Giles.floydub17_ESO wrote: »Only way you can enforce this is big data. Basically you plot out every keypress over time from every player, then you trend graph it.
You identify the "outliers" that stand out above the rest, either their keypresses are exactly the same every time with 0 change in time, or you have the same exact amount of time for a certain combination of presses over time.
No way they will do this. It's just not feasible and it would require a ton of overhead and manpower.
How do the fix it? Do what every other MMO in history has done and put skills on Cool Downs, or do not allow animations to be canceled and still work.
This will not work. Latency itself is a variable that cannot be accounted for properly. The latency is both our connection to the server and served congestion itself which is sometimes high in cyrodiil.
Additionally, a good player will be fairly consistent with the same rotation.
hyttemaierb16_ESO wrote: »So yesterday i were enjoying a little pvp, and generaly had a good time, then i meet this guy, within the timespan of 2 seconds, he did a poison injection, then weaponswap, the 2 handed charge, then a light attack (huh?) then surprice attack, and then executioner (and yes i made sure to read the death log, it was all one person) that is what 5 actions within 2 seconds (including a weapon swap, and we know there is normaly a little delay in weapon swapping), that felt like automated combat to me.
Dont get me wrong here, im not crying about i died in pvp (i do that alot) but is macroing allowed in this game? (realy would be nice, with a dev to confirm this) cause if it is, ill set up some macros aswell.
Guys help me here, is it allowed? should it be allowed, are you guys using macros?
That sounds pretty average for a 2 second window, hell even with my Aus ping of 250ms I can do that without breaking a sweat.
Anyway anything that can be done with a macro can also be done without.
MaxwellCrystal wrote: »I love when I stampede (crit rush) a enemy but I'm still in the animation so I can queue up a bunch of other attacks and watch them all collide at once.
Skip to 0:39 http://xboxdvr.com/gamer/Maxwell/video/20902700
Thrasher91604 wrote: »I suggest you watch Fengrush's macroslice video #2 to see how a gap closer animation delay can cause all these skills to be postponed to hit at the same time. It looks like a macro, but isn't necessarily. It's a bug (or multiples) in the game.
Thrasher91604 wrote: »There are so many bugs in this game, I think it's a lost cause personally. But yes, I'd consider it an exploit.
But since ZoS has been aware of this bug forever, and has done nothing to fix it, it seems like they don't care, which makes others more inclined to abuse it, right or wrong.
I can see this point, as I get to the verge of carpel tunnel from ability/light attack weaving after a while.It is important to recognize that unless another form of cheating is being used in conjunction with macros, anything one can do with a macro can also be done manually.
So don't assume everyone who weaves or cancels is using macros.
With that said, I think it's absurd when people say macros are useless in ESO. Any user who is actually technically inclined and is saying this is full of it. A macro may not be beneficial in every scenario/build, but there are definitely situations when they can be beneficial.
I think the greatest benefit is possibly less fatigue. I dislike cancelling because it is not ergonomic and accelerates fatigue. Anyone who games a lot is at risk of an RSI and cancelling exacerbates this. It is a great advantage to the cheaters who use macros to mitigate this IMO.
In the time it took you to write the post you could have learned to animation cancel. It is not going away using marcos in lag results in getting rekt. although the lag is the usual culprit of death learning animation cancelling is critical for success in this game. Players that animation cancel and do it well are amongst the best players in the game period. for those that think cool down are the answer is no... hell no. We are not going to take steps back in this game. Combat is awesome in the game minus lag its not a child's game. Classic learn to play issue.
Giles.floydub17_ESO wrote: »First, a skilled player can get more attacks in faster than one using a macro.
Animation cancelling has never been nor will ever be an exploit or a bug. I have have played since April 2014 it was part of the game then and will be there when i one day quit..... long time distant future. So we are very clear ALL of the QA team for ESO/ZOS animation cancel VERY well.
hyttemaierb16_ESO wrote: »Animation cancelling has never been nor will ever be an exploit or a bug. I have have played since April 2014 it was part of the game then and will be there when i one day quit..... long time distant future. So we are very clear ALL of the QA team for ESO/ZOS animation cancel VERY well.
Lol common listen to what you wrote mate, "Animation cancelling" take a good look at the word, and understand its meaning, now think about it, and say its intended
hyttemaierb16_ESO wrote: »Animation cancelling has never been nor will ever be an exploit or a bug. I have have played since April 2014 it was part of the game then and will be there when i one day quit..... long time distant future. So we are very clear ALL of the QA team for ESO/ZOS animation cancel VERY well.
Lol common listen to what you wrote mate, "Animation cancelling" take a good look at the word, and understand its meaning, now think about it, and say its intended
it does not matter whether its intended or not it it is a part of the game play... it not going away and you would be foolish to not use it and will NEVER compete with those that do it well. I really do not care if you choose to do it or not. It does not hurt me or my game play and you will only be helping ppl get AP namely players on other factions. They are very happy you will not be learning to animation cancel.
snejremllov wrote: »Stop calling every player that uses animation cancelling a "macro exploiter". Just because you don't understand/can't be bothered to learn how to effectively use it. 5 attacks in 2 seconds is easily possible. The death recaps you linked don't even include bash, which is another action with its independent global cool down and can therefore be used to cancel a light attack/skill. A good player can (in a low ping situation) easily fire: light attack - skill - bash - ultimate within one second. Because these actions all cancel each other out and have their own global cool down.
As @DHale said, animation cancelling exists and is available to everybody and there's no way they're removing it either because playing out every single animation completely will result in terribly slow and sluggish combat.
Animation cancelling adds an additional layer of skill to the combat. If you're good at it and use it properly, your average damage output will increase. If you don't, you're not useless either, but you have no right to complain about players who invested time to learn how to cancel properly.
I have seen some people doing some nasty stuff with macros, like casting 5~ abilities (including light atacks) instantly. ZOS definetely should check on that, it demotives to participate on PVP.
What can we do with a company that let their streammers uses exploits unpunished?
hyttemaierb16_ESO wrote: »I have seen some people doing some nasty stuff with macros, like casting 5~ abilities (including light atacks) instantly. ZOS definetely should check on that, it demotives to participate on PVP.
What can we do with a company that let their streammers uses exploits unpunished?
Milvan i completely agree with you on that, its clear in the videos you linked that this guy is intentionaly queuing up attacks while he is in the "air".