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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Patch Notes v2.3.0

  • hiyde
    hiyde
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    UI


    Guild Functionality


    [*]Only members with proper Guild Trader permissions will now have the ability to view guild history events relating to guild kiosk bid refunds and purchases.

    @ZOS_GinaBruno can you expand on this please?

    As it stands now, Kiosk purchase/amount is visible to all members after the bids process on Monday. Will that no longer be true?
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • notimetocare
    notimetocare
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    Missing NB nerfs, *** notes.
  • ListerJMC
    ListerJMC
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    Many visible gaps, seams, clipping and texture issues were fixed for both Crown Store and in-game costumes and armors, with several specific examples called out below.

    I hope that applies to Ancient Elf light robes since they weren't called out! When a character is idle the bit that hangs down the front clips back into the robe whenever the character shifts their feet, it bugs me a lot because I like the Mages Guild robes.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Will the rare item merchant, Adhazabi Aba-daro the Golden sell monster helms? Only see shoulders on PTS
  • EnOeZ
    EnOeZ
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    Niaver wrote: »
    So we got nothing to heavy armor right?
    I think i should start to wear medium, but i don't want to -_-.

    Yeah.. What about Heavy Armor PVP ? Still nothing this patch either ?
    No dev is playing Heavy Armor PVP is the only logicial explanation :'( ... 2 years of suffering and counting.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Looks to me like a lot of 'balance' changes are made for PvP without much regard for PvE. Some skills cut down to 6 vice 20, yet Trials are 12 man groups?! Also, don't understand the Breath of Life nerf?

    I am excited about some of the changes, and quite worried about others. I know this is the first iterations of patches. I look fwd to seeing what the live product will be. Also look fwd to seeing info about the new sets
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Gonza
    Gonza
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    This looks awesome! <3
    Play for fun!
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    First, the arrival at Stormheaven, I realize we didn't receive a revamp in order to change our skill from our old build and neither for the champion. So what I did, I jump into a new Character.

    Momento seems to work well btw, did test a little and it worked perfectly. I notice a bug with the champion tree achievement, they don't show the proper number in the achievement window but seems to be allowed correctly.

    Itemization

    It is my main focus at the moment, the two class I play Nightblade and Stemplar were… kind of… well let's not talk about those right now. Will try to get better focus on that subject later on.

    So now I log on my new character, and start looking at the new set. I did find a bunch of nice one that will be really interesting to test. However, four issues remain, most of the sets are great but we have a lack of jewellery! I know you may not have added them to the template which is OK, even if you knew we would complain about it at some point, but also you made their drop rate inside Reward of the Worthy so bad! I received one piece in over 150 reward open!

    So that will have to change.

    Also another thing that might need some fine tuning is the 5 pieces medium armor bonus from the trial… that bonus is bad as hell and not holding up with medium armor dps reality nowadays. Why? Because most dps don't take the Synergie, here's some example of possible synergies and to whom they address: Throw a Shard (tank), Click on conduit (Pls…) Pop my nova (anyone), Synergise my bone shield (Pls…). So you see, I do believe that this kind of gear will not make any medium armor dps ask for a Synergie, ever. I know you guys want to get a better teamwork from the group but this will only make things worst for medium class who will now avoid the Synergie because they will feel as if they were scammed. So what I would suggest, upon activating a Synergie the player summon an offensive pet that lasts for 10 second and that will give back 3k stamina when he explodes…

    That would actually be great, we would not compare to magika but we will get something that will work and that will actually make us participate to the Synergie thingie.

    Now, the Cyrodill vendor, love her, she's where she's supposed to be her price are OK, but I do feel like she's not selling enough gear at the time. If she's going to be here once a week with new gear she needs to hold more, but ! Here's my suggestion, why not create a permanent vendor that could stay there all the time and sell blue quality of the object that girl can bring, at higher price but with a full store, and get her to pass along once a week in order to fill the blue vendor guys and while she's here selling some quality item to us for at a lower price.. ? What do you think?

    Also wouldn't it be great if she could sell some ring and jewellery piece created by crafters from other sea?

    I think it's about it, but since I'm on the subject, do you think you will upgrade the Cyrodill elite vendor so they could sell vr16 stuff instead of vr14? that's it for me about itemization hope it will help.
  • JaJaLuka
    JaJaLuka
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    There are a few good things in there and a few things that make me cringe too.
    For example, meteor not being able to be reflected is fine, but please change it back to being dodgable in that case because it's going to get spammed like crazy (more so than before) and be OP as all hell.
    Going to have to read the rest later, some of it looks good though. Won't say too much though until it's live and I've tried it all out.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • ryanborror
    ryanborror
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    Maseri wrote: »
    Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.

    Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.

    @ZOS_GinaBruno has the ability to boost Poison and Disease damage been removed from the Champion System now if I'm understanding correctly?

    I would expect these to be included in Mighty given the changes to Elemental Expert but it is not mentioned anywhere in these PTS Patch Notes. Boosting the damage of damage over time effects does not cover all instances of Poison or Disease damage and I am unsure if this is an oversight or intended change.

    Mighty now boosts physical poison and disease.
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Cinbri
    Cinbri
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    @ZOS_GinaBruno what about Cyro City Capture and capturable IC districts? Didn't find anything about it.
  • Kwivur
    Kwivur
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    Volkodav wrote: »
    Will test this out later.

    Two questions.

    1. Brian Wheeler mentioned we would be able to remove home/guest campaign for the Alliance war and remove cross Alliance Restrictions for home/guest considerations. Are these still happening? Did I miss them in the notes?

    2. Confused by the changes to sorcerer pets:
    "Summon Winged Twilight:

    This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability.

    Note that the pet will still be desummoned if you switch ability bars without slotting it.

    Am I understanding this correctly in that if I summon a pet and then switch my weapon ... it unsummons? I think this defeats the point of making it untoggleable.

    Uhoh,that's not good.Having to cast to use your pet?/ Like throwing a spell? How long will they stay with you then?They are supposed to be with you unless you toggle them off.This wont please Sorcerers.

    No real sorc uses pets, unless it's 20 sorcs in pvp on a clanfear nation run, but other than that; they're useless.
  • Johngo0036
    Johngo0036
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    Light Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.

    Heavy armor focus and Medium armor focus -

    Do these take into account how many pieces of each you are wearing?
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • damtotb16_ESO
    damtotb16_ESO
    ✭✭✭
    EnOeZ wrote: »
    Niaver wrote: »
    So we got nothing to heavy armor right?
    I think i should start to wear medium, but i don't want to -_-.

    Yeah.. What about Heavy Armor PVP ? Still nothing this patch either ?
    No dev is playing Heavy Armor PVP is the only logicial explanation :'( ... 2 years of suffering and counting.

    Have you heard of black rose m8? Stopped playing DK HA due to wrecking everyone and still counting...
  • Sausage
    Sausage
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    Assistants was something I did not expect at all. I wonder if one day we get Companions too.
  • karakondzula
    karakondzula
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    No Heavy armor buff? I gues Nords are new slave race, they even lost their HP advantage. Stamina templars are pretty much the same lol. Sorcerer got buffed in general. Wrobel is just terrible.
  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    SneaK wrote: »
    Whats you all's deal with Wall of Elements............

    DK Firemage with Maelstrom Destro Staff new OP FOTM.

    And no reflecting Meteors??? Very odd change.

    Non reflectable meteors is for Zerg busting. Now I can throw one into a Zerg without worry that I'll hit a DK with wings up.

    Not being able to reflect meteors is definitely a DK nerf.
    You can probably still Cloak and Streak to dodge the meteor dmg.

    Looks to me like a lot of 'balance' changes are made for PvP without much regard for PvE. Some skills cut down to 6 vice 20, yet Trials are 12 man groups?!

    All pve-ers with 300+ CP will become a stronger because there's no longer a split between elemental/magic dmg and resistance. This benefits magicka DKs and sorcs the most as far as I can tell. It will also make it easier to spec CPs for pve and pvp.

    Johngo0036 wrote: »
    Light Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.

    Heavy armor focus and Medium armor focus -

    Do these take into account how many pieces of each you are wearing?

    It probably counts if you're wearing 5 or more pieces, just like it does now.
    Also, don't understand the Breath of Life nerf?

    In pvp you often see templars hiding in a corner/behind a box spamming Breath of Life and healing their players on the floor above. Now the healers will have to be close to their group members to heal them effectively, probably using Healing Springs or Blessing of Restoration.
    Edited by Septimus_Magna on 4 February 2016 07:13
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • The Uninvited
    The Uninvited
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    Those who complete Cadwell’s Gold will receive a special item that you can perhaps wear on your head…

    AWESOME!

    And many thanks for the DK changes, by the way B)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Moonshadow66
    Moonshadow66
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    Rapid Maneuver:
    "This ability and its morphs now only affect your group, instead of any friendly nearby ally."

    Yes! YES! FINALLY! THANKS!
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Rapid Maneuver:
    "This ability and its morphs now only affect your group, instead of any friendly nearby ally."

    Yes! YES! FINALLY! THANKS!

