@Ron_Burgundy_79 - no, Vamp drain does not CC through Block. Its damage is unblockable but the CC stun will not go through. Just tested it right now.
Ron_Burgundy_79 wrote: »@Ron_Burgundy_79 - no, Vamp drain does not CC through Block. Its damage is unblockable but the CC stun will not go through. Just tested it right now.
That makes it even worse than I had been lead to believe. Templars have no viable replacements to blazing spear at the moment. Hopefully we can get a working version of luminous shards (an actually hard cc, not a worthless disorient) in some sort of hot patch.
@Wrobel @ZOS_RichLambert @ZOS_GinaBruno
The_Outsider wrote: »Ron_Burgundy_79 wrote: »@Ron_Burgundy_79 - no, Vamp drain does not CC through Block. Its damage is unblockable but the CC stun will not go through. Just tested it right now.
That makes it even worse than I had been lead to believe. Templars have no viable replacements to blazing spear at the moment. Hopefully we can get a working version of luminous shards (an actually hard cc, not a worthless disorient) in some sort of hot patch.
@Wrobel @ZOS_RichLambert @ZOS_GinaBruno
Vamp Drain certainly goes through my block....Or it did. Stealth change?
timidobserver wrote: »Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
I know of the blazing spear change - and I didnt like it either. I was refering to the OPs doomsday picture painted of magplar. 1vXing has never been their specialty really, but their role as a class in raids both for damaging and healing have been core for some time.
A Templar nerf that Fengrush is not in favor of. That alone proves that it was an unnecessary nerf.
Also can we please stop talking about stuff we remember, we think our friend of our friend of our cousin twice removed once told us about how said skill works, because this one time in +999 ping he got CC'd?
You're just confusing the devs and they are probably confused as is.
Not that I care - I don't play vamp anyway, but health of the game and working as intended and all that.
Alright, so magicka templars have never been in the top of the food chain to begin with, which is why it baffles me that you decided to nerf them.
Two of the good abilities that magicka templar had was radiant oppression and blazing spear.
Radiant you decided to nerf for the fifth time. Or was it for the sixth time now? It was in a very good state before and one of the only reliable counter to all the dodge-rolling (which there is way, way too much of nowadays). It wasn't too powerful before, so the damage decrease was completely unwarranted. Why did you change it @ZoS?
Blazing spear was one of the few anti-zerg mechanics in the game, but with the removal of its stun, it is now utter garbage in that regard. And luminous shards doesn't fill the gap properly, so that's not really an excuse. Why change something that was working well, @ZoS?
Basicly you've taken two of the only a handful of good templar abilities and screwed them over - without giving them anything properly good in return. Why @ZoS?
Curious minds want to know - thanks.
Developer Comment
The damage of Radiant Destruction was so high that players were able to cast this on targets with high health values and still deal effective damage. This change makes it more important to use the ability at the correct time. In PvP, other players now have more time to react, and in PvE the rotation requires using multiple abilities for a longer period of time.
Developer Comments
We took the stun off of Blazing Spear and increased its damage over time duration to help differentiate it from Luminous Shard. We want Blazing Spear to be damage focused, and Luminous to be CC focused. Note: We’re still working through a solution that makes Luminous feel unique from the other CC abilities, while maintaining the functionality of effectiveness on blocking targets.
Look people make mistakes, and I appreciate the correction. I've heard drain offered as a solution to perma-blockers before, and I could have sworn it's dropped my block before, but I realize I may be wrong, so thanks for pointing that out.Also can we please stop talking about stuff we remember, we think our friend of our friend of our cousin twice removed once told us about how said skill works, because this one time in +999 ping he got CC'd?
You're just confusing the devs and they are probably confused as is.
Not that I care - I don't play vamp anyway, but health of the game and working as intended and all that.
Alright, so magicka templars have never been in the top of the food chain to begin with, which is why it baffles me that you decided to nerf them.
Two of the good abilities that magicka templar had was radiant oppression and blazing spear.
Radiant you decided to nerf for the fifth time. Or was it for the sixth time now? It was in a very good state before and one of the only reliable counter to all the dodge-rolling (which there is way, way too much of nowadays). It wasn't too powerful before, so the damage decrease was completely unwarranted. Why did you change it @ZoS?
Blazing spear was one of the few anti-zerg mechanics in the game, but with the removal of its stun, it is now utter garbage in that regard. And luminous shards doesn't fill the gap properly, so that's not really an excuse. Why change something that was working well, @ZoS?
