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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • [Deleted User]
    [Deleted User]
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    Yes get rid of it
    The user and all related content has been deleted.
  • Tapio75
    Tapio75
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    Other (Please explain)
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.



    When i was a child, i was teached to either learn to do stuff properly and if i cant, live with it.

    Meaning that one can only be good when he or she, is willing to learn all aspects of the thing they want to be good at.

    Today it just feels, that some folks are just too lazy to try and learn all aspects and too selfish and arrogant that they will just ask the thing to be easier because they cant or are not willing to learn it.

    There is this mechanic called animation canceling in the game, learn to use it or live with it that you cant. Oy will not help you at all to get rid of animation canceling because good player is always a good player and those who dont learn, will not be as good.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Jimbullbee85
    Jimbullbee85
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    Yes get rid of it
    dday3six wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Typically players become good through a mix of natural talent and skill developed via practice. That's true with or without AC.

    Try to actually counter arguments instead of thinking they are invalid based on alleged personal interest.

    The point I was trying to make is that a sniper can't be an awesome sharp shooter with a shot gun. Animation cancelling allows players to do more damage over time and in my oponion some players rely on it. Without it they'll be disadvantaged. Hence the question, which is not a statement by the way or meant to be insulting to anyone.
    Jimbullbee, Templar healer battlemage
  • HeroOfNone
    HeroOfNone
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    Other (Please explain)
    I feel all animations should go off and that if you cancel it, a shortened animation should occur with only a % of the damage done, based on the time it took to cast. This would give rise to a more skilled meta, For things like dots and Debuffs it wouldn't matter as much but for direct damage abilities you'd have to be careful how quick you go.

    I also feel if they do keep it, ZOS needs to give better tutorials, indicators, and counters. Currently animation canceling is a requirement for almost every high level dungeon and in pvp but it's mentioned no where. Some players stumble across it and think it's an exploit do they don't use it. Then for those of us that don't use it well there is no alternative play style.

    So keep it or remove it, there is still a lot more for ZOS to do.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Shunravi
    Shunravi
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    ✭✭
    No let it stay
    dday3six wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Typically players become good through a mix of natural talent and skill developed via practice. That's true with or without AC.

    Try to actually counter arguments instead of thinking they are invalid based on alleged personal interest.

    The point I was trying to make is that a sniper can't be an awesome sharp shooter with a shot gun. Animation cancelling allows players to do more damage over time and in my oponion some players rely on it. Without it they'll be disadvantaged. Hence the question, which is not a statement by the way or meant to be insulting to anyone.

    It is literally just adding a few extra steps to a good rotation. Take it away and its still a good rotation, you just have to think about less things. So really all taking it away would do is make it boring.

    Besides, you can certainly be an expert marksman with a shotgun. Sure the range isnt great, but its nowhere near impossible.
    Edited by Shunravi on 24 January 2017 16:40
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Draxys
    Draxys
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    ✭✭
    No let it stay
    I'm sure someone else has mentioned this already, but I'm not trawling through 20 pages to check.

    The fact that animation even CAN be canceled is inherent to the game's system and how the graphics and actual actions work together. I'm no developer, but I suspect this would take a complete game overhaul to change, and I'm sure most here would agree that zenimax do not have the capacity to do that.
    2013

    rip decibel
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No let it stay
    L2Pissue wrote: »
    i am yet to find a proper explanation of why it still in game beside ZOS not knowing how to fix it

    @L2Pissue

    Zos determined it was good for the game, which it is.

    Those that say it's in the game because Zos cannot figure out how to fix it or because Zos is to lazy to fix it are making it up. Those comments are coming from salty players.
  • AnviOfVai
    AnviOfVai
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    Yes get rid of it
    Draxys wrote: »
    I'm sure someone else has mentioned this already, but I'm not trawling through 20 pages to check.

    The fact that animation even CAN be canceled is inherent to the game's system and how the graphics and actual actions work together. I'm no developer, but I suspect this would take a complete game overhaul to change, and I'm sure most here would agree that zenimax do not have the capacity to do that.

