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https://forums.elderscrollsonline.com/en/discussion/668861

Yup 「Radiant Destruction」

MaxwellC
MaxwellC
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I'm not calling for a damage change even though I bet most people can agree with it's range and 1 second 10k+ execute is over powered as they come; this ability needs to be dodge-able. I'm tired of this meta where you got a templar far away casting that waiting for someone to hit me below 50% to 1 bang me with RD.

The skill can remain OP as it is now but if I dodge it should break the cast so the player has to re-cast it, there is no way this execute should remain the way it is; also for those who tell me the story "Oh you can interrupt it with CCs" Use stone fist", or even give me a list of options just don't bother posting to this discussion because that's not what it's about. I'll like to see you try doing that on a 1vX scenario or if the person is in a keep/different elevation. I've got no problem handling them if they're within my gap closers reach but after that it becomes 1 shot dead for me as RD can .

I've been unable to block RD if I'm below 30-40% health because I still get 1 shotted thanks to the 'Balance' this skill has.

Addition as this wasn't included: The changes I desire for RD is one of these 4. Either make it Dodge-able, reduce it's damage, reduce threshold for 300% to take place at 20% of maximum health, or reduce it's range.
One of these has to come into play (not all 4 as that'll be stupid). I'd rather it be reduce range or dodge-able as it has the least amount of impact on the PvE world. I'm sure we can all agree we're tired of skills getting nerf'd that influence PvE play.
Edited by MaxwellC on 12 May 2016 13:27
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    first
    My solution to Champion Point System here
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Nice, another nerf radiant thread.
  • MaxwellC
    MaxwellC
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    @myrrrorb14_ESO
    Yup I'm tired of the skill, all you have now is a bunch of Mag templars spamming it from a ridiculous range waiting for someone to get you below that threshold for a 1 shot that you can't out heal. It's pretty much like you're fighting Planar Inhibitor with all the DoTs stacked on you, you can try surviving but good luck doing that.

    Also you should read my post, I'm not calling for a damage change, just making this over powered long range execute dodge-able which I think is fair enough.
    Edited by MaxwellC on 10 May 2016 02:56
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • maxjapank
    maxjapank
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    also for those who tell me the story "Oh you can interrupt it with CCs" Use stone fist", or even give me a list of options just don't bother posting to this discussion because that's not what it's about.

    Lol. Another one of these.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Someone posted a screenshot in another thread. Saw 4 different people spamming RD on the same target. All those 2k ticks add up.

    Imo non-dodgeable needs to be the one thing they don't change. Range I can see reducing a bit to charge abilities range. Damage seems to be okay. Dodge just can't be the defense for everything. There needs to be some things it doesn't work against.
  • DannyLV702
    DannyLV702
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    They simply need to reduce range. It's stupid to get away as far as possible to see a 40 meter long beam on your ass lol
  • MaxwellC
    MaxwellC
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    @myrrrorb14_ESO

    I can't concede with it not being able to be dodged unless the damage is toned down. 30 mins ago I was down around 40% HP and templar across map hits me with RD while I was blocking (since I saw him try to help his buddies), it immediately 1 hits me a 6.5k while blocking. Like what? I can see a 1 to 2 second delay but nope it was instantly.

    @DannyLV702
    Yeah that's one things that kill me too, if you're fighting someone from a distance then a templar joins in beaming your ass you can't escape death unless well for me I'd have to use corrosive armor to survive. It's 1 tick insta kill + distance is completely ridiculous.
    Edited by MaxwellC on 10 May 2016 03:57
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Tormy
    Tormy
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    Should be dodge-able tbh
  • wayfarerx
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    Nice, another nerf radiant thread.

    They did give Templars the ability to remove 5 dots back, so I guess we have it coming again.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • leepalmer95
    leepalmer95
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    The increased dmg should drop from 50% to 25% which is what every other ranged execute starts from.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WillhelmBlack
    WillhelmBlack
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    Your damage shield will stop you from dying next patch (I know this because Harness Magicka is preventing enough damage on live atm). If you choose not to use the shield next patch then that's just silly.

    For Stam builds...
    NB Cloak.
    DK Shields/Block
    Temp Ritual
    Sorc Shields.

