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[VIDEO] Pact Milita vs Vehemence for the Battle of White Fall Mountain

  • zyk
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    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.
    Edited by zyk on 29 April 2016 15:54
  • msawwan2ub17_ESO
    msawwan2ub17_ESO
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    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?
    ~~ Mrs Jones ~~
    ~~ Self-proclaimed Best Player in the game ~~
    ~~ you jelly? ~~
  • Satiar
    Satiar
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    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.

    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    By far the greatest joy of it all for me is that our own video got set to a glorious Run To The Hills / Holy Diver song list... is that not the best thing in life?
    Edited by Satiar on 29 April 2016 16:43
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Ghost-Shot
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    frozywozy wrote: »
    Ghost-Shot wrote: »
    NACtron wrote: »
    bruh if the khole and ve stacked it would be a really quick fight tbqh imho afaik tbqf.

    "Bruh" it would not be not as quick as you think ;) Our get is getting stronger and EP as whole has been a lot better lately. I'm not saying it would be easy our that we would win for sure but it would not be over quick. It would probably end up being a long and drawn out battle at chal mine for several lag filled hours


    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    I believe the phrase is they would be rekt

    I believe the phrase is EP needs to improve their gameplay but barely no one is willing to help improve it or accept it.

    I mean it's a pretty easy step to just not run 2 or 3 raids and then talk in your videos like you're good or impressive, although I guess I should take it as a compliment when people take so much pride in killing 12 of us with 50...
  • _Chaos
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    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.
    'Chaos
  • zyk
    zyk
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    Satiar wrote: »
    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    I agree with you to a point. However, the fact is, some guilds actively avoid each other, even when they do play on the same campaign. I've seen it many times. I even recall Haxus setting up a mini-farm next to a VE Ash mine AP farm a few months ago. At least one VE member even went over to hang out with them for a bit. I've seen Haxus and Khole try to farm Fare together. That was the death knell of TF in October. Which was a shame. It had started out so well.

    I don't completely blame the players. I blame the game. The game should have winner takes all prizes at coveted objectives that the best compete for. Instead, the rules of the game--along with other dynamics such as video fame--encourage the most effective groups of all sizes to engage in meaningless outnumbered scenarios. I say it is meaningless because it is not competition against opponents of the same caliber. Whether it is an elite solo/duo/small man/raid, this is normal behavior in ESO.

    When an elite group of 4 players with optimal builds executes a plan defeat 12 disorganized players with 'play as you want' builds, is it really that impressive? No. Not really. Even if some competitive random players may be present. This scenario can scale from a solo player to 24 and it's just as meaningless every step of the way.

    There is some irony to your post as well because the way you regard a 40 player group vs VE is the same way a 16 player group may view VE. As you are well aware. You also know these guys are hypocrites because they run among large groups whenever it suits them. We have all done this.

    That top tier groups in this game have such a love-fest with each other is actually reflective of a broken game. In a healthy game, those players would fight each other regularly and have a healthy, bitter rivalry. In this game, they hang out and admire how well each of them handle bads/potatoes/scrubs/insert_infantile_pejorative_here.

    Have you ever considered that it is this culture that creates stacked raids? This is why I advocate competitive balance mechanisms to right-size competition. The most profitable scenario for groups of all sizes should be to face competition of the same tier.
    Edited by zyk on 29 April 2016 17:50
  • Ghost-Shot
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    zyk wrote: »
    Satiar wrote: »
    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    I agree with you to a point. However, the fact is, some guilds actively avoid each other, even when they do play on the same campaign. I've seen it many times. I even recall Haxus setting up a mini-farm next to a VE Ash mine AP farm a few months ago. At least one VE member even went over to hang out with them for a bit. I've seen Haxus and Khole try to farm Fare together. That was the death knell of TF in October. Which was a shame. It had started out so well.

    I don't completely blame the players. I blame the game. The game should have winner takes all prizes at coveted objectives that the best compete for. Instead, the rules of the game--along with other dynamics such as video fame--encourage the most effective groups of all sizes to engage in meaningless outnumbered scenarios. I say it is meaningless because it is not competition against opponents of the same caliber. Whether it is an elite solo/duo/small man/raid, this is normal behavior in ESO.

    When an elite group of 4 players with optimal builds executes a plan defeat 12 disorganized players with 'play as you want' builds, is it really that impressive? No. Not really. Even if some competitive random players may be present. This scenario can scale from a solo player to 24 and it's just as meaningless every step of the way.

    There is some irony to your post as well because the way you regard a 40 player group vs VE is the same way a 16 player group may view VE. As you are well aware. You also know these guys are hypocrites because they run among large groups whenever it suits them. We have all done this.

    That top tier groups in this game have such a love-fest with each other is actually reflective of a broken game. In a healthy game, those players would fight each other regularly and have a healthy, bitter rivalry. In this game, they hang out and admire how well each of them handle bads/potatoes/scrubs/insert_infantile_pejorative_here.

    Have you ever considered that it is this culture that creates stacked raids? This is why I advocate competitive balance mechanisms to right-size competition. The most profitable scenario for groups of all sizes should be to face competition of the same tier.

    I remember that farm you're referring to, it wasn't a matter of avoiding each other, its just a rare occurrence to find enough potatoes in one place to feed two different farms on two different resources of the same keep, it was a beautiful thing really.
  • Satiar
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    zyk wrote: »
    Satiar wrote: »
    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    I agree with you to a point. However, the fact is, some guilds actively avoid each other, even when they do play on the same campaign. I've seen it many times. I even recall Haxus setting up a mini-farm next to a VE Ash mine AP farm a few months ago. At least one VE member even went over to hang out with them for a bit. I've seen Haxus and Khole try to farm Fare together. That was the death knell of TF in October. Which was a shame. It had started out so well.

    I don't completely blame the players. I blame the game. The game should have winner takes all prizes at coveted objectives that the best compete for. Instead, the rules of the game--along with other dynamics such as video fame--encourage the most effective groups of all sizes to engage in meaningless outnumbered scenarios. I say it is meaningless because it is not competition against opponents of the same caliber. Whether it is an elite solo/duo/small man/raid, this is normal behavior in ESO.

    When an elite group of 4 players with optimal builds executes a plan defeat 12 disorganized players with 'play as you want' builds, is it really that impressive? No. Not really. Even if some competitive random players may be present. This scenario can scale from a solo player to 24 and it's just as meaningless every step of the way.

    There is some irony to your post as well because the way you regard a 40 player group vs VE is the same way a 16 player group may view VE. As you are well aware. You also know these guys are hypocrites because they run among large groups whenever it suits them. We have all done this.

    That top tier groups in this game have such a love-fest with each other is actually reflective of a broken game. In a healthy game, those players would fight each other regularly and have a healthy, bitter rivalry. In this game, they hang out and admire how well each of them handle bads/potatoes/scrubs/insert_infantile_pejorative_here.

    Have you ever considered that it is this culture that creates stacked raids? This is why I advocate competitive balance mechanisms to right-size competition. The most profitable scenario for groups of all sizes should be to face competition of the same tier.

    I disagree with a lot of this. Mostly because as a guild we kinda pride ourselves for going after the top competition. When on Red we actively sought out the top guilds, going so far as to swap servers to fight Decibel who at that time were clearly on top. On blue we went after Havoc (much as we could before they left, never got fully on par with them before than) aggressively pushed GoS buff servers, logged on every day to Meth emps and went head to head all night. These days I get on to a red emp and fight Invictus, Haxus and whoever else until I get the dethrone or I get tired. Sometimes it gets us wrecked, particularly at the beginning of new patches when we are figuring out our play style-- we had an 0 and 7 night with a strong Haxus raid at patch launch, but actively going into those fights against top competition is what helped us adapt and continue to dominate in a drastically new meta. You don't learn by fighting pugs.


    I agree with you on a lot of things, but respectfully, not this one.
    Edited by Satiar on 29 April 2016 18:03
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Zheg
    Zheg
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    zyk wrote: »
    Satiar wrote: »
    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    I agree with you to a point. However, the fact is, some guilds actively avoid each other, even when they do play on the same campaign. I've seen it many times. I even recall Haxus setting up a mini-farm next to a VE Ash mine AP farm a few months ago. At least one VE member even went over to hang out with them for a bit. I've seen Haxus and Khole try to farm Fare together. That was the death knell of TF in October. Which was a shame. It had started out so well.

    I don't completely blame the players. I blame the game. The game should have winner takes all prizes at coveted objectives that the best compete for. Instead, the rules of the game--along with other dynamics such as video fame--encourage the most effective groups of all sizes to engage in meaningless outnumbered scenarios. I say it is meaningless because it is not competition against opponents of the same caliber. Whether it is an elite solo/duo/small man/raid, this is normal behavior in ESO.