    Your right, it would take a whole game overhaul, pretty much taking pve and pvp offline to be fixed. The fact that animation canceling is in the game is probably because it was overlooked/missed and because many players now use it ESO don't have the capacity to take the game offline as you said, so yeah even though we complain about it im pretty sure its here to stay.
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  • Jimbullbee85
    Jimbullbee85
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    Yes get rid of it
    dday3six wrote: »
    .
    CyrusArya wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.

    Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.

    The same exact reason I'm passionately opposed to socialism.

    You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?

    For reference is it an exploit that players can sprint and use a skill to stop versus having to manually stop before using a skill? That's also animation canceling.

    ZOS can "fix" animation canceling by reworking the game's action prioritization recognition to force animations to fully playout before other actions are sequenced. However this would require reworking combat and action interplay in the whole of the game, as reaction based blocking and dodging also would be altered. As such it is not a worry of breaking something, but rather no interest in spending massive amounts of development time to rework an otherwise functioning game.

    Honestly I don't believe people advocating for AC's removal actually understand the extent and scope of what they are asking for.

    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?
    Jimbullbee, Templar healer battlemage
  • Wollust
    Wollust
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    ✭✭✭✭
    No let it stay
    dday3six wrote: »
    .
    CyrusArya wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.

    Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.

    The same exact reason I'm passionately opposed to socialism.

    You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?

    For reference is it an exploit that players can sprint and use a skill to stop versus having to manually stop before using a skill? That's also animation canceling.

    ZOS can "fix" animation canceling by reworking the game's action prioritization recognition to force animations to fully playout before other actions are sequenced. However this would require reworking combat and action interplay in the whole of the game, as reaction based blocking and dodging also would be altered. As such it is not a worry of breaking something, but rather no interest in spending massive amounts of development time to rework an otherwise functioning game.

    Honestly I don't believe people advocating for AC's removal actually understand the extent and scope of what they are asking for.

    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    So basically you don't even know what animation canceling is but your advocating its removal?
    Great.
    Susano'o

    Zerg Squad
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    Yes get rid of it
    Wollust wrote: »
    dday3six wrote: »
    .
    CyrusArya wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.

    Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.

    The same exact reason I'm passionately opposed to socialism.

    You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?

    For reference is it an exploit that players can sprint and use a skill to stop versus having to manually stop before using a skill? That's also animation canceling.

    ZOS can "fix" animation canceling by reworking the game's action prioritization recognition to force animations to fully playout before other actions are sequenced. However this would require reworking combat and action interplay in the whole of the game, as reaction based blocking and dodging also would be altered. As such it is not a worry of breaking something, but rather no interest in spending massive amounts of development time to rework an otherwise functioning game.

    Honestly I don't believe people advocating for AC's removal actually understand the extent and scope of what they are asking for.

    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    So basically you don't even know what animation canceling is but your advocating its removal?
    Great.

    If that's not how it works then please enlighten me :)
    Edited by Jimbullbee85 on 24 January 2017 16:37
    Jimbullbee, Templar healer battlemage
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    They should get rid of the horrible animation system they implemented a few updates ago.

    Animation cancel was ok before it, even though a system with no GCD really hurts high Ping players I like it this way.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    No let it stay
    Wollust wrote: »
    dday3six wrote: »
    .
    CyrusArya wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.

    Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.

    The same exact reason I'm passionately opposed to socialism.

    You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?

    For reference is it an exploit that players can sprint and use a skill to stop versus having to manually stop before using a skill? That's also animation canceling.

    ZOS can "fix" animation canceling by reworking the game's action prioritization recognition to force animations to fully playout before other actions are sequenced. However this would require reworking combat and action interplay in the whole of the game, as reaction based blocking and dodging also would be altered. As such it is not a worry of breaking something, but rather no interest in spending massive amounts of development time to rework an otherwise functioning game.

    Honestly I don't believe people advocating for AC's removal actually understand the extent and scope of what they are asking for.

    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    So basically you don't even know what animation canceling is but your advocating its removal?
    Great.

