False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
Yes there is, doing what is fun for you. Some people don't care about about comparing egos. I know, it is a hard concept to grasp.
Yes but that doesn't answer my question which is why are you pvp'ing if you don't want to fight other players in a meaningful way. This BS is why pvp has been ruined by players who think that numbers should always win. If you don't want to actually compete, go pve. That's what it's there for.
Dude, do you really think any "meaningful" WAR was fought 1v1? Yeah, all those guys in WW1 just lined up and took each other on one at a time. If you can't get over the meaning of WAR, just wait for your pretty little arenas to arrive, and let the rest of us go on with WAR. And if your idea of WAR is picking off the baker going to deliver his bread - LOL!!!! Oh yeah, WAR!!!!
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
Yes there is, doing what is fun for you. Some people don't care about about comparing egos. I know, it is a hard concept to grasp.
Yes but that doesn't answer my question which is why are you pvp'ing if you don't want to fight other players in a meaningful way. This BS is why pvp has been ruined by players who think that numbers should always win. If you don't want to actually compete, go pve. That's what it's there for.
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
1v1s/duels are not "where it actually counts" in a game oriented around group play.
and honestly, most 1v1s are to compare egos, not skills, you know this to be true. If I want to deal with trash talk and ego issues I will play a COD game, with everyone unmuted.
Actually that's false the game was for a long time oriented around skill. As a solo player, you used to have the capacity to wipe an entire raid with skill and discipline. This is almost impossible to do now. Hunting zergs was one of the most fun things to do for me until is was systematically shut down. It's why I hardly play anymore. Right now the best I can hope for is logging on to BWB with my.lvl 40 sorc and pick apart opponents until I get focus fired. Group play involves almost no skill at all.
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
Yes there is, doing what is fun for you. Some people don't care about about comparing egos. I know, it is a hard concept to grasp.
Yes but that doesn't answer my question which is why are you pvp'ing if you don't want to fight other players in a meaningful way. This BS is why pvp has been ruined by players who think that numbers should always win. If you don't want to actually compete, go pve. That's what it's there for.
If you don't accept 1v1 challenges you are a coward and are missing out on improving your pvp skills
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
Yes there is, doing what is fun for you. Some people don't care about about comparing egos. I know, it is a hard concept to grasp.
Yes but that doesn't answer my question which is why are you pvp'ing if you don't want to fight other players in a meaningful way. This BS is why pvp has been ruined by players who think that numbers should always win. If you don't want to actually compete, go pve. That's what it's there for.
AlphaNicole wrote: »This has happened too many times. Me and my friends do cyrodiil town quests in various campaigns. Of course we come across gankers, but the gankers get wiped by us. The dead gankers then message me 9/10 times (probably because my gt is easy to spell) to 1v1, I politely refuse, then they raise hell in my inbox, getting salty saying "lol trash", "I can kill all of you in a 1v1" yea no one cares.
We just want to get these quests done, and will kill anything that gets in our way. I've had to block many people from messaging me, which is my personal solution to this. But seriously, why can't y'all take no for an answer?
I am exactly like the 1v1er. Except I don't message the zerglings unless they T-Bag me. Then its on, you crossed the line. I will then blow up their inbox till I get a response. And usually the zerglings call me a *** when I ask for a 1v1.... So it goes both ways you zerglings L2P then you can T-bag.
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
1v1s/duels are not "where it actually counts" in a game oriented around group play.
and honestly, most 1v1s are to compare egos, not skills, you know this to be true. If I want to deal with trash talk and ego issues I will play a COD game, with everyone unmuted.
Actually that's false the game was for a long time oriented around skill. As a solo player, you used to have the capacity to wipe an entire raid with skill and discipline. This is almost impossible to do now. Hunting zergs was one of the most fun things to do for me until is was systematically shut down. It's why I hardly play anymore. Right now the best I can hope for is logging on to BWB with my.lvl 40 sorc and pick apart opponents until I get focus fired. Group play involves almost no skill at all.
you mis-interpreted what I meant. I never said that PvP did not involve skill;, I said that the PvP was oriented around group play, which it is. Like I said above, I dont give a damn how well one duels/1v1s if they cannot follow instructions by the group leaders and work well with their team, which happens often. You can be good at 1v1s and duels, I have no issue with that, but you will not be soloing keeps with your 1v1 skills. Group play and teamwork is what wins PvP, not two people fighting for 20 minutes way out in the middle of nowhere.
