Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
MaximillianDiE wrote: »MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
100% agree
MaximillianDiE wrote: »MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
100% agree
Are you seriously trying to tell me Haxus and Khole spend a majority of time seeking out the best possible competition? What a joke. I don't doubt you've had occasional GvGs and 'friendlies', but that's not what I'm talking about.
It's something I have personally observed many times. Especially when both guilds were playing on TF last fall. I am not the first to out Haxus out for this in the forums.
But I do not mean to imply this is a haxus/khole phenomenon. No matter the group size, ESO has a culture of experienced, skilled players with optimal builds baiting/farming less capable players with some cheesy routine. They revel in the fact they were "outnumbered", despite the fact they have every other advantage.
Ultimately, the problem is in the game design. There is no incentive for good groups to fight each other. More AP is to be had with other targets. It's created a poor competitive culture.
Competitive GvG stuff is hard to maintain now because very few opponents. Fighting the same people over and over and over eventually builds deep salt mines. It's kinda sad but it's how it is.
It was much easier early game because there were more good groups to fight, a variety of opponents. It's different going to fight a faction that has DiE, Decibel, Alacrity, etc than going south knowing you're just going to be fighting Decibel, again. And again and again and again. It's challenging, and fun, but at a certain point someone is winning and someone is losing and than SOMEONE is going to disengage or log off.
That, and blowing up huge groups of pugs is half the reason most of my guild still plays the game! It's a very satisfying experience.
MaximillianDiE wrote: »MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
100% agree
Are you seriously trying to tell me Haxus and Khole spend a majority of time seeking out the best possible competition? What a joke. I don't doubt you've had occasional GvGs and 'friendlies', but that's not what I'm talking about.
It's something I have personally observed many times. Especially when both guilds were playing on TF last fall. I am not the first to out Haxus out for this in the forums.
But I do not mean to imply this is a haxus/khole phenomenon. No matter the group size, ESO has a culture of experienced, skilled players with optimal builds baiting/farming less capable players with some cheesy routine. They revel in the fact they were "outnumbered", despite the fact they have every other advantage.
Ultimately, the problem is in the game design. There is no incentive for good groups to fight each other. More AP is to be had with other targets. It's created a poor competitive culture.
Competitive GvG stuff is hard to maintain now because very few opponents. Fighting the same people over and over and over eventually builds deep salt mines. It's kinda sad but it's how it is. Aside from a brief few weeks fighting GoS on Trueflame, pretty much the only competitive EP group we've fought is Nexus/Haxus and likewise them for us with DC guilds. If you're fighting the same people, day in and day out, unless everyone involved are miraculously good sports eventually there's going to be bad blood. One need only look at our reroll thread and many of the nice comments in there to see what a year of being in each other's faces can do
It was much easier early game because there were more good groups to fight, a variety of opponents. It's different going to fight a faction that has DiE, Decibel, Alacrity, etc than going south knowing you're just going to be fighting Decibel, again. And again and again and again. It's challenging, and fun, but at a certain point someone is winning and someone is losing and than SOMEONE is going to disengage or log off.
That, and blowing up huge groups of pugs is half the reason most of my guild still plays the game! It's a very satisfying experience.
MaximillianDiE wrote: »MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
100% agree
Are you seriously trying to tell me Haxus and Khole spend a majority of time seeking out the best possible competition? What a joke. I don't doubt you've had occasional GvGs and 'friendlies', but that's not what I'm talking about.
It's something I have personally observed many times. Especially when both guilds were playing on TF last fall. I am not the first to out Haxus for this in the forums.
But I do not mean to imply this is a haxus/khole phenomenon. No matter the group size, ESO has a culture of experienced, skilled players with optimal builds baiting/farming less capable players with some cheesy routine. They revel in the fact they were "outnumbered", despite the fact they have every other advantage.
Ultimately, the problem is in the game design. There is no incentive for good groups to fight each other. More AP is to be had with other targets. It's created a poor competitive culture.
Mrs_Quietus wrote: »MaximillianDiE wrote: »MaximillianDiE wrote: »Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.
This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.
In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
Whoever told you Khole and Haxus avoid each other was drunk or just grossly misinformed. I have spoken with countless members of both guilds and all parties involved love fighting each other. The separation between the two is usually because of differences of servers as @Mrs_Quietus stated. The members of Khole and Haxus hold one another in high regard and do not spend their time avoiding one another because they are scared of competition. Many are friends and good fun is had between all.
100% agree
Are you seriously trying to tell me Haxus and Khole spend a majority of time seeking out the best possible competition? What a joke. I don't doubt you've had occasional GvGs and 'friendlies', but that's not what I'm talking about.
It's something I have personally observed many times. Especially when both guilds were playing on TF last fall. I am not the first to out Haxus out for this in the forums.
But I do not mean to imply this is a haxus/khole phenomenon. No matter the group size, ESO has a culture of experienced, skilled players with optimal builds baiting/farming less capable players with some cheesy routine. They revel in the fact they were "outnumbered", despite the fact they have every other advantage.