    If that's not how it works then please enlighten me :)

    Too much effort to write a wall of text on what it is and how to, instead dear Alcast is going to do the explaining:
    https://www.youtube.com/watch?v=nTjhXLQXpac

    And just in case if he doesn't mention it: No, you don't (and can't) cancel or bypass cast times (like wrecking blow, dark flare and whatever) with animation canceling.
    Susano'o

    Zerg Squad
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    Yes get rid of it
    Wollust wrote: »
    Wollust wrote: »
    dday3six wrote: »
    .
    CyrusArya wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Thats like asking if basketball players would be just as good if the NBA removed jumping from the game. Obviously not, cus you're removing a layer of skill that allows those who can utilize it to shine. It's artificially dumbing the game down to limit skillful play. But I assure you that the people against animation canceling will still get destroyed all the same. Then they'll be back crying about the next thing, ad infinitum.

    Thats why you don't balance the game around the complaints of the lowest common denominator. They will always complain and try to drag everyone else and the game down to their level, ruining it in the process. But they will never accept that the problem may not be with mechanics of the game but rather their own ability to learn and develop.

    The same exact reason I'm passionately opposed to socialism.

    You make a fair point but I disagree. Its more like asking basketball players if they'll still be as good if they couldn't fly. It shouldn't happen. Obviously in this example it can't happen LOL. The only reason it's still there IMO is because ZOS darent fix it out of fear of breaking everything else. It's obviously an exploit. I'm not saying there's no skill behind it and I don't blame players for taking advantage of it. I just think it's uneccesarry is all. Theres more clear and obvious ways to demonstrate skill. What's the point of beating someone if they can't see how you did it?

    For reference is it an exploit that players can sprint and use a skill to stop versus having to manually stop before using a skill? That's also animation canceling.

    ZOS can "fix" animation canceling by reworking the game's action prioritization recognition to force animations to fully playout before other actions are sequenced. However this would require reworking combat and action interplay in the whole of the game, as reaction based blocking and dodging also would be altered. As such it is not a worry of breaking something, but rather no interest in spending massive amounts of development time to rework an otherwise functioning game.

    Honestly I don't believe people advocating for AC's removal actually understand the extent and scope of what they are asking for.

    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    So basically you don't even know what animation canceling is but your advocating its removal?
    Great.

    If that's not how it works then please enlighten me :)

    Too much effort to write a wall of text on what it is and how to, instead dear Alcast is going to do the explaining:
    https://www.youtube.com/watch?v=nTjhXLQXpac

    And just in case if he doesn't mention it: No, you don't (and can't) cancel or bypass cast times (like wrecking blow, dark flare and whatever) with animation canceling.

    Thank you my love :) I'll watch it later
    Edited by Jimbullbee85 on 24 January 2017 16:50
    Jimbullbee, Templar healer battlemage
  • Tapio75
    Tapio75
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    Other (Please explain)
    They should get rid of the horrible animation system they implemented a few updates ago.

    Animation cancel was ok before it, even though a system with no GCD really hurts high Ping players I like it this way.



    I agree on this with my whole heart! Rever5t back to what it was before that.
    >>PC-EU Mostly PVE. Played since BETA<<
  • srfrogg23
    srfrogg23
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    ✭✭✭
    No let it stay
    This might sound like a dumb question, but here goes...

    How do I know IF I am animation cancelling? With the lag I have due to a) my distance to the EU server and b) my crappy ADSL2+ broadband connection I have no idea.


    I know the 'theory' of how to weave - LA- Ability A - LA - Ability B etc. For example, when I play on my Mag Sorc I will sometimes cast Crystal Frag when I see it's ready to cast - but then when I hit the button to use it, it doesn't immediately fire, I get the whole animation instead. (Not sure if this is a bug.) As we know, there's a 2 (?) second cast time. But when I interrupt the cast animation with a light attack, I don't see any number come up for the Frag, only for the LA.
    ??

    Everyone uses animation canceling to some degree.

