I'm curious as to whether the veteran costumes will still be earnable once vet ranks are removed. Are they going to be awarded at the corresponding CP ranks, or do I need to get my vet character to 16 to assure I receive all of them (I'm VR12, so I have 3 so far)?
I'm kinda torn on this yea........on one hand I'd say if you have 8 v16s, did you not make CP's along the way? But then again, if ZOS is going to give 40 cps for one VR toon it feels wrong you wouldn't award it for each VR toon on an acct.So... If I have one VR16 character, I will get 40 CP.
If I have eight VR16 characters, does that means that all grinding time is basically wasted? Or I'll get 320 CP?
I'm curious as to whether the veteran costumes will still be earnable once vet ranks are removed. Are they going to be awarded at the corresponding CP ranks, or do I need to get my vet character to 16 to assure I receive all of them (I'm VR12, so I have 3 so far)?
So... If I have one VR16 character, I will get 40 CP.
If I have eight VR16 characters, does that means that all grinding time is basically wasted? Or I'll get 320 CP?
Guess we'll be seeing Bristlecone after all...The gear cap is currently CP 160, but it will be raised in the future.
crystaldisbrow wrote: »"Each time you level up, you gain 1 attribute point and 1 skill point. With the removal of Veteran Ranks, we had an extra 16 attribute and 16 stat points that needed to be allocated. Our initial thought was to grant all 16 as soon as you hit Level 50. However, we wanted to make the journey from 1-50 more exciting and rewarding. This lead us to doling out an extra attribute and stat point every 5 levels, and two extra points every 10 levels. This fit the 16 points perfectly and created a nice reward cadence for everyone."
Ok, so my question here is if I am level VR8 right now, nearly VR9, when the system changes and I go to Level 50 will I automatically receive the remaining 7 attribute points and skill points I would have earned leveling up to rank VR16?
nimander99 wrote: »I am VERY happy about Gold Zone's being full EXP zones! I can't wait till all of Tamriel is treated this way.
On that day, this game will get a 5/5 Star rating from me!
Elephant42 wrote: »nimander99 wrote: »I am VERY happy about Gold Zone's being full EXP zones! I can't wait till all of Tamriel is treated this way.
On that day, this game will get a 5/5 Star rating from me!
Unfortunately the way things stand at the moment, these zones will NOT be full XP zones for a large number of players, any who have 210 or more CP. This is NOT a good situation and I hope that ZOS does something about it before DB goes live.
My suggestion is to have all balance and gating decisions based on _allocated_ CP rather than account CP. That is, if an individual character only allocates 160 CP then it will be treated as a 160 CP character for all balance and gating decisions no matter how many CP the account actually has. This would also be the CP shown in the UI name tags for that character.
Quoted from the PTS patch notes:
Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
Q: How much XP will I earn if I have 400 Champion Points and I'm fighting Champion Point 160 monsters?
A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.
@Elephant42 Check out the article, they explained it better than what is in the patch notes.
-snip-
Elephant42 wrote: »nimander99 wrote: »I am VERY happy about Gold Zone's being full EXP zones! I can't wait till all of Tamriel is treated this way.
On that day, this game will get a 5/5 Star rating from me!
Unfortunately the way things stand at the moment, these zones will NOT be full XP zones for a large number of players, any who have 210 or more CP. This is NOT a good situation and I hope that ZOS does something about it before DB goes live.
My suggestion is to have all balance and gating decisions based on _allocated_ CP rather than account CP. That is, if an individual character only allocates 160 CP then it will be treated as a 160 CP character for all balance and gating decisions no matter how many CP the account actually has. This would also be the CP shown in the UI name tags for that character.
Quoted from the PTS patch notes:
Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
highrisedrifter wrote: »So does this "one time bonus" of 40CP grant players extra points that other players without VR characters can't get, or is it just a "boost" further down the CP road and all players, regardless of whether they had VR16 characters before the update, will eventually max out CP at the same level?
ZOS_GinaBruno wrote: »Well, keep in mind that your level is effectively capped at the highest droppable item level, so if you're above CP 160 and fighting in Gold, you'll still get full XP. The first question in the FAQ at the bottom of the blog actually addresses this concern is a little more detail.
Hmm, yeah, that's a bit odd. Is that bad wording, @ZOS_GinaBruno ? As it stands now on Live, any character on the account can spend the account's Champion Points, even those characters below Level 50. You need Level 50 plus x CPs to be able to wear the CP gear, but you don't need to be Level 50 to gain the attribute bonuses from CPs or to spend them in the passives.lordrichter wrote: »"One of the great things about basing character strength on Champion Points instead of Veteran Ranks is how favorable it is for playing multiple characters. As Champion Points are shared across your account, all alternate characters on your account are able to access your account's Champion Points at level 50. For example, say you have 160 CP on your account. When you create a new character and level them to 50, they will be able to equip CP 160 gear right away! "
This makes it sound like 1-49 cannot access Champion Points.