PapaSlatch wrote: »I'm indifferent to a lot of the stuff coming up. I do have one major point of disgust. 17 new monster sets sounds nice on paper, but what comes along with it is that one thing I hate most in this game is going to get worse. The rng for the shoulder out of those chest with these added sets will make it virtually impossible to get the piece that you want. It's been a year since IC came out and I have yet to get any divines Kena shoulders. I may as well give up any hope I have left of getting them, now. Not to mention any other set I might want.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Has anything changed in the rng for the undaunted key chests?
@Macomatic From Matt Firor's Message from BE3:I am unaware if this was answered, but how does "One Tamriel" affect Cadwells Silver/Gold?
Should be sometime around 9th September, as that's when the retail Gold Edition goes on sale.mitchtheelder wrote: »When exactly will this gold and guildy pack for 5.5k crowns be avaliable in crown store?
lnxrwb17_ESO wrote: »One Tamriel is a bad idea unless area main questlines still need to be unlocked in their current order.
MMORPG is still RPG. If a new player randomly picks areas, the whole story line he/she experiences would be a huge pile of mess.
Should be sometime around 9th September, as that's when the retail Gold Edition goes on sale.mitchtheelder wrote: »When exactly will this gold and guildy pack for 5.5k crowns be avaliable in crown store?
sentientomega wrote: »"High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together."
It sounds like all zones will be CP160...
"If you prefer to adventure alone, that's ok too."
Not for new, less skilled, or disabled players, if they leave the Wailing Prison and find themselves in a CP150/160 battle-levelled zone.
I'd understand if they scaled up to the current max level for a zone, like Auridon 15, and Coldharbour 50, that would work.
But if they scale like I suggested they might well do so above, it will be too punishing by far.
sentientomega wrote: »"High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together."
It sounds like all zones will be CP160...
"If you prefer to adventure alone, that's ok too."
Not for new, less skilled, or disabled players, if they leave the Wailing Prison and find themselves in a CP150/160 battle-levelled zone.
I'd understand if they scaled up to the current max level for a zone, like Auridon 15, and Coldharbour 50, that would work.
But if they scale like I suggested they might well do so above, it will be too punishing by far.
They have already stated they are scaling ALL zones exactly like Orsinium. This is not up for negotiation with ZOS, this is how it's being done.
Free-range characters will have a problem if they go to, say, Reaper's March or Malabal Tor before Greenshade though, or Greenshade before Grahtwood. The story in those zones references events in the previous zones, so you'll end up putting down Naemon's ghost before he's killed, or helping the Silvenar marry the Green Lady before Indaenir even becomes the Silvenar, or rescuing Mane Akkhuz-ri from undead after he's been corrupted and replaced by a Lunar Champion. (All of those things are technically possible now, but the zone levelling implies an order to it that will be lost with One Tamriel.)lordrichter wrote: »Well, the way it is now, the main quest line and Mage Guild quest line are "play the game, we will summon you when you are needed" style. No problems with free-range characters.lnxrwb17_ESO wrote: »One Tamriel is a bad idea unless area main questlines still need to be unlocked in their current order.
MMORPG is still RPG. If a new player randomly picks areas, the whole story line he/she experiences would be a huge pile of mess.
Yeah but that doesn't help new players who don't know what the intended order of the zones is. ZOS needs to implement something that says what the intended order is.sentientomega wrote: »If people remember the original order of the zones, they can still do the quests in that order. I may well do so myself...
Yeah but that doesn't help new players who don't know what the intended order of the zones is. ZOS needs to implement something that says what the intended order is.sentientomega wrote: »If people remember the original order of the zones, they can still do the quests in that order. I may well do so myself...
sentientomega wrote: »You know? I kind of wish that was precisely how things did work, at least I'd know if I missed one or not.
Unfortunately it's not, because I once finished Vulkhel Guard missions, and then realised I'd missed out on the Khenarthi quests, I deleted that character and remade them, and undertook the quests in the zone order.
AD is definitely the worst for linking zones together like that. But on the other hand, it makes the zones feel like they're all part of a greater whole. You could almost get away with doing DC zones in any order, but AD is full of spoilers if you try it there.Oh yes, it should be like that since ever. And on my first character, that's how I thought it worked. Because it just made sense right?sentientomega wrote: »You know? I kind of wish that was precisely how things did work, at least I'd know if I missed one or not.
Unfortunately it's not, because I once finished Vulkhel Guard missions, and then realised I'd missed out on the Khenarthi quests, I deleted that character and remade them, and undertook the quests in the zone order.
But alas, it is not how it works. On my first character, I got frustrated because I was having trouble with General Endare in Grahtwood, and since I stumbled on the door to Greenshade I decided to go there for a bit and check it out. Did a quest right there in Marbruk that I thought was unrelated to the main plot (I mean, someone wanted to show me the Staff of Magnus so I was like "Hell yes of course I wanna see the Staff of Magnus"), and got a huge spoiler regarding the end of Grahtwood's main quest