allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
Ghost-Shot wrote: »MaximillianDiE wrote: »Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
I get it and kudos to you for looking after the new players - people like you are a valuable part of our community. I wouldn't for an instant try to tell you how to play the game at the level you're pitching. However as a suggestion, try to spread your groups out a wee bit as stacking large groups causes serious lag and frame rate drop, not just for you (as shown in your video), but also for your allies (see Jule's from Haxus' latest video) and your enemies (as I have experienced first hand). Those of us who have played since before the abortive lighting patch no that ZOS did something that borked its servers and made it difficult for them to handle large numbers on screen after that patch if those large numbers were all coordinating skills like aoes. If we could fight you guys without lagging to hell and back I'm sure I'd be far less cranky about the stacking of warbands, and I do understand your point about the importance of nurturing and training the pugs so they don't rage quit after multiple wipes by groups like ours. I have to give kudos to DiG on AD Haderus for taking the same role and I know we love fighting them when the server can handle their numbers.
This is as I say just a suggestion (as I don't pay your sub after all) but I'm sure your core group would benefit from stepping away from the numbers and trying VE/Fantasia and whoever else are the top tier DC and AD groups on TF now on more even numerical footings if as you say they're looking to improve and step up their game. Even send them over to Haderus to take us on from time to time while your other warbands hold the fort on TF - we'd love that and would even be prepared to give them pointers as we used to with Slywolf, Unruh and other EP opponents when they were switching their game up by pitting themselves against us. I'm sure VE and Fantasia would do the same as despite what zyk says as clearly he hasn't experienced it there is a real camaraderie and respect as well as rivalry amongst the other serious pvp guilds as both Steve from VE and Jules from Haxus have attested to in this thread. Fighting outnumbered or on more even numbers against more experienced (and that's all we are really) opponents allows far less leeway to make mistakes so you don't tend to repeat them once you've made them a couple of times.
Stepping up your core into a more elite role while continuing to pug wrangle separately would help out EP in the game a great deal I'm sure, and having better guilds to fight more evenly is a hell of a lot more fun for the top tier guilds too. None of us want to see EP a lame duck. We've had that on Haderus until fairly recently and its far more fun to be back in a 3 way struggle again rather than a 2 way one as with the population advantage AD has here (at least until this weekend), we really need that too to take the pressure off us as well while adding back that fun dimension a 3rd equally strong faction brings to the game.
This, everyone starts somewhere and we are more than willing to offer advice, but not to someone who encourages their player to chase down single targets with a full raid.
(This is also are response to some of maximillians points)MaximillianDiE wrote: »Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
I get it and kudos to you for looking after the new players - people like you are a valuable part of our community. I wouldn't for an instant try to tell you how to play the game at the level you're pitching. However as a suggestion, try to spread your groups out a wee bit as stacking large groups causes serious lag and frame rate drop, not just for you (as shown in your video), but also for your allies (see Jule's from Haxus' latest video) and your enemies (as I have experienced first hand). Those of us who have played since before the abortive lighting patch no that ZOS did something that borked its servers and made it difficult for them to handle large numbers on screen after that patch if those large numbers were all coordinating skills like aoes. If we could fight you guys without lagging to hell and back I'm sure I'd be far less cranky about the stacking of warbands, and I do understand your point about the importance of nurturing and training the pugs so they don't rage quit after multiple wipes by groups like ours. I have to give kudos to DiG on AD Haderus for taking the same role and I know we love fighting them when the server can handle their numbers.
This is as I say just a suggestion (as I don't pay your sub after all) but I'm sure your core group would benefit from stepping away from the numbers and trying VE/Fantasia and whoever else are the top tier DC and AD groups on TF now on more even numerical footings if as you say they're looking to improve and step up their game. Even send them over to Haderus to take us on from time to time while your other warbands hold the fort on TF - we'd love that and would even be prepared to give them pointers as we used to with Slywolf, Unruh and other EP opponents when they were switching their game up by pitting themselves against us. I'm sure VE and Fantasia would do the same as despite what zyk says as clearly he hasn't experienced it there is a real camaraderie and respect as well as rivalry amongst the other serious pvp guilds as both Steve from VE and Jules from Haxus have attested to in this thread. Fighting outnumbered or on more even numbers against more experienced (and that's all we are really) opponents allows far less leeway to make mistakes so you don't tend to repeat them once you've made them a couple of times.
Stepping up your core into a more elite role while continuing to pug wrangle separately would help out EP in the game a great deal I'm sure, and having better guilds to fight more evenly is a hell of a lot more fun for the top tier guilds too. None of us want to see EP a lame duck. We've had that on Haderus until fairly recently and its far more fun to be back in a 3 way struggle again rather than a 2 way one as with the population advantage AD has here (at least until this weekend), we really need that too to take the pressure off us as well while adding back that fun dimension a 3rd equally strong faction brings to the game.
Well said. This is exactly what I've been trying to explain to Pact Militia for the past 6months.
Offered their raid leaders to give them personnal training on raiding nights.