" i picked apart opponents on my level 40 sorc until I got focus fired, group play involves almost no skill at all" Sounds like your team got driven back at the very least, must not have been that easy:D unless of course you decided to rambo it.
"you used to be able to wipe an entire zerg with skill and discipline" Speak for yourself friend, as I rarely ever saw one person solo an entire zerg as you claim, and I have PvPed since the beta.
and again, why should i 1v1/duel someone who is acting like a d'bag? I have better things to do with my time than duel someone who will find some way to talk crap no matter the outcome.
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
1v1s/duels are not "where it actually counts" in a game oriented around group play.
and honestly, most 1v1s are to compare egos, not skills, you know this to be true. If I want to deal with trash talk and ego issues I will play a COD game, with everyone unmuted.
Actually that's false the game was for a long time oriented around skill. As a solo player, you used to have the capacity to wipe an entire raid with skill and discipline. This is almost impossible to do now. Hunting zergs was one of the most fun things to do for me until is was systematically shut down. It's why I hardly play anymore. Right now the best I can hope for is logging on to BWB with my.lvl 40 sorc and pick apart opponents until I get focus fired. Group play involves almost no skill at all.
you mis-interpreted what I meant. I never said that PvP did not involve skill;, I said that the PvP was oriented around group play, which it is. Like I said above, I dont give a damn how well one duels/1v1s if they cannot follow instructions by the group leaders and work well with their team, which happens often. You can be good at 1v1s and duels, I have no issue with that, but you will not be soloing keeps with your 1v1 skills. Group play and teamwork is what wins PvP, not two people fighting for 20 minutes way out in the middle of nowhere.
" i picked apart opponents on my level 40 sorc until I got focus fired, group play involves almost no skill at all" Sounds like your team got driven back at the very least, must not have been that easy:D unless of course you decided to rambo it.
"you used to be able to wipe an entire zerg with skill and discipline" Speak for yourself friend, as I rarely ever saw one person solo an entire zerg as you claim, and I have PvPed since the beta.
and again, why should i 1v1/duel someone who is acting like a d'bag? I have better things to do with my time than duel someone who will find some way to talk crap no matter the outcome.
I have seen it done a few times. Let me be more precise in my words though and say engaging in situations that are outnumbered in 1vX or ungrouped. I have, in the past, taken on small and large groups, solo or at least ungrouped, and systematically collapsed the structural integrity of the raid. It used to be very easy to show up at a seige line, be the only one there, and engage and take down half the seige line before reinforcements arrive by out maneuvering your opponents. You can't do that anymore - you HAVE to play in numbers, largely because mobility is no longer a tactically strong enough. I am being FORCED to rely on others, because nonsense mechanics forbid the use of my physical capacity to play the game well.
I typically don't play on a team. I play for the thrill of the fight. Last time I logged in to BWB I went out to nickel on my own while it was getting smashed by a huge raid and took out 10-15 people ungrouped (sometimes with circumstantial pug support but certainly not coordinated) before the zerg turned on me. Unfortunately, because having a zerg turn on you now means instant death, challenging and thrilling fights like that are rare.
I play for the opportunity to improve my instinct, tactical decision making, and combat prowess by engaging in ways that actually challenge my ability. Playing on a team doesn't do that for me. After about 20 minutes, "stack on crown, AoE, focus that target, seige plop, line of sight, retreat, charge, lather rinse repeat" becomes routine because it only works a tiny subset of skills and strategy. It doesn't exercise your ability to evaluate the situation or use your personal judgement at all because their are no consequences in the security of a rapids/purge/heal storm. Yes, you can practice other strategies and formations but when numbers always win anyway, that doesn't really mean anything; it doesn't indicate you have a capacity it just says "I can kill my opponents because I have all the cards in my favor." There is zero risk involved.
I dont disagree fundamentally though about not doing 1v1 if you don't want to, and not fighting ***. But I am making a clear distinction that hiding in the safety of numbers doesn't exactly make you more skilled or a better player than your opponent (even if they are being a ***). Just to be clear, you may not be saying it doesn't involve skill, but what I am saying is that if you are going to fixate on the idea that pvp should be a solely group activity, then you may as well be.
If you don't accept 1v1 challenges you are a coward and are missing out on improving your pvp skills
LOL one of those rage kids hahahaha
In this game the 1v1 battles, not are supported by any game mode, but the way to prove your skill is in 1v1?? no sense.....
Let me guess.....a Sorc with daedric mines, force shock, crystal fragments, hardened ward, lightning form and healing ward? or a "one hundred shields DK" wrecking blow spammer?
normally only this players send this 1v1 rage messages....
AlphaNicole wrote: »If you don't accept 1v1 challenges you are a coward and are missing out on improving your pvp skills
LOL one of those rage kids hahahaha
In this game the 1v1 battles, not are supported by any game mode, but the way to prove your skill is in 1v1?? no sense.....
Let me guess.....a Sorc with daedric mines, force shock, crystal fragments, hardened ward, lightning form and healing ward? or a "one hundred shields DK" wrecking blow spammer?
normally only this players send this 1v1 rage messages....
Or an animation cancelling exploiter.
AlphaNicole wrote: »If you don't accept 1v1 challenges you are a coward and are missing out on improving your pvp skills
LOL one of those rage kids hahahaha
In this game the 1v1 battles, not are supported by any game mode, but the way to prove your skill is in 1v1?? no sense.....
Let me guess.....a Sorc with daedric mines, force shock, crystal fragments, hardened ward, lightning form and healing ward? or a "one hundred shields DK" wrecking blow spammer?
normally only this players send this 1v1 rage messages....
Or an animation cancelling exploiter.
I am going to bathe in the oceans of tears when the update comes when the animation canceling has been neutered.
AlphaNicole wrote: »If you don't accept 1v1 challenges you are a coward and are missing out on improving your pvp skills
LOL one of those rage kids hahahaha
In this game the 1v1 battles, not are supported by any game mode, but the way to prove your skill is in 1v1?? no sense.....
Let me guess.....a Sorc with daedric mines, force shock, crystal fragments, hardened ward, lightning form and healing ward? or a "one hundred shields DK" wrecking blow spammer?
normally only this players send this 1v1 rage messages....
Or an animation cancelling exploiter.
I am going to bathe in the oceans of tears when the update comes when the animation canceling has been neutered.
I thought they scrapped that updated animations thing for the Thieves Guild update?
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
1v1s/duels are not "where it actually counts" in a game oriented around group play.
and honestly, most 1v1s are to compare egos, not skills, you know this to be true. If I want to deal with trash talk and ego issues I will play a COD game, with everyone unmuted.
Actually that's false the game was for a long time oriented around skill. As a solo player, you used to have the capacity to wipe an entire raid with skill and discipline. This is almost impossible to do now. Hunting zergs was one of the most fun things to do for me until is was systematically shut down. It's why I hardly play anymore. Right now the best I can hope for is logging on to BWB with my.lvl 40 sorc and pick apart opponents until I get focus fired. Group play involves almost no skill at all.
you mis-interpreted what I meant. I never said that PvP did not involve skill;, I said that the PvP was oriented around group play, which it is. Like I said above, I dont give a damn how well one duels/1v1s if they cannot follow instructions by the group leaders and work well with their team, which happens often. You can be good at 1v1s and duels, I have no issue with that, but you will not be soloing keeps with your 1v1 skills. Group play and teamwork is what wins PvP, not two people fighting for 20 minutes way out in the middle of nowhere.
" i picked apart opponents on my level 40 sorc until I got focus fired, group play involves almost no skill at all" Sounds like your team got driven back at the very least, must not have been that easy:D unless of course you decided to rambo it.
"you used to be able to wipe an entire zerg with skill and discipline" Speak for yourself friend, as I rarely ever saw one person solo an entire zerg as you claim, and I have PvPed since the beta.
and again, why should i 1v1/duel someone who is acting like a d'bag? I have better things to do with my time than duel someone who will find some way to talk crap no matter the outcome.
I have seen it done a few times. Let me be more precise in my words though and say engaging in situations that are outnumbered in 1vX or ungrouped. I have, in the past, taken on small and large groups, solo or at least ungrouped, and systematically collapsed the structural integrity of the raid. It used to be very easy to show up at a seige line, be the only one there, and engage and take down half the seige line before reinforcements arrive by out maneuvering your opponents. You can't do that anymore - you HAVE to play in numbers, largely because mobility is no longer a tactically strong enough. I am being FORCED to rely on others, because nonsense mechanics forbid the use of my physical capacity to play the game well.
I typically don't play on a team. I play for the thrill of the fight. Last time I logged in to BWB I went out to nickel on my own while it was getting smashed by a huge raid and took out 10-15 people ungrouped (sometimes with circumstantial pug support but certainly not coordinated) before the zerg turned on me. Unfortunately, because having a zerg turn on you now means instant death, challenging and thrilling fights like that are rare.
