What bosses are you wanting this for?
UltimaJoe777 wrote: »
Oakmontowls_ESO wrote: »UltimaJoe777 wrote: »
the amount of people that get loot is the top 11 dps/heals so if you aren't in those top 11 you don't get any loot.
UltimaJoe777 wrote: »
dodgehopper_ESO wrote: »UltimaJoe777 wrote: »
This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.
Daemons_Bane wrote: »People keep saying that it's the top dps/healers.. but no one has actually confirmed this.. it could just as well be randomly generated
They have done this, you need look no further than the damage indicators that they added awhile ago.dodgehopper_ESO wrote: »UltimaJoe777 wrote: »
This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.
dodgehopper_ESO wrote: »UltimaJoe777 wrote: »
This is the annoying part of liking to play as a tank, there just isn't much incentive, apart from being able to pick up a run of a dungeon easier than most. The rest of the time you use that character it just isn't optimal, although you can load up on damage-dealing gear, my problem is once I get my suit on I really hate changing it. I'm hoping the housing system will involve a means of hanging your gear for quick skill/gear swaps. I realize there are addons that do this, and addons are so unreliable. I am starting to get stream of consciousness here, but I really wish major addons that had a lot of popularity would be considered for being included in the game. I can understand why the Skyshard/Lorebook addon doesn't come with the game, but there are plenty of other excellent quality of life addons that are worth their consideration.
This is false.
I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS.
UltimaJoe777 wrote: »
UltimaJoe777 wrote: »
Very little, unless you count self-heals like Dragon Blood and Burning Embers. I use Obsidian Shard for crowd control in dungeons, but I don't usually bother with it on a large boss.
There's a much simpler solution: Stop zerging.
Molag Bal is designed for a 4-person group.
The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)
I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.
Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.
Oakmontowls_ESO wrote: »UltimaJoe777 wrote: »
the amount of people that get loot is the top 11 dps/heals so if you aren't in those top 11 you don't get any loot.
UltimaJoe777 wrote: »Well then perhaps Zenimax could tell us how it works...
UltimaJoe777 wrote: »There's a much simpler solution: Stop zerging.
Molag Bal is designed for a 4-person group.
The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)
I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.
Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.
That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.
UltimaJoe777 wrote: »There's a much simpler solution: Stop zerging.
Molag Bal is designed for a 4-person group.
The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)
I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.
Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.
That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.
Then increase the respawn rate and add a substantial loot cooldown. This way the boss is up more, but it won't be the same people killing the boss over and over again.
But, yes, that's the annoying thing about non-instanced content. And why I typically avoid overworld crap.
No. Loot cool downs need to be removed or reduced. All the loot cool downs do is hurt the casual farmers since the people that would be camping the bosses anyways will just change characters and kill it again to get loot.UltimaJoe777 wrote: »There's a much simpler solution: Stop zerging.
Molag Bal is designed for a 4-person group.
The World Bosses in DLC zones are also designed for 4-person groups. (Though they are all soloable--I've soloed every single World Boss in Wrothgar, Hew's Bane, and The Gold Coast, and I usually solo them when doing the dailies.)
I've joined World Boss groups where, after getting half a dozen people, the crown still won't start because "we don't have enough". People spend more time forming up the zerg than killing the boss. And then when the group gets too big, there will be people who won't get loot.
Frankly, the system is perfectly fine as it is. There needs to be some sort of penalty to discourage this sort of thing. One could even argue that the penalty isn't strong enough.
That's all well and good, but some world bosses get crowded anyway, especially Gold Coast or anything with new Motifs to farm.
Then increase the respawn rate and add a substantial loot cooldown. This way the boss is up more, but it won't be the same people killing the boss over and over again.
But, yes, that's the annoying thing about non-instanced content. And why I typically avoid overworld crap.
It's NOT related to which group gets the loot. It's completely random with no logic behind it. It might be that the loot is locked to a certain alliance but anything from that it's randomWifeaggro13 wrote: »
Or simply don't bring 36 people for one boss?
GeneralPardon wrote: »It's NOT related to which group gets the loot. It's completely random with no logic behind it. It might be that the loot is locked to a certain alliance but anything from that it's randomWifeaggro13 wrote: »
This is false.
I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS.