Most of these things are part of the world, not part of the UI, and are therefore stored server-side (offline/busy/away are server markers anyway).And pets, costumes, pet and mount names, helmets, whether or not you're online, offline, busy, away...
Edit: Hold on, how are you seeing pet and mount names?
You had asked which things a player has control over displaying to other players. Take an easy one, costumes. I could be wearing light armor, with a medium armor costume in pvp. How is that not hiding information for an advantage? What difference does it make if it's UI or part of the world? And why are people so eager to share and have other people share information with them that they clearly don't want to have on display?
DocFrost72 wrote: »Most of these things are part of the world, not part of the UI, and are therefore stored server-side (offline/busy/away are server markers anyway).And pets, costumes, pet and mount names, helmets, whether or not you're online, offline, busy, away...
Edit: Hold on, how are you seeing pet and mount names?
You had asked which things a player has control over displaying to other players. Take an easy one, costumes. I could be wearing light armor, with a medium armor costume in pvp. How is that not hiding information for an advantage? What difference does it make if it's UI or part of the world? And why are people so eager to share and have other people share information with them that they clearly don't want to have on display?
But unlike your costume example, I can toggle a legitimate setting in the game play options and see everyone's @name now, before this goes live.
Wanting to be secure is perfectly understandable, but the people you'd need to worry about getting through your password, email verification etc are perfectly capable of activating a toggle, I'd assume. This "security threat" isn't new. Just cuts out a step, I guess.
ElderBugOffline wrote: »yes ofc
im bored of ppl with weird symbols in their character names
so i cant whisper or invite them without knowing their @name
@Faunter (@ZOS_CoriJ) Wasn't it essentially just the code that gets the target's account name? As in, the exact same thing that they're implementing in this update, using an API function that is specifically for that purpose? How is that considered a loop-hole macro?Elsterchen wrote: »It has always been possible to find out anyone's account name if you're willing to look. [snip]
[edited for macro]
No, this statement is plain wrong. Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
I personally didn't like that too, but i still had the choice to not join groups or guilds with ppl i don't know. This choice is no longer available.
I know alot of you think its fine to let everyone know who you are, where you live, what you eat, who you date etc etc etc. That is ok for me, if you wish to share this information so be it.
Why do you feel offended or find it so hard to understand that i like to keep my privacy and share my information with ppl I choose only ? After all its a personal choice, isn't it?
Why is it so hard to understand that I like to keep my characters seperated ? After all its a personal choice, isn't it?
This doesn't mean you should not be allowed to share this information, it just means it should be a personal choice.
The current design, is no personal choice anymore.
Elsterchen I had originally posted an Add-On function you could write in your in-game chat with the /script command, and it would display anyone's account name if you moused over their character. It is possible to see anyone's account name at any time, and it always has been. A moderator edited the code out, because apparently it is considered a loop-hole macro and it's not supposed to work that way, but it currently does.
I’m finding it annoying on the test server. If someone has a long character name And a long username, which is pretty frequent, it just becomes Too Much. I don’t want extra clutter, it’s ugly. Please at least give us the option to hide this!
Honestly, as more of a role-play person, I’d rather just see the character name and not have the slightly less ‘immersive’ username tacked on there reminding me there’s some person in pajamas sitting at a computer behind this character. I find the usernames to generally be MUCH less in tune with Tamriel than the character names (granted there are plenty of ‘non-lore’ character names too, but… usernames are a completely different thing). Personally I don’t feel a need to know what user is behind the characters (I mean, I already know what characters belong to my friends, I don’t need to know all the other random players) - but I grant that I’m not into PV and don’t think so much about a community of real life people here, I’m just concerned with the individual characters I’m interacting with. I think for people who actually do like to get into role playing and act and talk differently depending on which character they’re logged in with, having the username attached just seems awkward.
