant keep up.
I imagine that all the people who cry about power creep and demand caps are probably sympathetic to communism, and I hate lazy entitled whining communists.
I get along just fine in PvP, thanks for your concern.
But it is eternally frustrating to run across stupid things like this that take any pretense of skill out of the game.
This is building to be able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
Caps have nothing to do with Communism.
Caps actually have everything to do with competitive play and promoting skill-based play. That is accomplished by normalizing, to some extent, the playing field. Think about this, a punch from two reasonably healthy men is going to produce a similar amount of force. The way this game is now with no caps to damage, you've got some folks hitting like normal people, and some folks hitting like M1 Abrams tanks. It's silly, and it doesn't promote fair play.
I'm totally fine with some folks producing more damage, even a large amount more damage. (This should happen.) The problem comes in when you find yourself in a situation where it is not reasonable to expect the other party to even stand against 1 of those hits.
That's not balance, and it's not defensible, and if your only rebuttal is to call someone a Communist for suggesting a solution, then you've already lost the argument. But since you want to go that route, let's follow that analogy through.
Even Capitalist economies oppose monopolies, which are conditions that result in a loss of competition in a market. Think about that one for a second. Competition (Capitalism) is not anarchy, it must be cultivated and encouraged to thrive.
It makes the game no fun for the players, and hell on the devs trying to 'balance' things.
It makes it no fun for bad players who cant keep up.
I imagine that all the people who cry about power creep and demand caps are probably sympathetic to communism, and I hate lazy entitled whining communists.
I get along just fine in PvP, thanks for your concern.
But it is eternally frustrating to run across stupid things like this that take any pretense of skill out of the game.
This is building to be able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
Caps have nothing to do with Communism.
Caps actually have everything to do with competitive play and promoting skill-based play. That is accomplished by normalizing, to some extent, the playing field. Think about this, a punch from two reasonably healthy men is going to produce a similar amount of force. The way this game is now with no caps to damage, you've got some folks hitting like normal people, and some folks hitting like M1 Abrams tanks. It's silly, and it doesn't promote fair play.
I'm totally fine with some folks producing more damage, even a large amount more damage. (This should happen.) The problem comes in when you find yourself in a situation where it is not reasonable to expect the other party to even stand against 1 of those hits.
That's not balance, and it's not defensible, and if your only rebuttal is to call someone a Communist for suggesting a solution, then you've already lost the argument. But since you want to go that route, let's follow that analogy through.
Even Capitalist economies oppose monopolies, which are conditions that result in a loss of competition in a market. Think about that one for a second. Competition (Capitalism) is not anarchy, it must be cultivated and encouraged to thrive.
Oh, you want fair and competitive...
Duels are ---> way.
Fair and competitive are subjective. I find ganking 1 person in a 4+ group and get away to come back and harass/kill them while trying to rez, pretty competitive and challenging.
And I know many solo players that don't think it's all that fair when they get ran over by a zerg. So it's all subjective. Life isn't fair.
Counter play.... radiant mageblight... any other questions? Being in stealth is helpful to. Holding block when standing there even. This build is not new been out for months before Sypher... or Blob put it out. Getting ganked has been in the game for a long time. I used to literally one shot people with snipe. Then later after nerf... two shots. People that run radiant can't get ganked in the traditional sense.
Slotting an otherwise useless skill (while also having to remorph when switching to pve every time) on both bars can hardly be considered counterplay.
"Hey to not run the possibility to instantly die to an enemy you will never see coming you have to give up 20% of your active skills. Because *** you that´s why."
Anyone who can explain to me why and what about that is good balance i´ll gift a million gold on the eu server.
But it is eternally frustrating to run across stupid things like this that take any pretense of skill out of the game.
This is building to be able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
Caps have nothing to do with Communism.
I see your point, I do. I just wholeheartedly disagree.
I think it's perfectly reasonable for one player to build for one shots forgoing all defense/utility. The stealth playstyle is centered around killing opponents before they can react. This has been accomplished numerous ways in many games, from one shots to cc chains, but the underlying core to the playstyle has remained the same.
People have complained about it since days one, and will continue to. Which is why I said, it's all subjective. See I don't have issues with stealth when I am on my other "visible" toons. But knowing the NB class and spec through and through benefit me. Sure I die here and there when I am cought with my pants down, as it should be. But as a whole I don't experience these "one shot" builds because I use the counters /shrug.
People that refuse to use these counters have zero room to complain. However there are still people that complain about seat belts, even though they can save lives.
But it is eternally frustrating to run across stupid things like this that take any pretense of skill out of the game.
This is building to be able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
Ya if you're eternally frustrated in PvP, that doesn't give me the impression that you "get along just fine". Anyways, what you cant seem to grasp is that this is a gimmick build that is largely useless outside that one skill. When the whole build is based around one thing and sacrifices everything to pull off those one shots, its perfectly fine as far as I'm concerned.able to hit 1 button and kill someone. ...that has no place in a competitive game. (Same as proc sets.)
Caps have nothing to do with Communism.
Caps have everything to do with communism. Its essentially the philosophy that people who are better and invest more time into getting the best results should be artificially limited from enjoying the fruits of their labor in favor of the crying peasants.
Your analogy to a monopoly is critically flawed because a monopoly is by definition a closed and inaccessible cabal, whereas anyone can pursue and attain literally any set up or level of performance given they put the time in. Thanks for playing.
Wikipedia wrote:Monopolies are thus characterized by a lack of economic competition to produce the good or service, a lack of viable substitute goods, and the possibility of a high monopoly price well above the seller's marginal cost that leads to a high monopoly profit.