    It also breaks on healing..
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • hrothbern
    hrothbern
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    dagonbeer wrote: »
    I haven't read the notes thoroughly yet, but I do think Templar win the award for the largest single class nerf in the patch notes.

    From what I can see, Templars didn't get nerfed at all aside from BoL.

    Aside from the change to path, Nightblades got nerfed all around (but not unreasonably.)

    except for the NB Siphoning Tank nerf on SA procs

    that will be devastating
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • MountainHound
    MountainHound
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    Nice changes. I feel the Magika DK will be back agin to some extent <3

    Just some clarification:

    "Rapid Maneuver:

    This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
    Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
    This ability and its morphs now only affect your group, instead of any friendly nearby ally.
    Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets."

    So If I heal, I would lose rapids?
    If not
    If I heal and I have that set that increases weapon/spell damage, would that remove rapids?
  • Mettaricana
    Mettaricana
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    I am so pleased it actually hurts smiling this hard
  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    Nice changes. I feel the Magika DK will be back agin to some extent <3

    Just some clarification:

    "Rapid Maneuver:

    This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
    Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
    This ability and its morphs now only affect your group, instead of any friendly nearby ally.
    Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets."

    So If I heal, I would lose rapids?
    If not
    If I heal and I have that set that increases weapon/spell damage, would that remove rapids?

    "This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally"

    Healing, buffing, purging etc, all friendly effects that remove the speed buff.

    It does say when you cast a friendly ability so hopefully it wont break on active HOTs.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • kaalmoth
    kaalmoth
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    the more I compare DK's stuff to templar's, the more I'm actually very disappointed. Dunno how much will go live but that doesnt smell good
  • GorraShatan
    GorraShatan
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    Looks to me like a lot of 'balance' changes are made for PvP without much regard for PvE. Some skills cut down to 6 vice 20, yet Trials are 12 man groups?! Also, don't understand the Breath of Life nerf?

    I am excited about some of the changes, and quite worried about others. I know this is the first iterations of patches. I look fwd to seeing what the live product will be. Also look fwd to seeing info about the new sets

    Breath of Life was definitely a PVE nerf, not PVP. It's because Templars are the only viable top tier healers right now. As a Templar healer though, I really dislike it. I'd rather they have given better tools to other classes rather than take our best tool away. :(
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Erock25 wrote: »
    Bah nothing good for stam sorcs.

    Well, stam sorcs are not a thing they should work on, imo. A stamina sorcerer just sounds wrong no matter how you look at it :P
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • code65536
    code65536
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    Missing NB nerfs, *** notes.

    The NB nerfs are indirect ones in the form of substantially buffing anti-stealth abilities (Magelight, Flare).
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Magdalina
    Magdalina
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    ✭✭✭
    ZOS_Finn wrote: »
    Magdalina wrote: »
    Sorry to be another one adding to the infinite line of questions, but is there any word on scaling of old Trials/vDSA or at least the weekly rewards to v16, ZOS_GinaBruno? I was under the impression some changes to that were considered for this patch, was I mistaken?

    I can speak to this. We are working on getting the ability to scale trials and DSA but that is not in this patch and we do not have any other solid information other than it is something we want to do and are actively persuing it. The Weekly reward for Trial of the week will be VR16 versions of the new sets from Maw of Lorkhaj.

    Thank you for answering.
    So even vDSA weekly will stay v14? Aw, this is sad.
  • Magdalina
    Magdalina
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    Kwivur wrote: »
    Volkodav wrote: »
    Will test this out later.

    Two questions.

    1. Brian Wheeler mentioned we would be able to remove home/guest campaign for the Alliance war and remove cross Alliance Restrictions for home/guest considerations. Are these still happening? Did I miss them in the notes?

    2. Confused by the changes to sorcerer pets:
    "Summon Winged Twilight:

    This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability.

    Note that the pet will still be desummoned if you switch ability bars without slotting it.

    Am I understanding this correctly in that if I summon a pet and then switch my weapon ... it unsummons? I think this defeats the point of making it untoggleable.

    Uhoh,that's not good.Having to cast to use your pet?/ Like throwing a spell? How long will they stay with you then?They are supposed to be with you unless you toggle them off.This wont please Sorcerers.

    No real sorc uses pets, unless it's 20 sorcs in pvp on a clanfear nation run, but other than that; they're useless.

    They can be useful, they're just very situational. They're great for soloing, including stuff like dungeons and even Trials bosses and Twilight is a nice dps buff on some fights. They still won't be sorc skill #1 with this patch but maybe they'll be useful in more situations ;)
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