    When an elite group of 4 players with optimal builds executes a plan defeat 12 disorganized players with 'play as you want' builds, is it really that impressive? No. Not really. Even if some competitive random players may be present. This scenario can scale from a solo player to 24 and it's just as meaningless every step of the way.

    There is some irony to your post as well because the way you regard a 40 player group vs VE is the same way a 16 player group may view VE. As you are well aware. You also know these guys are hypocrites because they run among large groups whenever it suits them. We have all done this.

    That top tier groups in this game have such a love-fest with each other is actually reflective of a broken game. In a healthy game, those players would fight each other regularly and have a healthy, bitter rivalry. In this game, they hang out and admire how well each of them handle bads/potatoes/scrubs/insert_infantile_pejorative_here.

    Have you ever considered that it is this culture that creates stacked raids? This is why I advocate competitive balance mechanisms to right-size competition. The most profitable scenario for groups of all sizes should be to face competition of the same tier.

    I think you're being a little naive. If you think VE didn't have a rivalry with rage when they played, or that haxus and VE doesn't elevate the salt levels, well ... you've missed the many, many memos. There are times when a small group farming a resource needs to be cleared out, like if they're drawing the ire of all of our pugs and preventing blue from pushing more appropriate objectives, or if there's a strong suspicion that they'll burst the keep as soon as we leave. There are other times when it's overkill to go wipe 6 people with a raid of 20, something you alluded to in your post, though in a different fashion. There are also times when the rivalry salt is so strong that those 6 will be chased down to the last. It kind of depends on who is in the group, whether they were gate camping the night before, whether they're currently at low pop and can't really push anything, etc.

    Most of the organized guilds respect each other, though they may not like each other. You really are misinterpreting things. Most of the time when groups aren't fighting each other it's because they're focused on different things. Some want only to farm, some are focused on objectives almost to the exclusion of everything else. And some are also cognizant of the size of group they're running and the size of the group their opponents have. If we have a 7 man, we may try and get in a bomb on a full invictus raid with emperor, but we're not going to go YOLO an emp ring keep they're defending unless we're bored or trying to cause a distraction for another group to hit another objective.

    If you saw a fraction of the hate tells and salt between guilds I doubt you'd be saying the problems of cyrodiil are due to the lack of healthy rivalries.
  • frozywozy
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    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
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  • zyk
    zyk
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    Satiar wrote: »
    I disagree with a lot of this. Mostly because as a guild we kinda pride ourselves for going after the top competition.
    Ghost-Shot wrote: »
    I remember that farm you're referring to, it wasn't a matter of avoiding each other, its just a rare occurrence to find enough potatoes in one place to feed two different farms on two different resources of the same keep, it was a beautiful thing really.

    Heh. Sorry. I couldn't resist. Actually, I did not intend to include VE as one of the guilds that will actively avoid right-sized competition. From what I've observed, VE will generally play the map and take on all comers as a preference. I think VE tends to be a guild opponents avoid more often than not.

    My point was intended to extend far beyond guilds to groups of all sizes. It's normal for dc_elite_smallman to fight in the vicinity of ep_elite_smallman and completely ignore each other. This kind of thing happens regularly every night.

    So yeah, those less effective and less organized players zerg and stack to avoid being farmed every second of every night. Perhaps we would see less stacking and less zerging if good players actually sought out good players to fight.
    Edited by zyk on 29 April 2016 18:53
  • Zheg
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    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    I think it's about time you get turned into a verb. This thread has been frozn'd.
  • allen-iverson
    allen-iverson
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    /danceorc
    *Marcel Rigmond voice* "Filthy casual."

    allen-iverson, Metta World Peace, Kobe Brÿant, Goran Dragić, Dwyane Wade
  • booksmcread
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    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.
  • Mrs_Quietus
    Mrs_Quietus
    ✭✭✭
    Satiar wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.

    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    By far the greatest joy of it all for me is that our own video got set to a glorious Run To The Hills / Holy Diver song list... is that not the best thing in life?

    KHole does not play in TF during prime time because of the unbearable lag, which we have little to no patience for. It is unfortunate that most top tier guilds are homed in TF, they have a MUCH higher tolerance than we do for being unable to use abilities. Yes, we do pride ourselves in doing well in outnumbered fights, but actually prefer more even battles with the best of the best, however few and far between these fights are. We get so excited when we hear that Haxus, DR, and Fantasia are spotted in Haderus.We enjoy very much fighting the number of EP and AD guilds who run in Haderus. Yes there are a TON of pugs, but there are organized guilds in there that we fight every night.