I play for the opportunity to improve my instinct, tactical decision making, and combat prowess by engaging in ways that actually challenge my ability. Playing on a team doesn't do that for me. After about 20 minutes, "stack on crown, AoE, focus that target, seige plop, line of sight, retreat, charge, lather rinse repeat" becomes routine because it only works a tiny subset of skills and strategy. It doesn't exercise your ability to evaluate the situation or use your personal judgement at all because their are no consequences in the security of a rapids/purge/heal storm. Yes, you can practice other strategies and formations but when numbers always win anyway, that doesn't really mean anything; it doesn't indicate you have a capacity it just says "I can kill my opponents because I have all the cards in my favor." There is zero risk involved.
I dont disagree fundamentally though about not doing 1v1 if you don't want to, and not fighting ***. But I am making a clear distinction that hiding in the safety of numbers doesn't exactly make you more skilled or a better player than your opponent (even if they are being a ***). Just to be clear, you may not be saying it doesn't involve skill, but what I am saying is that if you are going to fixate on the idea that pvp should be a solely group activity, then you may as well be.
"i took out 10-15 people, sometimes with circumstantial pug support" then you did not take out 10-15 people, you and others took out 10-15 people.
I could make the same "no skill involved" arguments about 1v1s. The current meta is high regen/high damage, either giving one ridiculous 2-3 shot capability or ridiculous resource sustain. Duels either consist of one or both players never running out of resources, and the fight lasting until someone conveniently forgets to cast something important like a heal or shield stack, or one or both players has ridiculously high weapon damage, and will literally 3 shot the enemy in open combat, how is either of those situations more skillful than "hiding in numbers"? I cant even take vet PvP seriously anymore because of that nonsense, and in 1v1s its completely ridiculous. Also, "stack on crown" is not all that there is to group play and you know that, you have played just as long as I have.
i dont even take PvX videos seriously. They are usually pro level players running FOTM specs against people new to the game. I know this because their tactics and builds would be beaten, sometimes easily, if their opponents were even halfway experienced. they were especially popular in 1.5 when mana DKs were the thing, and most of those showcased builds could be beaten by someone using fear. That is literally all it took for many of those builds back then; and now in fact. With stam regain now eliminated during block, PvXing 20 people like in the olden days is almost impossible if even one of those twenty players has any kind of sense about them, and that is how it should be in my opinion. One person should not be able to take on 10-20+ people, no matter how good they are. This is not a COD game, this is ESO. Teamwork should be what determines victory, not someone exploiting inexperienced players and trying to earn their 5 minutes of fame. If you disagree with that, that's fine, to each their own.
"numbers always win" numbers do not always win. This is false and I am tired of people, especially veterans like you, constantly preaching it to the choir like it is divine will. this is ESPECIALLY false in BwB, which you must enjoy playing in based on your previous comments. I have seen giant groups of players get beaten by other groups 2/3 or even half their number. Proper use of counter siege, oils, and caltrops, make it very possible to defeat a group of higher number. You must mean in open combat on the fields and grasslands; in which case, yes, the larger group will indeed win most of the time. That is why you have stealthed groups waiting to hit the keep or outpost up ahead while that huge zerg is hitting whatever keep or outpost they want to hit.. Group play is not all about zerg v zerg, there is plenty of skill and strategy involved in that part of it, you just have to be willing to see it.
But it is clear you prefer soloing/dueling to group play, which is fine, I have no issue with that. so I will shut up and stop wasting your time. Have a good day
exeeter702 wrote: »
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
1v1s/duels are not "where it actually counts" in a game oriented around group play.
and honestly, most 1v1s are to compare egos, not skills, you know this to be true. If I want to deal with trash talk and ego issues I will play a COD game, with everyone unmuted.
Actually that's false the game was for a long time oriented around skill. As a solo player, you used to have the capacity to wipe an entire raid with skill and discipline. This is almost impossible to do now. Hunting zergs was one of the most fun things to do for me until is was systematically shut down. It's why I hardly play anymore. Right now the best I can hope for is logging on to BWB with my.lvl 40 sorc and pick apart opponents until I get focus fired. Group play involves almost no skill at all.
you mis-interpreted what I meant. I never said that PvP did not involve skill;, I said that the PvP was oriented around group play, which it is. Like I said above, I dont give a damn how well one duels/1v1s if they cannot follow instructions by the group leaders and work well with their team, which happens often. You can be good at 1v1s and duels, I have no issue with that, but you will not be soloing keeps with your 1v1 skills. Group play and teamwork is what wins PvP, not two people fighting for 20 minutes way out in the middle of nowhere.