Offered to specifically train their members who need assistance one at a time.
Can't help someone who doesn't ask for help and won't force it either.
Numbers are not the answer. Numbers will increase your chances to win, but will decrease the quality of gameplay of everybody else on the server as the server lags to death. Stepping up your gameplay is much more profitable for everybody.
It's good to take a moment to analyze what you've done wrong after a wipe, but it's even better to go seek help from more experienced players and ask for advices to get better at what you're doing. Especially when they are begging to assist.
Frozn has always had an outstretched arm and that is appreciated. That being said I wanted to touch on a few points.
We are now shooting for running near weekly raid lead sessions. The one's we have been quite the success.
In the core raid we are reviewing the builds of each indvidual player and overall theorycrafting new builds tactics and strategies after each wipe.(win or lose, what we did good or bad) Any good and applicable info is posted for the regular raid to use.
In terms of numbers and stacking it's a crutch pure and simple. I really enjoy map control and I have no moral issue using every asset available to me. However stacking the core with the regular raid is something I usually avoid. It's hard to see what you did wrong. With my top priority being core atm I've been splitting us up a lot so I can get a better look at what we are missing. (whitefall mountain was to good so we had to Bring everyone)(also anytime I attack chal, gotta zerg that one hard)
In terms of lag like I said I try to spread out more for logical map control reasons but I'm still working on it. How cool would it be to have 1 pact raid could handle elite guilds like VE? Then be able to have 2 of those raids? We could do so much with that.
I think I will take the core raid to haddy from time to time. As long as I know EP will win trueflame that month. We've already done it a couple times and had good fun (I have a bad obsession with map control)
We have a very large and diverse guild with over 460 players active in the last week and a half. There so much untapped potential in there. So many amazing players and personalities. I want to give them the tools to understand the meta and encouragement for those that interested lead raids, theorycrafting formations, builds and tactics for the guild to use and much more. I only got into this game in September and not all but for a lot of our officers and players this is their first really competitive PvP guild in an MMO. We are trying our best to learn the meta and help each other out. I will be the first to say I don't know everything and I absolutely love advice from more experienced players and raid leads. I look up to you guys and love being to fight at your level from time to time. I look forward doing it more. If anyone ever has anything to share feel free to whisper me @NACtron in game.
Sorry for the long text wall. I typed from my phone, sure to have a ton of errors
MOST of the time I enjoy fighting you guys (minus the bombard BS). To your credit, you will keep coming and coming and ego seems to never be an issue. There are other guilds out there that will wipe once and log for the night.
We enjoy fighting outnumbered; if it was important enough or we cared enough, it's not hard to stack with other blue guilds to combat stacked reds, but that's not the issue. You talked of winning the campaign, but the pvdoor spec when no one is online to challenge it is disgusting, whether it's your crew or not. I heard there was a 60 man red group running around midday today against 1 bar yellow and 2 bar blue (or vice versa, whatever). I'd like to think there's a great deal of chill when it comes to how I think of you guys, but talking about winning the campaign made me throw up a little in my mouth. If red gets dethroned almost every night, loses all their scrolls, and loses most if not all of their keeps as soon as primetime rolls around and there are actual challengers to contest you, please, never again call that winning. ZOS has been incapable of addressing night/day capping, or grossly imbalanced populations, but that doesn't mean one should celebrate the results of a gigantic group rolling the map when no one is online. If you have a grossly inflated population, there's not much that can be done, but there's little excuse to zerg down the remaining opponents, and there's little excuse to push past the emp ring.
Run your group/s the way you want, I can't fault you for that. But please never again talk of daycapped campaign scores as 'winning'.
(This is also are response to some of maximillians points)MaximillianDiE wrote: »Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
I get it and kudos to you for looking after the new players - people like you are a valuable part of our community. I wouldn't for an instant try to tell you how to play the game at the level you're pitching. However as a suggestion, try to spread your groups out a wee bit as stacking large groups causes serious lag and frame rate drop, not just for you (as shown in your video), but also for your allies (see Jule's from Haxus' latest video) and your enemies (as I have experienced first hand). Those of us who have played since before the abortive lighting patch no that ZOS did something that borked its servers and made it difficult for them to handle large numbers on screen after that patch if those large numbers were all coordinating skills like aoes. If we could fight you guys without lagging to hell and back I'm sure I'd be far less cranky about the stacking of warbands, and I do understand your point about the importance of nurturing and training the pugs so they don't rage quit after multiple wipes by groups like ours. I have to give kudos to DiG on AD Haderus for taking the same role and I know we love fighting them when the server can handle their numbers.