Basicly you've taken two of the only a handful of good templar abilities and screwed them over - without giving them anything properly good in return. Why @ZoS?
Curious minds want to know - thanks.
Ron_Burgundy_79 wrote: »Also can we please stop talking about stuff we remember, we think our friend of our friend of our cousin twice removed once told us about how said skill works, because this one time in +999 ping he got CC'd?
You're just confusing the devs and they are probably confused as is.
Not that I care - I don't play vamp anyway, but health of the game and working as intended and all that.
Congratulations! You found the first thing I've ever said that wasn't 100% correct
Doesn't change the fact that the blazing spear change wasn't necessary, and a disorient is absolutely worthless for a templar in pvp.
I kinda doubt that.KisoValley wrote: »Magplar was top dog in PVE last patch. Even now it's pulling more than Sorc (In EU, NA seem to have dropped Magplars altogether).
As I said about almost every change. It's all PVE based, but Zos claim it's PVP based.
I kinda doubt that.KisoValley wrote: »Magplar was top dog in PVE last patch. Even now it's pulling more than Sorc (In EU, NA seem to have dropped Magplars altogether).
As I said about almost every change. It's all PVE based, but Zos claim it's PVP based.
Also add to the fact that sorc is ranged and is best for dancing in vMoL...
The only thing I really hate about Templar is how horriburu my sweeps are because of desynchs but that's mostly cos I'm EU trash on NA.
Also - to the person saying that Cyro is full of Templars - please - I think I can count on one (maybe both if I try really hard) hand/s the # of Templars in Cyro who aren't just some tower mage beam spammer or bol bot.
If that is what you call playing Templar then I'm not so sure about your judgement in regards to how the class should perform.
Also - to the person saying that Cyro is full of Templars - please - I think I can count on one (maybe both if I try really hard) hand/s the # of Templars in Cyro who aren't just some tower mage beam spammer or bol bot.
If that is what you call playing Templar then I'm not so sure about your judgement in regards to how the class should perform.
Whether you like it or not, it is very relevant. Heavy armour BoL bots have been dominating Cyrodiil for like 8 months now, because of (easy to pull off and) insane survivability and being able to project that survivability on everyone around them.
Has to be dealt with at some point if templars want to get some of their offensive capabilities buffed, unless you want picking templar over the other classes to become a no-brainer
The_Outsider wrote: »Look people make mistakes, and I appreciate the correction. I've heard drain offered as a solution to perma-blockers before, and I could have sworn it's dropped my block before, but I realize I may be wrong, so thanks for pointing that out.Also can we please stop talking about stuff we remember, we think our friend of our friend of our cousin twice removed once told us about how said skill works, because this one time in +999 ping he got CC'd?
You're just confusing the devs and they are probably confused as is.
Not that I care - I don't play vamp anyway, but health of the game and working as intended and all that.
Also - to the person saying that Cyro is full of Templars - please - I think I can count on one (maybe both if I try really hard) hand/s the # of Templars in Cyro who aren't just some tower mage beam spammer or bol bot.
If that is what you call playing Templar then I'm not so sure about your judgement in regards to how the class should perform.
Whether you like it or not, it is very relevant. Heavy armour BoL bots have been dominating Cyrodiil for like 8 months now, because of (easy to pull off and) insane survivability and being able to project that survivability on everyone around them.
Has to be dealt with at some point if templars want to get some of their offensive capabilities buffed, unless you want picking templar over the other classes to become a no-brainer
I dunno. If several people hit you with an execute while you're in execute range, you should die. I agree that RD was a problem, and, to a large extent, still is, but saying, "multiple people attacked me and I died" sounds more like it's working as intended, and doesn't really lend itself well to saying that Magplars are too strong.Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »10/10 troll post. Please buff templar - most underused and overnerfed class ever in world.
Have you ever tried to 1vx with a magplar? The blazing spear change essentially eliminated our best cc ability without "fixing" the other morph making it nearly impossible to 1vX.
Anyone that suggests luminous shards will seamlessly replace blazing spear has obviously not played the class for any real length of time. A disorient is worthless for a class that uses dots to buff up.
People complain about magplars but fail to understand that heavy armor has been and still is the issue.
I know of the blazing spear change - and I didnt like it either. I was refering to the OPs doomsday picture painted of magplar. 1vXing has never been their specialty really, but their role as a class in raids both for damaging and healing have been core for some time.
Yeah templars aren't in a bad spot. If they provide luminous with a true cc, templars will be in a very good spot.