    We cap group most of the time at 16 because the tighter we are, the better we perform (thats has it has always been with KH). Running a 24 man is not easy, and we haven't quite mastered it yet, nor do we have the guild roster to have one that big on a regular basis. There seems to be this notion that we can pull a full raid out of no where to play the map when we are in fact a pretty small intimate guild that just started out as a few friends wanting to play on an underpopulated faction.

    We love competitive challenging pvp and actively seek it out, whether its a GvG tourney, against an even numbered top tier group open world, or an entire faction throwing themselves at a resource/keep/valley/bridge we are holding (which is what we typically face in Haderus nightly).

    I originally commented on stacking with VE in TF out of DC camaraderie, since we normally do not have other DC guilds to interact with on Haderus. As much as we joke about having Had to ourselves, we do get lonely over there. ;) If it didn't lag so much in TF we would be there, and I am confident that any fight would be a great fight, whether or not we win. <3
    Edited by Mrs_Quietus on 29 April 2016 19:19
    Aldmeri Dominion HeisenZerg & Fantasia
    Templar *Lyric Quietus*
    Night Blade *E'ryyn Quietus*
    Sorcerer *Kira Quietus*

    Daggerfall Covenant K Hole GM
    Templar Healer *Lyryc*
    Templar DPS *Lyrikida*
    Night Blade *Lyric Amaryllis*
    DragonKnight *Lyric Enya*

    #bringbackblindingflashes
    #AwaitingCU

    Youtube Channel:
    *Mr. & Mrs. Quietus*
    https://youtube.com/channel/UC-P7vLjk9QC8q98rWiSY-Rg
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.
    Edited by frozywozy on 29 April 2016 19:16
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • booksmcread
    booksmcread
    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.

    Everyone seeks competition in their own way. VE typically plays for, builds for and enjoys the open world unscripted fights, so we always put ourselves on the hottest servers. Khole typically picks someplace less laggy, but they also engage in highly competitive GvG stuff we bypass because it's not really what we're into. No one here is avoiding anything, neither guild is hiding in a buff server.

    I feel if there is one thing that's united the ESO community over the years is the Zerg hate. It got to the point that even organized groups stopped post videos if they were over 12-16ish because they'd just get laughed off the stage as it were. So I'll put forward that this thread has been unusually kind to the guild running multiple raids against what was between 11-16 players; and considering I've let the edited footage stand without adding any of my own, I think there is leeway for a friendly guild to lend some vocal support.

    By far the greatest joy of it all for me is that our own video got set to a glorious Run To The Hills / Holy Diver song list... is that not the best thing in life?

    KHole does not play in TF during prime time because of the unbearable lag, which we have little to no patience for. It is unfortunate that most top tier guilds are homed in TF, they have a MUCH higher tolerance than we do for being unable to use abilities. Yes, we do pride ourselves in doing well in outnumbered fights, but actually prefer more even battles with the best of the best, however few and far between these fights are. We get so excited when we hear that Haxus, DR, and Fantasia are spotted in Haderus.We enjoy very much fighting the number of EP and AD guilds who run in Haderus. Yes there are a TON of pugs, but there are organized guilds in there that we fight every night.

    We cap group most of the time at 16 because the tighter we are, the better we perform (thats has it has always been with KH). Running a 24 man is not easy, and we haven't quite mastered it yet, nor do we have the guild roster to have one that big on a regular basis. There seems to be this notion that we can pull a full raid out of no where to play the map when we are in fact a pretty small intimate guild that just started out as a few friends wanting to play on an underpopulated faction.

    We love competitive challenging pvp and actively seek it out, whether its a GvG tourney, against an even numbered top tier group open world, or an entire faction throwing themselves at a resource/keep/valley/bridge we are holding (which is what we typically face in Haderus nightly).

    I originally commented on stacking with VE in TF out of DC camaraderie, since we normally do not have other DC guilds to interact with on Haderus. As much as we joke about having Had to ourselves, we do get lonely over there. ;) If it didn't lag so much in TF we would be there, and I am confident that any fight would be a great fight, whether or not we win. <3

    Hey maybe next time TF is unplayable we can come over to had and visit! These yellow hordes over there sounds juicy!
    Edited by Ghost-Shot on 29 April 2016 19:54
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)
    Edited by frozywozy on 29 April 2016 19:56
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    I don't want an old video. I want something actual that I can easily prouve it has happened recently. I also need to be able to see clearly that people are fighting close or inside a keep, using 20+ prox dets, aoes and heals while facing 24+ with all factions max pop.