This is as I say just a suggestion (as I don't pay your sub after all) but I'm sure your core group would benefit from stepping away from the numbers and trying VE/Fantasia and whoever else are the top tier DC and AD groups on TF now on more even numerical footings if as you say they're looking to improve and step up their game. Even send them over to Haderus to take us on from time to time while your other warbands hold the fort on TF - we'd love that and would even be prepared to give them pointers as we used to with Slywolf, Unruh and other EP opponents when they were switching their game up by pitting themselves against us. I'm sure VE and Fantasia would do the same as despite what zyk says as clearly he hasn't experienced it there is a real camaraderie and respect as well as rivalry amongst the other serious pvp guilds as both Steve from VE and Jules from Haxus have attested to in this thread. Fighting outnumbered or on more even numbers against more experienced (and that's all we are really) opponents allows far less leeway to make mistakes so you don't tend to repeat them once you've made them a couple of times.
Stepping up your core into a more elite role while continuing to pug wrangle separately would help out EP in the game a great deal I'm sure, and having better guilds to fight more evenly is a hell of a lot more fun for the top tier guilds too. None of us want to see EP a lame duck. We've had that on Haderus until fairly recently and its far more fun to be back in a 3 way struggle again rather than a 2 way one as with the population advantage AD has here (at least until this weekend), we really need that too to take the pressure off us as well while adding back that fun dimension a 3rd equally strong faction brings to the game.
Well said. This is exactly what I've been trying to explain to Pact Militia for the past 6months.
Offered their raid leaders to give them personnal training on raiding nights.
Offered to specifically train their members who need assistance one at a time.
Can't help someone who doesn't ask for help and won't force it either.
Numbers are not the answer. Numbers will increase your chances to win, but will decrease the quality of gameplay of everybody else on the server as the server lags to death. Stepping up your gameplay is much more profitable for everybody.
It's good to take a moment to analyze what you've done wrong after a wipe, but it's even better to go seek help from more experienced players and ask for advices to get better at what you're doing. Especially when they are begging to assist.
Frozn has always had an outstretched arm and that is appreciated. That being said I wanted to touch on a few points.
We are now shooting for running near weekly raid lead sessions. The one's we have been quite the success.
In the core raid we are reviewing the builds of each indvidual player and overall theorycrafting new builds tactics and strategies after each wipe.(win or lose, what we did good or bad) Any good and applicable info is posted for the regular raid to use.
In terms of numbers and stacking it's a crutch pure and simple. I really enjoy map control and I have no moral issue using every asset available to me. However stacking the core with the regular raid is something I usually avoid. It's hard to see what you did wrong. With my top priority being core atm I've been splitting us up a lot so I can get a better look at what we are missing. (whitefall mountain was to good so we had to Bring everyone)(also anytime I attack chal, gotta zerg that one hard)
In terms of lag like I said I try to spread out more for logical map control reasons but I'm still working on it. How cool would it be to have 1 pact raid could handle elite guilds like VE? Then be able to have 2 of those raids? We could do so much with that.
I think I will take the core raid to haddy from time to time. As long as I know EP will win trueflame that month. We've already done it a couple times and had good fun (I have a bad obsession with map control)
We have a very large and diverse guild with over 460 players active in the last week and a half. There so much untapped potential in there. So many amazing players and personalities. I want to give them the tools to understand the meta and encouragement for those that interested lead raids, theorycrafting formations, builds and tactics for the guild to use and much more. I only got into this game in September and not all but for a lot of our officers and players this is their first really competitive PvP guild in an MMO. We are trying our best to learn the meta and help each other out. I will be the first to say I don't know everything and I absolutely love advice from more experienced players and raid leads. I look up to you guys and love being to fight at your level from time to time. I look forward doing it more. If anyone ever has anything to share feel free to whisper me @NACtron in game.
Sorry for the long text wall. I typed from my phone, sure to have a ton of errors
MOST of the time I enjoy fighting you guys (minus the bombard BS). To your credit, you will keep coming and coming and ego seems to never be an issue. There are other guilds out there that will wipe once and log for the night.
We enjoy fighting outnumbered; if it was important enough or we cared enough, it's not hard to stack with other blue guilds to combat stacked reds, but that's not the issue. You talked of winning the campaign, but the pvdoor spec when no one is online to challenge it is disgusting, whether it's your crew or not. I heard there was a 60 man red group running around midday today against 1 bar yellow and 2 bar blue (or vice versa, whatever). I'd like to think there's a great deal of chill when it comes to how I think of you guys, but talking about winning the campaign made me throw up a little in my mouth. If red gets dethroned almost every night, loses all their scrolls, and loses most if not all of their keeps as soon as primetime rolls around and there are actual challengers to contest you, please, never again call that winning. ZOS has been incapable of addressing night/day capping, or grossly imbalanced populations, but that doesn't mean one should celebrate the results of a gigantic group rolling the map when no one is online. If you have a grossly inflated population, there's not much that can be done, but there's little excuse to zerg down the remaining opponents, and there's little excuse to push past the emp ring.
Run your group/s the way you want, I can't fault you for that. But please never again talk of daycapped campaign scores as 'winning'.
Joy_Division wrote: »... what is ostensibly a leisure activity.
allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
40 to go before you can start throwing names about
allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
40 to go before you can start throwing names about
We have been constantly hitting the cap of 500 every couple weeks. We just often purge the guild of one month inactive. We like to have a bit of room.
