So in the case of Molags Balls, for example, only 12 people currently get loot. The first 10 players to deal 10% of the bosses health, and the top 2 healers.Combat & Gameplay
General
In order to get loot and XP credit for killing a mob, you now only need to deal 3% of its maximum health instead of the previous 10%.
UltimaJoe777 wrote: »I don't know what the current requirement is but it's very limiting. Feels like 15% or 20% or so honestly. Make it so you need to do at least 5% of their max Health so everyone has a proper chance to get loot for helping vs bosses.
DurzoBlint13 wrote: »Wifeaggro13 wrote: »DurzoBlint13 wrote: »This is false.
I get loot about 90% of the time on every world boss in Wrothgar, regardless of the size of the group - with my tank that does about 3k DPS.
this! I have been AFK or dead for boss fights and still got loot. I have been dealing damage the entire time and NOT gotten loot in a group of 8. I don't think it matters how much damage you do, it seems random. But since ZOS is ever silent about game mechanics no one knows for sure, and we get threads like this asking for a rework of mechanics that no one understands in the first place.
If ZOS would only make a statement the debates would end.
They already did a year ago when I released. It was designed that way to encourage competition. They did not count on there CP system being so damn exploitable to alow people to get massive amounts of CP and become unkillable gods. Was in a group two days ago with some one who had over 1500 CP in IC. He wiped the floor killing 9 DC while we continued killing bal when they cane through the DC entrance. They could not even damage him. As far as the loot goes. It's based of the best groups dps. If your the only 12 man there it's all good. If your in a large 16 man group the top 12 get loot, if there is multiple large groups the top 12 of the top group get the loot.
do you have a link for that please for when they said that? I do not see anything in Patch Notes for IC