Additionally, (possible instances of discrimination aside), people sometimes interact differently with you if you’re playing a male or female character based on their assumption of you being male or female. I think in some cases username may appear to imply a gender which may interfere with how you want a particular character to interact and be perceived by others. Add to that other things people might assume about you based on the username you choose - a username can definitely give certain impressions. I’d rather people not jump to conclusions based on username, and just respond to how someone is playing a given character at the time.
I also have to agree with the person who said keeping track of players is a little creepy… and I don’t really see why you’d need to be able to see the username behind the character All the time at first glance.
NewBlacksmurf wrote: »I started on PC and now play mostly Xbox and PC PTS.....
the @name doesn't bother me on console because its who we are.
Now on PC...thats another story
Overall the game-pad and PC default UI's need to be the same on all three platforms.
Not having a mouse on console isn't the excuse IMO. Now the menus should differ in how thhey work obviously but they should look the same. Exactly the same.
From a user friendly stand point and a development stand point the @names on console or showing actual character names make sense. But if I can be honest, playing on PC first, having the player name show and the system using account names for friends and stuff was confusing at times.
I don't have a solution other than the suggestion to mesh the UI's and maybe that allows for some others to come up with solutions to the name topics.
Uriel_Nocturne wrote: »Which is why it starts out being toggled to "Off", and you get to pick and choose what's on the nameplate should you choose to turn it "On".Uriel_Nocturne wrote: »Well, your @Name has never been private in this game. It's always been extremely easy to see someone's @Name in any number of ways.rfennell_ESO wrote: »Uriel_Nocturne wrote: »lolrfennell_ESO wrote: »Uriel_Nocturne wrote: »If enough people are asking for it, then you can't say that "no one on Consoles likes it"...Do we really need this? To show our @name under our name like a damn dogtag?
Its basicly hurts our privacy. We just get more hating and insulting with it. (mostly in pvp). I know this was asked since the beggining but on console noone like it. Right now, there is too much information whenever I look at someone.
Obviously, people on Consoles have been asking for it as well as the PC community. This finally gives a reason to actually have a name for your different characters.
So in that regard, how exactly is this "hurting your privacy"? Especially since it comes toggled "Off" by default settings?
Heh all I gotta say is half your account info available to people in guilds you are a member of was bad.
Half you account info to everyone else on top of that, is worse.
It's there already. On any console, you don't even have to really be looking at someone to see their Gamer Tag/PSN ID. No one has any problems with that now, why will it be so much worse to see their character name after these changes go live?
Will there be a magickal "screw with me, you can still see my Gamer Tag" command when you look at people now?
Get a grip. It's not telling people how to break into another account. At most it's adding on a character name. All the other information is information you could already see.
Most games don't use the account login for the gamer tag, they give you options that leave account details invisible. I don't know a thing about consoles, I only have and play on a pc.
For a PC user the fact that 1/2 your account info was always available to anyone in your guilds was foolish, now with everyone having access to it, it's even more foolish.
Account info should have been invisible in the first place, hidden behind a gamer tag or character names. They don't actually have to display the @name at all in game. Why ZOS continues to follow this line of thinking is questionable.
But there has never been a rash of account thefts in the two years ESO has been operating. Why now is there a sudden panic?
This is just people not doing any kind of research, starting a panic over something that has always been there and never been an issue before.
It's just people who do not want their info put out there.If someone wants to dig around to find it,that's one thing,though that shouldnt be allowed.However,it's another for it to just be thrown out there for all to see and you cannot turn it off.I would like the option to toggle my info off,personally. It's no one's business.
As far as "digging" for the info... There's a couple UI mods (on PC of course) that will do that, and if you do a general shout-out using /say, /yell, etc., when someone uses the command /ignore, the game makes a list of aaaaallllllllllll the people you've ignored. That list also gives you everyone's @Name.
There's no digging. The @Names have always been publicly available. They start off turned to "Off", and you have to purposefully turn it "On" to see anything.
Question: With this information being readily available for the last two years, when was the last time you heard about a frantic rash of stolen ID's and accounts in ESO?
Answer: You haven't. Because it's never happened.
Your information is no more protected or vulnerable than it has been over the last two years. So why
now is this a problem?