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Why did you nerf magicka templars?

  • Destyran
    Destyran
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    Biro123 wrote: »
    I got hit with a 10.6k tick from radiant yesterday. Was wearing 5 heavy, all impen (the 2 others pieces didn't have any impen).

    It was needed - and its still strong.

    Bet you didnt have that much health left lol. Go get a add to 1 hp and use raidiand and tell me it hits for 1hp? Oh thats right it hits for a massive tick still.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Ashamray wrote: »
    Ashamray wrote: »
    Btw, no point on Mplar to stack Magicka, because stacking of spd is just better. We are not sorcs to get benefit both in damage and defense, we don't use shields as effectively as they do, so raw spd > raw Magicka on mplar. Even boosted Backlash that scales of magicka isn't so important, because you often aren't able to charge it fully.

    You might not use a shield but my Harness Magicka is around 9k in Cyrodiil. It's plenty good. I've tried both and spell damage makes the spells hit less than 1% harder and leaves me with almost 5k less magic after everything tabulates. I like this way better.

    I doubt that Harness is good on heavyplar, and 9k is still much worse than sorc or nightblade can reach, and damage shield nagates all your 30k+ resistanses. That's yours playstyle anyway.

    Wait what?

    So let me get this straight. I have 27k health that is protected by my 32k resistances so if my health ever gets touched the resistances slow it down. Furthermore if it does I can Breath of Life it back to full or cast Harness Magicka to give me a 9k buffer.

    Meanwhile, if I'm entering a fight I cast HM and get 9k of extra damage I can absorb.

    What does it even matter that HM isn't pulling off of my resistances? Sure that would be a bonus but it's still unnecessary.

    Also why does it matter that it's better on another class? Literally nothing you said has any merit when it comes to the fact that it still is the best source of instant damage control available for me.

    But yeah, thanks for the non tip tip.

    Adding ... shields can't be crit. So while it might not be best for "my play style" as you put it, it's certainly good for me when I'm not wearing impen gear.
    Edited by THEDKEXPERIENCE on 26 February 2017 15:52
  • Lokey0024
    Lokey0024
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    If you have actually set foot in Cyrodiil lately you would see Magplar being the dominate group class, and if one gets split off from the group it still takes 3+ to take them down. Even running defile doesnt help. It's funny the amount of sway you can muster for this class on forums because every "competitive" group crutches so hard on them. Guaranteed at least 12 out of 24 are magplar bol bot majority (that still hit hard AF honestly) with a few BS builds mixed in to counter a destro ult attack. Cant wait to see 4 magplars just own in BGs so they might actually be brought back inline.

    And RD nerf... Give me a break. It still executes 2 times in 1.1 seconds and can be cast from keep to keep.
  • Feedinginsanity
    @Baphomet Magicka Templars are still very strong. I made a post about a month ago of Magicka Templars Jesus Beam still being OP, despite the nerf. Not on this account, so don't try looking for it... Anyways, I can still kill people with the Jesus Beam. I told everyone that the nerf would be very laughable, and I was right... I do not use blazing spear that much.

    The only thing that troubles me is that their main damage is such a joke. Without the ice commet-toppling charge-Jesus Beam combo, I could not kill people. Their main damage could use a buff, it's kind of sad at this point.

    Oh but I also forgot to mention that I am a really tanky SOB with my armor on. When I cast rememberance, I am pretty much immune to 15 people and a destruction staff ultimate at the same time. I've had my health bar drop to 0 twice while under so much pressure with that ultimate active.
    Edited by Feedinginsanity on 26 February 2017 17:39
  • LordSlif
    LordSlif
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    @Baphomet Magicka Templars are still very strong. I made a post about a month ago of Magicka Templars Jesus Beam still being OP, despite the nerf. Not on this account, so don't try looking for it... Anyways, I can still kill people with the Jesus Beam. I told everyone that the nerf would be very laughable, and I was right... I do not use blazing spear that much.

    The only thing that troubles me is that their main damage is such a joke. Without the ice commet-toppling charge-Jesus Beam combo, I could not kill people. Their main damage could use a buff, it's kind of sad at this point.

    Oh but I also forgot to mention that I am a really tanky SOB with my armor on. When I cast rememberance, I am pretty much immune to 15 people and a destruction staff ultimate at the same time. I've had my health bar drop to 0 twice while under so much pressure with that ultimate active.

