DB and SotH cost half the price of the bundle. If you want enhanced versions with mounts, fair enough, but that is not the actual price of the DLC.
"Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns." And here i wasted 3000+ per ... hope the individual price will be dropping as well cause I just need DB and Hist and they're going to cost me the same as the entire collection.
Morgha_Kul wrote: »Yeah, the gambling boxes are a dangerous problem. They got Star Trek Online banned in some countries, as I recall (don't know if it still is).
I won't participate in them. I won't subscribe to that level of greed, and I question the ethics behind them. However, I can ignore them, and the rest of this looks fantastic.
My main concern might be that quest lines not get broken. That is, I don't want to see spoilers if I wander into a zone higher level than what I'm "supposed" to be in.
Yes! Thank you, ZOS, thank you!Craglorn, which was originally introduced in 2014 as a group-focused Adventure Zone, is being re-designed so it will no longer require a group to play. Now you'll find that all the main story quests can be completed solo...
whiteshadow711jppreub18_ESO wrote: »Thealteregoroman wrote: »DMuehlhausen wrote: »One Tamriel still a terrible idea. Allowing people to just jump to any content is just not how MMOs/RPGs really work.
Also when you are trying to have warring factions one second you are group with a person next you're trying to destroy each other. I get Guilds, and Friends lists, but for just any random person out there is lame. How are the guards of cities going to react? Can Aldmeri just walk into Ebonheart, or will they have to raise their faction through quests or killing mobs like in Everquest. You can't say oh look at the huge war then just let people of other factions walk in and out of enemy cities....
Hmmm.....If im in the USA and you are in Russia and we are at war....I can fly to Russia or take a boat there......I wont be stopped by guards unless I break the law.........
Right?
ok.
If you believe that is completely true then you do not live in the real world. You would be most likely not be allowed in the country and maybe put in jail, if you weren't (like if you had some strong connections there), you would be followed and monitored very, very closely as a potential spy.
Now on the game side,
If a Khajiit from say Daggerfall Covenant, who fights for DC (or EP warrior) tried to go back to Elsweyr, more than likely you would be labeled a Renrij (Landless Scum), thrown in jail and would be more than likely, summarily executed for crimes against the people and for defying the Mane.
Suffice to say, any Non Dominion Khajiit that was found fighting for the enemy could never go home (to Elsweyr) again and if they did they would be killed if found out.
The problem with your analogy is that... they are not going to be 'found fighting'... players will simply arrive as just another traveler, nobody will know anything about where they've been fighting or for whom. You act like nobody in ancient Tamriel traveled around and yet, playing Cadwell's Silver/Gold, we find all different races in all different zones... mostly traveling merchants, etc... but they are still there.
DMuehlhausen wrote: »One Tamriel still a terrible idea. Allowing people to just jump to any content is just not how MMOs/RPGs really work.
Also when you are trying to have warring factions one second you are group with a person next you're trying to destroy each other. I get Guilds, and Friends lists, but for just any random person out there is lame. How are the guards of cities going to react? Can Aldmeri just walk into Ebonheart, or will they have to raise their faction through quests or killing mobs like in Everquest. You can't say oh look at the huge war then just let people of other factions walk in and out of enemy cities....
I like the concept of unlimited travel opportunity regardless of faction (on the surface of it) however, I still agree that Faction pride and loyalty in an MMO is crucial to keeping the excitement and edge to the game. Right now, the edge in PvP is already diluted since players who have multi faction toons simply jump to their other faction toon and come into the very same campaign they just fought in on another faction. NO sense of faction community/team building for many. despite the rush to embrace One Tamriel by many ESO players, a lot of upcoming MMOs, e.g Camelot Unchained; Crowfall, etc. will actually return to faction pride-based gaming. PvP 'zeitgeist' is directly based upon the game's factions being at odds to fight for the Ruby Throne and claim ascendency. All factions simply roaming free to co-mingle together throughout all the world doesn't even jive with faction storylines!
I feel that there will be a deep sense of' 'emotionally disconnect' for players and the game storyline will lose its main strength: Storyline immersion.
Just my thoughts, but I hope I'm wrong. I really enjoy ESO and fully support our community and devs constantly moving to improve the game. I'm hoping for the best!