" i picked apart opponents on my level 40 sorc until I got focus fired, group play involves almost no skill at all" Sounds like your team got driven back at the very least, must not have been that easy:D unless of course you decided to rambo it.
"you used to be able to wipe an entire zerg with skill and discipline" Speak for yourself friend, as I rarely ever saw one person solo an entire zerg as you claim, and I have PvPed since the beta.
and again, why should i 1v1/duel someone who is acting like a d'bag? I have better things to do with my time than duel someone who will find some way to talk crap no matter the outcome.
I have seen it done a few times. Let me be more precise in my words though and say engaging in situations that are outnumbered in 1vX or ungrouped. I have, in the past, taken on small and large groups, solo or at least ungrouped, and systematically collapsed the structural integrity of the raid. It used to be very easy to show up at a seige line, be the only one there, and engage and take down half the seige line before reinforcements arrive by out maneuvering your opponents. You can't do that anymore - you HAVE to play in numbers, largely because mobility is no longer a tactically strong enough. I am being FORCED to rely on others, because nonsense mechanics forbid the use of my physical capacity to play the game well.
I typically don't play on a team. I play for the thrill of the fight. Last time I logged in to BWB I went out to nickel on my own while it was getting smashed by a huge raid and took out 10-15 people ungrouped (sometimes with circumstantial pug support but certainly not coordinated) before the zerg turned on me. Unfortunately, because having a zerg turn on you now means instant death, challenging and thrilling fights like that are rare.
I play for the opportunity to improve my instinct, tactical decision making, and combat prowess by engaging in ways that actually challenge my ability. Playing on a team doesn't do that for me. After about 20 minutes, "stack on crown, AoE, focus that target, seige plop, line of sight, retreat, charge, lather rinse repeat" becomes routine because it only works a tiny subset of skills and strategy. It doesn't exercise your ability to evaluate the situation or use your personal judgement at all because their are no consequences in the security of a rapids/purge/heal storm. Yes, you can practice other strategies and formations but when numbers always win anyway, that doesn't really mean anything; it doesn't indicate you have a capacity it just says "I can kill my opponents because I have all the cards in my favor." There is zero risk involved.
I dont disagree fundamentally though about not doing 1v1 if you don't want to, and not fighting ***. But I am making a clear distinction that hiding in the safety of numbers doesn't exactly make you more skilled or a better player than your opponent (even if they are being a ***). Just to be clear, you may not be saying it doesn't involve skill, but what I am saying is that if you are going to fixate on the idea that pvp should be a solely group activity, then you may as well be.
"i took out 10-15 people, sometimes with circumstantial pug support" then you did not take out 10-15 people, you and others took out 10-15 people.
I could make the same "no skill involved" arguments about 1v1s. The current meta is high regen/high damage, either giving one ridiculous 2-3 shot capability or ridiculous resource sustain. Duels either consist of one or both players never running out of resources, and the fight lasting until someone conveniently forgets to cast something important like a heal or shield stack, or one or both players has ridiculously high weapon damage, and will literally 3 shot the enemy in open combat, how is either of those situations more skillful than "hiding in numbers"? I cant even take vet PvP seriously anymore because of that nonsense, and in 1v1s its completely ridiculous. Also, "stack on crown" is not all that there is to group play and you know that, you have played just as long as I have.
i dont even take PvX videos seriously. They are usually pro level players running FOTM specs against people new to the game. I know this because their tactics and builds would be beaten, sometimes easily, if their opponents were even halfway experienced. they were especially popular in 1.5 when mana DKs were the thing, and most of those showcased builds could be beaten by someone using fear. That is literally all it took for many of those builds back then; and now in fact. With stam regain now eliminated during block, PvXing 20 people like in the olden days is almost impossible if even one of those twenty players has any kind of sense about them, and that is how it should be in my opinion. One person should not be able to take on 10-20+ people, no matter how good they are. This is not a COD game, this is ESO. Teamwork should be what determines victory, not someone exploiting inexperienced players and trying to earn their 5 minutes of fame. If you disagree with that, that's fine, to each their own.