    Meteor is the easiest skill to block in the game, everybody blocks it and the toppling charge too. The best combo was with crescent sweep, same damage and low cost, but now is a physical damage skill. The magplar dps was nerfed and he isnt strong. He lost the spear, the burst ult, has useless skill as solar barrage and eclipse, we are never able to fully charge the backslash and i still dont know what the healing ritual is for. The PvP magplar DPS is now a BoL bot, he lost a lot of damage.
    RIP PvP DPS magplar
    Edited by LordSlif on 26 February 2017 21:41
  • Feedinginsanity
    @LordSlif Well you will always have destruction staff ultimate... They actually do need a buff. They are the best healers in the game, but they are rather useless in solo because their damage is bad, and they do not succeed in a 1v1. The only thing I think they were ever meant to do as a class is just to heal people. I don't think that they were ever meant to be damage dealers. Same concept as a nightblade. They are just straight gankers. They don't excell in anything else, and I hate to say it but they cannot gank people too well without proc sets. I've played nightblade since 2 years ago when it came out on consoles, I struggled everyday. I got my velidreth and my viper and the beginning of 1T. Used it the first 2 weeks, everything was in the right trait, it was easy gameplay. Then I recently switched over to proc sets after I read the patch notes 2 months ago, and I don't feel like I need to play in stealth anymore.

    My point is this: If you want to succeed on a class that is relatively weak like a templar for example, then I suggest you equip cancer. I absolutely despise how much stamina it costs to break free from a stun. So you know what I did? I bought reactive and put on malubeth. I don't need to worry about my stamina anymore. If you're a good player, then you will stun enemy players every 6 seconds. After about 3 times, their stamina is down to nothing. But, if you have reactive on then you take a significantly less amount of damage while stunned, and you will have the malubeth to over heal you. Last but not least, desert rose got a nerf. Before the update, it was better than lich. But now you should be using lich on the jewelry and sword and board, then on the front bar you can use 2 torugs pact.
    Edited by Feedinginsanity on 28 February 2017 16:59
  • Bam_Bam
    Bam_Bam
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    My main is a magicka templar. I still enjoy it. I like being able to switch from dps to healing, instantly and even tanking on occasions. Fun class. RO is now an execute and B'S can still cause zerging random tons of panic lol.
    Edited by Bam_Bam on 3 March 2017 16:06
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  • Drdeath20
    Drdeath20
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    My main and only is a templar....

    Quick question, is the concensus that templars are weak?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Drdeath20 wrote: »
    My main and only is a templar....

    Quick question, is the concensus that templars are weak?

    I only run a Magplar. No way a well built Magplar should be considered weak. At worst a good Magplar will be competitive in every aspect, and in healing and finishing opponents they are still head and shoulders above everyone else.

    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.
  • worsttankever
    worsttankever
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    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    What are some nice combos you use, once opponents near execute range?
    Men are but flesh and blood. They know their doom, but not the hour.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Drdeath20 wrote: »
    My main and only is a templar....

    Quick question, is the concensus that templars are weak?

    I only run a Magplar. No way a well built Magplar should be considered weak. At worst a good Magplar will be competitive in every aspect, and in healing and finishing opponents they are still head and shoulders above everyone else.

    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    Losing the blazing spear cc really hurt magplars in pvp. Magplars are not necessarily weak, but the blazing spear change pretty much ruined solo play on a magplar. Now if @Wrobel can manage to fix luminous (take away the disorient and make it a hard cc) magplars would be fine.
    Edited by Ron_Burgundy_79 on 3 March 2017 20:49
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Drdeath20 wrote: »
    My main and only is a templar....

    Quick question, is the concensus that templars are weak?

    I only run a Magplar. No way a well built Magplar should be considered weak. At worst a good Magplar will be competitive in every aspect, and in healing and finishing opponents they are still head and shoulders above everyone else.

    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    Losing the blazing spear cc really hurt magplars in pvp. Magplars are not necessarily weak, but the blazing spear change pretty much ruined solo play on a magplar. Now if @Wrobel can manage to fix luminous (take away the disorient and make it a hard cc) magplars would be fine.

    As I was typing my response I was actually thinking ... well, unless you are getting screwed over like Ron. Haha.

