When playing Skyrim, one poison was used for 2 attacks, with much greater number of single attacks needed to kill enemy. It seems rather hard to use similar poison mechanics in ESO, without active pause to physically apply poison on weapon.
Metemsycosis wrote: »Poison pots might be like soul gems used to power ze enchantments, except shorter term, and still affected by pot cool down. one vial equals a very limited x uses and cant be reapplied before cool down? The more dangerous the poison the fewer uses or something like that. (Uo)
I wanna paralysis poison, for every arrow in the ole quiver
And i wanna cause mass hysteria with a poison.
Augment debuffs on opponent (you were snared 50 now its 59)
And rid of the enemy's magicka and or stamina with a poison
use a poison to cause blindness
Or induce immediate and intense hallucination (think walter benjamin's imperial city vienna meets lewis carroll and that is def very db)
*
I vote for character name changes too
jamesharv2005ub17_ESO wrote: »TatsukageX wrote: »jamesharv2005ub17_ESO wrote: »
No. Just like with the justice system this is ripe for grief. As they said numerous times from now on PVP will remain in designated areas (i.e. cyrodill and IC which is in cyrodill). You will be killing NPCs. If you want to kill players there are already bounties in cyrodill for that.
No issue, PvP mini games then? a team guarding a target while another is on an assassination mission? or anything else...we need more PvP content....I am one of those who suffer huge lag in Cyrodill most of the time I have a BEAST of a computer and a good connection but massive PvP doesn't work for me.
Well sorry but thats the breaks. There is plenty of PVP content dont like the big fights go to IC. People are not going to purchase a DLC which lets others kill them if they try to do anything. They learned a lesson lots of other studios learned years ago with IC. You wont be ganking newbs in DB zone.
Mostly looks good. I am super excited for poison. The character names on Xbox and PS4, I am hoping also is coming to Gamepad Mode on PC(Really sucks seeing @names in the group frame, but character name when someone chats in group currently).
I am however bummed about the crafting bags though. Yes, I want them. Would rather have an option to purchase instead of renting. Or maybe just sell the 300 additional bank space in crown store or flat out in game for those of us that do not wish to rent forever. That is essentially what the crafting bags are, 300 slots(more if multiple double stacks). That's the kind of paid player advantage where some may feel justified leaving over.
And before I get called out on the number 300... here is where it comes from, if anything I may be missing some items here too...
50 provisioning
9 weapon trait
9 armor trait
26 style
3 style fragments(Glass, Orc, Dwemer)
32 potency runes
20 essence runes
5 aspect runes
20 BS Raw and Ignots
4 BS Improvement tempers
20 WW Rough and Sanded
4 WW Improvement tempers
20 BS Raw and Ignots
4 BS Improvement tempers
40 Clothing plants/hide and refined versions
4 Clothing Improvement tannins
18 Alchemy Reagents
9 Alchemy Solvents
297 if 1 stack of each...
aubrey.baconb16_ESO wrote: »Mostly looks good. I am super excited for poison. The character names on Xbox and PS4, I am hoping also is coming to Gamepad Mode on PC(Really sucks seeing @names in the group frame, but character name when someone chats in group currently).
I am however bummed about the crafting bags though. Yes, I want them. Would rather have an option to purchase instead of renting. Or maybe just sell the 300 additional bank space in crown store or flat out in game for those of us that do not wish to rent forever. That is essentially what the crafting bags are, 300 slots(more if multiple double stacks). That's the kind of paid player advantage where some may feel justified leaving over.
And before I get called out on the number 300... here is where it comes from, if anything I may be missing some items here too...
50 provisioning
9 weapon trait
9 armor trait
26 style
3 style fragments(Glass, Orc, Dwemer)
32 potency runes
20 essence runes
5 aspect runes
20 BS Raw and Ignots
4 BS Improvement tempers
20 WW Rough and Sanded
4 WW Improvement tempers
20 BS Raw and Ignots
4 BS Improvement tempers
40 Clothing plants/hide and refined versions
4 Clothing Improvement tannins
18 Alchemy Reagents
9 Alchemy Solvents
297 if 1 stack of each...
My understanding is that the craft bags are unlimited space but I have no reference to that comment.
Who has only one stack of each?
If the space isn't unlimited then it needs to be 999 minimum.