    That simply never happens. Now imagine if one EP 24men group would be as organized and aware of game mechanics as VE is, that would be even worse. It would crash the server. This is why Haxus or Invictus don't run large groups. Because it is too laggy and not fun at all. Some people care more about the game working properly than simply killing people no matter the consequences.
    Edited by frozywozy on 29 April 2016 20:05
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • booksmcread
    booksmcread
    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    1. Go peruse Vex's channel and send me the gold after the servers come back up.
    2. Also, try watching the video in the OP and tell me how much lag there is. It's a fight during prime time and we know the server is pop-locked. I'll take an additional 100K gold for this one as well.
    3. Kthxbai.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    I don't want an old video. I want something actual that I can easily prouve it has happened recently. I also need to be able to see clearly that people are fighting close or inside a keep, using 20+ prox dets, aoes and heals while facing 24+ with all factions max pop.

    That simply never happens. Now imagine if one EP 24men group would be as organized and aware of game mechanics as VE is, that would be even worse. It would crash the server. This is why Haxus or Invictus don't run large groups. Because it is too laggy and not fun at all. Some people care more about the game working properly than simply killing people no matter the consequences.

    Please don't kid yourself, every serious group is willing to and has run 24, when they don't its because they don't have the people online when they are needed, they can claim whatever they want but they are all willing to run 24.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    I don't want an old video. I want something actual that I can easily prouve it has happened recently. I also need to be able to see clearly that people are fighting close or inside a keep, using 20+ prox dets, aoes and heals while facing 24+ with all factions max pop.

    That simply never happens. Now imagine if one EP 24men group would be as organized and aware of game mechanics as VE is, that would be even worse. It would crash the server. This is why Haxus or Invictus don't run large groups. Because it is too laggy and not fun at all. Some people care more about the game working properly than simply killing people no matter the consequences.

    Please don't kid yourself, every serious group is willing to and has run 24, when they don't its because they don't have the people online when they are needed, they can claim whatever they want but they are all willing to run 24.

    Wait, you actually think I don't have opportunities to run in a 24men group? I have plenty. I've slowly stepped down from that playstyle 1year and a half ago, around patch 1.2.3, when they introduced the anti-bot system and made this playstyle totally catastrophic for the server.

    I would go back and play in large group anytime if they would make it possible. I've had plenty of fun the time it lasted. It is not anymore, so I'll do what I can as a player to make our time in Cyrodiil as enjoyable as possible, for all of us for the time being, and also for the health and the future of this game until Zenimax solves the puzzle.
    Edited by frozywozy on 29 April 2016 20:18
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    You aren't wrong in general but if I remember correct, the time "5 raids" were admitted to was AD during the BBQ dethrone. I believe the biggest for EP was that Friday night at Aleswell where we tagged 87 open field.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    1. Go peruse Vex's channel and send me the gold after the servers come back up.
    2. Also, try watching the video in the OP and tell me how much lag there is. It's a fight during prime time and we know the server is pop-locked. I'll take an additional 100K gold for this one as well.
    3. Kthxbai.

    Have you linked any video recorded recently with specific timesets? I don't see any url, I'm sorry.
    Edited by frozywozy on 29 April 2016 20:16
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    You aren't wrong in general but if I remember correct, the time "5 raids" were admitted to was AD during the BBQ dethrone. I believe the biggest for EP was that Friday night at Aleswell where we tagged 87 open field.

    When Nikolai came to our TS to give you that screen shot, the night this video was taken actually, he mentioned that's the biggest they were ever able to get, I don't think you were in the channel anymore at that point. And I totally forgot about that BBQ dethrone, that was insane! My body still isn't ready for it!
  • booksmcread
    booksmcread
    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    1. Go peruse Vex's channel and send me the gold after the servers come back up.
    2. Also, try watching the video in the OP and tell me how much lag there is. It's a fight during prime time and we know the server is pop-locked. I'll take an additional 100K gold for this one as well.
    3. Kthxbai.

    Have you linked any video recorded recently with specific timesets? I don't see any url, I'm sorry.