    I'll amend ... not a big deal for heal bot, radiant spamming, heavy armor jerks like myself.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    What are some nice combos you use, once opponents near execute range?

    Structured Entropy and then Radiant if they are sub 50 percent. SE will give you a 20% empowerment to Radiant.

    If they are one of those pesky Vigor spamming guys who constantly keep ticking back above 50% a good old destro heavy attack coupled with a damage health poison usually does a good job of stopping their health gains and then it's back to the first one. SE and then Radiant.

    If you're in a fair fight both at 100% I enjoy soul assault (or meteor if line of site might be a problem) followed by ... you guessed it ... SE and Radiant.

    Otherwise just spam pokey sticks.

    In truth, of my 10 standard "attacks" 7 of them are defensive abilities. You only need one or two ways of attacking to fry 95% of people. Don't over complicate things.
  • Synozeer
    Synozeer
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    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    What are some nice combos you use, once opponents near execute range?

    Structured Entropy and then Radiant if they are sub 50 percent. SE will give you a 20% empowerment to Radiant.

    If they are one of those pesky Vigor spamming guys who constantly keep ticking back above 50% a good old destro heavy attack coupled with a damage health poison usually does a good job of stopping their health gains and then it's back to the first one. SE and then Radiant.

    If you're in a fair fight both at 100% I enjoy soul assault (or meteor if line of site might be a problem) followed by ... you guessed it ... SE and Radiant.

    Otherwise just spam pokey sticks.

    In truth, of my 10 standard "attacks" 7 of them are defensive abilities. You only need one or two ways of attacking to fry 95% of people. Don't over complicate things.

    Doesn't empower not work on DoTs (ie. radiant, sweeps, etc)? Haven't tested myself but heard that was the general consensus from those who did test.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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    ...and many more.
  • Feedinginsanity
    @worsttankever Do not listen to @THEDKEXPERIENCE please. He probably uses destro ult and zergs hardcore. If you want to burst people down, take off luminous shards because it is actually a really useless ability, I don't care what anyone here thinks, take off your main DPS, and consider using rattlecage so that you can take off structered entropy, if not then it is not that big of a deal. Magicka Templars main DPS is a joke. I don't even use it most of the time because of how weak it is. Then what you want to do is put repentence on your sword and board bar, put dark flare on your duel wield, and then put the piercing javelin ability on your duel wield as well. You can kill people so quickly with the dark flare>piercing javelin>radiant destruction combo. Dead in 2 seconds. Sorry if I'm like 5 days late on this.

    @THEDKEXPERIENCE Could you seriously not give any better advice then that? Are you really that bad?
    Edited by Feedinginsanity on 9 March 2017 14:48
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    @worsttankever Do not listen to @THEDKEXPERIENCE please. He probably uses destro ult and zergs hardcore. If you want to burst people down, take off luminous shards because it is actually a really useless ability, I don't care what anyone here thinks, take off your main DPS, and consider using rattlecage so that you can take off structered entropy, if not then it is not that big of a deal. Magicka Templars main DPS is a joke. I don't even use it most of the time because of how weak it is. Then what you want to do is put repentence on your sword and board bar, put dark flare on your duel wield, and then put the piercing javelin ability on your duel wield as well. You can kill people so quickly with the dark flare>piercing javelin>radiant destruction combo. Dead in 2 seconds. Sorry if I'm like 5 days late on this.

    @THEDKEXPERIENCE Could you seriously not give any better advice then that? Are you really that bad?

    Yup. I stink. That's why I ...

    - Was a general in a huge PVP guild.
    - Was #2 in the world during the XBox beta.
    - Have thousands of hours in PVP experience.
    - Have about 30,000 career kills while mostly ungrouped.
    - Have been playing this game since the PC beta.
    - Can solo level 5 resources without CP.
    - Never remade a forum handle on here and then passed myself off as new player.

    Why am I feeding the troll?

    My ideas are not for everyone but if you think I am either unqualified to speak on this subject then you're wrong.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Synozeer wrote: »
    That first 50% of the opponents damage Templars were never all that good to begin with. Now is no different.

    What are some nice combos you use, once opponents near execute range?

    Structured Entropy and then Radiant if they are sub 50 percent. SE will give you a 20% empowerment to Radiant.

    If they are one of those pesky Vigor spamming guys who constantly keep ticking back above 50% a good old destro heavy attack coupled with a damage health poison usually does a good job of stopping their health gains and then it's back to the first one. SE and then Radiant.

