TX12001rwb17_ESO wrote: »Well just like Orsinium this is another questline my character is not interested in, he hates Orcs and He hates Thieves even more, only thing he hates more then them are werewolves, Imperial Culture and Argonians...can I at least chop off the thieves hands for stealing my things?
Probably be no different for the Dark Brotherhood, my character is friends with Members of the Morag Tong and does not want to join their arch-enemies being the Dark Brotherhood, the only thing he would only be remotely interested in is the Clockwork city and that is because it would obviously involve 1/3 of the
panethon he follows.
ZOS, please do not make the mistake like with xivkyn and glass motif, that you have put in into crown store after such a short time, which destroyed the trading of these!!!
please do not put the new motifs and mats at all into crown store!! let it be rare, please!!!
and also, please do not make them BOE or BOP, please, let it be tradable!!!
@ZOS_GinaBruno @ZOS_KaiSchober
30-50k per single page motif is destroyed? Hmm. I know who I'm asking gold from now.
Was dueling cancelled without me noticing? I was told it was coming out in the first DLC for 2016.........
lolo_01b16_ESO wrote: »Does this mean I can't enter silver at level 45 anymore, even if I have finished the main quest at that point?ZOS_GinaBruno wrote: »Not quite yet, no. What this means is that once you reach VR1, the Silver and Gold alliances will unlock even if you haven't finished the main quest yet, and can progress in any order you'd like.What? I figured it was coming but now? No more Silver and Gold! Explore at will. Does this mean they have already completed the conversion of these zones to "battle leveled" zones?Access to content from other alliances in any order you choose upon reaching Veteran Rank 1
What a vague and intriguing promise. We already have:The addition of new criminal activities
Third, from reading the announcement and some of the comments in this page, I guessing the full removal of the veteran system will not come with the release of this DLC. Is there a prevision to when it will happen, if it is still in the cards?
@Grao @SlappyThePoptart Veteran Rank removal is tentatively scheduled for Q2 (Update 10/Dark Brotherhood).SlappyThePoptart wrote: »HYPE!
So I guess Vet Rank removal ISN'T coming in this patch? Whatever, I can wait haha. The freedom to skip the DC questline is good enough for me.
@Coridato You were told wrong. They only just announced that they were working on duelling, so I wouldn't expect to see it until at least the end of this year.Was dueling cancelled without me noticing? I was told it was coming out in the first DLC for 2016.........
@pareidolon Nice list I'm hoping that in addition to adding new "criminal activities" they will also be improving on the current ones. Trespassing right now is a farce (unless they changed it recently); you can break into someone's house and stand right in front of the occupants for hours, they will never put a bounty on you. Also, according to the tutorial pop-up text, there are supposed to be different NPC reactions depending on whether you're Disreputable or Notorious, with Guards "actively seeking to arrest you" and "certain citizens refusing to speak to you" in the second case, but that doesn't seem to happen. Guards are as lackadaisical to you when you're Notorious as they are when you're Disreputable, and citizens don't refuse to speak to you until you are Fugitive (at least, in every situation I've found).pareidolon wrote: »What a vague and intriguing promise. We already have:The addition of new criminal activitiesWhat could be added? Maybe...
- Trespassing
- Theft
- Bootlegging
- Assault
- Murder
Or is my small mind too naive to comprehend what criminal activities the Thieves Guild has in store?
- Treason
- Blackmail
- Kidnapping
- Jailbreaking
- Daedra Worship (except Meridia, she's cool)
- Nonconsensual Hypnosis
- Fraud
- Wiretapping
- Failing to stop your bear at the intersection
- Using graphics intensive spells in town
- Operating a business without a license
- Accessing Hew's Bane without paying
First of all, I am glad to see new PvE content added that goes beyond questing. We really need new raids, so thanks for that.
Second, new area seems very interesting. After reading some of the comments, I too am hoping there is a choice to become part of the thieves guild as a spy for the Iron Wheels - There should still be time to make that a reality, ZoS.
Third, from reading the announcement and some of the comments in this page, I guessing the full removal of the veteran system will not come with the release of this DLC. Is there a prevision to when it will happen, if it is still in the cards?
SlappyThePoptart wrote: »HYPE!