In terms of Brandon. I have never run with guy personally but the goals and vision of Pact Militia do greatly differ from what his guild was. Even if we do "zerg"
Props for creating a new team on EP side. EP desperately needs new leadership.
Couple of things:
1. K-Hole, when running a group, actively looks for any fight. That is, after all, the point of PvP. When Haxus was running we seek them out. When AD is running deep raids, we chase that, too.
2. K-Hole homes Haderus precisely to avoid lag. If a huge AD/EP fight erupts at a keep, we more often than not leave it alone. We are accused of the "lag-switch" just like Havoc used to be in 1.6. In both cases its complete BS.
3. I ran LoM for a few months just after Grunt quit. Stacking more than one raid will win fights... but it won't make you better. And it won't strengthen your team. Force numbers to 16 max and work on team work, overlapping builds, etc. I very much respect the difficulty of large guilds, conflicting personalities, and the like.
4. The K-Hole group is very much a team. Players adjust builds, skills, gear, and characters as the group dynamic swings when players drop and add.
5. I would love to fight side-by-side with VE, to defend the glorious Darfal Covant against the yellow and red hoards. Unfortunately, the scale enemies required to defeat us would break the severs. =D
allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
40 to go before you can start throwing names about
We have been constantly hitting the cap of 500 every couple weeks. We just often purge the guild of one month inactive. We like to have a bit of room.
In terms of Brandon. I have never run with guy personally but the goals and vision of Pact Militia do greatly differ from what his guild was. Even if we do "zerg"
Brandon didn't zerg, he Brandonzerged.
allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
40 to go before you can start throwing names about
We have been constantly hitting the cap of 500 every couple weeks. We just often purge the guild of one month inactive. We like to have a bit of room.
In terms of Brandon. I have never run with guy personally but the goals and vision of Pact Militia do greatly differ from what his guild was. Even if we do "zerg"
Brandon didn't zerg, he Brandonzerged.
Yeah Nickzerg or Nikolaizerg does not have exactly the same ring to it
Props for creating a new team on EP side. EP desperately needs new leadership.
Couple of things:
1. K-Hole, when running a group, actively looks for any fight. That is, after all, the point of PvP. When Haxus was running we seek them out. When AD is running deep raids, we chase that, too.
2. K-Hole homes Haderus precisely to avoid lag. If a huge AD/EP fight erupts at a keep, we more often than not leave it alone. We are accused of the "lag-switch" just like Havoc used to be in 1.6. In both cases its complete BS.
3. I ran LoM for a few months just after Grunt quit. Stacking more than one raid will win fights... but it won't make you better. And it won't strengthen your team. Force numbers to 16 max and work on team work, overlapping builds, etc. I very much respect the difficulty of large guilds, conflicting personalities, and the like.
4. The K-Hole group is very much a team. Players adjust builds, skills, gear, and characters as the group dynamic swings when players drop and add.
5. I would love to fight side-by-side with VE, to defend the glorious Darfal Covant against the yellow and red hoards. Unfortunately, the scale enemies required to defeat us would break the severs. =D
That is what our core raid is trying to accomplish. This video while fun was not a full look into how our raids usually operate. The core raid is usually around 12-18 in size and we are heavily focusing on players build gear and skill set up. We are really working on creating that team mentality It takes time but I'm looking forward when I can go toe to toe with K-hole and have equal numbers to you
Joy_Division wrote: »... what is ostensibly a leisure activity.
Hahahahahaha! "Ostensibly a leisure activity" Joy you slay me.
Now battle coms and tell me your negate percentage!
Joy_Division wrote: »... what is ostensibly a leisure activity.
Hahahahahaha! "Ostensibly a leisure activity" Joy you slay me.
Now battle coms and tell me your negate percentage!
Truth - joy runs meteor on back bar and tries to sneak in some dps and then feign a 'crash' when a negate is needed xD
Joy_Division wrote: »... what is ostensibly a leisure activity.
Hahahahahaha! "Ostensibly a leisure activity" Joy you slay me.
Now battle coms and tell me your negate percentage!
Truth - joy runs meteor on back bar and tries to sneak in some dps and then feign a 'crash' when a negate is needed xD
LOL Joy doesn't crash
He was just "msging" w/ Ren. (or Fairly)
Yep, EP dominated primetime last campaign. VE wasn't running much, CN left the game and it wasn't until this new campaign when their remnants started guard and we again had 3 guilds running almost nightly. Primetime looks very different now.
All alliances have had campaigns where they daycapped, but when blue won prior campaigns it was because they were competitive enough to typically hold all home keeps if not more, in addition to or in spite of the day presence. This campaign will likely be won by red because of the daytime imbalance, but if red cannot hold their keeps when competition logs on, I would not feel comfortable touting that win, and that was the point I was trying to make.
Similarly, you've been here since September and as such missed the lessons learned in the first 1.5 years of the game. Old time pvpers know how disastrous it is to 'paint a map red/blue/yellow' - particularly when it isn't even primetime. One of the reasons I stayed with VE was because bulb and steve had a sober realization of what pushing too far does to a campaign and its population. The fact that we all wish to push you to your gates every night, given what I just said, should reflect on how disgusted we are with red's behavior.