    Animation canceling allows you to take defensive actions before your attack animation has completed, like blocking or dodging an incoming attack before you've finished firing off your own spell.

    It was intended to keep the flow of combat fast paced and action oriented. The flip side to that is, as with all games, people have figured out how to take advantage of it. So what, though, people can squeeze some extra DPS out of their rotation by pressing buttons like a squirrel on energy drinks. No biggie.

    I don't think abusing animation canceling is the worse thing in the world though, and getting rid of it probably won't be worth the trade off.
  • Wreuntzylla
    Wreuntzylla
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    ✭✭
    Other (Please explain)
    I have a split opinion. If they are not going to remove it, they should make sure that animation cancelling is equal between classes and specs.

    In addition, ZoS should add a tutorial or accessible information explaining animation cancelling if they are going to leave it in. As odd is it may sound, relatively few people that play the game understand what it is. I explain the concept to newer players on an almost weekly basis. I posted on this in the early days to no avail.
  • dday3six
    dday3six
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    No let it stay
    dday3six wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Typically players become good through a mix of natural talent and skill developed via practice. That's true with or without AC.

    Try to actually counter arguments instead of thinking they are invalid based on alleged personal interest.

    The point I was trying to make is that a sniper can't be an awesome sharp shooter with a shot gun. Animation cancelling allows players to do more damage over time and in my oponion some players rely on it. Without it they'll be disadvantaged. Hence the question, which is not a statement by the way or meant to be insulting to anyone.

    I cringe a bit every time people who cleary knows little about firearms, try to make firearm related analogies. I get that you're most likely making reference to video game representations of firearms, but look up skeet shooting and know that it's mostly done with shotguns. Further the precision shooting skills of a sniper don't suddenly vanish when they are firing anything but a sniper rifle.

    There doesn't really need to be an analogy, it's simply one way of playing vs another.
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    Yes get rid of it
    dday3six wrote: »
    dday3six wrote: »
    It's a touchy issue for alot of players isn't it? Alot of players love animation canceling because it gives them the upper hand in combat against players who don't know how to do it or dont do it out of principle. The tough question for animation cancelers is... Would you still be as good of a player if you couldn't do it? If the general honest answer to that is no, then inevitably there will be alot of passionate arguments against removing it.

    Typically players become good through a mix of natural talent and skill developed via practice. That's true with or without AC.

    Try to actually counter arguments instead of thinking they are invalid based on alleged personal interest.

    The point I was trying to make is that a sniper can't be an awesome sharp shooter with a shot gun. Animation cancelling allows players to do more damage over time and in my oponion some players rely on it. Without it they'll be disadvantaged. Hence the question, which is not a statement by the way or meant to be insulting to anyone.

    I cringe a bit every time people who cleary knows little about firearms, try to make firearm related analogies. I get that you're most likely making reference to video game representations of firearms, but look up skeet shooting and know that it's mostly done with shotguns. Further the precision shooting skills of a sniper don't suddenly vanish when they are firing anything but a sniper rifle.

    There doesn't really need to be an analogy, it's simply one way of playing vs another.

    For the love of Talos!
    Jimbullbee, Templar healer battlemage
  • CyrusArya
    CyrusArya
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    ✭✭✭
    No let it stay
    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    No. Its not. Go back and read my post #547 where I explain why. While you're at it, please consult a dictionary for the definition of the word 'instant'. The reason this conversation is frustrating for people who support animation cancelling is precisely because the vast majority of the opposition doesn't even understand the concept well enough for their opinions to be valid or worth entertaining.

    The entire point is....the skills that can be animation cancelled do not have a cast time. Therefore, you aren't by passing anything.
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  • Jimbullbee85
    Jimbullbee85
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    Yes get rid of it
    CyrusArya wrote: »
    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    No. Its not. Go back and read my post #547 where I explain why. While you're at it, please consult a dictionary for the definition of the word 'instant'. The reason this conversation is frustrating for people who support animation cancelling is precisely because the vast majority of the opposition doesn't even understand the concept well enough for their opinions to be valid or worth entertaining.

