and will be working on much more in 2016, including a major change in how world zones treat player character levels.
I hope that's just for the player, and not something public-facing. One of the problems with VRs was the stigma created by "that guy's 13 VRs lower than me", and if the Champion Rating is on display the same thing will continue to happen. To other players, everyone should show Level 50 without their CPs. (It wouldn't be very informative to show them anyway, as you'd have no idea how many of them had been spent in which constellation.)The character information window will be updated to show your level, plus your Champion Rating, which is the total number of Champion Points you have accrued.
Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
ThatNeonZebraAgain wrote: »We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
Thank you, thank you, for finally officially killing that horrible idea. I love you.
In terms of the overall design direction of the game, it's very sad that they are canning the PvP part of the Justice System. All of the low hanging fruit complaints about the system that everyone gets so scared about (e.g. camping lowbies when they loot desks) are easily avoidable with smart design. Think about what such a system would represent: a constantly evolving and actually meaningful player experience, where your actions in the world matter. Making player actions matter in the shared space of an MMO world is an area where the game genre needs to innovate. With this system, as well as Spellcrafting and Housing, among others, ESO had a chance to start straddling the line between theme park and sandbox in a unique way, and also get an edge over upcoming MMOs that are building more sandboxy worlds and bringing the challenge back to MMO gaming.
To me, it seems like spellcrafting and PvP justice system are the remnants of pre-B2P design direction that prioritized player-driven, dynamic (as opposed to grindy, easily parsable, and monetized) gameplay. As such, it sounds like finishing them would be more work than they would stand to generate in revenue because, in the game's current economic model, 'short-term' transactions are valued more than 'long-term' subscriptions. On one hand, if they implemented these two big, combat-focused systems into the base game it would not generate any significant new revenue like DLCs do. On the other hand, if they somehow monetized them, it would likely condemn the game to pay-to-win status. Seems like a lose-lose for ZOS with either direction, though at least that would mean they still seem to be still avoiding the P2W abyss.
@Jaeysa Spellcrafting was a system in development that would allow you to craft your own spells for use. The lead developer of the system left ZOS, and it has been on the backburner ever since. Details on how the system could have worked can be found here: https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/Question because I must have missed it - what is spellcrafting?
A shame about Justice PvP, but not a surprise I don't think. I'm hoping the PvE aspect of Enforcers (in which you are sent out to raid bandit dens) will still come to something further down the line though.I hope that's just for the player, and not something public-facing. One of the problems with VRs was the stigma created by "that guy's 13 VRs lower than me", and if the Champion Rating is on display the same thing will continue to happen. To other players, everyone should show Level 50 without their CPs. (It wouldn't be very informative to show them anyway, as you'd have no idea how many of them had been spent in which constellation.)The character information window will be updated to show your level, plus your Champion Rating, which is the total number of Champion Points you have accrued.
Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
ZOS_RichLambert wrote: »@Jayne_Doe - Yep! (edited my original reply to remove any confusion)
Question because I must have missed it - what is spellcrafting?
A shame about Justice PvP, but not a surprise I don't think. I'm hoping the PvE aspect of Enforcers (in which you are sent out to raid bandit dens) will still come to something further down the line though.I hope that's just for the player, and not something public-facing. One of the problems with VRs was the stigma created by "that guy's 13 VRs lower than me", and if the Champion Rating is on display the same thing will continue to happen. To other players, everyone should show Level 50 without their CPs. (It wouldn't be very informative to show them anyway, as you'd have no idea how many of them had been spent in which constellation.)The character information window will be updated to show your level, plus your Champion Rating, which is the total number of Champion Points you have accrued.
Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
Question because I must have missed it - what is spellcrafting?
Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
ThatNeonZebraAgain wrote: »We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
Thank you, thank you, for finally officially killing that horrible idea. I love you.
[...]
To me, it seems like spellcrafting and PvP justice system are the remnants of pre-B2P design direction that prioritized player-driven, dynamic (as opposed to grindy, easily parsable, and monetized) gameplay. As such, it sounds like finishing them would be more work than they would stand to generate in revenue because, in the game's current economic model, 'short-term' transactions are valued more than 'long-term' subscriptions. On one hand, if they implemented these two big, combat-focused systems into the base game it would not generate any significant new revenue like DLCs do. On the other hand, if they somehow monetized them, it would likely condemn the game to pay-to-win status. Seems like a lose-lose for ZOS with either direction, though at least that would mean they still seem to be still avoiding the P2W abyss.
nimander99 wrote: »Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
I know I'm not Gid but I'm thinking it's exactly what you are thinking it is. A scaling to zone system that allows us to return to the old zones and get value out of them.
*crosses fingers*
A shame about Justice PvP, but not a surprise I don't think. I'm hoping the PvE aspect of Enforcers (in which you are sent out to raid bandit dens) will still come to something further down the line though.I hope that's just for the player, and not something public-facing. One of the problems with VRs was the stigma created by "that guy's 13 VRs lower than me", and if the Champion Rating is on display the same thing will continue to happen. To other players, everyone should show Level 50 without their CPs. (It wouldn't be very informative to show them anyway, as you'd have no idea how many of them had been spent in which constellation.)The character information window will be updated to show your level, plus your Champion Rating, which is the total number of Champion Points you have accrued.
Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
Woo! Thanks for pointing that out @Enodoc ! Hopefully it's a leveling down mechanic.
Once upon a time I had a concept where each zone had its own set of levels and each player would level through that zone's levels and the xp earned would add to their overall level. If a player's overall level was under or over the zone's level range they could battle level up or down to be viable in that level. it was a really convoluted way to deal with leveling but it wasn't just "ok, now you're this level" it was a battle leveling WITH progression.
Just having a scale down option would be great! I've been "cleaning up" some old zones and man... not getting XP or drops for mobs is a real drag.
Links to my concepts for those interested:
Downward Scaling
Cadwell's Redux (with scaling zone levels)
nimander99 wrote: »Something that I found quite interesting though:Anyone have any ideas what that could mean? (Did you see that, @Gidorick?)[We] will be working on much more in 2016, including a major change in how world zones treat player character levels.
I know I'm not Gid but I'm thinking it's exactly what you are thinking it is. A scaling to zone system that allows us to return to the old zones and get value out of them.
*crosses fingers*
If that were true I'd never leave Stonefalls again.