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
RE Sanctum Ophidia: Loot has indeed been updated with the creation of Normal and Veteran modes. We have made some tweaks all around in the Trial but largely the mechanics stay relatively the same, just more difficult. We anticipate strategies will need to be adjusted to complete the Veteran mode of the Trial.
dethbl00ms wrote: »ZOS_GinaBruno wrote: »Lightninvash wrote: »I wonder what new pet we will get for playing the DB o.o it should be something awesome looking prob. Maybe it wont have such an odd noise as the ones so far from Wrothgar and TG
It's a Badger. (Seriously)
It won't be a pet...
Could it perhaps be a mount?
@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
i really dont understad why u are trying to sell old stuff...and people supposed to like it...I want new dungeons...playing with math with old stuff not my interest...
Don't worry, there are quite a few changes coming to Vampires as well!Thevampirenight wrote: »I assume they are going to make fighters guild not as deadly to vampire players but what changes are they doing to vampires?
*Please add the fangs to them they need them*
No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!Thevampirenight wrote: »I assume they are going to make fighters guild not as deadly to vampire players but what changes are they doing to vampires?
*Please add the fangs to them they need them*No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
ZOS_GinaBruno wrote: »No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
Ajaxandriel wrote: »Additional Character Slots seems awsome ! But I'm a bit afraid thinking of what would be its price at Crown Store.
An additional ESOTU account (bought at an online shop) costs 15€. 8 character slots within.
This makes 1,87€ by slot this way.
Given that 1€ in the Store is between 107 and 157 Crowns (depending on the chosen pack), I hope that the final Crown amount for each new Character slot will not exceed 100, or 200
It would not be fine to still have to spread on multiple accounts while paying for an ESO Plus and mounts and so on...
I would hope Poison Making would have its own skill line and you wouldn't be forced to join the Dark Brotherhood to improve it.DaveMoeDee wrote: »
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_GinaBruno i would love to have an answer because i wanted to craft new gear today. Is my vr16 gear obsolete with DB? I mean can i craft a more powerful for example Julianos with Dark Brotherhood?
DaveMoeDee wrote: »
Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
Emma_Eunjung wrote: »Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
You're really stretching with this argument. NOBODY wants to grind forever and ever just to get VR15 versions of Spell Power Cure or Scathing Mage or whatever.
Emma_Eunjung wrote: »Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
@ZOS_Finn, I realize my(and others') words change nothing but...you are aware these dungeons are currently 2 mannable and (CoA, IC ones have mechanics preventing that from happening) even soloable? Yes, this is definitely not something most players do but it does go a long way to show just how NOT hard they are imo. You've already nerfed Ibomez and Planar. Please please please reconsider this. Like the ONLY reason for IC dungeon vet mode is the challenge. For those who don't like it there's normal mode. They can get very same sets there even but in v15(iirc. If I am wrong please correct me, I think I've only ran nonvet once so I might remember wrong). And they can buy the damn helmet off Cyro vendor now. What is the reason for yet another nerf? Just to make sure the remaining few of us who like challenging small group content don't stick around too long and bother you with our complaints and weird demand for new dungeons more than once a year(how dare we...)?
You're really stretching with this argument. NOBODY wants to grind forever and ever just to get VR15 versions of Spell Power Cure or Scathing Mage or whatever.
You're right if they take into account how much we paid for the game in 2014, this increases the price of each individual slot... But hey we are in 2016 and i just found today that new ESO game is at 10€ on some site.lordrichter wrote: »How I expect they will read what you said: ESO costs US$60 and that means that each character slot, if that is why you are buying the game, is US$7.50 each. This means that I think we can expect character slots to be between 500 and 1000 Crowns each. I think it will be 1000 Crowns each, for the convenience that the second account does not have.
@Qeram Text chat for console was only recently announced. It's very unlikely that it will be ready for this update.Text chat will be added to the console ?
ZOS_GinaBruno wrote: »Don't worry, there are quite a few changes coming to Vampires as well!Thevampirenight wrote: »I assume they are going to make fighters guild not as deadly to vampire players but what changes are they doing to vampires?
*Please add the fangs to them they need them*No, Barbershop will not be in Dark Brotherhood but we are still working on it.@ZOS_GinaBruno Will race change/barber shop be coming in the DB update?
Septimus_Magna wrote: »Poison-Making: could be interesting but will probably lead to easier burst kills.
Improvements and adjustments to Item Traits: hopefully this will make now useless traits viable.
Ongoing Cyrodiil performance improvements: we've heard this before..
Sanctum Ophidia Trial scaling: great for end-game pve players.
Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities: curious to see how this will turn out.
New District capture system for Imperial City: hopefully this will improve pvp in IC because that would be great.