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Please decrease the amount of damage required to get loot.

UltimaJoe777
UltimaJoe777
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I don't know what the current requirement is but it's very limiting. Feels like 15% or 20% or so honestly. Make it so you need to do at least 5% of their max Health so everyone has a proper chance to get loot for helping vs bosses.
Edited by UltimaJoe777 on 1 September 2016 01:15
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • kargen27
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    What bosses are you wanting this for?
    and then the parrot said, "must be the water mines green too."
  • Wollust
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    Or simply don't bring 36 people for one boss?
    Susano'o

    Zerg Squad
  • MerkzM8
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    kargen27 wrote: »
    What bosses are you wanting this for?

    Molag Bal, I'm assuming.
    "What is better, to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • UltimaJoe777
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.
    Edited by UltimaJoe777 on 1 September 2016 01:45
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Oakmontowls_ESO
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    the amount of people that get loot is the top 11 dps/heals so if you aren't in those top 11 you don't get any loot.
  • UltimaJoe777
    UltimaJoe777
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    the amount of people that get loot is the top 11 dps/heals so if you aren't in those top 11 you don't get any loot.

    Yeah so they may wanna consider adjusting this before One Tamriel drops.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.
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  • Daemons_Bane
    Daemons_Bane
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    People keep saying that it's the top dps/healers.. but no one has actually confirmed this.. it could just as well be randomly generated
  • UltimaJoe777
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.

    Yeah I try to heal people as a tank to help me score loot, because Stendarr knows he sure as hell cannot do enough damage to come anywhere NEAR close to competing.
    People keep saying that it's the top dps/healers.. but no one has actually confirmed this.. it could just as well be randomly generated

    No you definitely need to do significant damage or heal those that do significant damage to score loot. If not then it's one hell of a coincidence.
    Edited by UltimaJoe777 on 1 September 2016 01:58
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Oakmontowls_ESO
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.
    They have done this, you need look no further than the damage indicators that they added awhile ago.
  • Synfaer
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.

    I use the Alpha Gear addon, great for swapping gear & skill sets in an instant.

  • Miszou
    Miszou
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    This is false.

    I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS. :|
    Edited by Miszou on 1 September 2016 02:00
  • UltimaJoe777
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    Miszou wrote: »
    This is false.

    I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS. :|

    And how much does your Tank heal?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Miszou
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    Miszou wrote: »
    This is false.

    I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS. :|

    And how much does your Tank heal?

    Very little, unless you count self-heals like Dragon Blood and Burning Embers. I use Obsidian Shard for crowd control in dungeons, but I don't usually bother with it on a large boss.
  • UltimaJoe777
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    Miszou wrote: »
    Miszou wrote: »
    This is false.

    I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS. :|

    And how much does your Tank heal?

    Very little, unless you count self-heals like Dragon Blood and Burning Embers. I use Obsidian Shard for crowd control in dungeons, but I don't usually bother with it on a large boss.

    Well then perhaps Zenimax could tell us how it works...
    Edited by UltimaJoe777 on 1 September 2016 02:14
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • code65536
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    There's a much simpler solution: Stop zerging.

    Molag Bal is designed for a 4-person group.

    The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)

    I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.

    Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.
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  • UltimaJoe777
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    code65536 wrote: »
    There's a much simpler solution: Stop zerging.

    Molag Bal is designed for a 4-person group.

    The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)

    I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.

    Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.

    That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Runs
    Runs
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    kargen27 wrote: »
    What bosses are you wanting this for?

    All of them, particularly world bosses. As Wollust pointed out, if too many people fight them at once then you pretty much either DPS hardcore, heal significantly, or get nothing.

    the amount of people that get loot is the top 11 dps/heals so if you aren't in those top 11 you don't get any loot.

    I've always heard 12, if there are only 12 in a group all get loot. I have also heard both that the 12 is dependent on how much damage you do from some people, and that the 12 is completely random from others.

    But there seems to be more to it than that. I have gotten no loot from 5 people hitting when arriving late while the boss was in execute range. So not sure if I have to be hitting on it before a certain % as well, or do X % of damage as well.
    Well then perhaps Zenimax could tell us how it works...

    I would love if they chimed in on this, it would be nice to know for sure. This kind of information, imo, should have been part of a tutorial on your first group. Along with how exp in groups work.
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  • code65536
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    code65536 wrote: »
    There's a much simpler solution: Stop zerging.

