I got hit with a 10.6k tick from radiant yesterday. Was wearing 5 heavy, all impen (the 2 others pieces didn't have any impen).
It was needed - and its still strong.
THEDKEXPERIENCE wrote: »Btw, no point on Mplar to stack Magicka, because stacking of spd is just better. We are not sorcs to get benefit both in damage and defense, we don't use shields as effectively as they do, so raw spd > raw Magicka on mplar. Even boosted Backlash that scales of magicka isn't so important, because you often aren't able to charge it fully.
You might not use a shield but my Harness Magicka is around 9k in Cyrodiil. It's plenty good. I've tried both and spell damage makes the spells hit less than 1% harder and leaves me with almost 5k less magic after everything tabulates. I like this way better.
I doubt that Harness is good on heavyplar, and 9k is still much worse than sorc or nightblade can reach, and damage shield nagates all your 30k+ resistanses. That's yours playstyle anyway.
Feedinginsanity wrote: »@Baphomet Magicka Templars are still very strong. I made a post about a month ago of Magicka Templars Jesus Beam still being OP, despite the nerf. Not on this account, so don't try looking for it... Anyways, I can still kill people with the Jesus Beam. I told everyone that the nerf would be very laughable, and I was right... I do not use blazing spear that much.
The only thing that troubles me is that their main damage is such a joke. Without the ice commet-toppling charge-Jesus Beam combo, I could not kill people. Their main damage could use a buff, it's kind of sad at this point.
Oh but I also forgot to mention that I am a really tanky SOB with my armor on. When I cast rememberance, I am pretty much immune to 15 people and a destruction staff ultimate at the same time. I've had my health bar drop to 0 twice while under so much pressure with that ultimate active.
My main and only is a templar....
Quick question, is the concensus that templars are weak?
THEDKEXPERIENCE wrote: »That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
THEDKEXPERIENCE wrote: »My main and only is a templar....
Quick question, is the concensus that templars are weak?
I only run a Magplar. No way a well built Magplar should be considered weak. At worst a good Magplar will be competitive in every aspect, and in healing and finishing opponents they are still head and shoulders above everyone else.
That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
Ron_Burgundy_79 wrote: »THEDKEXPERIENCE wrote: »My main and only is a templar....
Quick question, is the concensus that templars are weak?
I only run a Magplar. No way a well built Magplar should be considered weak. At worst a good Magplar will be competitive in every aspect, and in healing and finishing opponents they are still head and shoulders above everyone else.
That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
Losing the blazing spear cc really hurt magplars in pvp. Magplars are not necessarily weak, but the blazing spear change pretty much ruined solo play on a magplar. Now if @Wrobel can manage to fix luminous (take away the disorient and make it a hard cc) magplars would be fine.
worsttankever wrote: »THEDKEXPERIENCE wrote: »That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
What are some nice combos you use, once opponents near execute range?
THEDKEXPERIENCE wrote: »worsttankever wrote: »THEDKEXPERIENCE wrote: »That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
What are some nice combos you use, once opponents near execute range?
Structured Entropy and then Radiant if they are sub 50 percent. SE will give you a 20% empowerment to Radiant.
If they are one of those pesky Vigor spamming guys who constantly keep ticking back above 50% a good old destro heavy attack coupled with a damage health poison usually does a good job of stopping their health gains and then it's back to the first one. SE and then Radiant.
If you're in a fair fight both at 100% I enjoy soul assault (or meteor if line of site might be a problem) followed by ... you guessed it ... SE and Radiant.
Otherwise just spam pokey sticks.
In truth, of my 10 standard "attacks" 7 of them are defensive abilities. You only need one or two ways of attacking to fry 95% of people. Don't over complicate things.
Feedinginsanity wrote: »@worsttankever Do not listen to @THEDKEXPERIENCE please. He probably uses destro ult and zergs hardcore. If you want to burst people down, take off luminous shards because it is actually a really useless ability, I don't care what anyone here thinks, take off your main DPS, and consider using rattlecage so that you can take off structered entropy, if not then it is not that big of a deal. Magicka Templars main DPS is a joke. I don't even use it most of the time because of how weak it is. Then what you want to do is put repentence on your sword and board bar, put dark flare on your duel wield, and then put the piercing javelin ability on your duel wield as well. You can kill people so quickly with the dark flare>piercing javelin>radiant destruction combo. Dead in 2 seconds. Sorry if I'm like 5 days late on this.
@THEDKEXPERIENCE Could you seriously not give any better advice then that? Are you really that bad?
THEDKEXPERIENCE wrote: »worsttankever wrote: »THEDKEXPERIENCE wrote: »That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
What are some nice combos you use, once opponents near execute range?
Structured Entropy and then Radiant if they are sub 50 percent. SE will give you a 20% empowerment to Radiant.
If they are one of those pesky Vigor spamming guys who constantly keep ticking back above 50% a good old destro heavy attack coupled with a damage health poison usually does a good job of stopping their health gains and then it's back to the first one. SE and then Radiant.
If you're in a fair fight both at 100% I enjoy soul assault (or meteor if line of site might be a problem) followed by ... you guessed it ... SE and Radiant.
Otherwise just spam pokey sticks.
In truth, of my 10 standard "attacks" 7 of them are defensive abilities. You only need one or two ways of attacking to fry 95% of people. Don't over complicate things.
Doesn't empower not work on DoTs (ie. radiant, sweeps, etc)? Haven't tested myself but heard that was the general consensus from those who did test.
Waffennacht wrote: »I love my Temp.
I found burst, resist, heals, CCs, AoEs, sustain, everything I could ever want.
I dunno why the hate, sure the gap closer is wanky af, and I no longer run it but everything I see is really solid.
Which morph of eclipse to people generally prefer?
Ron_Burgundy_79 wrote: »Waffennacht wrote: »I love my Temp.
I found burst, resist, heals, CCs, AoEs, sustain, everything I could ever want.
I dunno why the hate, sure the gap closer is wanky af, and I no longer run it but everything I see is really solid.
Which morph of eclipse to people generally prefer?
Neither.
The other 3 classes have much better cc's and it's not close.