One Tamriel will destroy the lore. Im now playing Cadwell's alternate reality or something. Im a high elf AD playing through DC. Im being sent to kill AD soldiers and suddenly the King trust me and considers me his champion. Though he is fighting against my alliance. And I actually finished the EP story previously so I was against him and the queen Im supposed to serve. Its just stupid. Even as a "what if" scenario, it completely breaks immersion.
I just hate how they deal with lore in the ES series, they create a very detailed story and then toss it up into the air.
But you are still asked to believe you fight for an alliance and even capture others citiea in pvp while you go around the world backstabbing your leaders and doing story contents that even overlap each other. So now Im fighting AD invaders in Glenumbra. The ones I helped so they could get there.
One thing is to take the game to seriously, and the other is to make the story irrelevant and totally dumb. Its like WOW would do the same with the Horde/Alliance.
Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
KoshkaMurka wrote: »This is such an incredibly good patch coming, why would you spoil it with such a heinous, disgusting system as gambling boxes? Why are you having "seasons" of gambling-exclusive items? Why are you changing the way that your loyal customers can support the game? We don't want to gamble at a chance for cosmetic items, we want to buy them in the same manner we always have. Gambling boxes are a stain on this otherwise remarkable game!!
This.
I was really excited about this update... But well, now idk. Mixed feeling, to say the least.
I dont think so; based on Matt Firor's BE3, “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. That suggests there is a bit of rewriting for Cadwell, but that all quests will be available immediately.I thought that they had said that MAIN STORY quests in enemy alliance zones wouldn't be accessible until Cadwell's Silver/Gold was active for them. I think I remember them saying that basic quests in all alliance zones would be available, just not the main story ones.Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
Other than for AD story order, not much rewriting is actually really needed. All you need is something explaining why you're going into enemy territories to help them; all the quests within the zones don't need rewriting if there's an overall explanation for why you're there.I too am very interested in how they are handling this.Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
I assume that there's been some giant amounts of quest rewriting, but you know what they say about assuming ...
"Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns." And here i wasted 3000+ per ... hope the individual price will be dropping as well cause I just need DB and Hist and they're going to cost me the same as the entire collection.
I dont think so; based on Matt Firor's BE3, “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. That suggests there is a bit of rewriting for Cadwell, but that all quests will be available immediately.I thought that they had said that MAIN STORY quests in enemy alliance zones wouldn't be accessible until Cadwell's Silver/Gold was active for them. I think I remember them saying that basic quests in all alliance zones would be available, just not the main story ones.Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
I heard talk of weapon skill line ultimates. I hope it's true and they're in update 12.
Indeed. It'll make no sense if they don't explain it. Hence why I said I'll be interested to see how they will be explaining it now that Cadwell's "alternate timeline" is no longer available as an explanation. They have to have some explanation, and the fact that "Cadwell quest storylines" are mentioned, that is likely to be the source of the necessary explanation.Well then this will NOT make any sense; how are we the hero of AD, hero of DC AND hero of EP all at the same time?!? At least Cadwell's offer a very loose explanation, but if this is true, it offers nothing. It's like ZOS is saying, "we don't care about lore, we don't care if this makes any sense, we're just going to open the world and let people do whatever." If this is the case, the ESO must truly be in dire financial straits to stop caring about their entire game making any sense.I dont think so; based on Matt Firor's BE3, “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. That suggests there is a bit of rewriting for Cadwell, but that all quests will be available immediately.I thought that they had said that MAIN STORY quests in enemy alliance zones wouldn't be accessible until Cadwell's Silver/Gold was active for them. I think I remember them saying that basic quests in all alliance zones would be available, just not the main story ones.Interested to see how they will be explaining fighting for the other alliances now that Cadwell's "alternate timeline" is no longer available as an explanation.
I also share the concerns about inadvertently breaking the intended quest order by travelling to a "later" zone before completing an "earlier" one, thus spoiling the story. I think it's the AD zones that are most susceptible to this, both because all zones can be accessed directly from Grahtwood, unlike the more linear layout of EP zones, and because the AD quests are the ones that make most reference to previous zones' events, unlike DC where every zone is pretty much separate (primary examples of AD linearity in the Spoiler below).
- If you do any zone quest outside of Auridon before finishing Auridon, you are likely to hear about Estre's betrayal and death before you find out she's a traitor.
- If you do Reaper's March before Greenshade, you depose the Mane before you rescue him from Driladan.