    I don't link other people's videos. But you know where to find them.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    1. Go peruse Vex's channel and send me the gold after the servers come back up.
    2. Also, try watching the video in the OP and tell me how much lag there is. It's a fight during prime time and we know the server is pop-locked. I'll take an additional 100K gold for this one as well.
    3. Kthxbai.

    Have you linked any video recorded recently with specific timesets? I don't see any url, I'm sorry.

    I don't link other people's videos. But you know where to find them.

    No I don't. I won't search in a specific stream twitch's channel broadcast history to find a video broadcast and a specific timeframe. If you want your gold, bring me a link with a timeset that show exactly what I've described.
    Edited by frozywozy on 29 April 2016 20:32
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    Ghost-Shot wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    _Chaos wrote: »
    zyk wrote: »
    Put down the crack pipe mate - you wouldn't even survive our initial burst if that video is anything to go by. It would be a 5 second fight if K-Hole were hypothetically to stack with VE to fight your two stacked semi pug warbands on even terms. Thanks for the laughs though, this thread just keeps on delivering.

    This is a big reason why ESO PVP is lame. Instead of having a rivalry with a guild of similar ability like Haxus, guilds like Khole seem to spend most of their time looking for lesser competition. Even on the forums, you have to come here and wave around your epeen in what had been a nice, civil thread.

    In every single game, there is a wide range of knowledge, ability and enthusiasm across the playerbase. For many different reasons, not everyone can be among the best. That is a reality. There's no shame to losing to guilds as effective as Haxus, Khole, VE, etc.. But intentionally seeking out lesser competition and avoiding players actually on par with you? I'd call that pretty shameful.


    If i understand your post correctly, you are suggesting that k-hole dodge fights

    hmm

    let me think about that one and come back at you

    wait here ok?

    Let's not kid ourselves, you don't think Jones. ;)
    As much as Haxus(don't have experience fighting KHole) doesn't necessarily run from fights, they would certainly avoid fights with the larger solid guilds that run a full raid, because running a full raid isn't cool yo, 16 or less only!

    Who would want to fight a solid 24v24, when you can take 16 solid players and farm endless amounts of pugs.

    Don't take this as an insult, it's just a harsh reality. Running a smaller raid when there's top tier competition in full raids is a great reason to avoid a fight without pug support.

    If there would be a red VE 24men ballgroup to fight against you, the server would crash every engagement.

    We've had plenty of 24 v 24 fights where there is no lag at all. I would also say that none of us run 24'men' groups. Plenty of women present, don't be so dismissive.

    We experience lag the most when we find you and your group, along with another EP guild, all standing on top of Pact Militia. That's what causes lag, not the 24v24 fight.

    First of all, I know that two 24men ballgroups can fight with no lag at all in a campaign with 3bars or less. I've said that dozens of times in the past. Unfortunetly, VE and most competitive guilds enjoy fighting with max group size on the most populated campaign and as a result, latency gets really bad everytime they're spamming aoes because the server cannot handle that many calculations from 3factions max pop at once.

    Second, I never stack my group on top of any zerg. If you see me part of it, I am zerg serfing on my own or with 1 or two players max. When I have a group running, I'm either hitting Dragon, otherwise I'm fighting AD.

    We've had plenty of 24v24 fights with no lag when the server is pop-locked as well. We've also had numerous 16-20 VE v 50+ EP fight without lag. Most of the lag I've experienced lately has been when you and 89 other EP decide to stack all together because reasons.

    For me it sounds like you're making up stories in hope to prouve a point but we both know that nobody stack 90players on top of each other in a first time, because 90 is not even the max pop of one faction at this point, and since you barely know me, you have absolutely no idea of what kind of group I run, and what I do when I'm running.

    Keep making up stories tho, as long as that make you feel good at night.

    On a good note, since I'm a pretty comprehensive guy, I challenge you to record me one 24v24men fight on Trueflame with servers max pop at primetime with less than 200ms lag.

    I'll give you 100k gold :)

    Considering Pact openly admits having as many as 5 raids up at one point, the max pop is absolutely more than 90. It would require some digging but I'm pretty sure we have that video somewhere, one of the rare Haxus 24 mans if I recall correctly.

    You aren't wrong in general but if I remember correct, the time "5 raids" were admitted to was AD during the BBQ dethrone. I believe the biggest for EP was that Friday night at Aleswell where we tagged 87 open field.


    Still not quite 102 though Steve :P
    Edited by Elong on 29 April 2016 20:48
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