    If you're in a fair fight both at 100% I enjoy soul assault (or meteor if line of site might be a problem) followed by ... you guessed it ... SE and Radiant.

    Otherwise just spam pokey sticks.

    In truth, of my 10 standard "attacks" 7 of them are defensive abilities. You only need one or two ways of attacking to fry 95% of people. Don't over complicate things.

    Doesn't empower not work on DoTs (ie. radiant, sweeps, etc)? Haven't tested myself but heard that was the general consensus from those who did test.

    Empower works just fine with Radiant.
  • technohic
    technohic
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    It has long been a complaint that Solar Barrage, which seems to scream out as being meant for magicka melee templars to use with puncturing sweep; would not empower it. Not that it would matter much being that it is a crap ability still even if it did.
  • LordSlif
    LordSlif
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    Solar barrage has a slow animation
  • LordSlif
    LordSlif
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    Magplar dont have a burst ult... Quick and high damage.
  • FuriousStar
    FuriousStar
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    Or use Shatter Soul. Take a few more of the ones jumping you in pvp with you. A few less teabags after anyways lol.
  • Lylith
    Lylith
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    Lylith wrote: »
    Jonno wrote: »
    Radiant was nerfed because it was overperforming in both PVP + PVE by a long way, Blazing Spear was buffed for PVE and the stun needed for PVP can be gotten from the other morph

    it needed nothing.

    wasn't broken.

    70k pve ticks were balanced was they?

    I see.

    did it?

    not for me.

    cheers.
  • LordSlif
    LordSlif
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    Solar barrage has a slow animation
  • LordSlif
    LordSlif
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    Im sure the ZOS dont know what is making with the magplar. Every time a nerf, heals nerf, damage nerf, skills nerf, ult nerf. Nerf everytime, nerf everywhere.
    Look the magDK with that coagulating blood lol
  • LordSlif
    LordSlif
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    Every patch a nerf: honor the dead, puncturing sweep, radiant, blazing spear, crescent sweep and some others skills that arent class, but affected the templar specifically. Always a nerf
  • Yummy
    Yummy
    Soul Shriven
    Why are opinions on magicka templars so divergent? Why do people have such different experiences while playing a templar? It can't be that someone writes templars are OP and others complain that they are constantly being nerfed, not being so great to begin with. The developers seem to agree they are way too powerful, hence the nerfs. But developers are expert players, one would expect. So one would tend to think that only very skilled players + the developers can efficiently play a templar. I think this is the problem. Make templars a fun class, like the others! Give us something! I never heard of any magicka sorcerer complaining about having no damage or no resources or dying too fast in PvP (while templars complain of all of those at once!). It shouldn't be so hard to have a magicka templar.
  • Waffennacht
    Waffennacht
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    I love my Temp.

    I found burst, resist, heals, CCs, AoEs, sustain, everything I could ever want.

    I dunno why the hate, sure the gap closer is wanky af, and I no longer run it but everything I see is really solid.

    Which morph of eclipse to people generally prefer?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    I love my Temp.

    I found burst, resist, heals, CCs, AoEs, sustain, everything I could ever want.

    I dunno why the hate, sure the gap closer is wanky af, and I no longer run it but everything I see is really solid.

    Which morph of eclipse to people generally prefer?

    Neither.

    The other 3 classes have much better cc's and it's not close.
    Edited by Ron_Burgundy_79 on 2 May 2017 19:04
  • Lore_lai
    Lore_lai
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    Great! Now they removed the Luminous synergy for the casting Templar on the PTS, meanwhile Repentance is still gutted.
    /clap
  • Waffennacht
    Waffennacht
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    I love my Temp.

    I found burst, resist, heals, CCs, AoEs, sustain, everything I could ever want.

    I dunno why the hate, sure the gap closer is wanky af, and I no longer run it but everything I see is really solid.

    Which morph of eclipse to people generally prefer?

    Neither.

    The other 3 classes have much better cc's and it's not close.

    Wut you don't like burst?

    Plus stick it on a fotm sorc and laugh, esp in PTS where it's unbreakable.

    Anyway, I like it with Backlash and SA for a nice pop goes the weasel.
    Edited by Waffennacht on 2 May 2017 19:45
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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