myrrrorb14_ESO wrote: »Someone posted a screenshot in another thread. Saw 4 different people spamming RD on the same target. All those 2k ticks add up.
Imo non-dodgeable needs to be the one thing they don't change. Range I can see reducing a bit to charge abilities range. Damage seems to be okay. Dodge just can't be the defense for everything. There needs to be some things it doesn't work against.
Bandit1215 wrote: »myrrrorb14_ESO wrote: »Someone posted a screenshot in another thread. Saw 4 different people spamming RD on the same target. All those 2k ticks add up.
Imo non-dodgeable needs to be the one thing they don't change. Range I can see reducing a bit to charge abilities range. Damage seems to be okay. Dodge just can't be the defense for everything. There needs to be some things it doesn't work against.
*clearly a templar
I love how you say the "damage is ok", when people are getting insane 12-17k ticks at times and it isn't dodgeable. Even if you CC them and you are at low health, all they have to do is cc break and just keep the spam going, and it is still effective to do so.
I understand the frustration Templar have because they were so bad and now that they have one of the most OP abilities in the game they don't want to lose it. But let's be real, this ability is broken AF, especially if there are 2 to 3 people casting it on you. They need to reduce the range as well as either reduce damage or lower the execute range, as 50 percent is WAY too high.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
xskinzcity wrote: »Yeah i play on a templar and rd is way too OP. I get 3-4 beams on me while a full health and once my hp hits 50% im instantly dead.
xskinzcity wrote: »Yeah i play on a templar and rd is way too OP. I get 3-4 beams on me while a full health and once my hp hits 50% im instantly dead.
If many people are hitting on you, you will likely die. There's no difference.
leepalmer95 wrote: »xskinzcity wrote: »Yeah i play on a templar and rd is way too OP. I get 3-4 beams on me while a full health and once my hp hits 50% im instantly dead.
If many people are hitting on you, you will likely die. There's no difference.
Alchuri v16 Templar Healer /dps
I can see where your opinion is going to lay.
Bandit1215 wrote: »myrrrorb14_ESO wrote: »Someone posted a screenshot in another thread. Saw 4 different people spamming RD on the same target. All those 2k ticks add up.
Imo non-dodgeable needs to be the one thing they don't change. Range I can see reducing a bit to charge abilities range. Damage seems to be okay. Dodge just can't be the defense for everything. There needs to be some things it doesn't work against.
*clearly a templar
I love how you say the "damage is ok", when people are getting insane 12-17k ticks at times and it isn't dodgeable. Even if you CC them and you are at low health, all they have to do is cc break and just keep the spam going, and it is still effective to do so.
I understand the frustration Templar have because they were so bad and now that they have one of the most OP abilities in the game they don't want to lose it. But let's be real, this ability is broken AF, especially if there are 2 to 3 people casting it on you. They need to reduce the range as well as either reduce damage or lower the execute range, as 50 percent is WAY too high.
Guys I hate to be a hijacker, but this thread is now a recruitment tool for my new PvP guild called The Beam Team. The only rules are that you have to play as a magicka Templar and the only offensive skill you can slot is Radiant Destruction. Who wants an invite?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@myrrrorb14_ESO
People don't refuse to counter it, before they can even attempt to counter it they just get 1 shotted with 10k damage like always.
Guys I hate to be a hijacker, but this thread is now a recruitment tool for my new PvP guild called The Beam Team. The only rules are that you have to play as a magicka Templar and the only offensive skill you can slot is Radiant Destruction. Who wants an invite?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
Let me finish off the thread for everyone:ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
MaxwellCrystal wrote: »@myrrrorb14_ESO
http://xboxdvr.com/gamer/Maxwell/video/17430695
Yeah uh I've healed past 20% threshold especially since my max health is 21k in PvP. Not sure about you buy 10k/14k/11k isn't 20% of 21k? This clip shows me trying to fight it by healing well that didn't work so well now did it lol..
The fact of the matter still stands this execute is the strongest execute and the most OP as it has a massive range to cast it on top of not being able to dodge it. So either make it dodge-able or get rid of it's 50% execute n make it actually execute at 20-25%(that'll suck for you in PvE) or make it like I think it should be Dodge-able that way it won't interfere with PvE.
Septimus_Magna wrote: »All hard hitting dmg skills should have a counter to prevent any direct health dmg.
Its bad that stupid gameplay is rewarded time after time. Every class has CC-abilities, maybe its time to reward those who use them properly?