Ultimately, the problem is in the game design. There is no incentive for good groups to fight each other. More AP is to be had with other targets. It's created a poor competitive culture.
Competitive GvG stuff is hard to maintain now because very few opponents. Fighting the same people over and over and over eventually builds deep salt mines. It's kinda sad but it's how it is. Aside from a brief few weeks fighting GoS on Trueflame, pretty much the only competitive EP group we've fought is Nexus/Haxus and likewise them for us with DC guilds. If you're fighting the same people, day in and day out, unless everyone involved are miraculously good sports eventually there's going to be bad blood. One need only look at our reroll thread and many of the nice comments in there to see what a year of being in each other's faces can do
It was much easier early game because there were more good groups to fight, a variety of opponents. It's different going to fight a faction that has DiE, Decibel, Alacrity, etc than going south knowing you're just going to be fighting Decibel, again. And again and again and again. It's challenging, and fun, but at a certain point someone is winning and someone is losing and than SOMEONE is going to disengage or log off.
That, and blowing up huge groups of pugs is half the reason most of my guild still plays the game! It's a very satisfying experience.
I just feel bad for the guilds in Haderus who fight us, everyone suggesting they are all bad and all just pugs. There are very good EP and AD guilds we fight nightly in Haderus. I am not sure what KHole is allowed to do anymore without getting yelled at. We have who we have to fight in Haderus. We refuse to attempt dealing with the lag and crashing in TF, not sure what is so wrong with that.
Competitive GvG stuff is hard to maintain now because very few opponents. Fighting the same people over and over and over eventually builds deep salt mines. It's kinda sad but it's how it is.
Those salt mines are reflective of healthy competition. It is normal for a high amount of resentment to exist between two true rivals. In healthy PVP (and PVE games with contested content) it is normal for the best guilds to be at the throats of the others.It was much easier early game because there were more good groups to fight, a variety of opponents. It's different going to fight a faction that has DiE, Decibel, Alacrity, etc than going south knowing you're just going to be fighting Decibel, again. And again and again and again. It's challenging, and fun, but at a certain point someone is winning and someone is losing and than SOMEONE is going to disengage or log off.
I don't know about you, but that's why I chose to play an RvR game. It is supposed to be a long game with value that extends beyond individual engagements. Getting sick of the players in your way and figuring out how to deal with them while competing for an objective is part of the fun. Well, it's supposed to be. @ZOS_BrianWheeler - please fix your game.That, and blowing up huge groups of pugs is half the reason most of my guild still plays the game! It's a very satisfying experience.
I find this to be extremely unsatisfying. That so many ESO PVP players enjoy this so much has always been disappointing to me. I can appreciate the novelty occasionally, but it gets old fast. Win or lose, the most fun I've had is fighting the best groups. Constantly rolling over opponents is BORING.
Well, it's a good thing for me that your opinion is also worthless.
Zyk has a right to his opinion too. He's at least articulating how he feels on it, I don't get why you're being overtly dismissive.
Zyk has a right to his opinion too. He's at least articulating how he feels on it, I don't get why you're being overtly dismissive.
I don't get why people try to tell other guilds who to fight and where to fight to be honest. I know you don't like it.
Zyk has a right to his opinion too. He's at least articulating how he feels on it, I don't get why you're being overtly dismissive.
I don't get why people try to tell other guilds who to fight and where to fight to be honest. I know you don't like it.
I don't like it, but I if it's brought up I'll at least explain why I'm not down with such things.
Zyk likely doesn't need me defending his point here but I actually thought it was interesting (even though I ultimately disagreed with him). None of us like being told how to run our guilds but we constantly moan to each other about it anyways, this at least had some interesting State of the Game tangents.
Well, it's a good thing for me that your opinion is also worthless.
If you don't have anything nice to say...
...you're probably on the ESO forums.
Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
MaximillianDiE wrote: »Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
I get it and kudos to you for looking after the new players - people like you are a valuable part of our community. I wouldn't for an instant try to tell you how to play the game at the level you're pitching. However as a suggestion, try to spread your groups out a wee bit as stacking large groups causes serious lag and frame rate drop, not just for you (as shown in your video), but also for your allies (see Jule's from Haxus' latest video) and your enemies (as I have experienced first hand). Those of us who have played since before the abortive lighting patch no that ZOS did something that borked its servers and made it difficult for them to handle large numbers on screen after that patch if those large numbers were all coordinating skills like aoes. If we could fight you guys without lagging to hell and back I'm sure I'd be far less cranky about the stacking of warbands, and I do understand your point about the importance of nurturing and training the pugs so they don't rage quit after multiple wipes by groups like ours. I have to give kudos to DiG on AD Haderus for taking the same role and I know we love fighting them when the server can handle their numbers.