    Molag Bal is designed for a 4-person group.

    The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)

    I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.

    Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.

    That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.

    Then increase the respawn rate and add a substantial loot cooldown. This way the boss is up more, but it won't be the same people killing the boss over and over again.

    But, yes, that's the annoying thing about non-instanced content. And why I typically avoid overworld crap.
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  • GeneralPardon
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    I see a lot of wrong information being spread on the forums and in game.
    Molag Bal is 12 random people. You can stand next to Molag Bal idle and still get loot.
    With the case of world bosses, if you are in a group and in the area when that boss dies you can loot him, no matter if your group is 4 players or 24(like any enemy that can be looted)

    The fact that you own the DLC or eso+ member doesn't mean that you are also entitled to the rare drops from Molag Bal.
    Be happy with a busy IC, it's been good fun with all the PvP going on in both sewers and in the city itself, it actually feels alive over here (Oh FYI I'm mostly a PvE player.
    Edited by GeneralPardon on 1 September 2016 03:12
    CP10+
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  • UltimaJoe777
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    code65536 wrote: »
    code65536 wrote: »
    There's a much simpler solution: Stop zerging.

    Molag Bal is designed for a 4-person group.

    The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)

    I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.

    Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.

    That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.

    Then increase the respawn rate and add a substantial loot cooldown. This way the boss is up more, but it won't be the same people killing the boss over and over again.

    But, yes, that's the annoying thing about non-instanced content. And why I typically avoid overworld crap.

    They'd kill it anyway, because they're there and it's there or because they need it for a quest rather than its loot.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Wifeaggro13
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    Wollust wrote: »
    Or simply don't bring 36 people for one boss?

    it does not matter if there is 36 people at the boss 12 in each group the group only one group gets loot .
  • Oakmontowls_ESO
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    code65536 wrote: »
    code65536 wrote: »
    There's a much simpler solution: Stop zerging.

    Molag Bal is designed for a 4-person group.

    The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)

    I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.

    Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.

    That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.

    Then increase the respawn rate and add a substantial loot cooldown. This way the boss is up more, but it won't be the same people killing the boss over and over again.

    But, yes, that's the annoying thing about non-instanced content. And why I typically avoid overworld crap.
    No. Loot cool downs need to be removed or reduced. All the loot cool downs do is hurt the casual farmers since the people that would be camping the bosses anyways will just change characters and kill it again to get loot.

  • GeneralPardon
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    Wollust wrote: »
    Or simply don't bring 36 people for one boss?

    it does not matter if there is 36 people at the boss 12 in each group the group only one group gets loot .
    It's NOT related to which group gets the loot. It's completely random with no logic behind it. It might be that the loot is locked to a certain alliance but anything from that it's random
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  • The-Baconator
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    Wollust wrote: »
    Or simply don't bring 36 people for one boss?

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    If you bring more than a 12 man group to IC to farm, your doing it wrong. If you don't know how to kill 30-40 PvErs with 12 people, your still doing it wrong. And if you still can't, the answer is not making stacking a faction on Molag Bal the easiest way to make sure everyone gets loot.
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  • Wifeaggro13
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    Wollust wrote: »
    Or simply don't bring 36 people for one boss?

    it does not matter if there is 36 people at the boss 12 in each group the group only one group gets loot .
    It's NOT related to which group gets the loot. It's completely random with no logic behind it. It might be that the loot is locked to a certain alliance but anything from that it's random

    No its not it's based on Dps and performance.
  • Ackwalan
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    The current loot drop mechanics are anti-tank.
  • cjthibs
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    Ackwalan wrote: »
    The current loot drop mechanics are anti-tank.

    They're not...I tank and I still get plenty of loot.

    And even if they were based on DPS...if you're running a group of more than 12....why do you need to tank anyway?
    Edited by cjthibs on 1 September 2016 04:24
  • Aneca
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    Miszou wrote: »
    This is false.

    I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS. :|

    I've been in Wrothgar world boss groups where someone sitting on their mount doing no damage, no tanking, and no healing still gets drops from the boss.
  • UltimaJoe777
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    Ok since some people seem to be misunderstanding the purpose of this thread allow me to clarify:

    This is not about Molag Bal

    But I can understand if people think it is. It's an in-general thread, not just Molag Bal. In fact if anything Knight Commander Panthius spurred me to make this thread. It's not solely about him either, though.
    Edited by UltimaJoe777 on 1 September 2016 04:56
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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