    The entire point is....the skills that can be animation cancelled do not have a cast time. Therefore, you aren't by passing anything.

    I presented my comment as a question for a reason. You know... inviting someone who knows what they're talking about to give me some incite. Or is every question deemed satire on this forum? I was under the impression that animation canceling allows the player to deal more dps. So as much as I appreciate your incite your tone isn't very nice my love.
    Jimbullbee, Templar healer battlemage
  • CyrusArya
    CyrusArya
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    ✭✭✭
    No let it stay
    I presented my comment as a question for a reason. You know... inviting someone who knows what they're talking about to give me some incite. Or is every question deemed satire on this forum? I was under the impression that animation canceling allows the player to deal more dps. So as much as I appreciate your incite your tone isn't very nice my love.

    Sorry not my intention to be spiteful, and it wasn't necessarily directed at you but rather the masses that comment on the concept without understanding it. But yes, cancelling does increase dps. Not because it lets you by pass cast times, but rather because it lets you more fluidly and seamlessly chain actions together to allow combos with less down-time between skills.
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  • dday3six
    dday3six
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    No let it stay
    CyrusArya wrote: »
    Isnt the idea of animation cancelling to bypass the time it "should" take to cast a spell or abilty? If so it's an exploit. Otherwise there'd be no point having a timer on any skill would there?

    No. Its not. Go back and read my post #547 where I explain why. While you're at it, please consult a dictionary for the definition of the word 'instant'. The reason this conversation is frustrating for people who support animation cancelling is precisely because the vast majority of the opposition doesn't even understand the concept well enough for their opinions to be valid or worth entertaining.

    The entire point is....the skills that can be animation cancelled do not have a cast time. Therefore, you aren't by passing anything.

    I presented my comment as a question for a reason. You know... inviting someone who knows what they're talking about to give me some incite. Or is every question deemed satire on this forum? I was under the impression that animation canceling allows the player to deal more dps. So as much as I appreciate your incite your tone isn't very nice my love.

    AC or more specifically weaving increases DPS when it's done smoothly. Weaving is basically working in light/heavy/medium attacks, blocks, bashes, dodges, bar swap etc into a rotation of skills. Tanks and Healers use it too, because more actions in between the GCD is more efficient, but regardless of AC there is a global cooldown of 0.9s for all skills so no other skill can be used during that cooldown.


  • dramsb14_ESO
    dramsb14_ESO
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    Yes get rid of it
    Yes, if you interrupt an animation, you should also be interrupting the spell/ability associated with it.
  • dday3six
    dday3six
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    No let it stay
    Yes, if you interrupt an animation, you should also be interrupting the spell/ability associated with it.

    As easy as that sounds, it's not so simple. Latency would better very impactful if the game were set up like that. Was the animation finished or was it not? It's the same with a % of damage lost based on the length of the animation before it was clipped. There are three instances of what is happening in an online game. What you see, what the other player sees, and what thevserver sees. The server tries to translate the data from the other two so that both see a continuous and seemless instance, but as we all know that is not always the case.

    You'd be leaving it up to the server as to whether or not the animation was completed. That would cause a lot of problems in it's own right, on top of increased server load due to the increased processing needed to calculate the effect of each animation as it's used vs a blanket behavior for all of them.
  • Im_MegaDeath
    Im_MegaDeath
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    Is this a real thread? wtf are yall smoking XD
    DC - Im MegaDeath (Stam DK) PvP
  • Emencie
    Emencie
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    Yes get rid of it
    dday3six wrote: »
    Yes, if you interrupt an animation, you should also be interrupting the spell/ability associated with it.

    As easy as that sounds, it's not so simple. Latency would better very impactful if the game were set up like that. Was the animation finished or was it not? It's the same with a % of damage lost based on the length of the animation before it was clipped. There are three instances of what is happening in an online game. What you see, what the other player sees, and what thevserver sees. The server tries to translate the data from the other two so that both see a continuous and seemless instance, but as we all know that is not always the case.