"numbers always win" numbers do not always win. This is false and I am tired of people, especially veterans like you, constantly preaching it to the choir like it is divine will. this is ESPECIALLY false in BwB, which you must enjoy playing in based on your previous comments. I have seen giant groups of players get beaten by other groups 2/3 or even half their number. Proper use of counter siege, oils, and caltrops, make it very possible to defeat a group of higher number. You must mean in open combat on the fields and grasslands; in which case, yes, the larger group will indeed win most of the time. That is why you have stealthed groups waiting to hit the keep or outpost up ahead while that huge zerg is hitting whatever keep or outpost they want to hit.. Group play is not all about zerg v zerg, there is plenty of skill and strategy involved in that part of it, you just have to be willing to see it.
But it is clear you prefer soloing/dueling to group play, which is fine, I have no issue with that. so I will shut up and stop wasting your time. Have a good day
Sorry but I'm with Cathexis on this one.
It's nice that you are able to paint such a perfect scenario that plays out I open world pvp where coordination matters but ultimately it matters little.
Most people I'd wager that love actually pvp where you are given the opportunity to outplay your opponent/s on an intimate level.
Like it or not the majority of Cyrodiil is an alliance point piñata, yes there are variables and moments thst you described, but even in that situation the players involved would require very little technique outside of "following directions".
When an altercation does arrive in your scenario, it quickly dwindles into a headcount game where individual performance begins to have diminishing returns the larger the pool of players on both sides becomes. If there is no altercation at all and you "strategically take / retake an outpost under the opposing factions nose, then gratz on avoiding an encounter with other players?
It's far to easy to claim "I'm helping!" When you are slinging heavy destro attacks into a large glob of players and seeing the AP trickle in. You claim smaller scale pvp is less impressive due to players taking advantage of the meta? Top players beating new players? That is going to happen regardless... it's like you are saying you'd rather have pvp systems in place like large scale cyrodil nonsense so that class imbalance (1v1 will never be balanced mind you) and skilled individuals are lost in the fog of zerg garbage gameplay.
Let's say you have a group of 6 and you attempt at sneaking around to ninja cap an outpost and an opposing faction meets you there and it becomes a small skirmish where eventually it's 2v5 and the 2 players are exceptional and beat the 5 average players, that is a great feeling as it demonstrates more then other contributing factors, that those 2 players have outclassed the opposition. That is what alot if not most dare I say pvp players long for, moments like that and they would gladly trade all the nonsense cyrodil shenanigans to facilitate that gameplay.
I could make the same "no skill involved" arguments about 1v1s. The current meta is high regen/high damage, either giving one ridiculous 2-3 shot capability or ridiculous resource sustain. Duels either consist of one or both players never running out of resources, and the fight lasting until someone conveniently forgets to cast something important like a heal or shield stack, or one or both players has ridiculously high weapon damage, and will literally 3 shot the enemy in open combat, how is either of those situations more skillful than "hiding in numbers"? I cant even take vet PvP seriously anymore because of that nonsense, and in 1v1s its completely ridiculous. Also, "stack on crown" is not all that there is to group play and you know that, you have played just as long as I have.
The_Outsider wrote: »
False, there is nothing more important than comparing your epeen to others. Why are you even playing pvp if you aren't going to throw down where it actually counts?
I agree, 1v1s are a good way to get better. Personally I think they are super fun.
Problem is a huge % of players in Cyrodiil don't want to get better. Or even Pvp for that matter. For example, the OP.
No matter how much you want to repeat it, animation cancelling is NOT an exploit.The_Outsider wrote: »Or an animation cancelling exploiter.
No matter how much you want to repeat it, animation cancelling is NOT an exploit.The_Outsider wrote: »Or an animation cancelling exploiter.
You might not like it, that's perfectly ok, but don't claim something that is not true!
It was an unexpected effect in ESO's combat mechanics but has been accepted as a part of it by ZOS. They are even cleainig up the graphic issues that come with animation cancelling.
They wouldn't do it if it were an exploit.
ZOS has say on what is an exploit and what is not, you don't
ThatGuyCameron wrote: »tl;dr:
Zergers Medium+ sized group players are mad about animation cancel gankers being better DPS'
Gankers/1v1sters are mad about being rolled over by zergs medium+ sized groups or having their duels interrupted
Simple answer; give us arenas or some basic dueling mechanism, everyone goes their own way
Read the patch notes of the latest pts animation cancelling is here to stay and you cannot exploit it you need know what your talking about before you commit.
KundaliniHero wrote: »Who cares.
Thats the beauty of a videogame, ignoring people is easy.