Always somethingA new passive skill line exclusive to members of the Thieves Guild
Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
Looks like the TG is fully integrated into the base game.Hours of exciting new story content and quests that will take you through all your favorite areas of Tamriel
Tell me more. . . .The addition of new criminal activities
It's passive, but new skill lineA new passive skill line exclusive to members of the Thieves Guild
What? I figured it was coming but now? No more Silver and Gold! Explore at will. Does this mean they have already completed the conversion of these zones to "battle leveled" zones?Access to content from other alliances in any order you choose upon reaching Veteran Rank 1
Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
This kind of bothers me a little. If it screws up my ransack animation cancelling I'm going back to wrecking blow, and I don't want to
ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!
Players without DLC will not gain access to that skill line? Will these 'exclusive' passive skills break balance? Or it is free DLC available for everyone?A new passive skill line exclusive to members of the Thieves Guild
Players without DLC will not gain access to that skill line? Will these 'exclusive' passive skills break balance? Or it is free DLC available for everyone?A new passive skill line exclusive to members of the Thieves Guild
ZOS_GinaBruno wrote: »Gilliamtherogue wrote: »"Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?
We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!