ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!Thevampirenight wrote: »I assume they are going to make fighters guild not as deadly to vampire players but what changes are they doing to vampires?
*Please add the fangs to them they need them*No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
Emma_Eunjung wrote: »Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
You're really stretching with this argument. NOBODY wants to grind forever and ever just to get VR15 versions of Spell Power Cure or Scathing Mage or whatever.
Who says you have to grind "forever and ever"? Get good and finish the dungeon.
Emma_Eunjung wrote: »Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
You're really stretching with this argument. NOBODY wants to grind forever and ever just to get VR15 versions of Spell Power Cure or Scathing Mage or whatever.
If you cant do it as is then you do not deserve the VR 16 versions of that gear.
ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!Thevampirenight wrote: »I assume they are going to make fighters guild not as deadly to vampire players but what changes are they doing to vampires?
*Please add the fangs to them they need them*No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
You're really stretching with this argument. NOBODY wants to grind forever and ever just to get VR15 versions of Spell Power Cure or Scathing Mage or whatever.
If you cant do it as is then you do not deserve the VR 16 versions of that gear.
Can't do it... or can't find anyone to do it with them? It's MUCH easier to find a group for something like Spindleclutch (when it's a daily) than ICP or WGT. Even n00bs know by now that these dungeons are a huge pain for PUGs to get through, so they don't even bother queuing for them. I've waited for hours in the LFG tool and NEVER gotten a group for WGT.
jamesharv2005ub17_ESO wrote: »Septimus_Magna wrote: »Poison-Making: could be interesting but will probably lead to easier burst kills.
Improvements and adjustments to Item Traits: hopefully this will make now useless traits viable.
Ongoing Cyrodiil performance improvements: we've heard this before..
Sanctum Ophidia Trial scaling: great for end-game pve players.
Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities: curious to see how this will turn out.
New District capture system for Imperial City: hopefully this will improve pvp in IC because that would be great.
We have heard it before because its "ongoing". Which means it continues. So of course we have heard it before. We will also hear it again. Its not something you go "Hmm ok flipped a switch and lag is fixed forever! We can work on more $25 mounts or $50 banking assistants now!! Yes!!".
What do you mean? Out of all the things that have been announced, Clockwork City was announced last. In order, the announcements were:GindralesDemnevanni wrote: »Where is the clockwork city?!?! The first was announced in front of all those extensions.
how meny crowns will the dlc cost for non plus members ?
So, not only are we not going to get any new 4-man content, they're also gonna hit vWGT and vICP with the nerfhammer? (Unless by "rebalancing", they mean "buffing", but somehow I doubt that's what they meant.)rebalancing for the Imperial City dungeons
4-person content is such a huge part of this game. It's a MMO, so why in blazes is there so much focus on solo questing in each update? And while I do enjoy running trials, most people in this game have a hard time getting together 12-person groups for that. But the 4-person content? That's fun group content (remember, this is a MMO!) that you can easily clobber together. And we haven't had any updates to 4-person content since the introduction of vICP and vWGT.
So, no new 4-person content. No updates or scaling to vDSA. And now, it looks like we're likely to see nerfs to the only two pieces of challenging 4-person content in the game. Please, no.
willklippsteinb14_ESO wrote: »So, not only are we not going to get any new 4-man content, they're also gonna hit vWGT and vICP with the nerfhammer? (Unless by "rebalancing", they mean "buffing", but somehow I doubt that's what they meant.)rebalancing for the Imperial City dungeons
4-person content is such a huge part of this game. It's a MMO, so why in blazes is there so much focus on solo questing in each update? And while I do enjoy running trials, most people in this game have a hard time getting together 12-person groups for that. But the 4-person content? That's fun group content (remember, this is a MMO!) that you can easily clobber together. And we haven't had any updates to 4-person content since the introduction of vICP and vWGT.
So, no new 4-person content. No updates or scaling to vDSA. And now, it looks like we're likely to see nerfs to the only two pieces of challenging 4-person content in the game. Please, no.
Well when your loosing the Vet levels, wouldn't we loose the 16 Attribute points as well? have fun beating vICP and vWGT with less stats then you currently have, I mean a lot of ppl cant complete the dungeons as is, so why leave them scaled to vr16 and down scale everyone to be a lvl 50, but this is just my take on loosing the vr lvls, so we get less HP and less magicka/stamina, would love to watch you beat a vr16 vWGT as a lvl 50 ^^
verenkutoja wrote: »Maybe also although I do not really play a 'straight arrow' character personally, it might be nice to see some lawful/good aligned quest lines instead of the stuff that have been kind of like 'questionable/criminal' like Dark Brotherhood and Thieves Guild before that? Maybe something centered around a lawful or good organization that the people who do play good characters could enjoy?
BlueThingys wrote: »@ZOS_GinaBruno, When are you guys (if at all) planning on fixing the constant disconnects in Orsinium? I have to walk to turn in writs, i can't sprint, use my horse at all, open my menu, etc... If i do get lucky enough to turn in my writs, then i am faced with 10-15 disconnects until i can get out of Orsinium.
willklippsteinb14_ESO wrote: »
Well when your loosing the Vet levels, wouldn't we loose the 16 Attribute points as well?
you will get them while leveling from 1 to 50. ZOS stated already, that you won't loose anything compared to now.
So Nothing about making the Banker and The Merchant actually worth the 5k Crowns. Zos Plz let the Merchant Repair, and let the banker access the Guild store and Guild bank. They not really merchants or bankers in their Current state. They are Apprentices, you know the people you hire that you really don't trust so you give them Limited Access to their stuff. Sorry not gonna spend 5k Crowns for a Apprentice.
Balance improvements to combat and gameplay abilities including stamina abilities
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.