The change to radiant is really a joke in pvp. Instead of hitting for 10-20k in pvp it'll hit for 8-16k when an opponent is around 30% health. Radiant wasn't a huge issue until ZOS reverted a change allowing multiple radiants to stack execute damage on a single target. I believe that was the Orsinium patch (I believe this was also the patch where they reverted it back to being undodgeable). It appeared to be a change to help PVE magplars put, but as usual, no one (including me) seemed to understand the ramifications is would have on pvp.
Unfortunately the changes to restoring aura and purifying light look to benefit the heavy armor raid templar as much or more than the solo and small group templars.
Edit: Autocorrect hates me
Alright, so magicka templars have never been in the top of the food chain to begin with, which is why it baffles me that you decided to nerf them.
Two of the good abilities that magicka templar had was radiant oppression and blazing spear.
Radiant you decided to nerf for the fifth time. Or was it for the sixth time now? It was in a very good state before and one of the only reliable counter to all the dodge-rolling (which there is way, way too much of nowadays). It wasn't too powerful before, so the damage decrease was completely unwarranted. Why did you change it @ZoS?
Blazing spear was one of the few anti-zerg mechanics in the game, but with the removal of its stun, it is now utter garbage in that regard. And luminous shards doesn't fill the gap properly, so that's not really an excuse. Why change something that was working well, @ZoS?
Basicly you've taken two of the only a handful of good templar abilities and screwed them over - without giving them anything properly good in return. Why @ZoS?
Curious minds want to know - thanks.
LOL...
Beacuse I cant spamm Radiant on people from 28m and expect them to die when my Skoria proc.
More of a L2P issue.
Magicka Templars are REAL strong right now, speacially with the 1HS builds which let you cast abilities while perma blocking.
It is the FIRST nerf to radiant over more then 1 year, so stop QQ'ing. You sound like a zerg baby player. Way to much dodgerolling? Its the only viable defensive mechanism stamian classes have (beside tanks that hold block), we dont have purges or burst heals or shield stacking skills... Oh and dont forget they added many new skills to the undodgeable list, were many are widely used in PvP, in combination to the unblockable ones.
Radiant wasnt to powerful before? LOL. 28m instant kill if you ever drop 30% heal, undodgeable and channeled attack.
I dont even have to waste my time with you. L2P buddie. Coming from a main magicka templar, we are not in a position to QQ.
L2P
Magplar is fine still. Blazing spear nerf was not needed on a class that has meh CCs and very bad soft CCs that we didn't even ask for. (like we need more snares in PvP ugh)
Radiant nerf was okay, and I would have wanted to see, on top of it, nerf to it not pre-loading on targets. Enough of this crap putting beam on targets before they are in execute range and then executing them if they drop below, just because you spam it from 40+m while others do the damage.
The worst is Blazing nerf though. You don't have to be a zergling Blazing Spear spamming Templar to see how the stun removal hurts in the scenario where Luminous is broken.
The only thing I really hate about Templar is how horriburu my sweeps are because of desynchs but that's mostly cos I'm EU trash on NA.
I'm really, really liking Backlash though. Yummm! Have mostly tried in group but I've hit for really high with it. Not so convinced about the magicka morph yet (in duo-solo because we tried to hit the cap and it was meh), but I'd have to play around with it more. Stam morph (Power of the Light) is good.
We *need* better Class ults.
Also @FENGRUSH - you shouldn't talk about Templar. You trash talked Radioactive plars and called them zerglings then when you made your mag!Plar you played a Radioactive BoL bot.
And thats only the tip of the hypocritical ice berg he floats down the stream on....
Ron_Burgundy_79 wrote: »Also can we please stop talking about stuff we remember, we think our friend of our friend of our cousin twice removed once told us about how said skill works, because this one time in +999 ping he got CC'd?
You're just confusing the devs and they are probably confused as is.
Not that I care - I don't play vamp anyway, but health of the game and working as intended and all that.
Congratulations! You found the first thing I've ever said that wasn't 100% correct
Doesn't change the fact that the blazing spear change wasn't necessary, and a disorient is absolutely worthless for a templar in pvp.
I wasn't referring to you in particular, it was more a general statement. No need to take it personal.
And, heck yeah - you don't have to tell me the Blazing Spear change was terrible in this context.
***
Also - to the person saying that Cyro is full of Templars - please - I think I can count on one (maybe both if I try really hard) hand/s the # of Templars in Cyro who aren't just some tower mage beam spammer or bol bot.
If that is what you call playing Templar then I'm not so sure about your judgement in regards to how the class should perform.