Should our opinion matter? Probably not. But if youre going to be one of the few remaining pvp guild leaders, it's important to know when and how far to push. You've yet to see a campaign die because of gate camping, or it being the final straw for some players that leave the game altogether when compounded by the other pvp problems, but inexperience is no excuse when there are plenty of reds to teach you a bit of history.
Joy_Division wrote: »allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
I don't think that's fair.
Not every PvP guild is of the same variety. VE proudly refers to itself as the "hardcore" variety that demands excellence, accepts no excuses, requires specific gear/build setups, has its ultimates held until command, and expects its core members to regularly participate during scheduled raid nights. And that's not even getting into the commentary in TS after losing what the Raid lead believes is a winnable fight. Being in VE and guilds like it require being more than good, you've got to put up with *a lot* of pressure, criticism, and constraints on what is ostensibly a leisure activity. It is NOT a combination that is going to attract very many people so these guilds are going to be of small size. That's just how it is.
Most people do not have the motivation or dedication to put up with all of that. To say nothing if people don't play everyday and have the skill level to be above what people in elite guild mock as "PuGs." I've heard stories of the ridiculously high standards that Havoc, No Mercy, and Haxus had for recruitment - exactly what is the majoity of PvP population supposed to do if they want to play in an organized guild? Quit their day job, play as often as Methusula did and git gud? VE, Haxus, and old AD guilds like Decibal were for a small sector of ESO's PvP community. Which is fine. Not everyone wants to be as micro-managed and be asked "what killed you?" every time they die. Guilds like Dominion Imperial Guard and Pact Militia are open to enthusiastic players willing to learn and these guilds are willing to teach and put players in an organized structure, even if it a lot looser. That is fine IMHO and I would also argue needed. If you're an EP and relatively new to the game or only have the opportunity to play on weekends, it's not like Haxus or Invictus will toss and invite to "LFG" in zone chat.
I was in DiG and I can tell you that even with a 450+ guild roster, on something like a Saturday afternoon we'd still wouldn't have a full group going. I remember during prime time when we'd take our 24 on Auriel's Bow and tried to take a keep from No Mercy. Yeah, we got Rekt despite everyone's best effort and it was *NOT* fun to have this repeatedly happen. It sure would be nice in theory for us to "git gud," kick enthusiastic players that we personally liked who weren't of the caliber of Prett, AoE BBQ, or Jones, tell those who are playing what builds to run and when to drop their ultimates, and pull a Bulb tirade after a wipe, but that is why VE is small: not everyone wants to deal with that, even if they are good players.
I am not making excuses for 60 EPs running around Pvdooring a 1 bar DC population and celebrating crowing an emperor because I think that's trash. But let's not pretend that a lot of players that are considered "good" got their former emperor titles in the same or similar dubious manner or that somehow this is an EP thing.
I am saying that it is not appreciated just how difficult or how much of a nightmare it is to fight the hardcore guilds without being in one. Have we never once given consideration to what VE's 30 and 45 minute "farms" are like from the receiving end? We get on the Arrius's top floor and wipe dozens and dozens and dozens of reds - with only occasionally suffering a death - and wonder why 50+ eventually show up to finally and mercifully put an end to it? Well, I don't wonder. I take it as a compliment. But I guess I'm kind of weird in that I never sent a tell to another player linking an FTC parse with the number of targets hit.
Joy_Division wrote: »allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
I don't think that's fair.
Not every PvP guild is of the same variety. VE proudly refers to itself as the "hardcore" variety that demands excellence, accepts no excuses, requires specific gear/build setups, has its ultimates held until command, and expects its core members to regularly participate during scheduled raid nights. And that's not even getting into the commentary in TS after losing what the Raid lead believes is a winnable fight. Being in VE and guilds like it require being more than good, you've got to put up with *a lot* of pressure, criticism, and constraints on what is ostensibly a leisure activity. It is NOT a combination that is going to attract very many people so these guilds are going to be of small size. That's just how it is.
Most people do not have the motivation or dedication to put up with all of that. To say nothing if people don't play everyday and have the skill level to be above what people in elite guild mock as "PuGs." I've heard stories of the ridiculously high standards that Havoc, No Mercy, and Haxus had for recruitment - exactly what is the majoity of PvP population supposed to do if they want to play in an organized guild? Quit their day job, play as often as Methusula did and git gud? VE, Haxus, and old AD guilds like Decibal were for a small sector of ESO's PvP community. Which is fine. Not everyone wants to be as micro-managed and be asked "what killed you?" every time they die. Guilds like Dominion Imperial Guard and Pact Militia are open to enthusiastic players willing to learn and these guilds are willing to teach and put players in an organized structure, even if it a lot looser. That is fine IMHO and I would also argue needed. If you're an EP and relatively new to the game or only have the opportunity to play on weekends, it's not like Haxus or Invictus will toss and invite to "LFG" in zone chat.