- If you do Malabal Tor before Greenshade, you are helping the Silvenar before Indaenir becomes the Silvenar.
- If you do Greenshade before Grahtwood, you are hearing about Naemon's death before you kill him.
It will be possible, yes.@ZOS_GinaBruno
Please tell us that PvE dueling will be possible inside factions.
Many of the details will be revealed in next week's patch notes, the panels at PAX (which will be livestreamed), and upcoming website articles.NewBlacksmurf wrote: »@ZOS_GinaBruno
Any reason why it lacks so many details given the many threads from this weekend and mod comments would it not be possible to update this thread with more information specifics
-scaled zone nodes
-new transportation boat routes
-wayshrine teleport limitations
-travel to player limitations
-details on how lower scaling was changed
-activity finder updates
-Craglorn nodes specifically for Nirnhoned
Craglorn nirnhoned trait drops
Save dueling for PAX. Ok
Interesting analogy. Keep in mind we won't be doing any in-your-face advertising of Crown Crates while you're playing; it will generally be the same as what we currently do with the Crown Store. There will be an icon that you click on, and you decide when you want to open the UI.nimander99 wrote: »This is a massive frustration point for me. I have been advocating for something like One Tamriel since about a month into playing this game. Now that its coming they decided to toss in Gambling Boxes that appear to contain cosmetics that will only be attainable through buying large quantities of Gambling Boxes. (see Neverwinter)
My overwhelming excitement for Update 12 turned to ashes in my mouth.
...
This game isn't just some stand alone MMO. This is an Elder Scrolls MMO! It should be a step above the petty gambling carp you see in F2P games...
Well put, this is exactly how I feel. One Tamriel is the game I always wanted to play, now I just have to walk through a scummy casino with mouth-breathing pit bosses and vacant-eyed waitresses every time I want to play.
Why don't we get Arnold Schwarzenegger to do some low-production-value mobile ads while we're at it?
This is an excellent point (minus the trash part ). If you own the majority of collectibles already, then you'll gain Gems a lot more frequently, and can then purchase another collectible of your choice from the current Crown Crate season.You shouldn't have too much of a problem accruing the Crown Gems needed to get the new mounts then, assuming they'll be available in that manner. Non-whales who don't buy everything will have a much tougher time getting them and will end up filling their collection with all sorts of trash along the way.nimander99 wrote: »I've purchased every cosmetic offered in the Crown Store, every - single - one.
Crown Crates will have a "theme", if you will, that will be rotated out every few months or so - this is what we're referring to when referencing seasons. Each theme/season will contain a variety of collectibles including mounts, pets, costumes, etc., not just a single type of collectible. The Crown Gems can be used to buy any collectible offered in a Crown Crate. At the end of a season, items will be rotated out, but the Gems will carry over so you won't lose any. Hope that helps!wolfninja101b14_ESO wrote: »@ZOS_GinaBruno I would like a clarification of these Crown Gems that'll be in the Crown Crates if we already have the collectable. The recap wasn't very specific about what collectablez they can be used to buy with, as well as the Crown Crate season, whatever that is. What is the Crown Crate season? Is it a rotation of certain collectibles? Can Crown Gems be used to buy specific collectibles in said season, or is that random as well?
ZOS_GinaBruno wrote: »Interesting analogy. Keep in mind we won't be doing any in-your-face advertising of Crown Crates while you're playing; it will generally be the same as what we currently do with the Crown Store. There will be an icon that you click on, and you decide when you want to open the UI.nimander99 wrote: »This is a massive frustration point for me. I have been advocating for something like One Tamriel since about a month into playing this game. Now that its coming they decided to toss in Gambling Boxes that appear to contain cosmetics that will only be attainable through buying large quantities of Gambling Boxes. (see Neverwinter)
My overwhelming excitement for Update 12 turned to ashes in my mouth.
...
This game isn't just some stand alone MMO. This is an Elder Scrolls MMO! It should be a step above the petty gambling carp you see in F2P games...
Well put, this is exactly how I feel. One Tamriel is the game I always wanted to play, now I just have to walk through a scummy casino with mouth-breathing pit bosses and vacant-eyed waitresses every time I want to play.
Why don't we get Arnold Schwarzenegger to do some low-production-value mobile ads while we're at it?
And don't hate on Arnold, he's awesome!