xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
Around 40%. I was mounted and I only have 16k hp in pvp. Was two hit off my mount.
One tick. One tick, hit for 14k, on a channeled ability. So, you're telling me, in a real fight, as soon as I lose 8k hp, I should automatically lose the fight? So really, I only have 8k health versus magplars? I don't think you're being logical.driosketch wrote: »xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
Around 40%. I was mounted and I only have 16k hp in pvp. Was two hit off my mount.
That means you had 6.4k health left? Even nerfed down to a third, the beam would have ended you after a mount knock off.
xboxNA corin6 wrote: »One tick. One tick, hit for 14k, on a channeled ability. So, you're telling me, in a real fight, as soon as I lose 8k hp, I should automatically lose the fight? So really, I only have 8k health versus magplars? I don't think you're being logical.driosketch wrote: »xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
Around 40%. I was mounted and I only have 16k hp in pvp. Was two hit off my mount.
That means you had 6.4k health left? Even nerfed down to a third, the beam would have ended you after a mount knock off.
That's fine and all, but isn't it undodgeable? Shields work in 1v1, but in team fighting, not really. Your health dips a lot in team fights, and shields scale downward in team fights, making this spell a little rediculous. Really though, it's not that bad. You got the fire 8% now and some more cp. So 21% is not really as bad as it seems.driosketch wrote: »xboxNA corin6 wrote: »One tick. One tick, hit for 14k, on a channeled ability. So, you're telling me, in a real fight, as soon as I lose 8k hp, I should automatically lose the fight? So really, I only have 8k health versus magplars? I don't think you're being logical.driosketch wrote: »xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
Around 40%. I was mounted and I only have 16k hp in pvp. Was two hit off my mount.
That means you had 6.4k health left? Even nerfed down to a third, the beam would have ended you after a mount knock off.
If you are defenseless, can't block, shield, or dodge, there are non executes that would take you out under 8k health.
10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
xboxNA corin6 wrote: »One tick. One tick, hit for 14k, on a channeled ability. So, you're telling me, in a real fight, as soon as I lose 8k hp, I should automatically lose the fight? So really, I only have 8k health versus magplars? I don't think you're being logical.driosketch wrote: »xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..xboxNA corin6 wrote: »was hit for 14k on light armor all impen from radiant on one tick before..
Ok and? What percentage of health were you at?
Around 40%. I was mounted and I only have 16k hp in pvp. Was two hit off my mount.
That means you had 6.4k health left? Even nerfed down to a third, the beam would have ended you after a mount knock off.
Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
thankyourat wrote: »Magplar is definitely top of the food chain for group PvP. What really needs a nerf for magplar is that you shouldn't be able to be a healer and a tank at the same time. That's just bad gameplay design.
Alright, so magicka templars have never been in the top of the food chain to begin with, which is why it baffles me that you decided to nerf them.
Two of the good abilities that magicka templar had was radiant oppression and blazing spear.
Radiant you decided to nerf for the fifth time. Or was it for the sixth time now? It was in a very good state before and one of the only reliable counter to all the dodge-rolling (which there is way, way too much of nowadays). It wasn't too powerful before, so the damage decrease was completely unwarranted. Why did you change it @ZoS?
Blazing spear was one of the few anti-zerg mechanics in the game, but with the removal of its stun, it is now utter garbage in that regard. And luminous shards doesn't fill the gap properly, so that's not really an excuse. Why change something that was working well, @ZoS?
Basicly you've taken two of the only a handful of good templar abilities and screwed them over - without giving them anything properly good in return. Why @ZoS?
Curious minds want to know - thanks.
Shokasegambit1 wrote: »Becuase it was easy mode...
Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
I know of the blazing spear change - and I didnt like it either. I was refering to the OPs doomsday picture painted of magplar. 1vXing has never been their specialty really, but their role as a class in raids both for damaging and healing have been core for some time.
Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
I know of the blazing spear change - and I didnt like it either. I was refering to the OPs doomsday picture painted of magplar. 1vXing has never been their specialty really, but their role as a class in raids both for damaging and healing have been core for some time.
CatchMeTrolling wrote: »thankyourat wrote: »Magplar is definitely top of the food chain for group PvP. What really needs a nerf for magplar is that you shouldn't be able to be a healer and a tank at the same time. That's just bad gameplay design.
Have to disagree with that, specifically for "Paladin" like classes they're usually tanks, healers and buffers all in one.
Then someone can bring up the argument no class should be able to shield themselves, have mobility and still put out high dps. Not to mention there's way too many tanky dps player's running around if anything that shouldn't be a thing.
Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
Magplar is fine still. Blazing spear nerf was not needed on a class that has meh CCs and very bad soft CCs that we didn't even ask for. (like we need more snares in PvP ugh)
Radiant nerf was okay, and I would have wanted to see, on top of it, nerf to it not pre-loading on targets. Enough of this crap putting beam on targets before they are in execute range and then executing them if they drop below, just because you spam it from 40+m while others do the damage.
The worst is Blazing nerf though. You don't have to be a zergling Blazing Spear spamming Templar to see how the stun removal hurts in the scenario where Luminous is broken.
The only thing I really hate about Templar is how horriburu my sweeps are because of desynchs but that's mostly cos I'm EU trash on NA.