    My Stamblade has no problem with Jesus Beam in live, he does run Efficient Purge for Marks and Cloak though. Up to you OP, slot all damage abilities and be pure glass or be an all rounder that's able to deal with all scenarios.
    Edited by WillhelmBlack on 10 May 2016 09:08
    PC EU
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Nice, it's the first time I see a nerf radiant thread that proposes something that will not make vMSA harder / slower for Templars :)
  • leepalmer95
    leepalmer95
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    Your damage shield will stop you from dying next patch (I know this because Harness Magicka is preventing enough damage on live atm). If you choose not to use the shield next patch then that's just silly.

    For Stam builds...
    NB Cloak.
    DK Shields/Block
    Temp Ritual
    Sorc Shields.

    My Stamblade has no problem with Jesus Beam in live, he does run Efficient Purge for Marks and Cloak though. Up to you OP, slot all damage abilities and be pure glass or be an all rounder that's able to deal with all scenarios.

    Of course he has no problem when his main defence breaks the beam... Try playing a class where that isn't possible.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    @MaxwellCrystal there is never a delay in the first dot that would be silly. 6.5k tick while blocking is impressive, I don't think I got those numbers on my Templar. Maybe block is broken? But compared to other powers it's barely average. I think my crystal Frag hits twice as hard to a blocking character and 40% is actually where radiant starts to be worth casting.

    Oh and I did read the thread by the way. I'm saying that I would rather have everything else nerfed than have it be able to be dodged. We need something you can't dodge or everyone will just sways dodge. Dodge is a very powerful defense when used properly, but the rock should beat scissors and paper.
  • leepalmer95
    leepalmer95
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    @MaxwellCrystal there is never a delay in the first dot that would be silly. 6.5k tick while blocking is impressive, I don't think I got those numbers on my Templar. Maybe block is broken? But compared to other powers it's barely average. I think my crystal Frag hits twice as hard to a blocking character and 40% is actually where radiant starts to be worth casting.

    Oh and I did read the thread by the way. I'm saying that I would rather have everything else nerfed than have it be able to be dodged. We need something you can't dodge or everyone will just sways dodge. Dodge is a very powerful defense when used properly, but the rock should beat scissors and paper.

    Lets be honest, your frag doesn't hit for 12k to someone when there blocking...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    @MaxwellCrystal there is never a delay in the first dot that would be silly. 6.5k tick while blocking is impressive, I don't think I got those numbers on my Templar. Maybe block is broken? But compared to other powers it's barely average. I think my crystal Frag hits twice as hard to a blocking character and 40% is actually where radiant starts to be worth casting.

    Oh and I did read the thread by the way. I'm saying that I would rather have everything else nerfed than have it be able to be dodged. We need something you can't dodge or everyone will just sways dodge. Dodge is a very powerful defense when used properly, but the rock should beat scissors and paper.

    Lets be honest, your frag doesn't hit for 12k to someone when there blocking...

    Crits for 30k against someone not blocking so 15k blocking. Did I miss my math somewhere?
  • leepalmer95
    leepalmer95
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    @MaxwellCrystal there is never a delay in the first dot that would be silly. 6.5k tick while blocking is impressive, I don't think I got those numbers on my Templar. Maybe block is broken? But compared to other powers it's barely average. I think my crystal Frag hits twice as hard to a blocking character and 40% is actually where radiant starts to be worth casting.

    Oh and I did read the thread by the way. I'm saying that I would rather have everything else nerfed than have it be able to be dodged. We need something you can't dodge or everyone will just sways dodge. Dodge is a very powerful defense when used properly, but the rock should beat scissors and paper.

    Lets be honest, your frag doesn't hit for 12k to someone when there blocking...

    Crits for 30k against someone not blocking so 15k blocking. Did I miss my math somewhere?

    Were talking about actual dmg, your frag does not hit someone for 30k, that would mean a 60k tooltip at the least.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rylana
    Rylana
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    @MaxwellCrystal there is never a delay in the first dot that would be silly. 6.5k tick while blocking is impressive, I don't think I got those numbers on my Templar. Maybe block is broken? But compared to other powers it's barely average. I think my crystal Frag hits twice as hard to a blocking character and 40% is actually where radiant starts to be worth casting.

    Oh and I did read the thread by the way. I'm saying that I would rather have everything else nerfed than have it be able to be dodged. We need something you can't dodge or everyone will just sways dodge. Dodge is a very powerful defense when used properly, but the rock should beat scissors and paper.