This is as I say just a suggestion (as I don't pay your sub after all) but I'm sure your core group would benefit from stepping away from the numbers and trying VE/Fantasia and whoever else are the top tier DC and AD groups on TF now on more even numerical footings if as you say they're looking to improve and step up their game. Even send them over to Haderus to take us on from time to time while your other warbands hold the fort on TF - we'd love that and would even be prepared to give them pointers as we used to with Slywolf, Unruh and other EP opponents when they were switching their game up by pitting themselves against us. I'm sure VE and Fantasia would do the same as despite what zyk says as clearly he hasn't experienced it there is a real camaraderie and respect as well as rivalry amongst the other serious pvp guilds as both Steve from VE and Jules from Haxus have attested to in this thread. Fighting outnumbered or on more even numbers against more experienced (and that's all we are really) opponents allows far less leeway to make mistakes so you don't tend to repeat them once you've made them a couple of times.
Stepping up your core into a more elite role while continuing to pug wrangle separately would help out EP in the game a great deal I'm sure, and having better guilds to fight more evenly is a hell of a lot more fun for the top tier guilds too. None of us want to see EP a lame duck. We've had that on Haderus until fairly recently and its far more fun to be back in a 3 way struggle again rather than a 2 way one as with the population advantage AD has here (at least until this weekend), we really need that too to take the pressure off us as well while adding back that fun dimension a 3rd equally strong faction brings to the game.
Ghost-Shot wrote: »MaximillianDiE wrote: »Map control is the key to winning the campaign as a whole. Mostly, we felt we were fighting DC only this campaign. We'd love AD to make a strong push here as well (or I would).I believe numbers is something guilds (especially newer guilds with less experience) that if available should be used to stay competitive and play the map. This has benefits for both the pugs and the elite guilds that get massive laggy plates of AP given to them from time to time. It takes time to refine a group to the point where they don't need numbers to wipe elite groups or groups of regular players their size. Numbers provide safety to the learn the games meta and not rage quit due to all of the steam rolling elite guilds do to pugs.
I see Pact (and LFG) as performing a vital roll to the health of EP in PvP. What other group is happy to take people who are new to PvP (or even new to MMOs) and show them the way of the joy of PvP? We have the elite groups, but if you're a beginner, that's not somewhere you can begin.
If you listen in TS, bring siege, stay-on-crown (but not too tight) you have a place in my raid (and in any general Pact raid). I want to share the joy of PvP with everyone.
And ultimately, that's why I shared that video in the first place, because I wanted to show everyone the shear FUN we were having. It wouldn't have mattered if VE wiped us every single time (well, maybe a little bit) because we were all having a BLAST.
And for me, that's what PvP is about. And I want to share that with as many people as possible.
I get it and kudos to you for looking after the new players - people like you are a valuable part of our community. I wouldn't for an instant try to tell you how to play the game at the level you're pitching. However as a suggestion, try to spread your groups out a wee bit as stacking large groups causes serious lag and frame rate drop, not just for you (as shown in your video), but also for your allies (see Jule's from Haxus' latest video) and your enemies (as I have experienced first hand). Those of us who have played since before the abortive lighting patch no that ZOS did something that borked its servers and made it difficult for them to handle large numbers on screen after that patch if those large numbers were all coordinating skills like aoes. If we could fight you guys without lagging to hell and back I'm sure I'd be far less cranky about the stacking of warbands, and I do understand your point about the importance of nurturing and training the pugs so they don't rage quit after multiple wipes by groups like ours. I have to give kudos to DiG on AD Haderus for taking the same role and I know we love fighting them when the server can handle their numbers.
This is as I say just a suggestion (as I don't pay your sub after all) but I'm sure your core group would benefit from stepping away from the numbers and trying VE/Fantasia and whoever else are the top tier DC and AD groups on TF now on more even numerical footings if as you say they're looking to improve and step up their game. Even send them over to Haderus to take us on from time to time while your other warbands hold the fort on TF - we'd love that and would even be prepared to give them pointers as we used to with Slywolf, Unruh and other EP opponents when they were switching their game up by pitting themselves against us. I'm sure VE and Fantasia would do the same as despite what zyk says as clearly he hasn't experienced it there is a real camaraderie and respect as well as rivalry amongst the other serious pvp guilds as both Steve from VE and Jules from Haxus have attested to in this thread. Fighting outnumbered or on more even numbers against more experienced (and that's all we are really) opponents allows far less leeway to make mistakes so you don't tend to repeat them once you've made them a couple of times.
Stepping up your core into a more elite role while continuing to pug wrangle separately would help out EP in the game a great deal I'm sure, and having better guilds to fight more evenly is a hell of a lot more fun for the top tier guilds too. None of us want to see EP a lame duck. We've had that on Haderus until fairly recently and its far more fun to be back in a 3 way struggle again rather than a 2 way one as with the population advantage AD has here (at least until this weekend), we really need that too to take the pressure off us as well while adding back that fun dimension a 3rd equally strong faction brings to the game.
This, everyone starts somewhere and we are more than willing to offer advice, but not to someone who encourages their player to chase down single targets with a full raid.