I was in DiG and I can tell you that even with a 450+ guild roster, on something like a Saturday afternoon we'd still wouldn't have a full group going. I remember during prime time when we'd take our 24 on Auriel's Bow and tried to take a keep from No Mercy. Yeah, we got Rekt despite everyone's best effort and it was *NOT* fun to have this repeatedly happen. It sure would be nice in theory for us to "git gud," kick enthusiastic players that we personally liked who weren't of the caliber of Prett, AoE BBQ, or Jones, tell those who are playing what builds to run and when to drop their ultimates, and pull a Bulb tirade after a wipe, but that is why VE is small: not everyone wants to deal with that, even if they are good players.
I am not making excuses for 60 EPs running around Pvdooring a 1 bar DC population and celebrating crowing an emperor because I think that's trash. But let's not pretend that a lot of players that are considered "good" got their former emperor titles in the same or similar dubious manner or that somehow this is an EP thing.
I am saying that it is not appreciated just how difficult or how much of a nightmare it is to fight the hardcore guilds without being in one. Have we never once given consideration to what VE's 30 and 45 minute "farms" are like from the receiving end? We get on the Arrius's top floor and wipe dozens and dozens and dozens of reds - with only occasionally suffering a death - and wonder why 50+ eventually show up to finally and mercifully put an end to it? Well, I don't wonder. I take it as a compliment. But I guess I'm kind of weird in that I never sent a tell to another player linking an FTC parse with the number of targets hit.
allen-iverson wrote: »Joy_Division wrote: »allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
I don't think that's fair.
Not every PvP guild is of the same variety. VE proudly refers to itself as the "hardcore" variety that demands excellence, accepts no excuses, requires specific gear/build setups, has its ultimates held until command, and expects its core members to regularly participate during scheduled raid nights. And that's not even getting into the commentary in TS after losing what the Raid lead believes is a winnable fight. Being in VE and guilds like it require being more than good, you've got to put up with *a lot* of pressure, criticism, and constraints on what is ostensibly a leisure activity. It is NOT a combination that is going to attract very many people so these guilds are going to be of small size. That's just how it is.
Most people do not have the motivation or dedication to put up with all of that. To say nothing if people don't play everyday and have the skill level to be above what people in elite guild mock as "PuGs." I've heard stories of the ridiculously high standards that Havoc, No Mercy, and Haxus had for recruitment - exactly what is the majoity of PvP population supposed to do if they want to play in an organized guild? Quit their day job, play as often as Methusula did and git gud? VE, Haxus, and old AD guilds like Decibal were for a small sector of ESO's PvP community. Which is fine. Not everyone wants to be as micro-managed and be asked "what killed you?" every time they die. Guilds like Dominion Imperial Guard and Pact Militia are open to enthusiastic players willing to learn and these guilds are willing to teach and put players in an organized structure, even if it a lot looser. That is fine IMHO and I would also argue needed. If you're an EP and relatively new to the game or only have the opportunity to play on weekends, it's not like Haxus or Invictus will toss and invite to "LFG" in zone chat.
I was in DiG and I can tell you that even with a 450+ guild roster, on something like a Saturday afternoon we'd still wouldn't have a full group going. I remember during prime time when we'd take our 24 on Auriel's Bow and tried to take a keep from No Mercy. Yeah, we got Rekt despite everyone's best effort and it was *NOT* fun to have this repeatedly happen. It sure would be nice in theory for us to "git gud," kick enthusiastic players that we personally liked who weren't of the caliber of Prett, AoE BBQ, or Jones, tell those who are playing what builds to run and when to drop their ultimates, and pull a Bulb tirade after a wipe, but that is why VE is small: not everyone wants to deal with that, even if they are good players.
I am not making excuses for 60 EPs running around Pvdooring a 1 bar DC population and celebrating crowing an emperor because I think that's trash. But let's not pretend that a lot of players that are considered "good" got their former emperor titles in the same or similar dubious manner or that somehow this is an EP thing.
I am saying that it is not appreciated just how difficult or how much of a nightmare it is to fight the hardcore guilds without being in one. Have we never once given consideration to what VE's 30 and 45 minute "farms" are like from the receiving end? We get on the Arrius's top floor and wipe dozens and dozens and dozens of reds - with only occasionally suffering a death - and wonder why 50+ eventually show up to finally and mercifully put an end to it? Well, I don't wonder. I take it as a compliment. But I guess I'm kind of weird in that I never sent a tell to another player linking an FTC parse with the number of targets hit.
fair enough. my apologies @NACtron
and yeah i was actually wrecked by groups like VE for about the first year or so of playing this game
Thanks for that! Someone in raid only last night mentioned the Addon Selector and I'm going to check it out. FTC is the only big one I'm running. I just HATE the default interface too much to do without it. I'll def try running without the log enabled (though I do like to keep an eye on things that way).@Icy - I think you may see some performance (game not your play) by pairing down your addons and possibly swapping out some new ones/turning off some functionality of a few. I love having a combat log up, but I find my performance goes downhill fast when I have FTC's log enabled; you can turn that off separately in the settings. Also, make sure that any addons unnecessary for PvP are turned off (Master Merchant, Harvest map, Roomba, Teleporter, etc.). There's an addon called Circonian's Addon Selector that can help setup profiles for PvE/PvP/crafting so that you always have the minimal amount of addons active for whatever you're doing.