So I guess Vet Rank removal ISN'T coming in this patch? Whatever, I can wait haha. The freedom to skip the DC questline is good enough for me.
pareidolon wrote: »What a vague and intriguing promise. We already have:The addition of new criminal activitiesWhat could be added? Maybe...
- Trespassing
- Theft
- Bootlegging
- Assault
- Murder
Or is my small mind too naive to comprehend what criminal activities the Thieves Guild has in store?
- Treason
- Blackmail
- Kidnapping
- Jailbreaking
- Daedra Worship (except Meridia, she's cool)
- Nonconsensual Hypnosis
- Fraud
- Wiretapping
- Failing to stop your bear at the intersection
- Using graphics intensive spells in town
- Operating a business without a license
- Accessing Hew's Bane without paying
pareidolon wrote: »What a vague and intriguing promise. We already have:The addition of new criminal activitiesWhat could be added? Maybe...
- Trespassing
- Theft
- Bootlegging
- Assault
- Murder
Or is my small mind too naive to comprehend what criminal activities the Thieves Guild has in store?
- Treason
- Blackmail
- Kidnapping
- Jailbreaking
- Daedra Worship (except Meridia, she's cool)
- Nonconsensual Hypnosis
- Fraud
- Wiretapping
- Failing to stop your bear at the intersection
- Using graphics intensive spells in town
- Operating a business without a license
- Accessing Hew's Bane without paying
Yes, I'm curious too. Maybe they could add:
- Public intoxication (Can we get drunk? If not, why not?)
- Public lewdness (We should definitely incur fines on people wearing nothing but their undies! )
- Brandishing weapons in town (In the other TES games it was always a no-no to have your weapons out when talking to people.)
- Threatening people with physical violence (The weapons out again but while talking to people. )
- Rudeness (Pushing people out of the way while running or something. bra ha ha ha)
This is from mmorpg.com: Interviews: More on the Thieves Guild DLC with Rich Lambert
MMORPG: Prioritization of animations... does this mean animation canceling is "fixed"?
RL: We wanted to make it more clear which attacks players are using, while preserving the responsiveness and feel of the combat system. The goal is that if an ability is successful, the player should always be able to see it impact (or launch in the case of projectiles). Under the new system, we are prioritizing the impact/launch of the first attack over the first few milliseconds of the wind up of the interrupting 2nd attack.
pareidolon wrote: »What a vague and intriguing promise. We already have:The addition of new criminal activitiesWhat could be added? Maybe...
- Trespassing
- Theft
- Bootlegging
- Assault
- Murder
Or is my small mind too naive to comprehend what criminal activities the Thieves Guild has in store?
- Treason
- Blackmail
- Kidnapping
- Jailbreaking
- Daedra Worship (except Meridia, she's cool)
- Nonconsensual Hypnosis
- Fraud
- Wiretapping
- Failing to stop your bear at the intersection
- Using graphics intensive spells in town
- Operating a business without a license
- Accessing Hew's Bane without paying
Yes, I'm curious too. Maybe they could add:
- Public intoxication (Can we get drunk? If not, why not?)
- Public lewdness (We should definitely incur fines on people wearing nothing but their undies! )
- Brandishing weapons in town (In the other TES games it was always a no-no to have your weapons out when talking to people.)
- Threatening people with physical violence (The weapons out again but while talking to people. )
- Rudeness (Pushing people out of the way while running or something. bra ha ha ha)
From the MMORPG.com article, I deduce: trespassing (which is different from the current system?), criminal mischief (a.o. forgery and vandalism) and that's it. It also seems to be exclusive to the new map? Hmm.
ZOS_GinaBruno wrote: »You can still enter as soon as you finish the main quest. This option is just for those who haven't finished the main quest, but have reached Veteran Rank.lolo_01b16_ESO wrote: »Does this mean I can't enter silver at level 45 anymore, even if I have finished the main quest at that point?ZOS_GinaBruno wrote: »Not quite yet, no. What this means is that once you reach VR1, the Silver and Gold alliances will unlock even if you haven't finished the main quest yet, and can progress in any order you'd like.What? I figured it was coming but now? No more Silver and Gold! Explore at will. Does this mean they have already completed the conversion of these zones to "battle leveled" zones?Access to content from other alliances in any order you choose upon reaching Veteran Rank 1Yep, you can still solo a lot of this content (save for the delves and group bosses, potentially, and the Trial of course).dwemer_paleologist wrote: »it better be soloable