That's true, but the options you control usually determine the things you can see. I don't know of any example where you can control what someone else sees. I also don't see how that would work, since everything you control is stored client side in your ZO_ingame saved variables.You know, ZOS, people don't like forced stuff, but they really appreciate OPTIONS.
Helmet toggle.
Also, many settings are stored on the server -- keybinds, chat tabs+filters. I think even toggles like group member / follower chevrons, ally / enemy alliance icons, target outlines, health bars etc. -- they're certainly not in ZO_Ingame saved variables.
That's true, but the options you control usually determine the things you can see. I don't know of any example where you can control what someone else sees. I also don't see how that would work, since everything you control is stored client side in your ZO_ingame saved variables.You know, ZOS, people don't like forced stuff, but they really appreciate OPTIONS.
Our login information should not be displayed... especially on a game like ESO with such high value
((Edit)) - By login information I mean our PSN id and Xbox Gamertags.
Our character names should be all players can see. Everyone should have their own privacy settings where they can choose what they allow to show.
I hope it will solve the situation when I'm organising a dungeon party from guildies I know from their names in chat, then when we are grouped I see in list a completely unknown names and I need to check in guild rooster who is who to even know that I wasn't grouped by accident with some random players.
It's half of our login information, freely available for anyone to see.
A better option would be to have a login username that was never displayed anywhere, and a player name that could be displayed or not by user choice, without potentially compromising their account security if they did decide to display it.
Actually, it's not.ZOS putting your @name under your character name to me is a violation of the individual players privacy. If I want someone to have my mail address then I will give it to them and it should be up to me who gets it.
ZOS you have made a big mistake here and whoever dreamed this up at ZOS needs to have their head examined.
Beyond that, when creating your account it specifically states (and always has done) that your User ID is used in-game for others to identify you by.Uriel_Nocturne wrote: »Actually, it's not.ZOS putting your @name under your character name to me is a violation of the individual players privacy. If I want someone to have my mail address then I will give it to them and it should be up to me who gets it.
ZOS you have made a big mistake here and whoever dreamed this up at ZOS needs to have their head examined.
Read your ToS. You really don't have any "rights" in this regard. Or in any other MMO for that matter should any of these games decide to keep doing this.
It has always been possible to find out anyone's account name if you're willing to look. [snip]
[edited for macro]
The function used in the removed "macro" (aka legitimate in-game /script command) was added to the API in Imperial City update. So the only thing wrong in that statement is the word "always".Elsterchen wrote: »
Or if you talked in /zone chat.Elsterchen wrote: »Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
Or if you talked in /zone chat.Elsterchen wrote: »Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
Or if you talked in /zone chat.Elsterchen wrote: »Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
May be. But the player must act deliberately and must be active to receive this information. Now he becomes the info served on a silver platter.
TerraPython wrote: »Or if you talked in /zone chat.Elsterchen wrote: »Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
May be. But the player must act deliberately and must be active to receive this information. Now he becomes the info served on a silver platter.
Do you not think the type of people that would send you hate-mail - (I assume that is why you dont want this to be displayed) - would actively and deliberatley look for that information anyway. Doesnt matter if it is on their screen, or in a menu - there still gonna find it eeh?
TerraPython wrote: »Or if you talked in /zone chat.Elsterchen wrote: »Ppl only had the possibility to see my account name if I allowed that person in my group or guild.
May be. But the player must act deliberately and must be active to receive this information. Now he becomes the info served on a silver platter.
Do you not think the type of people that would send you hate-mail - (I assume that is why you dont want this to be displayed) - would actively and deliberatley look for that information anyway. Doesnt matter if it is on their screen, or in a menu - there still gonna find it eeh?