@Joy_DivisionJoy_Division wrote: »I don't think that's fair.
...
Guilds like Dominion Imperial Guard and Pact Militia are open to enthusiastic players willing to learn and these guilds are willing to teach and put players in an organized structure, even if it a lot looser. That is fine IMHO and I would also argue needed. If you're an EP and relatively new to the game or only have the opportunity to play on weekends, it's not like Haxus or Invictus will toss and invite to "LFG" in zone chat.
...
I am saying that it is not appreciated just how difficult or how much of a nightmare it is to fight the hardcore guilds without being in one. Have we never once given consideration to what VE's 30 and 45 minute "farms" are like from the receiving end? We get on the Arrius's top floor and wipe dozens and dozens and dozens of reds - with only occasionally suffering a death - and wonder why 50+ eventually show up to finally and mercifully put an end to it? Well, I don't wonder. I take it as a compliment.
This is IMPORTANT and a fair point. And I can see both sides.Should our opinion matter? Probably not. But if youre going to be one of the few remaining pvp guild leaders, it's important to know when and how far to push. You've yet to see a campaign die because of gate camping, or it being the final straw for some players that leave the game altogether when compounded by the other pvp problems, but inexperience is no excuse when there are plenty of reds to teach you a bit of history.
Joy_Division wrote: »allen-iverson wrote: »460.... active players.... in pact militia.....
@NACtron you are the reincarnation of brandon south ga
I don't think that's fair.
Not every PvP guild is of the same variety. VE proudly refers to itself as the "hardcore" variety that demands excellence, accepts no excuses, requires specific gear/build setups, has its ultimates held until command, and expects its core members to regularly participate during scheduled raid nights. And that's not even getting into the commentary in TS after losing what the Raid lead believes is a winnable fight. Being in VE and guilds like it require being more than good, you've got to put up with *a lot* of pressure, criticism, and constraints on what is ostensibly a leisure activity. It is NOT a combination that is going to attract very many people so these guilds are going to be of small size. That's just how it is.
Most people do not have the motivation or dedication to put up with all of that. To say nothing if people don't play everyday and have the skill level to be above what people in elite guild mock as "PuGs." I've heard stories of the ridiculously high standards that Havoc, No Mercy, and Haxus had for recruitment - exactly what is the majoity of PvP population supposed to do if they want to play in an organized guild? Quit their day job, play as often as Methusula did and git gud? VE, Haxus, and old AD guilds like Decibal were for a small sector of ESO's PvP community. Which is fine. Not everyone wants to be as micro-managed and be asked "what killed you?" every time they die. Guilds like Dominion Imperial Guard and Pact Militia are open to enthusiastic players willing to learn and these guilds are willing to teach and put players in an organized structure, even if it a lot looser. That is fine IMHO and I would also argue needed. If you're an EP and relatively new to the game or only have the opportunity to play on weekends, it's not like Haxus or Invictus will toss and invite to "LFG" in zone chat.
I was in DiG and I can tell you that even with a 450+ guild roster, on something like a Saturday afternoon we'd still wouldn't have a full group going. I remember during prime time when we'd take our 24 on Auriel's Bow and tried to take a keep from No Mercy. Yeah, we got Rekt despite everyone's best effort and it was *NOT* fun to have this repeatedly happen. It sure would be nice in theory for us to "git gud," kick enthusiastic players that we personally liked who weren't of the caliber of Prett, AoE BBQ, or Jones, tell those who are playing what builds to run and when to drop their ultimates, and pull a Bulb tirade after a wipe, but that is why VE is small: not everyone wants to deal with that, even if they are good players.
I am not making excuses for 60 EPs running around Pvdooring a 1 bar DC population and celebrating crowing an emperor because I think that's trash. But let's not pretend that a lot of players that are considered "good" got their former emperor titles in the same or similar dubious manner or that somehow this is an EP thing.
I am saying that it is not appreciated just how difficult or how much of a nightmare it is to fight the hardcore guilds without being in one. Have we never once given consideration to what VE's 30 and 45 minute "farms" are like from the receiving end? We get on the Arrius's top floor and wipe dozens and dozens and dozens of reds - with only occasionally suffering a death - and wonder why 50+ eventually show up to finally and mercifully put an end to it? Well, I don't wonder. I take it as a compliment. But I guess I'm kind of weird in that I never sent a tell to another player linking an FTC parse with the number of targets hit.
I appreciate (and the rest of Pact Militia) your comments. I personally don't hate any of the guilds in the game. I would be so freaking bored if every guild was like VE, cause then every fight would be pretty much the same. I love that there are really big zerg groups like us and CN. And then I love the smaller groups like Haxus and VE. The different sizes and skill sets allows for very diverse and interesting gameplay .