I'm really, really liking Backlash though. Yummm! Have mostly tried in group but I've hit for really high with it. Not so convinced about the magicka morph yet (in duo-solo because we tried to hit the cap and it was meh), but I'd have to play around with it more. Stam morph (Power of the Light) is good.
We *need* better Class ults.
Also @FENGRUSH - you shouldn't talk about Templar. You trash talked Radioactive plars and called them zerglings then when you made your mag!Plar you played a Radioactive BoL bot.
@Ashamray - on paper both should be the same, yes. Although to be honest I haven't checked tooltip values on mag vs. stam. You have to keep in mind that stam one still gives minor breach/fracture and stam probably has more armor penetration than heavy armor Templar. The benefit though is that the mag one has a pretty nice HoT attached to it.
We have tried Purifying (mag morph) and I literally sat there and ate all the damage while only healing (without purifying ofc), including sitting in a meteor DoT and I was only getting hit for 3-4k from solo player.
Again - this was with me doing literally nothing to avoid the incoming damage.
Like I said - I'd have to actually play around with it and see how it feels. In group scenario it felt really good and it hit for really good #. But solo/duo I dunno how it would play out.
Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
Actually the stun part of it you can get from vamp drain.. since more than likely a templar doing 1vX is going to be a vamp, since it's the only decent mobility you get on a templar.
Ron_Burgundy_79 wrote: »The only positive about vamp drain is that it's unblockable. Unfortunately using a single target channeled ability that can be interrupted in a 1vX situation typically results in death. That's why dark flare is bad. Volcanic rune is also a terrible replacement as the cast time and small radius make it very hard to reliably cc someone.
Blazing spear was the only CC that synergized with @Wrobel 's vision of the templar house.
Ron_Burgundy_79 wrote: »The only positive about vamp drain is that it's unblockable. Unfortunately using a single target channeled ability that can be interrupted in a 1vX situation typically results in death. That's why dark flare is bad. Volcanic rune is also a terrible replacement as the cast time and small radius make it very hard to reliably cc someone.
Blazing spear was the only CC that synergized with @Wrobel 's vision of the templar house.
Pretty sure vamp drain doesn't go through block, only dodge. Also, you don't need to sit there and channel it to get the stun, you can block cancel it immediately - the stun happens on first hit.
Volcanic Rune doesn't have a cast time - it has an "arming" time à la sorc mines. Cast time is instant. I was considering using it though, just because everything else is so lackluster and I miss my Blazing Spear CC so much. I still cast it on myself when i feel a NB ambush coming hoping it will CC them. RIP the dream.
However - the answer to Templar having decnt CCs shouldn't be - just go vampire. FFS. Not everyone wants to be vampire.
#Hipster!Plar FTW!
I am amazed that even with the RD nerf, I still see people spamming it. I mean; I am playing my templar and if a zerg comes by it is now prophecy of the light and jesus beams, and some random curses. Generally I just cleanse it off but they keep reapplying. Eventually; enough of them do it and you see a bunch of 2k hits from sevveral different people who are just looking for the new thing to spam.
Magplar is fine still. Blazing spear nerf was not needed on a class that has meh CCs and very bad soft CCs that we didn't even ask for. (like we need more snares in PvP ugh)
Radiant nerf was okay, and I would have wanted to see, on top of it, nerf to it not pre-loading on targets. Enough of this crap putting beam on targets before they are in execute range and then executing them if they drop below, just because you spam it from 40+m while others do the damage.
The worst is Blazing nerf though. You don't have to be a zergling Blazing Spear spamming Templar to see how the stun removal hurts in the scenario where Luminous is broken.
The only thing I really hate about Templar is how horriburu my sweeps are because of desynchs but that's mostly cos I'm EU trash on NA.
I'm really, really liking Backlash though. Yummm! Have mostly tried in group but I've hit for really high with it. Not so convinced about the magicka morph yet (in duo-solo because we tried to hit the cap and it was meh), but I'd have to play around with it more. Stam morph (Power of the Light) is good.
We *need* better Class ults.
Also @FENGRUSH - you shouldn't talk about Templar. You trash talked Radioactive plars and called them zerglings then when you made your mag!Plar you played a Radioactive BoL bot.
Templar ults arent bad either, nova is just a bit expensive.Magplar is fine still. Blazing spear nerf was not needed on a class that has meh CCs and very bad soft CCs that we didn't even ask for. (like we need more snares in PvP ugh)
Radiant nerf was okay, and I would have wanted to see, on top of it, nerf to it not pre-loading on targets. Enough of this crap putting beam on targets before they are in execute range and then executing them if they drop below, just because you spam it from 40+m while others do the damage.
The worst is Blazing nerf though. You don't have to be a zergling Blazing Spear spamming Templar to see how the stun removal hurts in the scenario where Luminous is broken.
The only thing I really hate about Templar is how horriburu my sweeps are because of desynchs but that's mostly cos I'm EU trash on NA.
I'm really, really liking Backlash though. Yummm! Have mostly tried in group but I've hit for really high with it. Not so convinced about the magicka morph yet (in duo-solo because we tried to hit the cap and it was meh), but I'd have to play around with it more. Stam morph (Power of the Light) is good.
We *need* better Class ults.
Also @FENGRUSH - you shouldn't talk about Templar. You trash talked Radioactive plars and called them zerglings then when you made your mag!Plar you played a Radioactive BoL bot.