    You'd be leaving it up to the server as to whether or not the animation was completed. That would cause a lot of problems in it's own right, on top of increased server load due to the increased processing needed to calculate the effect of each animation as it's used vs a blanket behavior for all of them.

    This is why skills are generally limited by things like global cooldowns, weapon speeds, or normalized animations. So that there is no overlap, no cancellation and no need for the server to deal with additional processes.

    Though I agree it is not simple for ESO because they built the entire game before they realized this problem, and it would be insane to go back and redo everything to fix it. But that still doesn't make it good for the game IMHO.
  • Jimbullbee85
    Jimbullbee85
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    Yes get rid of it
    CyrusArya wrote: »
    I presented my comment as a question for a reason. You know... inviting someone who knows what they're talking about to give me some incite. Or is every question deemed satire on this forum? I was under the impression that animation canceling allows the player to deal more dps. So as much as I appreciate your incite your tone isn't very nice my love.

    Sorry not my intention to be spiteful, and it wasn't necessarily directed at you but rather the masses that comment on the concept without understanding it. But yes, cancelling does increase dps. Not because it lets you by pass cast times, but rather because it lets you more fluidly and seamlessly chain actions together to allow combos with less down-time between skills.

    Thanks. It's a bit too fast for some of us to appreciate what's going on in a fight and a bit too fast for some of us to be able to compete against. Certainly for me anyway. The only reason I oppose it is because it doesn't seem to be an intended mechanic and more an exploit that only very good players can take advantage of. You may not agree but I hope yas can understand the frustration on this side of the fence.
    Jimbullbee, Templar healer battlemage
  • dday3six
    dday3six
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    No let it stay
    Emencie wrote: »
    dday3six wrote: »
    Yes, if you interrupt an animation, you should also be interrupting the spell/ability associated with it.

    As easy as that sounds, it's not so simple. Latency would better very impactful if the game were set up like that. Was the animation finished or was it not? It's the same with a % of damage lost based on the length of the animation before it was clipped. There are three instances of what is happening in an online game. What you see, what the other player sees, and what thevserver sees. The server tries to translate the data from the other two so that both see a continuous and seemless instance, but as we all know that is not always the case.

    You'd be leaving it up to the server as to whether or not the animation was completed. That would cause a lot of problems in it's own right, on top of increased server load due to the increased processing needed to calculate the effect of each animation as it's used vs a blanket behavior for all of them.

    This is why skills are generally limited by things like global cooldowns, weapon speeds, or normalized animations. So that there is no overlap, no cancellation and no need for the server to deal with additional processes.

    Though I agree it is not simple for ESO because they built the entire game before they realized this problem, and it would be insane to go back and redo everything to fix it. But that still doesn't make it good for the game IMHO.

    Well there is a global cooldown of 0.9s for all skills, though it is poorly communicated to players in game however.
  • Shunravi
    Shunravi
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    ✭✭
    No let it stay
    Emencie wrote: »
    dday3six wrote: »
    Yes, if you interrupt an animation, you should also be interrupting the spell/ability associated with it.

    As easy as that sounds, it's not so simple. Latency would better very impactful if the game were set up like that. Was the animation finished or was it not? It's the same with a % of damage lost based on the length of the animation before it was clipped. There are three instances of what is happening in an online game. What you see, what the other player sees, and what thevserver sees. The server tries to translate the data from the other two so that both see a continuous and seemless instance, but as we all know that is not always the case.

    You'd be leaving it up to the server as to whether or not the animation was completed. That would cause a lot of problems in it's own right, on top of increased server load due to the increased processing needed to calculate the effect of each animation as it's used vs a blanket behavior for all of them.

    This is why skills are generally limited by things like global cooldowns, weapon speeds, or normalized animations. So that there is no overlap, no cancellation and no need for the server to deal with additional processes.

    Though I agree it is not simple for ESO because they built the entire game before they realized this problem, and it would be insane to go back and redo everything to fix it. But that still doesn't make it good for the game IMHO.

    But they dont see it as a problem. They even redesigned ultimate gain and skills like grim focus to benifit more from it.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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