That's fair, but do I gotta leave my Pact buddies??? And that's probably why most people don't move; can you convince a whole guild to move? Or a whole group of friends? Sometimes, but usually it only happens when it's forced on you (like a campaign closing or changing significantly, looking at you Azura).Crispen_Longbow wrote: »AD has Plenty of Oceanics on but they are homed on Had. EP has plenty of Oceanics on but they are homed on TF. The issue is you guys should be playing against each other instead of PVDooring two campaigns with no Resistance BUT YOU DON'T. This is the common theme in both HAD and TF.
That's fair, but do I gotta leave my Pact buddies??? And that's probably why most people don't move; can you convince a whole guild to move? Or a whole group of friends? Sometimes, but usually it only happens when it's forced on you (like a campaign closing or changing significantly, looking at you Azura).Crispen_Longbow wrote: »AD has Plenty of Oceanics on but they are homed on Had. EP has plenty of Oceanics on but they are homed on TF. The issue is you guys should be playing against each other instead of PVDooring two campaigns with no Resistance BUT YOU DON'T. This is the common theme in both HAD and TF.
...
People just play when/where they can.
I appreciate (and the rest of Pact Militia) your comments. I personally don't hate any of the guilds in the game. I would be so freaking bored if every guild was like VE, cause then every fight would be pretty much the same. I love that there are really big zerg groups like us and CN. And then I love the smaller groups like Haxus and VE. The different sizes and skill sets allows for very diverse and interesting gameplay .
CROW!!!! Welcome to the forums. How great to see you here!That's fair, but do I gotta leave my Pact buddies??? And that's probably why most people don't move; can you convince a whole guild to move? Or a whole group of friends? Sometimes, but usually it only happens when it's forced on you (like a campaign closing or changing significantly, looking at you Azura).Crispen_Longbow wrote: »AD has Plenty of Oceanics on but they are homed on Had. EP has plenty of Oceanics on but they are homed on TF. The issue is you guys should be playing against each other instead of PVDooring two campaigns with no Resistance BUT YOU DON'T. This is the common theme in both HAD and TF.
Honestly, I can't see there is EVER going to be a fix for this. The only real solution would be to have 1 server, and obviously that's not an option (*cough* lag), and even if it was, if there are more US players and less Oceanic player on one server, someone is still going to be taking objectives with little resistance and someone is still going to be complaining that it happens. Even if they started an Oceanic server, anyone who is in a US based guild (like me) isn't moving anyway.
People just play when/where they can.
During the heyday of 1.5, there were points in time that EP was contesting 3 campaigns, often defending multiple Emperors at the same time.
I appreciate (and the rest of Pact Militia) your comments. I personally don't hate any of the guilds in the game. I would be so freaking bored if every guild was like VE, cause then every fight would be pretty much the same. I love that there are really big zerg groups like us and CN. And then I love the smaller groups like Haxus and VE. The different sizes and skill sets allows for very diverse and interesting gameplay .
CROW!!!! Welcome to the forums. How great to see you here!That's fair, but do I gotta leave my Pact buddies??? And that's probably why most people don't move; can you convince a whole guild to move? Or a whole group of friends? Sometimes, but usually it only happens when it's forced on you (like a campaign closing or changing significantly, looking at you Azura).Crispen_Longbow wrote: »AD has Plenty of Oceanics on but they are homed on Had. EP has plenty of Oceanics on but they are homed on TF. The issue is you guys should be playing against each other instead of PVDooring two campaigns with no Resistance BUT YOU DON'T. This is the common theme in both HAD and TF.
Honestly, I can't see there is EVER going to be a fix for this. The only real solution would be to have 1 server, and obviously that's not an option (*cough* lag), and even if it was, if there are more US players and less Oceanic player on one server, someone is still going to be taking objectives with little resistance and someone is still going to be complaining that it happens. Even if they started an Oceanic server, anyone who is in a US based guild (like me) isn't moving anyway.
People just play when/where they can.
No, you take your friends with you and guest a map. Not only is it more enjoyable than PvDooring for half the night against disorganized PuGs but it is more responsible.
If you log on w/ 3bars of allies against 1 bar AD/DC.... an empty map is just that, empty. Go pick a fight on Hade (or AZ). You should realize by now that "the fight" is the only thing that matters: score is meaningless as long as a I continue to receive a gold leki resto staff reward and 10 wall repair kits at the end of a campaign.During the heyday of 1.5, there were points in time that EP was contesting 3 campaigns, often defending multiple Emperors at the same time.
I remember the Thorn / Chill / (can't remember the other 30-day) holds by EP during the twilight days of 1.5. *tears*
Havoc mastered the 1.6 meta faster than anyone and proceeded to absolutely dominate for about 6 months. DC was utterly obliterated as a faction during those days (NM quit, EHJ had quit, EG quit, LoM stopping running often), which prompted the VE re-roll (probably one of the most important moves by any guild).