    Lets be honest, your frag doesn't hit for 12k to someone when there blocking...

    Crits for 30k against someone not blocking so 15k blocking. Did I miss my math somewhere?

    No chance in hell. Youd need 5000 spell damage, 70000 magicka, and 15000 spell pen with empower on a proc with a crit. (and thats assuming the opponents only has 20k resists and no crit resistance) Not even an emp gets this much.

    And thats BEFORE the battle spirit damage reduction. A good proc frag will crit a naked target in cyro for 15k PRE block, 7-8k post.

    Lie more man. If you hit one for more than 15k in cyro you hit a damn engine guardian pet.
    Edited by Rylana on 10 May 2016 11:54
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?
  • leepalmer95
    leepalmer95
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.

    I never shield stacked until they nerfed shields lol. How funny is that?
  • leepalmer95
    leepalmer95
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.

    I never shield stacked until they nerfed shields lol. How funny is that?

    Not that funny considering shields actually got nerfed by around 5%?

    30% shield reduction made you stack? Lol we all know how stupidly OP sorc were in 1.6
    We all know how OP shield stacking is now.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.

    I never shield stacked until they nerfed shields lol. How funny is that?

    Not that funny considering shields actually got nerfed by around 5%?

    30% shield reduction made you stack? Lol we all know how stupidly OP sorc were in 1.6
    We all know how OP shield stacking is now.



    comment by ZOS_GinaBruno · July 2015 · English  Public Test Server

    The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.

    This one. 50% reduction, so yeah it was a pretty big hit. But if you shield stack it goes up pretty close to where it was before.
  • MaxwellC
    MaxwellC
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    Stay on discussion which is how RD needs to have some sort of reduction to damage to compensate for it's long range execute/unavoidable ability; or we can keep the damage but make it dodge-able.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • leepalmer95
    leepalmer95
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.

    I never shield stacked until they nerfed shields lol. How funny is that?

    Not that funny considering shields actually got nerfed by around 5%?

    30% shield reduction made you stack? Lol we all know how stupidly OP sorc were in 1.6
    We all know how OP shield stacking is now.



    comment by ZOS_GinaBruno · July 2015 · English  Public Test Server

    The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.

    This one. 50% reduction, so yeah it was a pretty big hit. But if you shield stack it goes up pretty close to where it was before.

    so technically it was only a 20% hit because dmg got reduced as well
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Guess I'll have to check. Been a bit since I played my sorcerer, but that's what I remembered as my best damage with everything buffed / debuff and proc'd.

    Nerf sorc anyway?

    Nerf shield stacking in general.

    I never shield stacked until they nerfed shields lol. How funny is that?

    Not that funny considering shields actually got nerfed by around 5%?

    30% shield reduction made you stack? Lol we all know how stupidly OP sorc were in 1.6
    We all know how OP shield stacking is now.



    comment by ZOS_GinaBruno · July 2015 · English  Public Test Server

    The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.

    This one. 50% reduction, so yeah it was a pretty big hit. But if you shield stack it goes up pretty close to where it was before.

    so technically it was only a 20% hit because dmg got reduced as well

    Effectively closer to 30% since damage is a much smaller number than shield strength and combined with not getting as much healing return from crit surge it made a noticable difference. But adapt and move on I guess.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    @MaxwellCrystal sorry for getting side tracked. I'll be good now :innocent:
  • Rune_Relic
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    I dont mind if I can gap close to interrupt.
    But you cant most of the time.
    Especially up on a keep wall.
    Especially when turrets wont break LoS either.

    Dont mind the execute and the heavy hit for a channel.
    But it needs to be easily interruptable too.
    Cant just outrange everyone and kill without response.
    Edited by Rune_Relic on 10 May 2016 13:46
    Anything that can be exploited will be exploited
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    @Rune_Relic Hmmm, crenellations should break LOS. I would report that as a bug. There whole LOS math is wonky to begin with though, so it probably won't get fixed.

    Range should probably be reduced from 28m to 22m. That would make it the same as gap closers. As far as fighting on keep walls goes it's supposed to add defense. Need teamwork to take it out. Apply some siege, a sniper, your own radiant, or my personal favorite liquid lightning.
  • Desommettor
    Desommettor
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